Petlesss Mastermind Ranking/Rating MM Attack Powers


Aitchuu

 

Posted

Lieutenants aren't meant to be struggled against. That's my very point. A growing (not level 50 all slotted out with IOs) MM with no pets is significantly underpowered. What was your petless MM?


 

Posted

Quote:
Originally Posted by Monstrofo View Post
Are you saying you soloed anything, much less +8, from 1-50 with traps secondary, only? What, you used caltrops damage to kill enemies until acid mortar, then those two until seeker drones? I doubt it. Traps is a great secondary, especially for soloing. I recommended it or storm to actually manage to survive this ridiculous idea. An idea which another has pointed out MAKES NO SENSE WITHIN THE SO CALLED ROLEPLAYING CONCEPT

I am most certainly not talking about level 50 and that's obvious. I'm talking about the way up there. Instead of going corruptor with traps, you're suggesting that because one can do it at 50, one might as well take the shining uniqueness of a class, chuck it out the window, and either a drag on a team or take forever to get there. If one solos the whole way... fine.

Especially for traps and storm, as I've said, if you won't take MM pets why would you take those? That makes the trap secondary worthless.
Again you don't like the idea of a petless MM then ignore the thread, there are TONS of threads on these forums you can comment on and probably help out in.. I thought the forums was to HELP out players not ridicule them for an idea they might have. Move on and let those that want to help the OP out do so.

It is His / Her money NOT YOURS. Stop thinking you can tell someone what they can or can't do with a build, AT or their time..

Further I never said I was or that you can solo +8 at level 1 or 10 or 20..

Storm is a bad choice because of all the toggles it has, which is not including the other toggles that will be needed. Now you can do Primary / Storm if the OP wants to level up to 38 ( the levels for lighting storm ) and then use the 2nd build for petless and tough it out from that point and start slotting IOs with endurance bonuses in the sets. Though Traps is better because of the no toggles and Trip mine is at 35.

Hey look I give you permission to leave a team if a Petless MM joins your team. Okay you feel happy now, Now the petless mm will not drag you down. Your ranting like you see 15 or 20 Petless Masterminds a night or something. I played this game 5 years and I have grouped with 2 or 3 maybe. I see more threads about it then I see actual players doing it. And for the record I would rather have a active Petless MM then someone that goes AFK for every mission


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Years ago when the concept of henchmenless Masterminds was first discussed, I made one. I picked Bots because I already had a high level Bots/Dark and was familiar with the set. My second choice would have been Necro. I passed on it because at the time I was burnt out with my Dark/Dark Defender and I always felt that the Dark attacks lacked visual Oomph.

It's challenging, but it's not carefree fun. While I had prior experience with soloing up a Controller pre-Containment using only 3 attacks (counting Brawl), it really takes a certain frame of mind to play this really low damage character.

In accordance to the original henchmenless Mastermind rules, I soloed my own missions. The prolonged fights and lack of endurance recovery made things very difficult and the missions took a long time. I am proud to say that I was able to take down an EB in one of the Port Oakes story arcs. I only broke the solo only rule 2-3 times during past holiday events to temporarily join a team to take down a GM for the badges.

Veteran reward powers weren't around when this started, but since then I have included my 3 vet attacks on occasion. While these sped up the fights and helped with tough bosses, their base accuracy sucked so they drained my endurance faster. Even the vet Buff Pet didn't help much. For the last couple of levels to Stamina, I street swept.

I don't play this character much, though. I might bring her out for a little while during a Double XP weekend. Mostly, I was marketeering with her in between Day Jobs. Here's the screenshot I took after I made my 1st Billion to join the Ebil Marketeers club.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by TheCaitiff View Post
I've always enjoyed the weakness in character.

For some reason when Diablo II came out, I had to make at least one Melee Mancer or One Melee sorcerer.

X_X

Masochism.

Nice post Misaligned. You hit it right on the head.
Did you try the Beyond Naked Mage variant? I got one up to level 18 or so before getting tired of it. I never did pick up any particularly "good" cursed items.


Teams are the number one killer of soloists.

 

Posted

Hmm....

Im thinking Necro + Traps + Heat Mastery might be the way to go here...and end up being an effective late game soloing build.

+ To Hit from the primary, and Seeker Drons, stacking with the defense from FF-Generator
+ Additional Damage from your secondary (Caltrops, Acid Mortar, Trip Mine).
+ Taking Fire Ball, Bonfire, and Fire Blast from Heat Mastery.
+ Summoning the Lich, leading him into melee, blowing him up with Detonator. You could also then use "Soul Extraction" and pull the wraith from his corpse. (not 100% petless..but summoning a pet just to blow him up sounds fun. I think I'll name mine "Sacrificial Lamb").

I might actually try this..this could be a fun experiment.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

For the fun of it a couple of my friends and myself rolled petless MM's on Triumph last night. we started out in pretoria. So far we have a DS/Traps, Bots/Trick, & a Ninja/poison (still 2 more are going to join us tonight as well ). All of our toons have "Debt" somewhere in the name LittleBitofDebt, Debt's pet, WholeLot'ODebt, lol.

So far we are just lvl 6 and through Preator Whites arc and a couple mission in our next couple contacts with no deaths though 1 really close call but I lvl'd in the nick of time hehe. With all the temp powers now in recipes the only issue i had so far was endurance.

We decided we would play together for the most part but if we ever get tired and want to team we must wait till lvl 10 to do a second build where we would take our pets that way we don't inflict our madness on the general populus Muhhahaha!


If your gonna play follow the leader just make sure the leader is taking you where you want to go.

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Beyond that, it's all up to how much challenge you want. Oh, and with dual builds it certainly doesn't have to effect your teammates. You can have one build for fun while soloing, and switch to the other if you get invited to a team.
This. It's all fine and good to play a suboptimal build for RP/challenge purposes solo or with people who know what they are getting in to, but most PUGs or teams will resent someone joining the fray who is pulling a fraction of the weight they otherwise could. Going petless is very different from skipping a "Must Have Power" or not having an IO bonus list a mile long. Honestly, when the goal is to kill mobs and gain XP as fast as possible, going petless is only marginally better than door sitting once you get past level 15 or so. A dual build would give you the best of both worlds.

With all that said, I would go for whips if I were to go petless.


 

Posted

Another vote for whips. Two of them have a small chance for knockdown, which isn't bad. They also have a chance for a small DoT, and a little extra damage is welcome.

Make sure you make it obvious that you're petless if you're ever going to team. You'll make things a lot easier for yourself and for the people bothered by it.


 

Posted

People! Wow. I truly believed this to be suicide! But people say they do it. I have seen plenty of ways to increase your survival. How do you get through a mish without a gruop? There are opponents that just plain resist your damage. There are EBs that can turn on Unstoppable that give my claws / regen a run for his money.

Honestly, no malice here, How do you sustain enough damge without the pets? Some of these attacks people suggest you wont see till higher levels. Fire mastery isn't untill lvl 41. And if u go red side, you have to complete a patron arc to get your powers. Those mishs arent easy even at the lowest settings for some ATs with all their powers.

Even with a pre-32 troller with no pets, it takes a while to finish off things but at least I have a few holds to help. Traps is the only secondary I see with any kind of chance. You have damage, heals, and holds/immobs all in one. But alot of your damage will come in the late 20s.

Every AT has a weakness somewhere. We are taking the AT with the lowest HPs and using only the secondaries to roll with and 3 attacks from the primary. I truly believe that a smart group can handle almost any mish reguardless of the team makeup. But solo without pets? Truly I am interested in hearing more.

To the QP: Again, DS or Mercs attacks + traps seems to be your best bet. If it's just about the secondaries, I agree a corr/def is your better play. For an experiment, it's a challenge.. good luck with it!


 

Posted

In the original henchmenless Mastermind rules, you are not allowed to team with regular players because there's too much of a grey area on whether you're being powerleveled. I can't recall exactly about teaming with another henchmenless MM, but I don't see a problem with it. Other than that, you're supposed to solo. I believe you can use any temp powers you pick up from a drop including those that summons pets because their summons are limited and you did do the work to get them.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Monstrofo View Post
You said you can solo +8 Traps with no pets. You said that. You didn't give a level. This person is starting at level 1 with no pets. Your implication is obvious, unless you think they're going to press the "Magic Level 50" button.
First of all, it is EASIER to level a petless Mastermind at low level. Below level 10, you have the same damage as any other AT, and pretty close to the same attacks. Between 10 and 20, you can either fill in with Vet Rewards, if they are available, or go to the Power Pool.

It is a fallacy that Masterminds do not have damage in their attacks. They do, it is comparable to Controllers and Defenders. (And like Controllers and Defenders, that doesn't really start to kick in until 15) They do NOT have that damage if they do not flesh out their selection of attacks, and their attacks DO cost proportionally more End than for any other AT. But if you are willing to take the powers and compensate for the Endurance costs a petless Mastermind is capable of doing enough damage to level.

I haven't played a petless Mastermind since level 12, but I regularly take on Lieutenants and higher with a complete selection of attacks, while the rest of my pets are busy elsewhere. I'm not hurting for damage. If anything, I think it would be the lack of Bodyguard that would break my strategy. But I suspect that the MMs who stay petless past 26 are splitting up the foes and using stealth to take them on one by one.

I'll also note that Traps is one of the few examples that has damage in its Secondary, with Trip Mine. It's also one of the most damaging attacks available to a Mastermind. (And an AoE, which is a big help as well)


 

Posted

You can go DS/Traps, eventually softcap both S/L defenses and Rng/AoE as S/L will generally protect against melee attacks.

That would include a 6-slotted Aid Self for when attacks do go through, Poison Gas Trap for EBs/AVs, and a reasonable set of attacks. Not good, but reasonable: 60+ DPS before the -Resist debuffs increase the damage. Note that I slotted Boxing but Brawl would actually be better due to the lower End cost.

Leveling up will be a problem in the 20s. You don't yet have enough slots to do too much with set bonuses, mobs start to get tough, and the AT modifiers that lower your damage will have kicked in.

But it should be doable at +0 to +1 and x1 to x2 until the 40s when Scorpion Shield caps your S/L and you have enough slots to get enough set bonuses.

AVs SHOULD be soloable with this build as long as they don't 2-shot you immediately. Damage is not a major issue as PGT will work on their Regen, but you do have to hope that they don't sneak in two shots before you can use Aid Self.

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Posted

The thought of playing without my pets gives me the willies but if I really had the urge to do so I'd probably go with the primary based on what weapon I wanted to run around with. Given all the other weapons are available to blaster, defenders and corruptors (archery, assault rifle, dual pistols) that would leave me wanting bots or demons for the primary.

As for secondaries, I do like storm summoning though waiting till 35 and 38 for Tornado and Lightning Storm would be terrible. Alternatively I do like Traps and Dark Miasma.

I guess it is hard for me to say because before I would do a petless mastermind I would have an idea in mind of what this character would be about and that would drive me to which to choose.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
They do, it is comparable to Controllers and Defenders. (And like Controllers and Defenders, that doesn't really start to kick in until 15).
Haha what? Tell me what exactly you are taking so i can take it too! Let's take a controller up to level 16, where your supposed "kick" comes into play.
A Fire/Rad troller has way more damage, defenses and utilities than an MM would ever possibly want to use in any decent way. shape or form.
Likewise, a Dark/Sonic defender gets 2 cone attacks, TP, a heal and defenses by the time he is level 16. The main difference is that you can solo AND team with both of them effectively and you're not gimping your character by skipping crucial powers down the road.

Basically if he wants to do it with self handicapping, be my guest. It's his money and his time. I'm fine with that, but don't come here and try to sell us a "viability" for "decent" damage numbers which is non existent when compared with different, non self-gimped archetypes.

As many others have said before, there are few secondaries to support this gameplay, namely /Traps, The best thing you can do is make a solo build with whatever self-handicapping you want to do and whenever you feel like playing with a team, make a normal build.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Quote:
Originally Posted by Armath View Post
Haha what? Tell me what exactly you are taking so i can take it too! Let's take a controller up to level 16, where your supposed "kick" comes into play.
I'm talking about that from 1 to 20, an ATs base damage modifier scales from 1.0 to whatever the modifier is for that AT. For an Controller, that's 0.55, so at level 10 a Controller has a base damage modifier of 0.775, and at level 15 it is 0.663.

Quote:
A Fire/Rad troller has way more damage, defenses and utilities than an MM would ever possibly want to use in any decent way. shape or form.
That's funny. You're saying Rad has more defense than Dark? Even Dark on an MM? I see why you're picking Rad, since MMs can't get it (yet) but it's hardly that much better compared to Dark or Storm.

I was talking about damage, though. So let's talk damage. Controllers get Containment. At its best, that is a 100% boost to damage. Even when Controllers are still getting 0.77 or 0.66 base damage as above. So prior to level 20 Controllers can do a LOT of damage. Even if you assume Containment is only set about 50% of the time.

I was comparing base damage. Inherents introduce a whole new level to the argument. Especially when Controllers are clearly as powerful as they are. (Besides, that really only applies once you start getting APPs, unless you pick up Power Pool attacks, you are in the same situation as a Mastermind with your limited selection of damage dealing powers)

Quote:
Likewise, a Dark/Sonic defender gets 2 cone attacks, TP, a heal and defenses by the time he is level 16. The main difference is that you can solo AND team with both of them effectively and you're not gimping your character by skipping crucial powers down the road.
First of all, a Ranged set getting two cone attacks by level 16 is by no means common. Second, the Defender can have AT MOST 5 attacks by that time. The MM can have his third attack by level 8, can have supplemented his attacks with Air Superiority, and use the Vet Reward powers to make up the difference. Of course, the Defender will probably be using the Vet Rewards as well, especially since having only 4 attacks to choose from prior to 16 he probably probably needed to supplement his damage as well. So when it comes to single target damage, the Defender will probably have the edge, but only because of his solo Inherent bonus, and only partially. (Since Sands of Mu and Nemesis staff will not be applying that bonus. They wouldn't be applying Containment for the Controller, either)

Second, except for magnitude of the effects, a /Dark MM would have the SAME Tar Patch, heal and defenses that the Defender has. He won't have Fearsome Stare yet, but the Defender wouldn't yet have Parylizing Gaze. And the Defender is more likely to have skipped something to make room for his attacks.

Prior to 16, the differences are negligible. The Controller will have a few control powers, and hopefully Containment, and the Defender will have about 10% more damage. The debuffs will be a little stronger. (And that will be less of a difference at level 16, too) But the idea that you would somehow be "handicapping" or "gimping" yourself at level 16 is simply not true.

Now, at level 26, or 32, that's a whole different story. By the time you can even get Trip Mine, your Primary attacks won't be doing the job any more. But the idea coming into this was a challenge, and as long as the player faces that with the understanding that he will avoid teaming or use a separate build, that's up to the player.


 

Posted

Quote:
Originally Posted by Misaligned View Post
Ok, I gotta know. Cause... I gotta know.

What the %#^ is wrong with someone wanting to make a petless mastermind?
Nothing, explicitly. I myself ran a petless nin/ta before archery was ported villainside.

Quote:
So cut these people a break. Get off their backs and stop telling them to go roll a corr / fender. They WANT to play this. Let them!
*I* specifically asked because of the cognitive dissonance effect in the OP's request: What's the most efficient petless primary?

If you want efficiency *and* do not want whips or plasma rifle, then the most efficient petless primary is ... a defender or corruptor with the same damned sets.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by Fix_R View Post
For the fun of it a couple of my friends and myself rolled petless MM's on Triumph last night. we started out in pretoria. So far we have a DS/Traps, Bots/Trick, & a Ninja/poison (still 2 more are going to join us tonight as well ). All of our toons have "Debt" somewhere in the name LittleBitofDebt, Debt's pet, WholeLot'ODebt, lol.

So far we are just lvl 6 and through Preator Whites arc and a couple mission in our next couple contacts with no deaths though 1 really close call but I lvl'd in the nick of time hehe.
My money's on you not getting as much debt as you think, unless u guys start soloing. TA, Poison, and Traps together, even with MMvalues, will be efficiently debuffing -to hit, resistance, perception, regeneration, recovery, damage output, recharge, and movement. And with temp powers your teams damage probably won't be half bad.

This sounds like a cool concept and kind of fun.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by HacknSlash View Post
Nothing, explicitly. I myself ran a petless nin/ta before archery was ported villainside.



*I* specifically asked because of the cognitive dissonance effect in the OP's request: What's the most efficient petless primary?

If you want efficiency *and* do not want whips or plasma rifle, then the most efficient petless primary is ... a defender or corruptor with the same damned sets.

YOU!

You're the guy who when faced with the question "What's the fastest way to the store / mall / hospital?" you respond with

"Teleport."

Just because what you say is true does NOT make it the right answer. The guy wants to know which set will yield the best personal DPS without pets. This isn't even a rough question. Its: I have X, Y, and Z. Which is the highest letter?

Kind of like:

Which will do more damage: SD / Elec Tanker or Elec / SD brute or Elec / SD scrapper?

There is a right answer. There is a wrong answer. Go roll a ****ing blaster is not even remotely close to relevant to the question, yet this is what we're getting here.


@All of the negative folks

And for everyone who is ******** about "you're gonna totally **** over every group your in because you're an idiot"

STFU. Ever group with a kid? Like a 6 year old? 10 year old? Someone who fell asleep during a TF? Someone who was so drunk/baked they couldn't figure out which end was up? How do you know exactly? Ever have someone DC mid TF to come back for the last mish? They were "needed", weren't they?

How many "bad people" do you group with in a week? How the hell do you know? They don't buff you? They don't debuff the AV? They don't heal you? If its a DPS AT, how the hell do you tell if they're "good" or "bad"?

BLAMMO! SPAWN MELTS IN 2.3 SECONDS - MOVE TO THE NEXT!

Who made that happen? The heavily debuff slotted fender? The Purpled out blaster? The scrapper with a death wish? Was it the Petless MM who stealthed around and created a room of doom while you were picking your butt? Who was it that was "good" there and who was just "ok"? Who was bad? Was it the brute who ate the alpha and died to bad rolls? Was it the Emp who was picking his nose during that pull?

You ONLY say that petless MMs are going to be bad on a team because they have (in this case lack) something that makes their choices obvious. When a bubbler doesn't bubble you - you call them bad. When a Arc/TA only bothers to toss out oil slick when its up and is on follow the rest of the time, you call them "good". You can't see what they are or are not doing, so therefore they must be doing well. I know for a fact that people have AFked the better part of TFs I've been on - all the while just being on /follow with a heal on auto - and people STILL tell them they did a good job

If someone rolls into your group, you're smashing along and on mission 3 of the TF before you realize that you haven't seen any pets from the MM - is he somehow holding you back?

Seriously. GTFO of here with this crap. You don't want crappy people on your team (well, other than you)? Don't PUG. And let's just be REALLY honest here for a minute. Besides an Mo(X)TF, a CoP, or maybe a Hami raid, is there anything actually hard enough in this game that 1, 2, or even 3 of the people in your 8 man group can't be lobotomized monkeys drooling on their keyboard? My 6 year old plays this... he does well. Its not a hard game people. Really its not.


 

Posted

Quote:
Originally Posted by Misaligned View Post
/rage rant trying to give facts, but actually gives personal opinions.
Your attitude is worse than the worst people in this thread. The whole "room of doom" argument requires you to be /traps, otherwise it will be "the room of YOUR doom". And even then, why should a whole team wait for you to place your traps just so you can excuse yourself and somehow be useful on the offensive part?

Quote:
Originally Posted by Misaligned View Post
My 6 year old plays this... he does well. Its not a hard game people. Really its not.
So i guess both of you play Petless MMs as well? Man you guys got a lot of experience in that thing!


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Quote:
Originally Posted by Misaligned View Post
YOU!

You're the guy who when faced with the question "What's the fastest way to the store / mall / hospital?" you respond with

"Teleport."

Just because what you say is true does NOT make it the right answer. The guy wants to know which set will yield the best personal DPS without pets. This isn't even a rough question. Its: I have X, Y, and Z. Which is the highest letter?

Kind of like:

Which will do more damage: SD / Elec Tanker or Elec / SD brute or Elec / SD scrapper?

There is a right answer. There is a wrong answer. Go roll a ****ing blaster is not even remotely close to relevant to the question, yet this is what we're getting here.


@All of the negative folks

And for everyone who is ******** about "you're gonna totally **** over every group your in because you're an idiot"

STFU. Ever group with a kid? Like a 6 year old? 10 year old? Someone who fell asleep during a TF? Someone who was so drunk/baked they couldn't figure out which end was up? How do you know exactly? Ever have someone DC mid TF to come back for the last mish? They were "needed", weren't they?

How many "bad people" do you group with in a week? How the hell do you know? They don't buff you? They don't debuff the AV? They don't heal you? If its a DPS AT, how the hell do you tell if they're "good" or "bad"?

BLAMMO! SPAWN MELTS IN 2.3 SECONDS - MOVE TO THE NEXT!

Who made that happen? The heavily debuff slotted fender? The Purpled out blaster? The scrapper with a death wish? Was it the Petless MM who stealthed around and created a room of doom while you were picking your butt? Who was it that was "good" there and who was just "ok"? Who was bad? Was it the brute who ate the alpha and died to bad rolls? Was it the Emp who was picking his nose during that pull?

You ONLY say that petless MMs are going to be bad on a team because they have (in this case lack) something that makes their choices obvious. When a bubbler doesn't bubble you - you call them bad. When a Arc/TA only bothers to toss out oil slick when its up and is on follow the rest of the time, you call them "good". You can't see what they are or are not doing, so therefore they must be doing well. I know for a fact that people have AFked the better part of TFs I've been on - all the while just being on /follow with a heal on auto - and people STILL tell them they did a good job

If someone rolls into your group, you're smashing along and on mission 3 of the TF before you realize that you haven't seen any pets from the MM - is he somehow holding you back?

Seriously. GTFO of here with this crap. You don't want crappy people on your team (well, other than you)? Don't PUG. And let's just be REALLY honest here for a minute. Besides an Mo(X)TF, a CoP, or maybe a Hami raid, is there anything actually hard enough in this game that 1, 2, or even 3 of the people in your 8 man group can't be lobotomized monkeys drooling on their keyboard? My 6 year old plays this... he does well. Its not a hard game people. Really its not.
Manic much???

The scariest part about this giant wall of text is this person claims to be a parent. He is the primary rolemodel for his 6 year old and injects words in ALL CAPS to stress a point, uses STFU, GTFO...all over a game which in his own words isn't "a hard game."

Truly shocking and sad. You became heated and made the judgement to post all of this mess.

Now to get back on topic, the whole point of petless MM bashing is because it's the equivalent of asking the Q "If you had to travel from Los Angeles to Las Vegas and your choices for mode of transportation are: walking, a commercial lawn mower or a pogo stick, which do you suppose would get you to Las Vegas faster?

The answer is they can all get you to your destination but the entire exercise would be a waste of time.

And thus we come back to the title of the thread.


 

Posted

I did suggest a primary for the QP. However I think suggesting a Corr/def isn't out of line in this thread.

I suggest it because the QP might not have thought of another direction to go. You can get all the attacks in the MM primaries in another set except for the whip attacks. The pulse rifle shots are similar to energy blast, the mercs shots are same as in Assault Rifle, the bow attacks in TA, Necro is dark blast, and pistols in dual pistols. They also have the same secondary choices, probably at a better level of effectivness.

Like I said b4, if it's a challenge you are looking for good luck! It's an interesting idea. It's also good to get other ideas in case you don't like your experiment and wish to go on a similar path with another AT... like a corr/def.


 

Posted

And yet... no one can answer the basic question:

How exactly do you know you're grouping with say, a Corruptor, or a Defender, or a scrapper who's bad?

The "flip out" was intentional, and got about the responses I would expect.

It proves a rather nice point. If someone posts about a petless build, people "flip out" and do the following:

Call them stupid / idiots
Tell them they're the bane of every group they will ever be in
Continue to point out how "hard" they're making their own life

But this is all "acceptable" because you have determined that if someone doesn't play like you, they're mental. This board more than embraces those "flipping out" behaviors, as long as the target is "different" ie wanting to play petless.

So I "flip out" - on purpose - (caps makes for a nice touch on this ) just like half of the posts in this thread, and because I am not flipping out at the OP telling them they're stupid or tediously explaining to them how "hard" their life will be or telling them that they will cause every team they go on to be totally fail, I get railed on.

Someone even went so far as to question my parenting ability. Nice touch there

*Inflammatory remark to follow*

I'm sure the irony and the intent of this will be lost on many of you. I find that single minded people - for all intents and purposes those of you in the thread who have no interest in actually answering the OP, but instead relegate yourselves to pointing out how wrong they are for wanting this in the first place - have no ability to grasp things beyond your limited scope of the world.

In fact, I'm sure someone will quote this, then rail against me for calling them single minded.

Cheers!


PS - I'm still finding all of the posts about how the OP should do anything but play what they want very entertaining

Also, I am finding the helpful posts extremely informative. They offer some very sound reasoning about which sets have which advantages.


 

Posted

best thread


 

Posted

Quote:
Which will do more damage: SD / Elec Tanker or Elec / SD brute or Elec / SD scrapper?

There is a right answer. There is a wrong answer. Go roll a ****ing blaster is not even remotely close to relevant to the question, yet this is what we're getting here.
I lol'd. Well said, Misaligned. Well said.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by RiverOcean View Post
My money's on you not getting as much debt as you think, unless u guys start soloing. TA, Poison, and Traps together, even with MMvalues, will be efficiently debuffing -to hit, resistance, perception, regeneration, recovery, damage output, recharge, and movement. And with temp powers your teams damage probably won't be half bad.

This sounds like a cool concept and kind of fun.

well we have 7 in our group now We are going to start a SG when we get out of Preatoria called "Debt Club" as we all have Debt in our names somewhere, (one of our criteria lol) only a couple deaths so far and first was someone running into mod after she fell asleep lol. We are all between lvl 6 & 12 now and its been a blast.

We had no criteria for which sets we all choose what we wanted to play, So far in the group we have:
1) DS/Traps
2) Ninja/Poison, this person also made a 2nd MM which is Thugs/Thermal
3) Bots/Trick
4) Necro/Dark
5) Ninga/Storm
6) DS/Pain
7) DS/Thermal


If your gonna play follow the leader just make sure the leader is taking you where you want to go.