Seriously. Fix this already.


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Posted

Let me present you what I encountered so far in this mission, set to +0x2. Out of the ten spawns I saw at all, the last seven were:

+1 Tarantula Queen and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Night Widow and Blood Widow
+1 Night Widow and Crab Spider Slicer
+1 Toxic Tarantula and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Arachnobot Disruptor and Crab Spider Slicer

Seriously people, fix the damn bosses spawning in way too small teams and the too big spawns at +1 already!


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Posted

Shouldn't this be in the bugs forum? >_>

Well as long as there's a suggestion thread about it, since I personally enjoy this bug while at the same time knowing that there are many others who do not, how about this: make it an option. Add an option for this 'boss spawns mode' to the difficulty adjuster NPCs. I think that's something that just about everyone would like to see, yes?


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Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Let me present you what I encountered so far in this mission, set to +0x2. Out of the ten spawns I saw at all, the last seven were:

+1 Tarantula Queen and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Night Widow and Blood Widow
+1 Night Widow and Crab Spider Slicer
+1 Toxic Tarantula and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Arachnobot Disruptor and Crab Spider Slicer

Seriously people, fix the damn bosses spawning in way too small teams and the too big spawns at +1 already!
You have it set to spawn bosses, yes?

As the team size increases, you are more likely to see bosses, yes?

You increased the size of your team, yes?

You got spawns of 1 boss and 1 minion, which is well within the parameters of a two person team, yes? Other spawns that you should be seeing in a two person mission are four minions, and two or three minions and one lieutenant (unless it is Council or Freakshow, in which case you add one more minion to each spawn).

Except for the fact that you got an unusual number of +1 spawns, it all seems to be working as intended. This sometimes happens in missions where the mission seems to be mostly critters of one rank, and rarely do you see a different rank. I enjoy seeing the missions that seem to contain only lieutenants or bosses because they have a higher chance to drop something and they are worth 2-3 times the xp of the lower rank critter.

Did you get +1 spawns all night, or just in this mission?

It sounds more like you have a different expectation of the difficulty slider. If you could not handle the above, why are you telling the game that you can handle spawns set for two characters. If you don't want bosses, either drop your team size back to a level you can handle, or tell the Fateweaver or Hero Corps Analyst that you want Bosses to spawn as Lieutenants.


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Posted

Lightfoot has it covered.

Certain factiosn (arachnos are one, Lost, Carnies and Rikti are other spring to mind) spawn a lot of boss/minion pairs when set to a team size of 2.

Personally I love that setting and those factions because of this.



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Posted

Just a case of WAI.

Working As Intended


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Let me present you what I encountered so far in this mission, set to +0x2. Out of the ten spawns I saw at all, the last seven were:

+1 Tarantula Queen and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Night Widow and Blood Widow
+1 Night Widow and Crab Spider Slicer
+1 Toxic Tarantula and Crab Spider Slicer
+1 Night Widow and Arachnos Drone
+1 Arachnobot Disruptor and Crab Spider Slicer

Seriously people, fix the damn bosses spawning in way too small teams and the too big spawns at +1 already!
Working as intended. Can't handle your increased difficulty settings? Turn them back down.

Don't like bosses spawning? Turn them off.

Problem solved.


 

Posted

No need to fix anything other than your understanding of how mobs spawn. Just like in AE Maps can be backloaded, flat, ramp up, or staggered. You will not always face just the level of mobs you pick. Newspaper/Radio missions also tend to be a bit more difficult and you will encounter more mobs of a higher level.

If you are really upset over having to face bosses, then you should not have the option set to "I want to fight bosses even when solo".

If you don't have your difficulty set that way then it would be a bug and you should report it as such instead of in the suggestion area.


 

Posted

Sorry, but I agree with the OP on this one. Facing bosses? Ok, on certain toons it doesn't matter, I can handle it. Most of the time, if I can handle the odd boss, I'll have a shot at it. If not, I leave it off.

But then you get maps where it is literally nothing but Bosses +1. Thats....it sort of grates. There should probaby be a rule that checks wether the last spawn or two were 'Boss Mobs', and then implement a streak breaker.

I've also noticed the +1 happening a lot, despite settings. Sometimes it doesn't matter. And sometimes its lethal.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Sorry, but I agree with the OP on this one. Facing bosses? Ok, on certain toons it doesn't matter, I can handle it. Most of the time, if I can handle the odd boss, I'll have a shot at it. If not, I leave it off.

But then you get maps where it is literally nothing but Bosses +1. Thats....it sort of grates. There should probaby be a rule that checks wether the last spawn or two were 'Boss Mobs', and then implement a streak breaker.

I've also noticed the +1 happening a lot, despite settings. Sometimes it doesn't matter. And sometimes its lethal.
Already been said in the post above yours.

If you are really upset over having to face bosses, then you should not have the option set to "I want to fight bosses even when solo".

If you get nothing but +1 bosses in your map that is odd but still within the difficulty settings that you picked. You have no one to blame but yourself.


 

Posted

Quote:
Originally Posted by Lightfoot View Post
You got spawns of 1 boss and 1 minion, which is well within the parameters of a two person team, yes? Other spawns that you should be seeing in a two person mission are four minions, and two or three minions and one lieutenant (unless it is Council or Freakshow, in which case you add one more minion to each spawn).
No.

No it's not.

It's not and until the improved difficulty options, it never has been, not outside of Boss-heavy groups like Freakshow.

And even if there was the possibility of bosses spawning for a two-man team under those settings, keep in mind this.

The groups were +1.

Under the old, five-stage system, there was a neat and simple balancing factor.

Spawns that were +1 to mission level were -1 to team size. Soloing on Tenacious/Malicious, you'd run into +0 spawns of 5 minions, or +1 spawns of 3. As it should have been.

I can handle a boss. In fact, I want to fight a boss at the end of the mission, rather than a Lt. That's why I set it to do so, and why I never soloed on the old Heroic/Villainous. But a boss every spawn, on a character based around control and hosing down the minions quickly? Yyyyeahno.

[Edit] now that I've calmed down some, I'll admit that Arachnos may be a boss-heavy group. But that still leaves the issue of the borked +1 spawns.


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Posted

You chose to set the sliders to +0/x2/bosses. Therefore the missions you are running are not designed to be solo'd. They are designed to be run by two (2) players.

Whether or not some missions can be run by some characters on +0/x2, or +4/x8 for that matter, is besides the point.

If you want to fight bosses (but not many) then reset to +0/x1/bosses. If you want to fight waves of easily mezzed cannon fodder then reset to +0/x2/no bosses. If you intentionally make the game harder (and you have) then you don't get to complain that it's now too hard.


 

Posted

what Nightshadelegree said. not much more then tht i can add.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Already been said in the post above yours.

If you are really upset over having to face bosses, then you should not have the option set to "I want to fight bosses even when solo".

If you get nothing but +1 bosses in your map that is odd but still within the difficulty settings that you picked. You have no one to blame but yourself.
So I end up fighting a minion and a scaled down boss then. Rather than two minions and an LT, or w/e it should be.

What I'm talking about is...well, go and do Monatgue's arcs, set to x2 No Bosses. There are literally hundreds of Bosses, downscaled or otherwise.
And, for your information, if I cant handle bosses I turn them off. Simple as that.

But having bosses spawn every or every other mob, even when they are turned off, scaled down or otherwise? That doesn't smell like WAI to me. It doesn't bother me, but it does strike me as odd.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
What I'm talking about is...well, go and do Monatgue's arcs, set to x2 No Bosses. There are literally hundreds of Bosses, downscaled or otherwise.
Montague's arc is a pretty special case. That one is different than a standard mission.

I think the general response so far are prettty much on target, though I understand where Techbot and the OP are coming from. When things shift, they are noticeable quickly... but, yeah, I still think it is WAI.


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Posted

I think its probably WAI but I do believe that some of the scaled down bosses need a bit of balancing. Some of them seem to be every bit as dangerous as their regular boss status would dictate with the exception of fewer hit points. Has anyone done a breakdown on down-scaled bosses? I'd be interested in seeing how many powers they still have. For example: Carnie spawns of 1 Dark Ringmistress/1 Master Illusionist sure seem deadly for being 2 Lieutenants.


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
A down-scaled boss still has all the powers that it would have as a boss (usually more than a LT), but uses the lt's lower hp/damage/debuff/etc numbers.
And can be mezzed in one shot.

Seriously, if you can't handle bosses (even scaled down), don't set the difficulty for x2.


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Posted

<sigh> Some people just can't accept that sometimes the problem isn't with the game it's with them.


 

Posted

It looks to me like what Skarmory's after when he cranks up the team size is spawns with more enemies, not spawns with one really nasty enemy and a Minion. Unfortunately, the system doesn't really work that way.

I personally just wish enemies would stick to the level my difficulty is set to, at least when I'm soloing. My Level 50 Blaster's set to +1x0, so I expect to run Zeus Titans or Devoured that con red, not purple.

Though I don't seem to have much trouble with Devoured...


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Posted

Quote:
Originally Posted by Forbin_Project View Post
<sigh> Some people just can't accept that sometimes the problem isn't with the game it's with them.
Exactly.

So you are saying when you increase the difficluty it is too difficult...... Hmmmm.... If only there were a way to make it easier.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Exactly.

So you are saying when you increase the difficluty it is too difficult...... Hmmmm.... If only there were a way to make it easier.
Except theres a problem with the arguement there.
What the OP is talking about is the Spawn makeup. The enemies in the spawn. Right?
Even with Bosses turned OFF, the list they provided is still entirely possible to run across. You can fight nothing but scaled down-bosses and one minion per spawn. I've frequentl run into x1 +0 maps with no bosses where all I fight except for one or two spawns is LTs. Literally; nothing but Lts.

Some groups are worse than others. Tsoo are the primary offenders, but Arachnos have their own plethora of multi-bosses too.

I'd suggest some sort of mechanic that can check the previous spawn, or overall spawns on the map. The majority should be minions, if you think about it. Followed by LTs and with a the smallest group being bosses. When running on full teams, this seems to work fine. You get a boatload of minions, frequent LTs and a smattering of Bosses. Lower down the scale, the distribution seems to go out of whack a little.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Bitt_Player View Post
It looks to me like what Skarmory's after when he cranks up the team size is spawns with more enemies, not spawns with one really nasty enemy and a Minion. Unfortunately, the system doesn't really work that way.
I'd like this, myself, more as a suggestion than a 'fix.' My current blaster is at a weird point where x1 is boringly easy, but x2 is often crazy-dangerous because I get a dozen bosses (or scaled-down bosses, which are still pretty darn dangerous in some groups) per mission sometimes. Separate minion + lieut/boss spawn settings could be interesting. My AR/Traps Corruptor would love lots of minions and lieutenants with few bosses, and the inverse would be awesome on my Dark/Elec Brute.


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Posted

Quote:
Originally Posted by Kelenar View Post
I'd like this, myself, more as a suggestion than a 'fix.' My current blaster is at a weird point where x1 is boringly easy, but x2 is often crazy-dangerous because I get a dozen bosses (or scaled-down bosses, which are still pretty darn dangerous in some groups) per mission sometimes. Separate minion + lieut/boss spawn settings could be interesting. My AR/Traps Corruptor would love lots of minions and lieutenants with few bosses, and the inverse would be awesome on my Dark/Elec Brute.
This is what Im talking about, and I think the OP is as well


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.