Toughest Enemy Critter?


all_hell

 

Posted

Just for fun, what do you think is the most frustrating or difficult enemy in a group that you can come across?


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Posted

Quote:
Originally Posted by Progressman View Post
Just for fun, what do you think is the most frustrating or difficult enemy in a group that you can come across?
Vazhilok.
I'd sooner face down an entire faction filled with nothing but Carnie MIs than deal with Vazhilok at their standard level range.


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Marcone Consigliere. They wipe out all your pets in one shot


 

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I really, really hate these new Super Stunner Freaks. They suck hardcore, and not in the good way.


Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.

 

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Vahzilok hands down. Slows, toxic damage, hard as heck melee hits and a guy to rez them? Not to mention the various powers the Eidolons have and at their level range, they're killer. Higher levels "hard foes" are actually easy for the most part since you're also pretty well equipped by that point. Early on, we really don't have squat for "mega powers" and the Vahz can eat you alive fast. Oddly enough, Dr V as an elite boss is easier than a small group of his minions....


 

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Quote:
Originally Posted by Progressman View Post
Just for fun, what do you think is the most frustrating or difficult enemy in a group that you can come across?
Tsoo Sorcerers.

They aren't difficult, but they are annoying as hell. You hit them a couple times and they teleport away. Then, when you focus your attacks on other mobs they teleport back and heal them.

They're doubly annoying on a melee character.


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Protean... I have not seen any AV give a group of players as much hassle as that AV did. One person makes a mistake and you have a seemingly never ending fight. With a ranged character he's a cake walk but for melee characters he's an outright nightmare.

For mob groups.. I would have to go with Tsoo. They are just nasty at times especially massive groups of the yellow ink men.. the mind trollers. They have been the only mob group that has been able to stack enough mez to bring down my tank's mez protection. You rarely encounter a mix of them.. but rather get 4-5 yellows, or reds, or blues and the stacked buff/debuff/mez is a killer, mix that with a huge assortment of boss types and teleporting sorcerers they can be real killers.

My second group is... Devouring Earth.. if you miss that quartz one the ground you can go from easy peasey to face plant city in a matter of seconds. They are actually one of my favorite enemy groups as well though. I just love the concept of them and also their name... such a cool cool name.


 

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Malta sappers...nastiest minions in the game.

Two Tsoo sorcerers working together...most frustrating to finish off.

CoT Spectral Demon Lord whatsits....the ones with the ToHit debuff causing repeated 10 plus attack WHIFF streaks.....most likely to get me to SCREAM profanities at my monitor!


 

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Really depends on what AT I'm playing, but it's a real tossup between sappers (no problem on my controllers,) Master Illusionists (no problem on my scrappers) and the Knives in toto (no problem on characters who fly or teleport)


 

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can the tough critters be custom from AE?

to me toughest standard enemy group is prolly imperial defense force or vanguard

in AE the toughest critters ive seen are extreme /regen AVs or extreme/willpower AVs (the willpower AVs are immune to regen and defense debuffs too), offensively only as tough as you make them


 

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In the early game I have to pick Circle of Thorns... Ruin Mages that are either crushing you inside a wall of rock or bouncing you off the floor, Life mages that explode in your face when you get their health bar low, Spectral Demons sapping your strength and resisting damage and when all else fails... run off and hide then come back and attack after you've starting on another mob. In the later game (above around 30 level) they get a lot easier but then most of the mission you find them in ar in those god awful cave bases of their's that are filled with twists, turns and hidden spots.

Later game I'd go with Malta.... Gunslingers that can freeze you while they blast away at you not to mention porting away and coming back and Sappers that leave you standing there with absolutely no end. OPs officers tasers can leave anyone without stun protection helpless and those dang gun turrents can be harder to blow up than the engineer that summmoned it. The Hercules and Zeus Titans just add to the mayhem with chocking attacks and long range missles.

Runners up...

Early game definately Vahz.. No one has enough toxic protection for these things early game and the I have witnessed the Embalmed suicide bombings cause more than one team wipe. Add in the Morticians sneaking around rezzing and the holds, immob, etc that the bosses have and they can be a real pain.

Later game Knives of Artemus for sure... the Lieutenants and bosses see through just about all forms of stealth and I don't know anyone that LIKES caltrops.


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Syndicate Sword Masters. Sub 20, their ranged attack is ruthless.


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I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

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Really depends on the archetype and if I'm on a team or not. I don't mean some factions are easier on teams. I mean that some (I'm looking at you CoT) are harder. But the two worst single entities are Malta sappers and Carnie dark ring msitresses.


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CoT spectral lieutentants at lower levels. Especially if there's a bunch of them.


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For non-mez I'd have to go with mu.. Sappers I can deal with..it's a rare thing to have more than one per spawn, and when dealing with malta, it's easy to get into the habit of looking for them before you leap in. Mu? You can fight way more in a spawn, every attack they have saps hard, they love to stay far away from their groups, and they resist energy pretty highly.

For mez characters I'd go with arachnos huntsmen/widows. The widows act like bosses against mez, and huntsmen? It's ridiculous.

Knives of artemis are a pain as well, moreso in groups.


 

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Quote:
Originally Posted by Necrotech_Master View Post
can the tough critters be custom from AE?
Might as well include them too.

I once fought a Super Strength/Regeneration Elite Boss who completely and utterly destroyed me. And laughed after he was done.

I've always felt that people who say this game is too easy should give custom enemies in AE a try. They'd probably stop saying that after a few minutes.


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This is a good list with some of my favorites on it. Has anyone here had fun facing the new version of Citadel? He looks the same, but all of his powers are now the official Preatorian Clockwork rundown, buffed to EB/AV levels.

Outrageous ranged attacks? Check!
Killer melee? Check!
Massive self heal? Check!
Able to use the massive orbital laser cannon of doom? Check!

I faced him, as a -1 EB, on my fully purple and oranged out Crab at full power and it was one of the longest and hardest fights I think I've ever had. I ate every inspiration, lost every pet, and started pulling out temp powers. Wow.


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Vahzilok are lethal. Toxic damage and stacked -speed is solo death.
Tsoo Sorcerors. *shudder*
CoT during the 'Ghost' level range. Which is before SOs and so means you are in for utter pain and frustration. And Ruin mages...

My most hated group, though?
Knives of Artemis on a melee character.
FFFFFFFFFFUUUUUUU- CALTROPS!!


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I thought this over pretty hard. The Vanguard rebels are tough. Knives of Artemis are annoying. Carnie Master Illusionists can be frustrating. Sappers are usually first priority in the kill-list. However, all of these are nothing compared to:

Anything that summons a pet that I get no XP for.

The summoned thing usually has more HP than the summoner, and I get NOTHING for my trouble. I've never raged on anything more than this.


 

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Quote:
Originally Posted by Gehnen View Post
I thought this over pretty hard. The Vanguard rebels are tough. Knives of Artemis are annoying. Carnie Master Illusionists can be frustrating. Sappers are usually first priority in the kill-list. However, all of these are nothing compared to:

Anything that summons a pet that I get no XP for.

The summoned thing usually has more HP than the summoner, and I get NOTHING for my trouble. I've never raged on anything more than this.
Bres, from the Tuatha. Summons a god-damned animated stone, a very tough to kill pet. And 1) it gives no XP and 2) it doesn't die when the summoner does.

Raaaaagee...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Bres, from the Tuatha. Summons a god-damned animated stone, a very tough to kill pet. And 1) it gives no XP and 2) it doesn't die when the summoner does.

Raaaaagee...
Yeah! I realized it's really #2 that I have a problem with! I don't care if it has a mag 50 stun that spits out 1000 caltrops that sap my endurance, the pet should go when it's master is gone.

Sorry...back to the regular thread


 

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one on one i'd say Carnie bosses are the toughest on average. Mistress of illusion summoning all her pets can be difficult to deal with. the Dark ring mistress hits pretty hard if you dont have something to mitegate the psi and dark damage.

one vs group i'd saythe goldbrickers have a knack for taking down my toons with the resist debuff they hammer you with.


 

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Ugh, I forgot about CoT. But for me, their range of death comes in the Earth Mage levels. EFF those things and their quicksand. Eff them even more in groups of 5 or more :|


 

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Quote:
Originally Posted by TrueMetal View Post
CoT spectral lieutentants at lower levels. Especially if there's a bunch of them.
Anything spectral from CoT, doesn't matter how strong they are if I can't hit them.