So those obsolete ATs


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I need to save this and break it out in the threads that sprout up out ad nauseum. Exactly what I think... and it's to the point where I'm getting bored and depressed with any such thread. That one on the Blaster forums (being in part continued here) is one of them.
Those threads pop up from time to time. I usually don't bother with them at all unless someone says something interesting or different. You'll notice I haven't posted in that thread.


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Posted

Random PuG last night running PI missions on my rogue Widow. First mission was easy, Carnies and there were only 3 of us, so no bother.

Second was a timed mission, we bulked up to a 7 man hotch-potch of various squishies and scrappers. Turns out to be +3 DE. My Widow got eaten alive within seconds, as did the Scrapper and Stalker (damn Eminators). So the Domi offers to switch to his tank, and a second tank joins as well (and I flipped builds to my Fort for the AOE).

Mission becomes a steamrollering juggernaught of destruction, two nice aggressive (and non-bossy) tanks sharing aggro (often splitting into a "I'll jump into the next bunch with one or two others, generally me and the DP Blaster so we can soften them up, while the rest clean up this lot").


 

Posted

I'm a pretty new player here, but from what I can see, there's only one AT that's in danger of going "obsolete", and that would be the blaster.

Yay, you get 2 attack sets! Does anyone ever need TWO? Sure, I suppose I can see the attraction of having high dps as the primary, and something like energy as backup so you can use the kickback in clever ways but... really? No defenses, no resists, no buffs, nothing - and all to get two attack sets you don't need? You don't even end up with higher dps than other ATs. The one advantage a blaster gets is being able to fire despite mezzes; that's a real small advantage.

These guys could use an overhaul of some kind.

Squish.

Mac

Edit: Always a chance I missed something important that makes Blasters really useful but... I can't for the life of me figure out what it would be.


 

Posted

Quote:
Originally Posted by MacOberon View Post
I'm a pretty new player here, but from what I can see, there's only one AT that's in danger of going "obsolete", and that would be the blaster.

Yay, you get 2 attack sets! Does anyone ever need TWO? Sure, I suppose I can see the attraction of having high dps as the primary, and something like energy as backup so you can use the kickback in clever ways but... really? No defenses, no resists, no buffs, nothing - and all to get two attack sets you don't need? You don't even end up with higher dps than other ATs. The one advantage a blaster gets is being able to fire despite mezzes; that's a real small advantage.

These guys could use an overhaul of some kind.

Squish.

Mac

Edit: Always a chance I missed something important that makes Blasters really useful but... I can't for the life of me figure out what it would be.
Blasters outdamage the other ranged ATs by a very wide margin. The only AT that even comes close to (and occasionally surpasses) blaster ranged damage is dominators. You will never see a defender or corruptor hitting the levels of carnage a well played blaster can dish out.

On a full team with a little bit of support or a good tank, blasters are fully capable of making melee ATs redundant or useless. I've played a scrapper on teams with several blasters, and entire spawns were dead before I even got to them in order to attack.

They solo pretty well too, provided you know what you're doing with them. Blasters require much more awareness of your environment than a lot of other ATs. IF you don't notice a boss or nasty LT in a spawn you're attacking you will have difficulty, but once you get a handle on your strengths (ridiculous damage output) and weaknesses (not much in the way of mitigation) you can do some crazy things on a blaster.

Couple examples: A blaster has soloed an ITF. And it was a Fire/Fire blaster at that. A blaster has also soloed a Giant Monster.

I don't think blasters will ever become obsolete. There is always room on a team for someone that kills things stupid fast.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MacOberon View Post
I'm a pretty new player here, but from what I can see, there's only one AT that's in danger of going "obsolete", and that would be the blaster.

Yay, you get 2 attack sets! Does anyone ever need TWO? Sure, I suppose I can see the attraction of having high dps as the primary, and something like energy as backup so you can use the kickback in clever ways but... really? No defenses, no resists, no buffs, nothing - and all to get two attack sets you don't need? You don't even end up with higher dps than other ATs. The one advantage a blaster gets is being able to fire despite mezzes; that's a real small advantage.

These guys could use an overhaul of some kind.

Squish.

Mac

Edit: Always a chance I missed something important that makes Blasters really useful but... I can't for the life of me figure out what it would be.
Damage is king, Blasters = damage.

I can't play them for crap, I like close work. Damned if damage is ever obsolete though.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
To my knowledge these, the following AT's can solo AV's:

Defenders
Corruptors
Controllers
Blasters
Dominators
Masterminds
Scrappers
Brutes
Tanks
Every AT, with the exception of HEAT's has a least one spec that can solo at least some lvl 50 AV's.

That said a Warshade might be able to do it if they had enough persistent Mire fuel.

At any rate, solo'ing most single AV's isn't much of an accomplishment any more. IO's have pretty much made this a realistic goal for anyone that wants to do it. Solo'ing AV's as quickly as possible and/or solo'ing multiple at the same time is still an activity that can set a pretty high standard for others to measure up against.


 

Posted

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Originally Posted by Thinkso View Post
Every AT, with the exception of HEAT's has a least one spec that can solo at least some lvl 50 AV's.

That said a Warshade might be able to do it if they had enough persistent Mire fuel.

At any rate, solo'ing most single AV's isn't much of an accomplishment any more. IO's have pretty much made this a realistic goal for anyone that wants to do it. Solo'ing AV's as quickly as possible and/or solo'ing multiple at the same time is still an activity that can set a pretty high standard for others to measure up against.
Makes it a terrible yardstick to measure the size of your ***** against then doesn't it?


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Makes it a terrible yardstick to measure the size of your ***** against then doesn't it?

If you are using a yardstick, you really don't have any worries


 

Posted

After a bit of forum-*******, just looking a little bit at everything, writing up suggestions, and generally being a benign nuisance, I've been collecting a bit more pieces of information. I think the one thing I really overlooked on blasters is the whole aim-buildup thing, which seems to be unique to blasters. That should certainly make a difference. Who knows? Maybe it's perfectly balanced after all.

Anyway, Imma go make a blaster, and see if I can make things go boom. Looks like fun, and I guess that's really the main point.

mac


 

Posted

Quote:
Originally Posted by MacOberon View Post
After a bit of forum-*******, just looking a little bit at everything, writing up suggestions, and generally being a benign nuisance, I've been collecting a bit more pieces of information. I think the one thing I really overlooked on blasters is the whole aim-buildup thing, which seems to be unique to blasters. That should certainly make a difference. Who knows? Maybe it's perfectly balanced after all.

Anyway, Imma go make a blaster, and see if I can make things go boom. Looks like fun, and I guess that's really the main point.

mac
The first 20 levels are a blast


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Those threads pop up from time to time. I usually don't bother with them at all unless someone says something interesting or different. You'll notice I haven't posted in that thread.
I know I should probably avoid them. I've been avoiding it most days this week with all the grading I have to do. But then I see it and read some posts, and it's like someone is kicking a puppy... and I just... can't... stay... away!

Quote:
Originally Posted by MacOberon View Post
I'm a pretty new player here, but from what I can see, there's only one AT that's in danger of going "obsolete", and that would be the blaster.

Yay, you get 2 attack sets! Does anyone ever need TWO? Sure, I suppose I can see the attraction of having high dps as the primary, and something like energy as backup so you can use the kickback in clever ways but... really? No defenses, no resists, no buffs, nothing - and all to get two attack sets you don't need? You don't even end up with higher dps than other ATs. The one advantage a blaster gets is being able to fire despite mezzes; that's a real small advantage.

These guys could use an overhaul of some kind.
You're missing out on what the two powersets combine to do. Blasters are able to do damage from up close and from afar, and you're also missing a key part of most Blaster Secondaries, which is they compliment the damage and provide some mitigation. With help from their secondaries, my AR/EM and Arch/Devices can keep a boss permanently stunned while they drop him (or they can just drop him). My Elec secondary can drain mobs and have access to another hold.

And you say 2 attack sets like it's a bad thing. You can destroy stuff from afar with your primary, and when they come close, you can drop things quite quickly with 1-2 fast melee strikes (especially if you have a /EM, /Elec, or /Fire).

Blasters were great after the Defiance buffs and even without IOs. With them, I build all my Blasters with about 30% defense (the type depends on the powersets), and they're able to lots of fun stuff solo, and especially teamed.

Quote:
Originally Posted by Another_Fan View Post
The first 20 levels are a blast
Yes, only the first twenty. *sighs* You and that attitude are that "kicking the puppy" feeling I mentioned earlier. 1-50 should be a blast for any Blaster, not just for the first 20.

And heck... my Dual Pistols Blaster has been even more fun in his 20s than he was in Praetoria: and I was having a lot of fun there. Oh yes, fun is unquantifiable and bad to mention. Okay, he defeats things with even more ease than he did before, thanks to more powers and slots.


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Posted

Quote:
Originally Posted by Arcanaville View Post
The "shooting brain" is something I know a little more about: it used to be exploitable but I pointed out in what ways back in I14 beta and eventually those exploits were closed by the devs by simplifying the AI so the critters stop trying to figure out what the best possible attack to use is now and just shoot you in the face with whatever's handy.
Pursuing this tangent: I've noticed the change in foe behavior, but has it propagated to NPC combat allies? In my experience, NPC combat allies still frequently spend long periods standing near foes and not attacking them, and it's not due to recharge debuffs or mez. Shock Treatment and Doc Delilah stand out particularly in my mind for this behavior: they'll use their ranged attacks, then run into melee and... stand there looking cute. It's particularly striking because it only applies when they're combat allies: Shock Treatment is quite aggressive when she is a foe.

Controller and MM pets do not have this problem. MM pets have their own problems, but being timid with their attacks is not one...


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Posted

Quote:
Originally Posted by MacOberon View Post
I think the one thing I really overlooked on blasters is the whole aim-buildup thing, which seems to be unique to blasters. That should certainly make a difference. Who knows? Maybe it's perfectly balanced after all.
Aim+Build Up+ a couple AoE powers usually means you just killed an entire spawn at once.

You haven't had fun until you've played a Fire/Fire blaster on the razor's edge between victory and defeat, immolating groups of enemies before they get a chance to even think about shooting back.

The key to blaster survival is killing them before they kill you, and not much is better suited to that than a blaster.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post

The key to blaster survival is killing them before they kill you, and not much is better suited to that than a blaster.
That is everyone's key to survival. Its also pretty clear by just about any measure there are other ATs that have a much better ability to deal out the damage needed to kill enemies while staying within their survival envelope.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
That is everyone's key to survival. Its also pretty clear by just about any measure there are other ATs that have a much better ability to deal out the damage needed to kill enemies while staying within their survival envelope.
Yeah, and it's a real shame that blasters don't have any way to proactively mitigate incoming damage, like stun or knockback.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post

Yes, only the first twenty. *sighs* You and that attitude are that "kicking the puppy" feeling I mentioned earlier. 1-50 should be a blast for any Blaster, not just for the first 20.

And heck... my Dual Pistols Blaster has been even more fun in his 20s than he was in Praetoria: and I was having a lot of fun there. Oh yes, fun is unquantifiable and bad to mention. Okay, he defeats things with even more ease than he did before, thanks to more powers and slots.
If you call being objective kicking the puppy ?

I soloed praetoria on a blaster, and I would argue objectively there wasn't anything that could do that content better. My total death rate was single digit. A good portion of that was I had an idea what was needed in praetoria and the availability of insps at the hospitals.

I also soloed praetoria on a defender. If I were to say that was not nearly as enjoyable would that make me biased against defenders ?


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Yeah, and it's a real shame that blasters don't have any way to proactively mitigate incoming damage, like stun or knockback.
What a great nonsequitur. Its really a shame the cubs can't get their act together and win a world series.


 

Posted

Quote:
Originally Posted by MacOberon View Post
I'm a pretty new player here, but from what I can see, there's only one AT that's in danger of going "obsolete", and that would be the blaster.

Yay, you get 2 attack sets! Does anyone ever need TWO? Sure, I suppose I can see the attraction of having high dps as the primary, and something like energy as backup so you can use the kickback in clever ways but... really? No defenses, no resists, no buffs, nothing - and all to get two attack sets you don't need? You don't even end up with higher dps than other ATs. The one advantage a blaster gets is being able to fire despite mezzes; that's a real small advantage.

These guys could use an overhaul of some kind.
Heh.

Blasters are probably one of the most widely loved of ATs. People play them because they do container ships worth of damage. Yeah, they die pretty easily. They're the game's "glass cannons". There are plenty of folks, though, who adore that about them. For these players, it's a rush to play something so fragile that wipes things out so well.

Just so you know, they've gotten some overhauls in the past. They really didn't focus on the AT's fragility, per se. Data mining by the devs showed that the AT lagged others for rate of XP gain, apparently because they died a lot and so had lots of debt. (This was a source of intense debate on the forums, because some players, while acknowledging that the AT was fragile, did not die so often that they were in frequent debt. Other players reported living in a perpetual state of debt.) It seems likely, based on the data mining, that a Blaster that didn't suffer debt drag was the realm of players of above average skill. It should be noted that Blasters were still rather popular, despite that this revelation from the devs about leveling speed didn't really surprise a lot of people.

The first change the AT got (which was now a very long time ago) made Blasters deal more damage the more injured they were. (The AT was also given a HP boost at some point, and I think it was at this time.) I don't know what data mining said, but I'm of the opinion that this probably backfired more than it helped, because Blasters would actually try to get hurt just so they could deal more damage.

The second major pass on the AT gave us the one we have now. The more you attack, the more damage buffs you get, and you can use your littler attacks even when mezzed. Their ranged damage was increased at the same time. (The HP increase was retained.) Again, I don't know what data mining says, but this version seems a lot more popular.

I don't think you should ever expect the devs to change the fact that Blasters get something that feels like two attack sets. It's an intentional, defining characteristic of the AT, and there are a lot of people who like it.

Edit: It's extremely important to note - Blasters are expected by design to have teammates, with the presumption that those teammates can help keep them alive. It's very common for CoH players, especially those who frequent the forums, to strain against that particular design limitation in every AT where it applies, but it's still worth pointing out.


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Posted

Quote:
Originally Posted by Another_Fan View Post
What a great nonsequitur. Its really a shame the cubs can't get their act together and win a world series.
First, non sequitur is two words.

More importantly, however, my reply did have relevance to what I quoted. You state that blasters don't have the tools to stay within their envelope. I submit that they do; you just have to play intelligently to make use of them.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
First, non sequitur is two words.

More importantly, however, my reply did have relevance to what I quoted. You state that blasters don't have the tools to stay within their envelope. I submit that they do; you just have to play intelligently to make use of them.

No what I said was

"Its also pretty clear by just about any measure there are other ATs that have a much better ability to deal out the damage needed to kill enemies while staying within their survival envelope."

What repeatedly happens in these discussions, is somebody says that X is not quite up to snuff, and before you can say jack robinson, "not as well" becomes "not at all".


 

Posted

Quote:
Originally Posted by Another_Fan View Post
No what I said was

"Its also pretty clear by just about any measure there are other ATs that have a much better ability to deal out the damage needed to kill enemies while staying within their survival envelope."

What repeatedly happens in these discussions, is somebody says that X is not quite up to snuff, and before you can say jack robinson, "not as well" becomes "not at all".
Except it's not clear by just about any measure. For your statement to be true, there has to be a drastic difference between the survival tools of a blaster and everyone else across the board. There are many situations where a blaster has much more survivability than the scrapper, and can defeat more foes with much less danger.


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Except it's not clear by just about any measure. For your statement to be true, there has to be a drastic difference between the survival tools of a blaster and everyone else across the board. There are many situations where a blaster has much more survivability than the scrapper, and can defeat more foes with much less danger.
Example: Turn on hover.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Except it's not clear by just about any measure. For your statement to be true, there has to be a drastic difference between the survival tools of a blaster and everyone else across the board. There are many situations where a blaster has much more survivability than the scrapper, and can defeat more foes with much less danger.
Do you have any examples ?

The only ones I can think of off the top of my head are certain enemy groups that like to fight at range, only do smash/lethal damage, and have no mezz, and only KB. There is also the infamous, no ranged attacks for enemies exploit in ae. I am not 100% sure of the first actually being better for the blaster Another might be the single target case where the blaster has a hold/stun or with single target bosses where the blaster has 2 holds/stuns.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Example: Turn on hover.
Screenshot of tunnel.

Edit and just to be plain. AE once and all proved that any AT can have scenarios built that play to their strengths.