What's the big deal with Damage Proc's ?
Procs in a toggle only have a chance to fire every 10 seconds and do so whether or not there is an enemy in range or not, thus most chances are wasted.
Procs in an attack have a chance every time you fire the attack, and of course, you only do that when you have a target.
I have a lot of character built and some of them use different procs of different types. One thing I have never really understood is when I see damage procs in builds that already do damage and people talk about it like its a big deal.
Maybe I am missing something. I have placed damage procs in toggles and i have watched that they rarely go off. Do they have a better chance of firing in a click power? The chances of a lot of the procs I see going off is very small. Wouldnt it be better to just slot more accruacy or recharge or end redux?? Again im not a novice with IO's and sets just dont understand all the damage proc love in attacks |
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Procs in a toggle only have a chance to fire every 10 seconds and do so whether or not there is an enemy in range or not, thus most chances are wasted.
|
I put 2 chance for damage procs in my Rad Defender's Choking Cloud and it went from doing zero damage to being my third most damaging power according to my hero stats log.
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
While everything Don said was true, a lot of people with farming characters (like a Fire/Kin Controller or an Elec/Fire Brute) like to put a ton of damage procs into their damage toggles. They increase the potential damage above the maximum that can be reached through simply slotting damage enhancements, and they tend to be slotted for bonus accuracy and have other ways to compensate for the increased endurance drain (Transference and Consume, for example).
I'm not saying they're right or wrong to slot as such, but it's a pretty popular way to slot up a farm build and when it works, it works well.
Additionally, they allow you more flexible damage output types; if you're playing a Katana/SR Scrapper like mine and all your attacks do lethal damage, and you're fighting... well, anything that's not a Carnie once you've hit level 50, you welcome the occassional spike of Dark damage that comes from your Hecatomb proc.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
I agree most attacks probably don't need regular Damage Procs. Procs provide random "critical" damage in a way. That's how I look at it.
You don't need that much +acc or +end once you have several sets. If you don't plan on using sets, then I can see how +end and +recharge are better.
Procs works better in pets/ATs that deal less base damage. Mastermind Pets are good for damage proc 'cause if you put in the minions, that's all 3 of them having the chance to proc. I can see procs being better on Defender/Mastermind due to their lower base damage.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Maybe I am missing something. I have placed damage procs in toggles and i have watched that they rarely go off. Do they have a better chance of firing in a click power? The chances of a lot of the procs I see going off is very small. Wouldnt it be better to just slot more accruacy or recharge or end redux??
|
Once you have enough Acc to hit the enemies you choose to face, and your damage is ED capped (or very close), and you have enough recharge to run your chain of choice, procs are an excellent way to get even more damage.
Think about a proc in Gambler's Cut on a high end Katana build. Your attack chain is going to be GC GD GC SD. So about every 2 seconds there is a chance for that proc to fire.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I have procs in my defenders Neutrino Blast. It is a very fast recharging, low damage power and that is the kind of thing that seems ideal for procs to me. It provides lots of chances to have the proc go off and slotting up recharge much is overkill on a little pew-pew power like that.
I would not put damage procs in something like Incinerate because I would rather spend those slots on damage, recharge, acc & endurance so I probably wouldn't have any slot space after pumping all those up.
Pinnacle
Glowworm * Brrr * Lilinoe
Protector
Kid Trance * Ms. Impala * Red Helen
Virtue
Pooka Pete
I agree with Glow. They work well on toggles but I particularly enjoy them on those early attacks that you'd always be throwing out anyway, either as filler or to keep yourself occupied until a better power cools down. I love having 2 damage procs in Ice Bolt.
I have either a -recharge proc(i think) in my willpower scrappers one toggle that does -tohit. It procs constantly.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Again im not a novice with IO's and sets just dont understand all the damage proc love in attacks
|
71.8 damage per proc.
(71.8 * 5) * 1.4 = 502.6
502.6 potential extra damage per target.
Alternatively, averaging out the damage to account for the 20% chance for each proc to trigger, you end up with 100.52 extra damage per target, per use of TT + NF.
I won't presume to speak for anyone else, but to me, that's plenty of reason to get hot and bothered over damage procs. I spend most of my time playing my TA/Dark, despite having hit 50 at least a year ago, because I can do things like that with damage procs. Extra Accuracy isn't going to give you an extra 100 damage per shot, much less put you anywhere near the neighborhood of 500 extra. Nor will you find it hiding in Endurance Reduction, or Recharge Reduction.
I had a fun time running a Brute with Perfect Zinger: Chance For Psi Damage in all of his main attack powers. heh.
I don't recall where the point was...but after so much damage enhancement in an ability (and it was lower than 95%...I want to say 85-88% or more)...the damage proc actually increased your damage about more than adding more +DMG (due to DR)...if I was reading the numbers in mids right.
That said...why do people like procs? You just got damage capped by that all to common Kin! That proc just went off! You just did damage over the damage cap!
BrandX Future Staff Fighter
The BrandX Collection
Airhammer, there are proc/power combinations that make an already good power even much more better. My favorite example is Shriek from Sonic attack (base 3 secs recharge) powered up with an apocalypse dmg proc. Fast recharging, part of a attack chain, resist debuffing, yeah= full win. Every third attack (and in my experience more often) you get that tasty extra-damage. Which is even more enhanced by the - resist component of the sonic attack set. (Mid numbers defenders: Enhanced to cap from 30 base to 60, with apoproc approximatly 95 in average...)
Yeah, I like purple procs very much. Normal procs- it depends. But purple procs are so good, it´s a nonbrainer if your build and your inf can handle it. (sometimes a proc just doesn´t fit in a power, cause you need other bonuses much more).
"Wasted" is a loaded and misleading term. There isn't a finite number of proc chances in the game. They aren't temporary powers. They don't vanish after X proc triggers. They don't shut down for X cycles if they trigger without any targets in range. They don't impose an additional endurance cost, either, or carry recharge or accuracy penalties. There is no such thing as a "wasted" proc trigger.
|
Fair enough, that was the wrong word to use there. I'm all for using damage procs just about everywhere they fit.
I don't recall where the point was...but after so much damage enhancement in an ability (and it was lower than 95%...I want to say 85-88% or more)...the damage proc actually increased your damage about more than adding more +DMG (due to DR)...if I was reading the numbers in mids right.
|
Putting the chance for smashing damage epic hold proc in Dominate was probably the best thing I ever did for Peacemoon.
I am now working out my new build, which will easily contain an Apoclapyse chance for damage in mesmerize.
Can't wait. :-)
I had a fun time running a Brute with Perfect Zinger: Chance For Psi Damage in all of his main attack powers. heh.
|
Ive also put a couple of Procs in my Grav/Storm AoE immobilise for fun. One is the damage Trap of the Hunter and the other is the chance to hold Gravitational Anchor one. Those with Accuracy and Endurance Reduction turn that attack into something very spammable to!
Plus slotting it in Taunt for tankers (and brutes) turns Taunt into a spammable AoE attack which costs no endurance
Ive also put a couple of Procs in my Grav/Storm AoE immobilise for fun. One is the damage Trap of the Hunter and the other is the chance to hold Gravitational Anchor one. Those with Accuracy and Endurance Reduction turn that attack into something very spammable to! |
Tenebrous Tentacles with the Clouded Senses, Positron's Blast and Trap of the Hunter procs, plus Night Fall with the Clouded Senses and Positron's Blast procs. Acid Arrow and Disruption Arrow in play, 40% -Res.
71.8 damage per proc. (71.8 * 5) * 1.4 = 502.6 502.6 potential extra damage per target. Alternatively, averaging out the damage to account for the 20% chance for each proc to trigger, you end up with 100.52 extra damage per target, per use of TT + NF. I won't presume to speak for anyone else, but to me, that's plenty of reason to get hot and bothered over damage procs. I spend most of my time playing my TA/Dark, despite having hit 50 at least a year ago, because I can do things like that with damage procs. Extra Accuracy isn't going to give you an extra 100 damage per shot, much less put you anywhere near the neighborhood of 500 extra. Nor will you find it hiding in Endurance Reduction, or Recharge Reduction. |
Now I wish they could have allowed Grave Knights to take Accurate Tohit Debuff. They should! That will complete my Necro build!
I think procs in Defender makes a lot of sense because their base damage is so low. The only debate is should I get damage procs or complete a full set to get +defense (mostly Ranged def). Decision, decision, decision!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I totally forgot about procs in my lastest and easily favorite toon now. I feel so dumb... XD But one question, if the power it's self misses, does the proc still have a chance to hit?
I have thought that but I wanted the Ragnarok set for Fireball so I have it in there
|
It also makes any of your rain powers do more damage as the enemy has a bit more difficult time running out of the area.
It is a wonderful proc.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I have a lot of character built and some of them use different procs of different types. One thing I have never really understood is when I see damage procs in builds that already do damage and people talk about it like its a big deal.
Maybe I am missing something. I have placed damage procs in toggles and i have watched that they rarely go off. Do they have a better chance of firing in a click power? The chances of a lot of the procs I see going off is very small. Wouldnt it be better to just slot more accruacy or recharge or end redux??
Again im not a novice with IO's and sets just dont understand all the damage proc love in attacks
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-