So those obsolete ATs


Amy_Amp

 

Posted

Isn't this discussion a tad bit early?

I suspect Stalkers will be the Odd man out when the harder Incarnate content comes in but its not here yet.


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Originally Posted by Gilia View Post
Perma-Doms are well covered. With that exception,
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Originally Posted by Another_Fan View Post
In case you weren't aware you can activate domination while mezzed.
LOL learn how to read...
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Originally Posted by Another_Fan View Post
All controllers can take indomitable will if they feel they need it.
Boy if mez is anywhere near as bad as you seem to think it is those first 40 levels must have been rough.

Get real.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

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Originally Posted by Johnny_Butane View Post
So you argue the AT descriptions applies to AVs too?

"The Tanker is an irresistible force combined with an immovable object."

AVs are resisting my irresistible force.

"The Tanker is a devastating hand to hand combatant"

None of my Tankers are devastating any AVs.
There seems to be a few trolls on this board that don't know how metaphors work. This is an example of hyperbole. The Tanker is not literally immovable, there's no inherent KB protection, nor is the Tanker literally irresistible. We don't get attacks that ignore resistance. It applies to AVs insofar as the description of a Scrapper did. The description is meant to convey in strong terms that the Tanker can doll out a lot of damage whilst being someone who does not go down easily.

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Originally Posted by Bill Z Bubba View Post
As I've told you before, that description fits the tank perfectly. He has the mitigation to stay alive indefinitely thus allowing him to slowly whittle away at his target over time.

AVs are only staying alive against you because you obviously don't know how to build for taking them out. The tools are out there. You choose not to use them. YOU are the problem. Not the description.
This.
There's nothing in the description that would suggest (even if English isn't your first language and you mistake the rhetoric for literalism) that they can one shot an AV, or even take them down in 60 seconds. If the Tanker is built with soloing AVs in mind by a player who has half an idea of what she's doing, the Tanker will solo AVs.

It's simple.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

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Originally Posted by Test_Rat View Post
Isn't this discussion a tad bit early?

I suspect Stalkers will be the Odd man out when the harder Incarnate content comes in but its not here yet.
I've spent more time on Stalkers since GR came out, than I have in the preceding 3 years.



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Originally Posted by Gilia View Post
There seems to be a few trolls on this board...
I don't know pot, kettle had a pretty good argument.


 

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Originally Posted by Red Valkyrja View Post
I don't know pot, kettle had a pretty good argument.
Good one, coal. Epitomizing trolling while accusing someone else... classic.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

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Yeah, well, I personally beleive that Paladins and Warlocks are Obsolete.


 

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Originally Posted by The_Terrorizer View Post
Yeah, well, I personally beleive that Paladins and Warlocks are Obsolete.
I left COH back in 2004 for that game, and when they started seriously "screwing" with Paladins is when I came back to COH. I should have stayed here.


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Originally Posted by Red Valkyrja View Post
I don't know pot, kettle had a pretty good argument.
If hes pot are you saying I have to go on a diet


 

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Originally Posted by Aura_Familia View Post
yeah I LOLing irl while reading that thread right now.

Cause you know blaster drop down dead the second they are mezzed amirite?
Taken in context and on a general examination, yes Blasters do drop dead as a result of mez more than any other AT. It is a huge part of why attack-while-mezzed was given to them, but don't mistake that with the devlopers elevating them out of their last place position when it comes to being susceptible to mez. That is by design. They are less susceptible than they once were, but still in dead last place.
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Cause we all know that corrupters and doms can attack while mezzed . . . o wait, they aren't the AT that can do that.
These AT's by and large have a multitude of tools at their disposal to reduce or negate the threat of mezzers in the first place. Much more than blasters.

Even mentioning doms makes me question if you are being serious. Not only is a huge aspect of their game actively mezzing enemies prior to engaging them, they have domination, which even at lvl 1 and before any sort of build maturation provides significant mez protection for a solid portion of the time.

If you were being serious with that last statement then I feel bad for you. If you just kidding then good troll I guess.

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I especially like that part where an AT with .75 damage mod is said to do more damage than one with 1.125 damage mod.

Math is hard. LMFAO!
Well I can state as a fact that corruptors working together can easily outdamage blasters working together. That largely works as intended in the game that focuses so heavily on very strong buffs/debuffs.

A team of 8 corrs does heaps more damage than a team of 8 blasters along with being infinitely more survivable. The only point worth debating is at what point does adding a raw damage dealer like a blaster become a better choice than adding an additional corruptor. That answer will depend on the specific combo, but from a general standpoint it is probably rarely before the 4th to 6th corr has been added and often not at all.

So as it were, math can be hard. Or at least too hard for most people to grasp because there is a heck of a lot more involved with comparing corrs to blasters than just looking at their AT modifiers. I don't want to insult anyone that thinks that is the extent of the work involved, but it is a very ignorant position to take.


From a solo perspective there are definitely some corrs than can out damage some blasters. The most damaging solo corr probably does more damage over time than the most damaging blasters, but they are both pretty dicey (fire/kin vs fire/fire) so largely comes down to player ability. Many solo corr combos can end up keeping pace with many solo blaster combos simply by virtue of being able to survive against more/harder foes. The damage going out may be smaller, but by being able to take on and survive against more/harder (high con) foes the reward rates can fall closer together.

But again, just like examining things from a team perspective there is a lot more involved than just referencing the wiki and saying 1.125 > 0.75.


 

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Originally Posted by Thinkso View Post
A team of 8 corrs does heaps more damage than a team of 8 blasters along with being infinitely more survivable. The only point worth debating is at what point does adding a raw damage dealer like a blaster become a better choice than adding an additional corruptor. That answer will depend on the specific combo, but from a general standpoint it is probably rarely before the 4th to 6th corr has been added and often not at all.
It is probably interesting to debate your first sentence. It seems obvious, of course, 8 buff/debuff MUST be way better than 8 blasters at making dead things. All that +damage and -resist has to make make the buff/debuff blow the blaster team away for pure damage. Well, this is probably not true. You can math it all you want, but outside of AVs, an 8 blaster team makes spawns even at +2 disappear as fast as any buff/debuff team. I believe that +3s will also disintegrate as fast with either team. +4s? That gets to the point where I think enough stuff will live long enough that the buff/debuff team may start edging out the blaster team in damage.

Of course, the blaster team will likely start dropping dead vs. +2s (although good IO builds can prevail here), while +3s and +4s almost assure that little drawback. Purpose built all blaster teams with leadership could likely do much better. On the other hand, any random group of corruptors and defenders with unslotted powers (but still taking the good powers of their sets) is likely to decimate most anything.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Damage capped Corrs with lots of stacked -resistance should certainly out damage Blasters.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Yes. Indeed. What are we arguing about again?



 

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Originally Posted by Johnny_Butane View Post
That was a reciprocation to Bill saying "L2P".
I only act like a jerk to people to act like jerks to me first. Besides this thread, Bill has a history of that with a bunch of people who are too polite to repay him in kind.
.
*facepalm* despite your avatar, it's best not to add more fuel to the fire

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Originally Posted by Negate View Post
Yes. Indeed. What are we arguing about again?
buttered, light butter, or no butter popcorn


 

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You put popcorn in your butter?


 

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Originally Posted by StratoNexus View Post
It is probably interesting to debate your first sentence. It seems obvious, of course, 8 buff/debuff MUST be way better than 8 blasters at making dead things. All that +damage and -resist has to make make the buff/debuff blow the blaster team away for pure damage. Well, this is probably not true. You can math it all you want, but outside of AVs, an 8 blaster team makes spawns even at +2 disappear as fast as any buff/debuff team. I believe that +3s will also disintegrate as fast with either team. +4s? That gets to the point where I think enough stuff will live long enough that the buff/debuff team may start edging out the blaster team in damage.

Of course, the blaster team will likely start dropping dead vs. +2s (although good IO builds can prevail here), while +3s and +4s almost assure that little drawback. Purpose built all blaster teams with leadership could likely do much better. On the other hand, any random group of corruptors and defenders with unslotted powers (but still taking the good powers of their sets) is likely to decimate most anything.

Have you been on all blaster TFs ?

I have done the original positron all blaster.
Synapse all blaster. And an all blaster Numina.

The Numina went well, but it was a Numina, really not very hard if you have a stealther for the envoy and the final mission. Positron and Synapse had insane death rates all three were at base difficulty. To be honest I have also done all scrapper shadow shard tfs. The death rates were also astronomical but its one thing to die when facing off against the hardest enemies in the game and another when its the biggest pushovers in the game.


 

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Originally Posted by Bill Z Bubba View Post
Why anyone would put up with that kind of behavior escapes me.
*shrug* Some people are scared of the star and there are others who take advantage of that fact.

I think the main issue with "obsolete" ATs is a need for greater mission variety. That way different playstyles get chances to shine.


 

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Originally Posted by Leo_G View Post
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I have to ask: Who gave you the idea that an AT's worth was based on its ability to solo AVs?

It certainly wasn't me. Or Werner. Or Iggy or any other regular posters to the scrapper boards. It wasn't Arcanaville. It wasn't Castle or any other developer. So where did you get that idea from?
Those aren't the only posters on the boards but it's not like those regulars are doing much to dispute the fallacy either.
Say what?

I'm pretty sure I've always disputed any such claim in any discussion thread I've been a part of. In fact, I'm on record as stating that as fun as it is, and as much as its not a big priority for the devs to try to address, being able to do it at all is a sign the game's broken in ways very difficult to fix.

Also, I'm very twitchy about people making *any* claims about the "worth" of an archetype based on any narrow metric, not just soloing AVs. In fact, I tend to slam people pretty hard for making such claims.


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Originally Posted by Arcanaville View Post
Also, I'm very twitchy about people making *any* claims about the "worth" of an archetype based on any narrow metric, not just soloing AVs. In fact, I tend to slam people pretty hard for making such claims.
Defenders have better heals than Brutes. So why would anyone play one? Brutes are becoming obsolete now that we can make Villain Defenders.

Osnap I just summarized the thread.


 

Posted

I love tanks just the way they are. Their damage isn't so bad, and I've only recently had trouble soloing a tank (my first /ice), and while I wouldn't argue against a bit more damage, I find one-shotting anything to be entirely anticlimactic 90% of the time. What I like is long, drawn out, epic battles, and Tanks give me just that.

Also, no AT is obsolete.


 

Posted

I'm working on an AV soloing Invuln/Dual Blades tank build. I'll let you know how it works out.

I'm planning om utilizing Dual Blades' ability to potentially keep 40% -res active for most of the fight. And if I manage to acquire the Fury of the Gladiator -res proc my potential for -res increases to 60%. Attack chain will be Nimble Slash-Blinding Feint-Attack Vitals combo. I'll be putting a couple procs in Nimble Slash to up it's DPS contribution.

I've worked out a build that hits 90% resistance to Smashing and Lethal, and softcaps all defense types except Psi with one in range of Invincibility. The build should be perfectly capable of soloing some of the tougher AVs like Marauder and Siege, given enough time.

And before it's even brought up.....YES, scrapper players put the same amount of forethought into their build before they attempt to solo an AV. It is not a case where Scrapper = automatic AV soloer. The ones that do it build specifically to do it, and it usually compromises their build in other areas. An AV soloing scrapper usually sacrifices most of it's AoE capability to do it, because those powers are either skipped or used purely as set mules to improve their single target DPS. And even when they do that, there will still be AVs they cannot handle for various reasons.

But since the game is NOT balanced around being able to solo an AV, it shouldn't matter. I decided to build an AV soloing tank simply because this thread piqued my interest in the matter, and I wanted to see if I could do it (according to the build I put together it should be not only possible, but pretty easy)


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by Another_Fan View Post
Have you been on all blaster TFs ?

I have done the original positron all blaster.
Synapse all blaster. And an all blaster Numina.

The Numina went well, but it was a Numina, really not very hard if you have a stealther for the envoy and the final mission. Positron and Synapse had insane death rates all three were at base difficulty. To be honest I have also done all scrapper shadow shard tfs. The death rates were also astronomical but its one thing to die when facing off against the hardest enemies in the game and another when its the biggest pushovers in the game.
Are you aware that there have been multiple successful all blaster MoSTFs?


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Quote:
Originally Posted by ClawsandEffect View Post
I'm working on an AV soloing Invuln/Dual Blades tank build. I'll let you know how it works out.

I'm planning om utilizing Dual Blades' ability to potentially keep 40% -res active for most of the fight. And if I manage to acquire the Fury of the Gladiator -res proc my potential for -res increases to 60%. Attack chain will be Nimble Slash-Blinding Feint-Attack Vitals combo. I'll be putting a couple procs in Nimble Slash to up it's DPS contribution.

I've worked out a build that hits 90% resistance to Smashing and Lethal, and softcaps all defense types except Psi with one in range of Invincibility. The build should be perfectly capable of soloing some of the tougher AVs like Marauder and Siege, given enough time.

And before it's even brought up.....YES, scrapper players put the same amount of forethought into their build before they attempt to solo an AV. It is not a case where Scrapper = automatic AV soloer. The ones that do it build specifically to do it, and it usually compromises their build in other areas. An AV soloing scrapper usually sacrifices most of it's AoE capability to do it, because those powers are either skipped or used purely as set mules to improve their single target DPS. And even when they do that, there will still be AVs they cannot handle for various reasons.

But since the game is NOT balanced around being able to solo an AV, it shouldn't matter. I decided to build an AV soloing tank simply because this thread piqued my interest in the matter, and I wanted to see if I could do it (according to the build I put together it should be not only possible, but pretty easy)
For what it's worth, I was playing around with soloing AVs on my WP/KM tanker who's mostly built for survivability, and I was able to chip away at the HP with just bruising and more or less normally slotted attacks. I couldn't keep my endurance up though, so I pulled it down to 2/3 health and had to give up. I'm going to give it another go when I'm fully IO'd out and see if I can handle it then. With that much -res I'd be genuinely shocked if you couldn't manage it.


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Originally Posted by Tsuji View Post
For what it's worth, I was playing around with soloing AVs on my WP/KM tanker who's mostly built for survivability, and I was able to chip away at the HP with just bruising and more or less normally slotted attacks. I couldn't keep my endurance up though, so I pulled it down to 2/3 health and had to give up. I'm going to give it another go when I'm fully IO'd out and see if I can handle it then.
Oh reeeeeally?

Sonofa... I think I might have to try this with my Dark Armor tank. Fire melee puts out respectable damage, but it was never enough to consider taking down an AV. I didn't think bruising would make that much of a difference, but if you could do it with KM, I'm sure it's something fire could do comparably.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.