Petlesss Mastermind Ranking/Rating MM Attack Powers


Aitchuu

 

Posted

Quote:
Originally Posted by Misaligned View Post
YOU!

You're the guy who when faced with the question "What's the fastest way to the store / mall / hospital?" you respond with

"Teleport."
No, I'm the guy who, when asked if it's faster to get to the store by walking, bike, or bus, looks oddly at the guy with the Ferrari parked in his driveway.

My comment was not about providing a 'correct answer', but rather inquiring as to the relevance of the question in the first place.

Common sense says if you're worried about efficiency, petless mastermind is not the way to go. If you're worried about theme, then why the hell are you even asking about efficiency?

It's like the OP is trying to find an "acceptable level of gimp" - which IMO, is a silly quest.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

I think the problem with petless MMs comes from the teaming aspect.

You will be a gimp. Your team is only as strong as the weakest link, and you will be that link. Any other AT will be a bigger help than you will be. In effect, you are doing nothing but soaking up XP while others around you do all the work. And when you die (and trust me, you WILL die. A lot.) you are slowing the team down while you eat awakens, wait for a rez, or run back from the hospital. You will be a social pariah, and cast out as a leper from more groups than groups that will accept you.

In short: If you want to try it, fine. Just don't PUG and get hurt when you are called an idiot, noob, or leach.


 

Posted

Quote:
Originally Posted by milehigh77 View Post
Manic much???

The scariest part about this giant wall of text is this person claims to be a parent. He is the primary rolemodel for his 6 year old and injects words in ALL CAPS to stress a point, uses STFU, GTFO...all over a game which in his own words isn't "a hard game."

Truly shocking and sad. You became heated and made the judgement to post all of this mess.

Now to get back on topic, the whole point of petless MM bashing is because it's the equivalent of asking the Q "If you had to travel from Los Angeles to Las Vegas and your choices for mode of transportation are: walking, a commercial lawn mower or a pogo stick, which do you suppose would get you to Las Vegas faster?

The answer is they can all get you to your destination but the entire exercise would be a waste of time.

And thus we come back to the title of the thread.
I guess sending people into space or the moon is a waste of time also.

We do it because we can..

Again if you don't like the thread don't respond.. Instead your intent on mocking or making a fool out of someone to justify your own ego. What's your point ?

" Oh lets see how silly we can make this person look, teach him a lessen coming here to MY FORUMS and posting this stuff. No one post this stuff in MY FORUMS. This is serius bizness here. "


Its a game stop acting so elitist.

We are not talking about real life and the guy is not asking about Real life issues or questions.. He is asking about a GAME question.

You can clearly see that many that have done the Petless Mastermind have not gone to many high levels. So no one is saying hey it's great and a super secret way to level really fast and you get rainbow ponies when you get to 50.

But this whole bashing really does not make sense what so ever.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by HacknSlash View Post
No, I'm the guy who, when asked if it's faster to get to the store by walking, bike, or bus, looks oddly at the guy with the Ferrari parked in his driveway.

My comment was not about providing a 'correct answer', but rather inquiring as to the relevance of the question in the first place.

Common sense says if you're worried about efficiency, petless mastermind is not the way to go. If you're worried about theme, then why the hell are you even asking about efficiency?

It's like the OP is trying to find an "acceptable level of gimp" - which IMO, is a silly quest.
I think your digging too deep and making your own assumptions up..

Quote:
So I am dead set on creating a Petless Mastermind. The Secondary is to be determined. I am attempting to determine what Non-Pet Mastermind Attack power is the best and worst when combining the factors of animation time and damage. They all feel and seem very similar to me. (Then again I am playing at a low level when everything seems good).

The question and it is a silly one: How would you rate the Petless Mastermind Primary attack powers based off DPS and Animation?

1. Demons (Whip)
2. Necromancers (Dark Blast)
3. Thugs (Pistols)
4. Robots (Pulse Rifle)
5. Ninja (Archery)
6. Mercenaries (Assault Rifle)

That is my last, thoughts? Input?

Thanks!
See the comments in BOLD, I Think the OP is intelligent enough to know what he is getting into. What would be the point in saying he is dead set to creating a petless MM if it was a common build.

It would be similar to me saying okay against all rational thought I am going to make a Robot Traps, no swaying will change my mind. Your thoughts would be okay your probably picking the 2 best sets as a Mastermind so whats your issue ?

I think he gets this might not be the best idea but I want to make one. That being said. I have another question that I know might be silly but since I am going to pick a challenging endeavor which primary do you think would at a minimum be the best choice for this challenge.

It's similar to what a friend of mine told me about his cancer. " If you went to the cancer store, my cancer is the one you want to come out with." Meaning it was curable or less life threatening. I am pretty sure he didn't want the cancer but at least he ended up with a more "cureable" one. If we can say that.

Stop skewing it to what suits your line of insult. Help the guy out or don't post really it is a simple as that. All I get out of your comments here is how dumb you perceive or want to make someone look. It's just not right..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

@ Misaligned

Good flip I like what you did.

But regardless of how you said it and I think someone else said it earlier also. It is very true. How do you know if someone really does stink with their toon. You don't unless something really obvious happens. I noticed with my kin I was healing for over 100 points more then the other kin in the group.

You will notice the empath does not have RA when he never says gather for RA. Or that his direct heal is very low for his level, but he does have 2 travel powers. Things like that might make you take notice.

But if you have a tank or a brute at defense cap some decent healer and a decent dpser close to defense cap also. You notice much less because the core of the team is really what is holding the team together. Personally I am a big defense cap player. So all my 50s reflect some sort of defense cap. This is why people that know my Kin look for me or know my alts ask if I want to get my kin for a mission because I am at some defense cap. The Brutes like when they can have someone next to them that can hang buffing and healing and debuffing without going flat every other pull.

So with that all said I say a Whip Trap Petless ( or Semi Petless ) MM that is defense capped would be much better then many other players that run in and nuke and drop dead from the incoming alpha strike or unwanted aggro. If I can drop a trip mine every 6 to 7 seconds unbuffed. I can do just about if not more dps then a Nuke and the best part my Nuke ( or mini Nuke ) does not crash me. Detonator is up every 90 seconds.

People are foolish if they are going to determine what is best by dps. The reality is the best is the most reliable. I truly believe in the comment of army of one. If every player built for solo then in a group every team would be that much more massive because there is no hinge pin that can send a team crashing if that person drops out or dies unexpectedly.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Keltic_NA View Post
I think the problem with petless MMs comes from the teaming aspect.

You will be a gimp. Your team is only as strong as the weakest link, and you will be that link. Any other AT will be a bigger help than you will be. In effect, you are doing nothing but soaking up XP while others around you do all the work. And when you die (and trust me, you WILL die. A lot.) you are slowing the team down while you eat awakens, wait for a rez, or run back from the hospital. You will be a social pariah, and cast out as a leper from more groups than groups that will accept you.

In short: If you want to try it, fine. Just don't PUG and get hurt when you are called an idiot, noob, or leach.

Your right, but as I mentioned in my 5 years I have seen some lousy level 50 players and I have never grouped with a lvl 50 petless MM. So all those lousy ATs are anything but petless Masterminds Unless you can tell us how many Petless masterminds you might have grouped with that ruined the team for you. I know the answer is going to be none or less then 2, I'm just being facetious.

I don't think you can build a Petless Mastermind unless you go defense cap. You need at least something going for you. Otherwise I think the personal struggle would just be too mounting to over come. But at high levels lets say at 42 where you can slot lvl 45 IO's which are really small percentage smaller then lvl 50 IOs of the same set. I think a lvl 42 properly slotting IO Petless MM is as useful as any other AT. Again I would rather have that type of Mastermind then then level 50 player with the 3 travel powers. Which I know are out there and have grouped with.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I think your digging too deep and making your own assumptions up..

See the comments in BOLD, I Think the OP is intelligent enough to know what he is getting into.
So do I, in general.

Quote:
I think he gets this might not be the best idea but I want to make one. That being said. I have another question that I know might be silly but since I am going to pick a challenging endeavor which primary do you think would at a minimum be the best choice for this challenge.
Which is just a more polite way of putting exactly what I said - an "acceptable level of gimp". I simply find that to be a fool's errand. Pick a concept and run with it, or don't - it's as simple as that.

Quote:
Stop skewing it to what suits your line of insult. Help the guy out or don't post really it is a simple as that. All I get out of your comments here is how dumb you perceive or want to make someone look. It's just not right..
I think you're the one reading too much into my comments.

My only point has been: Why worry if the Prius is faster than the Insight - you're not winning any races *either way*.

However, from a technical perspective:

The differences between the primaries won't make *nearly* the difference the choice of secondaries will (solo *or* teamed). Further, efficiency based on animation times is likely moot, since, unless he's chock full of vet/temp powers or global recharge he won't have a full attack chain.

So, again: 6 of these, half dozen of the other.

Is that more 'helpful'?


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by BlackSly View Post
You can go DS/Traps, eventually softcap both S/L defenses and Rng/AoE as S/L will generally protect against melee attacks.

That would include a 6-slotted Aid Self for when attacks do go through, Poison Gas Trap for EBs/AVs, and a reasonable set of attacks. Not good, but reasonable: 60+ DPS before the -Resist debuffs increase the damage. Note that I slotted Boxing but Brawl would actually be better due to the lower End cost.

Leveling up will be a problem in the 20s. You don't yet have enough slots to do too much with set bonuses, mobs start to get tough, and the AT modifiers that lower your damage will have kicked in.

But it should be doable at +0 to +1 and x1 to x2 until the 40s when Scorpion Shield caps your S/L and you have enough slots to get enough set bonuses.

AVs SHOULD be soloable with this build as long as they don't 2-shot you immediately. Damage is not a major issue as PGT will work on their Regen, but you do have to hope that they don't sneak in two shots before you can use Aid Self.

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Thanks for the build, your build has some improvements over mind that I didn't think of. I modified it for my concept but still keeping the defense caps.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I honestly considered going petless once. Was teaming with someone last night on my level 40 Necro/Poison. My pets died so often.... and so quickly that I stopped using upgrades on them because it really only meant 3 extra seconds of survival for them. I joked that I might be more helpful if I just concentrated on healing him (a fire/shield tank) and debuffing.

I never really looked at the difficulty setting they had set up... Or maybe it's a bad powerset combo, or bad slotting... but I was really hurt'n on that run.


 

Posted

Quote:
Originally Posted by plainguy View Post
I think a lvl 42 properly slotting IO Petless MM is as useful as any other AT.
They have lower damage mods, buff mods, pay an endurance penalty on every non-pool power, and have lower HP. Some powers (like twilight grasp) even have smaller radii.

Masterminds are weaker, power for power, than any other AT *and* they don't have access to a full set of offensive powers.

I think it's flawed to say they are 'as useful', barring situations where the excess another archetype (even with the same powers!) brings simply isn't required.

[I'd still rather have a knowledgeable petless MM than an idiot defender/corruptor, but that's got nothing to do with the archetype.]


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by HacknSlash View Post
So do I, in general.



Which is just a more polite way of putting exactly what I said - an "acceptable level of gimp". I simply find that to be a fool's errand. Pick a concept and run with it, or don't - it's as simple as that.



I think you're the one reading too much into my comments.

My only point has been: Why worry if the Prius is faster than the Insight - you're not winning any races *either way*.

However, from a technical perspective:

The differences between the primaries won't make *nearly* the difference the choice of secondaries will (solo *or* teamed). Further, efficiency based on animation times is likely moot, since, unless he's chock full of vet/temp powers or global recharge he won't have a full attack chain.

So, again: 6 of these, half dozen of the other.

Is that more 'helpful'?
Absolutely not.. Because you still find it necessary to run a line of side smack while trying to pretend to be helpful. The reality is your not.

"No matter how nice I try to be your idea sucks, I'm sorry I'm really trying to be helpful, but no matter what I say or suggest your idea sucks. So it's not my helping that sucks, it's your idea." <-- This is you..

Again your looking to banter a useless point. You don't need to justify yourself to me. It's obvious your not looking to help out in any way shape or form. So don't bother even trying. You have made that point very clear with your postings in this thread.

You think this is a bad idea for the OP and you want to make sure you let him know how bad it is and everyone else how bad and foolish this idea and / or the OP as well for even trying to attempt it.

Again your bringing points which is apparent by the OPs posting, he was aware of the issues going into when he posted this.

So what is your point ?

All the primaries stink because your not picking up the pets.. Okay we get it.. Is that it ? Great then there is nothing more for you to say here. Right ? You made your point..

I clearly understand what your saying..

But if others of my ilk would like to "pretend" that petless mm are leet and cool. Then we will just discuss possible make believe potentials. Not that we would do them in game.. Just stuff to talk about on the forums. Like a forum game or something.

But hey, thanks for stopping by.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by HacknSlash View Post
They have lower damage mods, buff mods, pay an endurance penalty on every non-pool power, and have lower HP. Some powers (like twilight grasp) even have smaller radii.

Masterminds are weaker, power for power, than any other AT *and* they don't have access to a full set of offensive powers.

I think it's flawed to say they are 'as useful', barring situations where the excess another archetype (even with the same powers!) brings simply isn't required.

[I'd still rather have a knowledgeable petless MM than an idiot defender/corruptor, but that's got nothing to do with the archetype.]
Okay lets set up a date and time where we can meet so I can bring out my lvl 50 Robot Traps MM and solo a +8 +1 mission without pets. Then you go get a few of your non tank / brute toons and see what can be done in the same mission. Not gonna go crazy, everything goes. Use Inspirations etc.. standard game play. Just I will use no pets.. Would that be enough to prove it is dobable ?

Again your skewing..

I would be foolish to say that a petless mastermind is better then all AT regardless of player. As it is foolish for you to think that a Defense capped Petless mastermind would total hinder a team or that any AT regardless of build would be better then a well played Petless Mastermind.

But regardless I have stated already the down falls as well to running a petless mastermind. So again your point is moot.

I also mentioned that if YOU are running a team and see a petless MM LFT, YOU are not required to invite him to your team. If the TL invites a petless MM to the team YOU are not required to stay on that team.

So again we get your point..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
"No matter how nice I try to be your idea sucks, I'm sorry I'm really trying to be helpful, but no matter what I say or suggest your idea sucks. So it's not my helping that sucks, it's your idea." <-- This is you..
I do not think running a petless mastermind sucks as an idea. In fact, I HAVE RUN ONE.
Had you *actually* understood my posts, you'd have understood that.

Quote:
Again your looking to banter a useless point. You don't need to justify yourself to me. It's obvious your not looking to help out in any way shape or form. So don't bother even trying. You have made that point very clear with your postings in this thread.
You're the one going off on a tirade at *me* without helping the OP one lick, so get off yer gorram high horse.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by plainguy View Post
Okay lets set up a date and time where we can meet so I can bring out my lvl 50 Robot Traps MM and solo a +8 +1 mission without pets. Then you go get a few of your non tank / brute toons and see what can be done in the same mission. Not gonna go crazy, everything goes. Use Inspirations etc.. standard game play. Just I will use no pets.. Would that be enough to prove it is dobable ?

Again your skewing..
Again your lack of reading comprehension. I'm saying that an assault rifle/traps corruptor is better than a petless mercenary/traps WHO HAS THE EXACT SAME BUILD.

It's a *mathematical fact*.

Quote:
I would be foolish to say that a petless mastermind is better then all AT regardless of player. As it is foolish for you to think that a Defense capped Petless mastermind would total hinder a team or that any AT regardless of build would be better then a well played Petless Mastermind.
Except I *never suggested* that a well-played petless mastermind would be a "handicap".
The game's not difficult enough for that to be true, except on truly edge cases.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

For the record - Lone Li made if to level 14 before my buddy quit the game and I was forced to solo. I went with soldier/poison and planned to get the entire leadership pool. The rifle options did well enough, and the poison and leadership combo offered my teams enough buff debuff and healing to make me worth having around. But honestly, I felt like a weird Blaster/Defender mix jumping from distance work with the rifle to close up for team assistance. Endurance was indeed the killer - couldn't recover as fast as I needed to be firing once I had to solo.
What many here are saying is that Supremacy (your archetypal power) only benefits your (in your case non-existant) henchmen, and you're walking away from that. This is you're edge, and you don't want to use it, and they don't understand why. Much like the stalker who refuses to Hide. Bravo for trying it out, I wish you patience and perseverance. I appreciate players who make a theme first and work towards that goal more than I appreciate players who data mine the offensive and defensive potential of every power to maximize their character without any regard for background.
My advice for a Primary set is - doesn't matter - take the first silly power and toss it in a corner. Now learn to Fight and either Fly, Superleap, or Speed. These will be the other 8 powers you would have taken from your primary. Congratulations, you still get all your secondaries and all your patron and you still have 2 to go. Might I suggest the Presence pool (you laugh, but hang on) or the Teleport pool - specifically Teleport Foe.
By taking Fight and Superleap (for example) - you get 3 attacks. And yeah, they are all melee attacks which seems like a bad idea, by not if you plan to rely on Provoke or Teleport Foe to thin those mobs. Cause really, one on one you'll do okay. Fighting mobs at a time - not so much. You'll get 4 defense powers to boot. And note: slot them for recharge, not endurance reduction. You want to take down 1 opponent fast, shut the defenses down to recover a little while you pick the next victim out and then repeat.
The thing about Presence that I truly like is the Intimidate and Invoke Panic. If you accidentally draw more heat than you can handle those two Fear powers will help douse the fire. Somebody suggested Traps secondary - so lay a few landmines, teleport into a mob, Invoke Panic to freeze them, paste one with a few punches, Provoke a nearby Lt., and teleport back behind your landmines. The Lt. comes running while the mob is still scared and cripples himself so you can finish the job. The rest of the mob starts coming at you. Good landmine technique will have you place one of them out of the path the Lt. took, so now you shift to one side so the rest of the mob lines up on it.
If you do find a team, then drop Fight in your alternate build and get Leadership and/or Health to make yourself a stronger assest to the team.
And finally, there are plenty of high level masterminds who are not team assests. They do a very poor job of managing their pets and inevitably one will start chasing a target past half a dozen other mobs, bringing the entire map spawn down on the team in one spot at one time.


Just call me "The Pool Guy" - cause I believe that power pools are the ultimate in powerset proliferation. Fewer powers to develop and available to all.
"ADVERBS - we define action!"
"ADVERSE - we are action!"

 

Posted

Quote:
Originally Posted by HacknSlash View Post
Again your lack of reading comprehension. I'm saying that an assault rifle/traps corruptor is better than a petless mercenary/traps WHO HAS THE EXACT SAME BUILD.

It's a *mathematical fact*.
You would have a point if this were the corruptor forum and the guy was asking about a AR / Traps. But he is not.. The OP did not say he wanted Merc Traps. He asked for info on these sets. Merc happens to be one of them. But you never came here and said hey don't make a merc because its the same as corrputor or defender ar traps but not. I would suggest something different for other reasons as well.

Though I will side with you that I see no sense in making a Merc Traps as well since you can do limiting effect with a Corruptor or Defender. But that is as far as I would go. I surely would not have gone to the lengths of commenting what a bad idea this was. Again its not my call and it is not what the op was asking for. If I was so dead against this idea or post I just would not even bother posting and let the guy sink or swim on his own accord.

Yet again you derail with YET another analogy or comparison. And then you go as far as saying you have a petless mastermind or tried one. Well saying you tried it gives you the chance to say how bad it was for you I guess. So it was bad for you maybe. Then it must be bad for everyone else.

You know what.. Your right.. I have no clue why this guy or anyone would want to gimp themselves to play a petless mm. Sorry I didn't see it before.

Though if you did want to make a petless mastermind for some ludicrous and crazy reason as I mentioned in my previous posts and agreed with the build that Blacksly posted. I will add whips would be nice since it is new and has some cool effects and colors you can mess around with. It has a cone and range and a single target.

Robot has some good powers as well which are energy. But again whip does Toxic damage which is probably one of the least resisted and it does have a -res component as well. No other set has 3 attacks that debuff. Robot has 1 which is -def, which is nice but personally I would rather have 3 -res attacks that do toxic as well as other damage.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

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Originally Posted by plainguy View Post
You would have a point if this were the corruptor forum and the guy was asking about a AR / Traps. But he is not.. The OP did not say he wanted Merc Traps. He asked for info on these sets. Merc happens to be one of them. But you never came here and said hey don't make a merc because its the same as corrputor or defender ar traps but not. I would suggest something different for other reasons as well.
I pretty much said exactly that in the very first post I made in this thread:

"You can play a trick arrow/dual pistol/dark/assault rifle defender or corruptor without harming that concept, can't you?

Unless you want fire whips or a plasma blaster, there's no harm no foul, afaict.
You can even skip the powers you wouldn't get as a mastermind, if you'd like."

You'll also note that I didn't insult his skill or intelligence in doing so.

Since you can't even be bothered to read the posts you're railing against, I'm done feeding the troll.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

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Originally Posted by plainguy View Post
Okay lets set up a date and time where we can meet so I can bring out my lvl 50 Robot Traps MM and solo a +8 +1 mission without pets. Then you go get a few of your non tank / brute toons and see what can be done in the same mission. Not gonna go crazy, everything goes. Use Inspirations etc.. standard game play. Just I will use no pets.. Would that be enough to prove it is dobable ?
All that really shows is how much money you've spent on the build. Do the same in SO's and I guarantee you a bot/traps MM with pets will steamroll one without. So if we're comparing characters that are IO'd out, almost any well build sd scrapper or brute can blow up an entire x8/+2 spawn at once, while being pretty safe without needing any inspiration use. At that point the only limiting factor is running to the next spawn and SC recharge (which will probably be like 20 seconds with a high recharge build). If your argument is that an IO'd out petless MM can match another AT with just SO's, fine, we all know IO's are very powerful.

Quote:
I would be foolish to say that a petless mastermind is better then all AT regardless of player. As it is foolish for you to think that a Defense capped Petless mastermind would total hinder a team or that any AT regardless of build would be better then a well played Petless Mastermind.
I see this kind of argument a lot, and I really hate it. You compare things based on the same assumptions, you don't change them to fit your argument. So for example, you don't compare a very well played petless MM to a very poorly played *insert useful AT*, it's not a fair comparison. You compare very well played petless MM to a very well played useful AT, or a very poorly played petless MM to a very poorly played useful AT. Any other way is just a pointless argument. In that sense, when comparing a well played petless MM to a well played other AT, I would put my money on the other AT being more useful most of the time.


 

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Would someone be able to post all the rules for a petless Mastermind please? I know you are to solo. but?

1) What about teaming with other petless MM's (we have seven in our group running petless),

2) What about the dark pet since it is a unwilling pet and isn't permanent (we have a necro/dark on the team who would like to know this answer) also in this catagory what aboout the epic pets like summon Mu etc.

3) Temp powers? we are only using if they dropped on us and only buying salvage if needed, not allowed to buying them.

anything else we missed?

aTdHvAaNnKcSe


If your gonna play follow the leader just make sure the leader is taking you where you want to go.

 

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Quote:
Originally Posted by Fix_R View Post
Would someone be able to post all the rules for a petless Mastermind please? I know you are to solo. but?

1) What about teaming with other petless MM's (we have seven in our group running petless),

2) What about the dark pet since it is a unwilling pet and isn't permanent (we have a necro/dark on the team who would like to know this answer) also in this catagory what aboout the epic pets like summon Mu etc.

3) Temp powers? we are only using if they dropped on us and only buying salvage if needed, not allowed to buying them.

anything else we missed?

aTdHvAaNnKcSe
Rules for a petless MM: Don't use pets.

There's other "challenge" things in relation to a petless MM build that are even more restricting than just going petless. Those I don't know about.


 

Posted

Quote:
Would someone be able to post all the rules for a petless Mastermind please? I know you are to solo. but?

1) What about teaming with other petless MM's (we have seven in our group running petless),

2) What about the dark pet since it is a unwilling pet and isn't permanent (we have a necro/dark on the team who would like to know this answer) also in this catagory what aboout the epic pets like summon Mu etc.

3) Temp powers? we are only using if they dropped on us and only buying salvage if needed, not allowed to buying them.
It's been a while since it came up, but the Ironman petless challenge was to get to 50 without taking pets from your primary or teaming. If Dark Fluffy is a pet then half the powers in /Storm Summoning or /Traps are as well.

Beyond that, temp powers, inspirations, what have you else should all be fair game. So says me.


 

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I'd still like to know what the problem is with playing a Corruptor. None of the "Petless MM" fans are addressing that.

Is it really fun to have less damaging, less end efficient attacks? Less variety to them? No scourge? Gimped secondaries? The absolute only reason to play MM over Corruptor is the pets, unless you really have a thing for /poison (uh even as someone with a 40 something thugs/poison [can't bring myself to finish him] I can't imagine that, especially with no pets), or more recently whip attacks.

Masterminds sans pets suck! Terrible health, damage, completely lessened secondaries (especially noticable to me in /dark! Tiny radius on heal, weaker debuffs, longer pet recharge...). They're awesome with pets. I love MMs... but the only reason to play one without pets is because you're fooling yourself into the "challenge of it", when the real challenge should be mastering the AT, or going to Corruptor and mastering a petless style with all the variety of attacks in their primary.

... At least Fix_R has a team going for it so they aren't burdening anyone else, but the defenders of this are kidding themselves thinking that these petless MMs are going to solo their levels.

So what is the point? Will you guys seriously make Tankers with no toggles next? Why does only this come up? It's not the same as a kin never speed boosting. That's someone who takes a power and doesn't know how to use it (or doesn't care)... You're knowingly avoiding the best powers of an AT. You're the kin that doesn't even take speed boost or fulcrum shift.

What it ultimately comes down to is that a well played petless MM is absolutely never going to compare favorably to a well played Corruptor. Never. A Mastermind is pets.


 

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Originally Posted by TheCaitiff View Post
Wow. Such harsh replies. I think most of you forget that this is a game.

I am a role-player. The character concept that I came up with is roughly based off the cowardly sniveling villain who serves as a 'yes' man for a antagonist of repute. Ala Toad to his Magneto, or Wildside to his Stryfe.

All I asked was an honest comparison between the Mastermind attack powers. That was all. And I get internet abrasiveness. O_O

By the way Jade Dragon and Kiwi, thank you for the constructive response.
Why make an MM with no pets,I thought that was the idea of making an MM was to control your own personal force,but whatever rocks your boat hope you have a good health plan cause you going to need it have fun


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

I would place Whips above Pulse Rifle due to the -resists, though Pulse Rifle has some controls. The other power sets are irrelevant since you can get the exact same attacks in real blast sets... the only real reason to play a petless MM is to get whip or laser gun attacks. Even if you are doing it for another reason (like just to see if it's possible), you may as well take a set that gives unique attacks.

Demons/Dark is probably the best petless combo. You get -resist, significant to-hit debuffs, and a great heal. Plus you have stealth and some control. You'll still take way too long to kill things, but at least you'll be able to kill normal spawns.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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