Crazy Issue 20 Theories
Just hit me, and haven't followed the whole thread, so this may be a repeat:
Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20.
Just hit me, and haven't followed the whole thread, so this may be a repeat:
Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20. |
I said 5 (ish) slots though, and are you assuming that I19 won't be part of the I20 beta? if so, how are people gonna be unlocking their Incarnate stuff? I'd guess when I20 goes live we'll have the first half or so of the Incarnate system, given that they seemed to have that far planned out (based on the leak on Test).
DR for Incarnate missions is a possibility, but... not sure how that would work. being an Incarnate makes you weaker than not being one? |
For DR for Incarnates I think as you get the buffs and slot them it makes other things about your character weaker. If you run the Incarnate content without Incarnate abilities on (in GR closed beta it was possible to have the Alpha slot activated but NOT having ANYTHING in it) you get no DR. (which should in theory make the incarnate content harder to do).
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
The fly speed increase was only to the base fly speed. It didn't affect the maximum fly speed; the cap is still the same. The reason PBs can be successful is not so much because of the flight, but the extreme range their powers can be fired from. (100 base range, toss in some Centrioles and you can shoot from over 150ft. nearly double the average range.) Combined with travel suppression, it can be nasty.
Slow powers do next to nothing, while -fly will ground a flier. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Just hit me, and haven't followed the whole thread, so this may be a repeat:
Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20. |
An hour after I20 launched those solutions would be figured out and in the wiki in the next day . . . by folks who were NEVER IN BETA.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
From konshu:
Howdy ... I can't post on the forums due to some sort of bug, but here's my idea: Map Editor. The devs have known for years that players want fresh maps, yet the devs have difficulty creating new maps due to poor tools. So, following the successful use of the Mission Architect (obviously heavily used to create the recent new content), the devs introduce the next step: Map Editor. The reason for the signed NDA is the same as with Architect, and that is: no other MMO allows you to create and edit mission maps! |
aside from DR in pve,
It'd be really nice if i19/i20 had an adjustment in the difficulty of GMs as well as their rewards. because 2 merits for lusca is just silly.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
From konshu:
Feasible, especially if it applies to SG bases also. However, I'm not sure how high up on the priority ladder this would be. IMPO, the popularity of the MA has diminished due to players exploiting it and the "MA babies" quagmire. If they could leverage a system towards the base architect too, including setting up NPCs (either as in-base vendors or flavor characters, or for setting up "NPC Base Raids"), it would make such a system more important. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
- Giant monsters are public events- people see them, so they add atmosphere and flavor for people in the zone, even if they don't participate.
- The immediacy of responding feels heroic- you're answering the emergency call.
- NOT being able to answer the call because others aren't interested is... well... demoralizing.
- Yes, you need to manage the rewards against the risk of padding, so we don't have a repeat of winter lord powerleveling, but reward merits can be managed (like the TF timers)
I would guess that DR in PvE wont be happening for 2 reasons [Popular Comic Book Franchise makes an MMO we can't talk about] and [Popular Space Sci-Fi Franchise makes an MMO we can't talk about].
certainly one of those games I will become a subscriber to, and if i felt that my characters here had become drastically changed by DR, then I may well spend more time there anyway. (ive been waiting for this ALONG time, and am building a new computer to accommodate it, so yeah)
I would imagine that such a drastic change to the game may have a negative effect with real options coming onto the market soon.
However I do agree that this is going to be a considerably huge issue, so my bet is on;
ALOT of end-game content
Moonbase ()
Zone overhalls
Backpieces (jetpacks, swords etc)
@Golden Girl
City of Heroes comics and artwork
How did a wishlist for i20 turn into a flamewar about PvP?
These things happen. People pick & choose subtopics, debate them, and sometimes pour gas on them and set them on fire.
That being said, I think that the flames have died down, so I'd be interested to hear any other crazy theories about I20, or even wish list items. This is supposed to be a conjecture thread, after all
Blue Steel gets a Praetorian counterpart finally!
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
NCsoft bought the rights to Marvel MMO. The Incarante systems is now pretty much the Marvel Universe since you have to go to that dimension in order to use your incarnate powers.
@Golden Girl
City of Heroes comics and artwork
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.