Seriously. Fix this already.
Yes, which I think many other responders are missing, instead just seeing, "I turned my difficulty up and now it's too hard."
That said, now that we have inf-free difficulty changes, there's no real drawback to turning your difficulty down when you get a mission against one of the boss-happy factions, other than the time needed to run to the difficulty rep. |
Some of us even like the way the ambushes are working since GR went live. For me nothing was more immersion breaking than watching a group of npc's ignore you while you pounded the snot out of their buddies in plain view. Now at least the ambushes are coming fast enough and large enough to give the feeling that you set off an alarm and they are all responding to the iimediate threat instead of waiting around like lambs being led to the slaughter.
I think it was a mistake mentioning your difficulty settings, Skarmory. That kind of derailed this thread, it seems. That said, I agree. If I want to fight mostly +1 foes, I will SET IT to +1. A mission should spawn foes mostly at the level set by the player with a number of them at higher level, not the other way around. That's how it should work, that's how it USED to work, and it bothers me that so many seem to be okay with this disparity in the difficulty system.
1 boss and 1 minion spawning frequently throughout a mission at x2 players is a fairly new thing (I do not remember seeing it prior to I18) and I do not believe it is WAI. Sure, it could be an occasional spawn, but this spawning is most definitely not how it used to be.
Usually once a floor/room spawns on pack that way, the whole room floor ends up being that way. This is not a good behavior. It is boring and not at all what I want out of +1 / x2-5 with bosses on. Bosses have been spawning way more than they should and it should be fixed.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
A few posts asking about that would have been preferable to the dozen spawned by what was given. But hey, feel free to discount the rest of my post, Forbin - I expect no better from you.
1 boss and 1 minion spawning frequently throughout a mission at x2 players is a fairly new thing (I do not remember seeing it prior to I18) and I do not believe it is WAI. Sure, it could be an occasional spawn, but this spawning is most definitely not how it used to be.
Usually once a floor/room spawns on pack that way, the whole room floor ends up being that way. This is not a good behavior. It is boring and not at all what I want out of +1 / x2-5 with bosses on. Bosses have been spawning way more than they should and it should be fixed. |
A few posts asking about that would have been preferable to the dozen spawned by what was given. But hey, feel free to discount the rest of my post, Forbin - I expect no better from you.
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You agree with the OP and I disagree with the OP so naturally I'm going to discount the rest of your post just as you have discounted the posts of everyone that advised the OP to lower the difficulty.
Sometimes, it's operator error. However, other times people tend to forget that difficulty got royally screwed over when the new settings were introduced. Just because you're happy with your increased "challenge," guys, doesn't mean you have the right to talk down to those of us who were pretty happy with what difficulty settings used to spawn back before. I was personally told by I think it was Mod8 at the time that the new difficulty settings did not and could not correspond to the old ones in any combination.
The fact that so, so many bosses spawn is new. It didn't used to be like this on Tenacious. You would occasionally get a boss here or there, but missions comprised entirely of bosses were exceedingly rare. After the changes, one of the first things I played was an outdoor instance in Moth Cemetery, where nearly half the spawns consisted of a Dark Ring Mistress or a Master Illusionist. considering how many spawn points that map has, I must have gone through at least 50 of the things. The very next mission, I turned bosses off and have not looked back. Seeing an almost all-boss mission has not been a rare sight since. In fact, every Tsoo mission I'm on these days seems to have at least six Chi Masters, sometimes two right next to each other. I keep being reminded as to why I chose to turn bosses off.
I also dislike how spawn size and spawn level became divorced. Before, the old difficulty settings would give you large spawns at difficulty level and small spawns at difficulty level +1. Right now, that pair-up is no longer valid, so it's not uncommon to see large spawns at +1 and small spawns at difficulty level, which creates a much more massive a difficulty variance. And, yes, boss + minion IS a large spawn, the larger variant of boss alone. It should not be spawning at +1, but it does.
Ideally, if I had a choice, I'd like to fight the level of enemies I actually picked to fight. If I chose to fight +0x2 enemies, I would ideally like to fight +0 enemies. I do not want to pick +0x2 and then face an entire mission of +1s. If I wanted to fight +1s, I would pick +1x2, only then the entire mission will be crammed with +2s. I'd pick -1x2, but then the computer will choose to spite me and give me all -1 enemies despite me wanting to fight even cons. We have a choice, but we don't REALLY have a choice because difficulty varies so damn much that the choices blend together.
I'd ask people to stop browbeating others about wanting the game to be easier. It's not a question of easy or difficult. It's a question of spawn rules. You say pick an easier difficulty, I say I ALREADY DID! I picked +0, but it's not +0 when all it spawns is +1, is it? I don't need it to be easier. I need it to be more consistent with what I actually picked.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
It's the divorce of level and size that bothers me so much.
Different character, different group. +0x2 gave me a spawn of 4 minions and a LT, all +1. Last I checked, that shouldn't happen outside of, what, +1x3?
That's my main problem. x1 makes +0 groups yawn-inducingly boring. x2 makes +1 groups much too lethal for some of my characters.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
It's the divorce of level and size that bothers me so much.
Different character, different group. +0x2 gave me a spawn of 4 minions and a LT, all +1. Last I checked, that shouldn't happen outside of, what, +1x3? That's my main problem. x1 makes +0 groups yawn-inducingly boring. x2 makes +1 groups much too lethal for some of my characters. |
Not yet. Will try tommorow, gonna try to score a mission against Arachnos.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I also dislike how spawn size and spawn level became divorced. Before, the old difficulty settings would give you large spawns at difficulty level and small spawns at difficulty level +1. Right now, that pair-up is no longer valid, so it's not uncommon to see large spawns at +1 and small spawns at difficulty level, which creates a much more massive a difficulty variance. And, yes, boss + minion IS a large spawn, the larger variant of boss alone. It should not be spawning at +1, but it does.
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Ideally, if I had a choice, I'd like to fight the level of enemies I actually picked to fight. If I chose to fight +0x2 enemies, I would ideally like to fight +0 enemies. I do not want to pick +0x2 and then face an entire mission of +1s. If I wanted to fight +1s, I would pick +1x2, only then the entire mission will be crammed with +2s. I'd pick -1x2, but then the computer will choose to spite me and give me all -1 enemies despite me wanting to fight even cons. We have a choice, but we don't REALLY have a choice because difficulty varies so damn much that the choices blend together.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
some groups spawns have been apparently borked since i18/GR went live
unless someone can convince me that one +2 Freakshow minion by himself in a "mob" is supposed to equal one hero/villain
the XP probably still adds up...but the spawns definitely aren't WAI
I do not remember this when I ran on Unyielding. The spawn sizes would vary independently of the level. I could get a nice pack of enemies at +1 or +2 and other times the enemies would be smaller groups but still +1 or +2.
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I've been playing on Tenacious and then Malicious since those existed, and the only spawns I ever saw were:
6 +0 minions (used to be five)
1 +0 lieutenant, 5 +0 minions (used to be four)
2 +0 lieutenants, 1 +0 minion
1 +0 boss, 1 +0 lieutenant
3 +1 minions
1 +1 lieutenant, 1 +1 minion
1 +1 lieutenant alone
1 +1 boss alone
Always this, and it never varied, aside from exotic faction-specific spawns. The first time I switched to +0x2, I got spawns of 6 +1 minions and 2+ 1 lts, 1 +1 minion. I died a few times before I caught on what was going on.
As Skarmory said, difficulty varies too much. It's not a question of it being too hard or my characters being too weak. -1 spawns at x2 are far too easy and +1 spawns at x2 are uncomfortably hard. Arcana already beat me over the head with how "resource management" is an integral part of game design, and +1 spawns make me have to rest a lot. I could build my characters stronger, but then all that would end up happening is I'd get caught between +0x2 and +1x2 or +0x2 and +0x3. +0x2 is the golden centre for me, if only THAT were what I got when I picked that difficulty.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sorry, but I'm still not feeling this is something that needs to be 'fixed'. Rephrase your arguments any way you like but they still come down to this...
"I set my missions for TWO characters and now they are too hard for ONE character."
And...?
If you talk to a Fateweaver (or whatever the blueside equivalent is called.) It says "I think I'm as good as or better than 2 standard villains/heroes." It does not say "I want to fight more enemies, but only even-con please."
As far as I'm concerned once you switch up from the default +0/x0 difficulty settings you forfeit the right to complain about it being too hard for one player, because you've chosen to run a mission that isn't set for one player.
Sorry, but I'm still not feeling this is something that needs to be 'fixed'. Rephrase your arguments any way you like but they still come down to this...
"I set my missions for TWO characters and now they are too hard for ONE character." |
"If I set my mission for ONE character, it's too easy. If I set my mission for TWO characters, it's too hard. If only there were something in between. Well, there is, but if only I could set my difficulty to that."
I don't see why people continually have a problem with what I want to set MY difficulty to. Am I somehow altering your difficulty settings without knowing it, as well?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't see why people continually have a problem with what I want to set MY difficulty to. Am I somehow altering your difficulty settings without knowing it, as well?
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If +0/x2 was rebalanced so that it meant more minions, less (or no) +1 spawns and less bosses, that makes the missions much more predictable and, from my point of view, much less interesting. I look on this in exactly the same way I look at the push in the GR forum by some people to nerf the new enemy groups and reduce or eliminate the ambushes.
Every spawn being 3 +0 minions or 1 ltnt 1 minion with one boss at the end of the mission structure is one of the worst parts of the design of this game, since it sets up a situation where if I can beat the first group of enemies I encounter in a mission I know I can beat the rest, because they'll be exactly the same. This is the main reason why I always kick up my difficulty a bit as soon as I can reasonably expect to handle it, because at x2 and above I start getting some variety in the spawn make up, which means I might actually have to think about what I'm doing for a moment.
Using the difficulty sliders to throw in extra cannon fodder is no substitute for interesting, dynamic missions and spawning rules that mean every group isn't virtually identical to the group preceding it.
Have any devs commented on this at all? Or is this argument about the difficulty just among the players?
That said, now that we have inf-free difficulty changes, there's no real drawback to turning your difficulty down when you get a mission against one of the boss-happy factions, other than the time needed to run to the difficulty rep.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.