Originally Posted by Zikar
The what now?
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Toughest Enemy Critter?
Quantum Tanks in the Silver Mantis SF.
I spent as much time killing two of them as I did killing the entire rest of the floor. I about decided to drag the first one along with when I went to kill the next room because it was taking me so long to kill it.
Mid 20s PPD (namely the equalizers and ghosts), Minions that:
Completely remove Recharge, Move Speed, Resistance, Defense, and Tohit.
Luckily after 35 or so they stop spawning and you get the squishy little Psi-Ops and Awakened Divisions.
This thread = all the enemies that will be in the next lot of tip missions
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
What, no Rularuu? Those things were designed for the I4 tanks and never toned down.
Anyway, the 2 types of critters I need to hit purples before the fight when on my Kat/Regen are the Dark Ring Mistresses and Vanguard. They can tear me to shreds far faster than I can regen!
The Carnie Master Illusionists have been tearing me up on my Blaster lately...
I think I got used to fighting them on other ATs and forgot that the Electric-Knight purposely avoids soloing them...
Either that or I am forgetting something in my attacks on them...
Oh yeah... bring 27 break frees and 85 greens... got it!!
and round up everyone that knows more than they do"-Dylan
Hmm.
Malta sapper die in two hits, and there's only ever one in each group. So they not really a huge problem.
Knives of Artemis and their caltrops are easily dealt with by using a flight power (hover scrapping ftw).
Vahzilok are an annoyance at low levels, but they move slow and can be kited. They're also very easy to separate when in groups. The zombies come solo most of the time.
CoT spectrals are annoying as heck in the low levels, but once you slotted your powers they're less of an annoyance. Also Ghost slaying axe is useful here.
Nemesis are fairly easy when you leave the LTs to last, the annoying part is their AoE attacks can (and often will) kill rescue npcs before you can actually rescue them, forcing you to restart mission.
Master Illusionists from the carnies are a pain in the tushie as well. But the rest of the group is so easy and rewarding i don't actually mind them too much.
The only real annoying part is the dark servant and the phantasm do not disappear as they get defeated like the illusionists do.
After thinking about it. I've come to the conculsion, i hate Devouring Earth the most.
Big groups with several sentries and guardians, each popping down a quartz and cairn, and the others replacing them as soon they're destroyed. The quartz rendering my defenses nigh useless, and the cairns slowing me down since i need to take those out first.
Citizens in mayhem missions.
No matter how many times I attack them, no matter how many debuffs they run through, no matter what I do... I still haven't ever killed one. And those are just the grey cons. |
ive heard that you can kill civies and even RWZ dummies with ninja mm using smoke flash (since it supposedly does unresistable dmg in the crit portion)
i havent tested it fully, but it sounds fun lol
Phht. This is an easy one.
The Devs.
Every single time I've faceplanted it has been because of them.
Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe
"Misbegotten Moon"---Fighting stupidity with stupidity.
You should make a seperate nerdraging thread and demand.... DEMAND your money back or you will quit. (we just don't see enough of those) Be sure to insult as many people as you can in your initial post. And remember than anyone who does not agree with you 100% is a brown-nosing fanboy of the dev team.
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Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe
Those bloody Overseers. You tell me it's okay for a fully-equipped level 50 Brute to die to two -4 bosses and a fistful of minions.
The Earth casters from CoT are pretty bad news because of the spammed quicksand. I can remember back in i4 having my invulnerability tanker get slaughtered by those bastards. They would create team wipes on a regular basis.
One should remember that an i4 invulnerability tanker was damned close to impossible to kill short of psionic, toxic or untyped damage.
It is worth noting that the new high level Resistance and Praetorian defense forces you encounter in the Tina McIntyre and Maria Jenkins arcs are pretty nasty as well. We were doing the Maria arc this weekend with a seasoned team of players, and came damned close to a team wipe in the Nightstar mission. This had nothing to do with the AV which went down like a house of cards.
Too many alts to list.
It is worth noting that the new high level Resistance and Praetorian defense forces you encounter in the Tina McIntyre and Maria Jenkins arcs are pretty nasty as well. We were doing the Maria arc this weekend with a seasoned team of players, and came damned close to a team wipe in the Nightstar mission. This had nothing to do with the AV which went down like a house of cards.
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Knives and Malta are pretty horrible too, I don't find Carnies too bad really.
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