And this is why we can't have nice things
Don't remind me, I wanted to slap the 8 out of 10 people that said it was all about blue *****
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Reminds me of Uwe Boll and his habit of unnecessary female nudity and focusing on her genilitilia.
OK Turbo, it was not about the blue *****, but the damn thing was present enough that it should have been in the credits lol. It would have helped had they not seemed to focus on it.
Reminds me of Uwe Boll and his habit of unnecessary female nudity and focusing on her genilitilia. |
It has nothing to do with pandering. If you want to target a niche audience, that's fine. Just don't spend a hundred million dollars on something that targets a niche audience: that's stupid. And don't expect people to go see it just to subsidize your taste, no matter how smart or well crafted it might be.
The problem is that geeks aren't honest about geek culture. Sometimes it has crossover appeal, sometimes it doesn't. But they (we) rarely admit it. I had a pretty good idea that Scott Pilgrim wasn't going to be a $200m movie, and even $100m was going to take a miracle. Its crossover potential was iffy. Even Inception wasn't well received by everyone, but I had a pretty good idea that Inception was going to appeal to about ten times more people, even though it too was a fairly intelligent and well-crafted movie that wasn't typical summer blockbuster fare (turns out the number is more like thirty times as many, not ten). It shouldn't be hard to understand why a movie like Star Trek did so well and a movie like Scott Pilgrim didn't. And its not because the movie going audience is "stupid." They sometimes are, but that's not the reason. That same stupid movie going audience turned out to see Gran Turino, they turned out to see District 9, and they even turned out to see Coraline. And I think the fact that it *is* virtually impossible for some people to come to grips with why Star Trek did well against the geek backlash and Scott Pilgrim did poorly with the geek support tells you why Scott Pilgrim failed. Its because people don't get this that they can't ever learn from it. The bottom line is that Scott Pilgrim's audience was presumed, but Scott Pilgrim isn't even a wide-audience item in the geek culture. Its a subculture of a subculture of a subculture. Its basically a replication of the Speed Racer mistake. Still, I think the final verdict on Scott Pilgrim isn't in yet. I always thought the very audience that would most want to see Scott Pilgrim would probably buy it on DVD or Netflix the thing. If it does exceptionally well in the home and rental market, it could yet end up being ultimately something of a success. The amazing irony is that the reason why it isn't connecting with a cross over audience seems to be, at least in my experience, the characters are almost totally unrelateable to people outside the subculture. And that means if you aren't a fan of the work, and you can't connect with the characters, the movie is a bunch of random special effects with no story. Ponder that the next time someone says a big budget action film is just "pandering" to the stupid sheep movie going audience by just having dumb action stars blowing stuff up. What does it mean or matter if you write the smartest script in the world and its about characters so alien to the movie going audience that it might as well be about saguaro cacti. |
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Whyyyyyy is there another thread on this?
I just want to forget that I'm allllll alone in this world and buy the blu-ray when it releases.
Thanks for eight fun years, Paragon.
Here, this may cheer you up. Scott Pilgrim animated GIFs.
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Those are awesome.
I may be soon slowing down each and every page I post on with a new animated signature courtesy of that site.
Thanks for eight fun years, Paragon.
You may want to copy and host your avatar yourself, just in case all those GIF files go bye-bye one day.
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Aw mannnnnn.
Thanks for eight fun years, Paragon.
One can only hope that the DVD/Blu-ray sales will make up for the difference.
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Also, fwiw, Pilgrim's total gross today per boxfofficemojo.
Domestic: $29,267,130 75.4% + Foreign: $9,527,630 24.6% = Worldwide: $38,794,760
And that's going up against a 60 million budget. And I think ChrisMoses brought it up before that the movie was having a gradual foreign release, but it's only made another 8 million since that was mentioned here.
A movie made from an incredibly obscure genre bending comic is not blockbuster material. And Edgar Wright's US appeal is almost just as niche. And casting Michael Cera as the lead could be argued as the nail in the coffin.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
A movie made from an incredibly obscure genre bending comic is not blockbuster material. And Edgar Wright's US appeal is almost just as niche. And casting Michael Cera as the lead could be argued as the nail in the coffin.
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I can't point at all the factors that separate the two films, but I do think "Kick-***" had a much clearer marketing campaign, whereas "SPvsW" made the film look like an indie romcom. Plus "Kick-***" has much better foreign takings (although yes, it has been out longer).
Just looking at the film posters, "SPvsW" looks like a stoner comedy, where "Kick-***" looks like an action superhero film.
Also, fwiw, Pilgrim's total gross today per boxfofficemojo.
Domestic: $29,267,130 75.4% + Foreign: $9,527,630 24.6% = Worldwide: $38,794,760 And that's going up against a 60 million budget. And I think ChrisMoses brought it up before that the movie was having a gradual foreign release, but it's only made another 8 million since that was mentioned here. |
You can make the same argument for "Kick-***", which has done much better business than "SPvsW". Nerd lead, niche comic, not-quite-mainstream director.
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As for comparisons of the comics behind Kick-*** and Scott Pilgrim, well, there's none.
I didn't put much thought into "why" Scott Pilgrim was being made into a movie. It was just too awesome that it was actually happening. I never considered that it would do huge business, I just hopped that people unfamiliar with the subject matter would see it and like it and want to read the books and learn more about the wacky world of "Toronto" in the mythical "Canada."
So, in that regard, on my personal scale it seems it was a success. Mostly everyone who saw it liked it, aside from outliers like Lastjustice and Golden Girl (if she actually saw it - I couldn't tell/can't recall).
The books are selling out all over the place, so someone is buying them in sudden bursts. So, I think the movie was a success for the author, but not necessarily a success for the actual filmmaker and studio.
Also, the game is fantastic. So hopefully that drew some in.
In the end, I saw it and enjoyed it. It sounds like the majority of people who bothered to see it enjoyed it, I just wish more people had gone to see it so I could potentially applaud the majority for a change.
Thanks for eight fun years, Paragon.
Because geeks don't actually *watch* the movies they claim to love.
http://www.cracked.com/funny-4739-scott-pilgrim/ |
Did Indy 4 really make $300? Sad. Lowers my already low opinion of people.
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My wife and I saw it. Thought it was great. I think this might be a movie like Fight Club that lives on long after its theatrical release. I hope so at least. I would hate to be subjected to more pap garbage.
Did Indy 4 really make $300? Sad. Lowers my already low opinion of people. |
I was a little surprised to see Kick A's did so poorly but I hadn't really paid much attention to it until I had its praises sung to me repeatedly by a friend. I thought all the whining about Hitgirl's profanity would get it viewership.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Except Edgar ("Shaun of the Dead", "Hot Fuzz") Wright is known for blending genres in his movies, while Matthew ("Layer Cake", "Stardust", "Kick-***") Vaughn's specialty is treating established genres with a bit more intelligence than usual. The latter's films are consequently much easier to promote and find their audiences with less hassle.
As for comparisons of the comics behind Kick-*** and Scott Pilgrim, well, there's none. |
For the comics: both are obscure to the mainstream. Neither had the fan base to really see either film profit just on word of mouth from them. I'm comparing them as new comic IPs that were released within a reasonable time frame but had markedly different financial results (and I really see "SCvsW" as the easier sell to the market). I can't say for sure exactly what the differences were in success factors for each film, but their outcomes have been very different.
Well that's the only point I was making: that you can trace all of those elements back to the writer's whim. There may be a setup of internal logic, character motivation, etc, but all of it comes down to elements that were put there because the writer made it so. It just comes down to the degree of in-story setup and explanation.
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It also happens to be completely, utterly irrelevant.
We're not talking in some abstract philosophical terms. We're talking about what you as a writer need to do to engage your audience. You need to get your audience to connect with your story. They need to know "why?", and in story terms, not in abstract writing terms.
Of course everything in a story happens because the writer wanted it that way. Duh.
You might as well proclaim the sky is blue or that water is wet.
What matters is that if you present some odd thing in a story that is outside the audience's normal worldview, you HAVE to put in SOME in-story explanation of why that odd thing is happening in order for the majority of the audience to connect with the idea.
You know that little scene where Scott has a moment with a visually depicted mental switch, that goes from "clueless" to "gets it"? The audience needs that moment too.
Some stories, the setting itself is the explanation. Fantasy and science fiction settings have built-in reasons why odd stuff happens. Audiences already are primed to expect these kind of things in fantastical settings. "A wizard did it" is cliche but folks generally suspend disbelief as long as it fits the setting.
If you're putting your story in a more 'mundane' setting, you generally need to insert other clues as to what's going on.
The only time you can really get away with not doing so is if the audience is SUPPOSED to be confused and unsure of what's actually going on. Archetypal of this is the aforementioned movie Groundhog Day. Part of the main thrust of that movie is that the audience is supposed to be as baffled and confused as the main character.
Confusion is not the main thrust of Scott Pilgrim. The audience is supposed to "get it" fairly early on but they don't really get a whole lot of explanation to help them to get to that state.
Thus, the commentary on "why?".
-np
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What you say is completely, utterly true.
It also happens to be completely, utterly irrelevant. We're not talking in some abstract philosophical terms. We're talking about what you as a writer need to do to engage your audience. You need to get your audience to connect with your story. They need to know "why?", and in story terms, not in abstract writing terms. Of course everything in a story happens because the writer wanted it that way. Duh. You might as well proclaim the sky is blue or that water is wet. What matters is that if you present some odd thing in a story that is outside the audience's normal worldview, you HAVE to put in SOME in-story explanation of why that odd thing is happening in order for the majority of the audience to connect with the idea. You know that little scene where Scott has a moment with a visually depicted mental switch, that goes from "clueless" to "gets it"? The audience needs that moment too. Some stories, the setting itself is the explanation. Fantasy and science fiction settings have built-in reasons why odd stuff happens. Audiences already are primed to expect these kind of things in fantastical settings. "A wizard did it" is cliche but folks generally suspend disbelief as long as it fits the setting. If you're putting your story in a more 'mundane' setting, you generally need to insert other clues as to what's going on. The only time you can really get away with not doing so is if the audience is SUPPOSED to be confused and unsure of what's actually going on. Archetypal of this is the aforementioned movie Groundhog Day. Part of the main thrust of that movie is that the audience is supposed to be as baffled and confused as the main character. Confusion is not the main thrust of Scott Pilgrim. The audience is supposed to "get it" fairly early on but they don't really get a whole lot of explanation to help them to get to that state. Thus, the commentary on "why?". -np |
And I wasn't talking about any balance between the explained and unexplained, but rather the validity of basing one's overall assessment of a film on the degree of background information and characterization when our tolerance for the unexplained varies from movie to movie. And that's like the third time I've said that. |
I also noted how people tend to have different level of expectations for such setup and explanation based on traits of the film, and for one that seems so stylized and comical, I have trouble understanding why people have relatively higher expectations for such details. |
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Neither director is really known outside of certain film / geek circles. If anything, Wright has more geek cred for "Shaun of the Dead" than anything Vaughn's done before "Kick-***".
For the comics: both are obscure to the mainstream. |
In any case, I've been unable to drum up sufficient interest from either my geek or indie friends, something that has happened consistently since Memorial Day. In general, this has been a poor summer for moviegoing, with ticket prices up and overall attendance down. We'll see how the fall goes, with its scheduled offerings from the decidely mainstream CG supervillain movie Mega Mind from Dreamworks to the film version of Warren Ellis's indie comic Red.
Much depends on the perspective: From the distance of the mainstream's outlook, the directors and source material may seem pretty much the same, but from a closer viewpoint, where geeks have a head start, they're very different. The marketing departments must start from the latter perspective to appeal to the former. With Kick-***, all they have to do in the trailer is show the geeky protagonist don his homebrew superhero costume and kick ***/get his *** kicked (Big Daddy and Hit Girl, however colorful, are supporting characters in the narrative). With SPvtW, the indie boy-meets-girl formula is complicated by not only Scott's slacker lifestyle (with its much bigger supporting cast) colliding with his fights vs. the seven evil exes, but also Edgar Wright's approach to Scott's unrealiable status as a protagonist and what he calls "video game magic realism" (viz). SPvtW turns out to be a much tougher sell in this respect. There are still moviegoers who did not "get" this approach after seeing it, to say nothing of those indifferent to its idiosyncratic charms in the first place...
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Pilgrim's premise is a romantic comedy with hyper-stylized action that targets geeks. Not an easy sell outside the geek market. Then there's Pilgrim's ad campaign that was all over the place. Ymmv on whether or not the ads backfired.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
I went looking last week, and Scott Pilgrim is not in any theaters anymore. It got yanked really fast. At least we'll get it on DVD pretty quick.
I also noted how people tend to have different level of expectations for such setup and explanation based on traits of the film, and for one that seems so stylized and comical, I have trouble understanding why people have relatively higher expectations for such details.
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Most people just aren't going to get Scott Pilgrim. They aren't going to get Ramona. The exes are archetypes of things most of the audience doesn't even know: they are inside jokes told to outsiders without enough explanation in most cases. In most stories, you can have impenetrable characters that are revealed through a relatable story. Or you can have relatable characters that are set in a wild story. Unrelatable characters in wild story gives the audience no touchstones to connect to. And that's why the unexplained elements of SP are so harshly criticized by some. Its too much unexplained on opposite sides of the ledger.
Compare to Inception. Inception has an equally high potential for disorientation. The plot isn't linear, the world rules are unconventional, and the characters aren't given a lot of backstory initially. But the movie does a good job of taking the audience by the hand and walking them through the movie, so even people who don't fully get the movie at least get from beginning to end feeling like the movie didn't pass completely over their heads. Inception eases us into the character of Cobb, first with the scene with his father in law, and then with the scenes with Ariadne, which give you insight into why this character is doing what he's doing. We can relate to Cobb because at the heart of all the wild crazy stuff is someone guilty over the death of his wife, and seeking a way to return to his children. People can connect to that.
Similarly, Cobb introduces the audience to the dream world by introducing Ariadne to it, and Ariadne becomes the proxy for the audience to explore the rules. We find out very quickly how much control a dreamer has over his dream, what happens to people within those dreams, and even why certain rules exist, such as the need to avoid antagonizing projections. This creates a mental short-hand for the audience so that when the actual inception begins no one has to explain anything. We know why they are being shot at. We know why projection-Mal is trying to disrupt everything (at least to some degree, so the deeper explanation makes sense further in). We know why there are multiple levels of the dream, and we even know what the critical risk is in the "Mr. Charles" gambit and what the whole payoff is supposed to be at the end. And we know well before we get there what Limbo is and why its so critical to Cobb's story.
Nolan could have gotten millions of people to watch any blockbuster movie he wanted to make at this point. But he took great pains to make sure that there was a learning curve for the audience to connect with both the characters and the story, and given how unconventional the movie actually is, it shows in how many people it ultimately connected with. A lot is still left unexplained. But enough is to make it possible for the audience to get to the end of the movie with some sense of what was going on.
Its not a question of having higher standards. Its more a question of meeting a threshold. Everyone's threshold is different, even situationally different at times. But its apparent that SP was not going to meet very many people's critical comprehension threshold, and if you're going to spend that much money on a movie you probably should try to.
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Its not a question of having higher standards. Its more a question of meeting a threshold. Everyone's threshold is different, even situationally different at times. But its apparent that SP was not going to meet very many people's critical comprehension threshold, and if you're going to spend that much money on a movie you probably should try to.
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I just think with everything that comes along with a story, we can find better things to criticize than how much background information we're given or how gently we're eased into the world.
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Silverspar on Kelly Hu: A face that could melt paint off the wall *shivers*
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