Crazy Issue 20 Theories


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Posted

Quote:
Originally Posted by LuxunS View Post
The fly speed increase was only to the base fly speed. It didn't affect the maximum fly speed; the cap is still the same. The reason PBs can be successful is not so much because of the flight, but the extreme range their powers can be fired from. (100 base range, toss in some Centrioles and you can shoot from over 150ft. nearly double the average range.) Combined with travel suppression, it can be nasty.
well yea but the -fly protection helps alot

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What's the difference between attacking a flier with -fly powers and attacking a SSer with slow powers?
ironically, I would slow myself more if I attacked you then if you used a slow power on me. and if you get slowed, you still can avoid with SJ.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by PC_guy View Post
EDITED FOR OBSIDIUS
this is probably because it was triumph RV and the majority of the people in there were using pve/unslotted builds. fly in an area where the same amount of people know what they're doing, is much harder to have success with.
Point taken. Not really a hard core PvP environment, admittedly.


 

Posted

Just hit me, and haven't followed the whole thread, so this may be a repeat:

Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20.


 

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Originally Posted by SilverAgeFan View Post
Just hit me, and haven't followed the whole thread, so this may be a repeat:

Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20.
Such an NDA would be a) extremely hard to enforce and b) fruitless, as anyone who figures out such mechanics after release and not under NDA will create a guide anyhow. You'd have to NDA the entire player population.


 

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Originally Posted by Dr_Darkspeed View Post
I said 5 (ish) slots though, and are you assuming that I19 won't be part of the I20 beta? if so, how are people gonna be unlocking their Incarnate stuff? I'd guess when I20 goes live we'll have the first half or so of the Incarnate system, given that they seemed to have that far planned out (based on the leak on Test).

DR for Incarnate missions is a possibility, but... not sure how that would work. being an Incarnate makes you weaker than not being one?
I'm assuming at most 3 for I20. I think I19 will come after I20 and won't be as closed, based on the reports from PAX. Which is why it seems to me it's something other than just incarnates that required a signed beta. Unless the alpha slot is completely different in new and completely random ways (which I doubt).

For DR for Incarnates I think as you get the buffs and slot them it makes other things about your character weaker. If you run the Incarnate content without Incarnate abilities on (in GR closed beta it was possible to have the Alpha slot activated but NOT having ANYTHING in it) you get no DR. (which should in theory make the incarnate content harder to do).


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by LuxunS View Post
The fly speed increase was only to the base fly speed. It didn't affect the maximum fly speed; the cap is still the same. The reason PBs can be successful is not so much because of the flight, but the extreme range their powers can be fired from. (100 base range, toss in some Centrioles and you can shoot from over 150ft. nearly double the average range.) Combined with travel suppression, it can be nasty.



Slow powers do next to nothing, while -fly will ground a flier.
THIS times infinity. Slows used to be a tactical weapon for many ATs that had them. Now? LOLSLOWS.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Just hit me, and haven't followed the whole thread, so this may be a repeat:

Complex raid mechanics related to the new end game content that the want the player base to puzzle through instead of approach with rote guides. The signed NDA likely includes outlines of penalties including banning for divulging such mechanics in chat or to guide and wiki sites even AFTER the release of i20.
Which would be stupendously dumb.

An hour after I20 launched those solutions would be figured out and in the wiki in the next day . . . by folks who were NEVER IN BETA.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Lightslinger View Post
Explain DE clearly in a well worded announcement, launch it with some other major buffs and rebalances and I think it would be received much better than ED.

Yeah and they're really good at that!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Scarlet Shocker View Post
Yeah and they're really good at that!
Sometimes they are.

Unfortunately, we have some people here with doctorates in hysteria & much more free time, so ... notachanceofthisworking.


 

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From konshu:

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Howdy ... I can't post on the forums due to some sort of bug, but here's my idea:

Map Editor.

The devs have known for years that players want fresh maps, yet the devs have difficulty creating new maps due to poor tools. So, following the successful use of the Mission Architect (obviously heavily used to create the recent new content), the devs introduce the next step: Map Editor.

The reason for the signed NDA is the same as with Architect, and that is: no other MMO allows you to create and edit mission maps!
Feasible, especially if it applies to SG bases also. However, I'm not sure how high up on the priority ladder this would be. IMPO, the popularity of the MA has diminished due to players exploiting it and the "MA babies" quagmire. If they could leverage a system towards the base architect too, including setting up NPCs (either as in-base vendors or flavor characters, or for setting up "NPC Base Raids"), it would make such a system more important.


 

Posted

aside from DR in pve,

It'd be really nice if i19/i20 had an adjustment in the difficulty of GMs as well as their rewards. because 2 merits for lusca is just silly.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Obsidius View Post
From konshu:


Feasible, especially if it applies to SG bases also. However, I'm not sure how high up on the priority ladder this would be. IMPO, the popularity of the MA has diminished due to players exploiting it and the "MA babies" quagmire. If they could leverage a system towards the base architect too, including setting up NPCs (either as in-base vendors or flavor characters, or for setting up "NPC Base Raids"), it would make such a system more important.
Definitely would help the MA.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by PC_guy View Post
aside from DR in pve,

It'd be really nice if i19/i20 had an adjustment in the difficulty of GMs as well as their rewards. because 2 merits for lusca is just silly.
Concurred. 1 Merits per part? That would be more like it.


 

Posted

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Originally Posted by Obsidius View Post
Concurred. 1 Merits per part? That would be more like it.
I would be on perma Lusca duty!


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Obsidius View Post
Concurred. 1 Merits per part? That would be more like it.
Not a bad idea to nudge it up. When you have something that needs large pugs to respond whenever they occur, it's good to encourage the "drop everything and come" behavior.

- Giant monsters are public events- people see them, so they add atmosphere and flavor for people in the zone, even if they don't participate.
- The immediacy of responding feels heroic- you're answering the emergency call.
- NOT being able to answer the call because others aren't interested is... well... demoralizing.
- Yes, you need to manage the rewards against the risk of padding, so we don't have a repeat of winter lord powerleveling, but reward merits can be managed (like the TF timers)


 

Posted

I would guess that DR in PvE wont be happening for 2 reasons [Popular Comic Book Franchise makes an MMO we can't talk about] and [Popular Space Sci-Fi Franchise makes an MMO we can't talk about].

certainly one of those games I will become a subscriber to, and if i felt that my characters here had become drastically changed by DR, then I may well spend more time there anyway. (ive been waiting for this ALONG time, and am building a new computer to accommodate it, so yeah)

I would imagine that such a drastic change to the game may have a negative effect with real options coming onto the market soon.

However I do agree that this is going to be a considerably huge issue, so my bet is on;
ALOT of end-game content
Moonbase ()
Zone overhalls
Backpieces (jetpacks, swords etc)


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Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

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Originally Posted by BrandX View Post
I thought you were playing a scrapper? If you were you shouldn't have been getting held at all unless others were stacking the holds a lot on you.
I am a Scrapper - but I still seemed to get held a bit pre-I13


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I am a Scrapper - but I still seemed to get held a bit pre-I13
I lost track of the conversation. Are we talking about PvP or RP now?


 

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How did a wishlist for i20 turn into a flamewar about PvP?


 

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These things happen. People pick & choose subtopics, debate them, and sometimes pour gas on them and set them on fire.

That being said, I think that the flames have died down, so I'd be interested to hear any other crazy theories about I20, or even wish list items. This is supposed to be a conjecture thread, after all


 

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Blue Steel gets a Praetorian counterpart finally!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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NCsoft bought the rights to Marvel MMO. The Incarante systems is now pretty much the Marvel Universe since you have to go to that dimension in order to use your incarnate powers.


 

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Originally Posted by Chase_Arcanum View Post
I lost track of the conversation. Are we talking about PvP or RP now?
DR in PvP - the only thing I noticed with it is that I get held less than I did pre-DR


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
DR in PvP - the only thing I noticed with it is that I get held less than I did pre-DR
This is from mez protection being changed to mez resistance, and base durations on holds being reduced to 2 seconds (4 seconds for doms/controllers). While it was introduced in i13, it is completely separate from DR.


 

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Originally Posted by GhoulSlayer View Post
How did a wishlist for i20 turn into a flamewar about PvP?
because there is a possibility that i20 will have DR and pve people either not know what it is or not thinking its that bad despite pvp being what it is.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.