Kinetic Melee for a Scrapper, how does it look ?


Acemace

 

Posted

Quote:
Originally Posted by Umbral View Post
And, like most of the time, the majority is simply wrong. KM is actually a very good performer from a numerical perspective. The attacks are actually quite fast, regardless of the player perception of them and they have remarkably high DPAs overall. Even more, the -dam is an incredibly powerful secondary effect that makes KM an excellent AV soloing set.
Do you have some DPA figures to give a comparison with other sets ? Or some attack chains dps ? I'd really like to read the KM feedback thread on the beta forums, I guess everything is there, but at the moment it seems they still haven't given the access to pre-purchasers.

Another question : is KM better on a scrapper than on a brute due to the +dam buffs ?


 

Posted

I'll make another request to see some of the numbers. I would go to the beta forums to check out the feedback thread, but honestly sifting through 1000+ posts in one thread is a bit much.

Or if someone could give me a page number to start with in that huge thread that would be a big help.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I'll make another request to see some of the numbers. I would go to the beta forums to check out the feedback thread, but honestly sifting through 1000+ posts in one thread is a bit much.
Off topic : Did you get your beta forum access Munki (I think I remember you're in the prepurchaser wave as well) ? I still haven't got access to beta forums and cannot read the feedback thread ...


 

Posted

Quote:
Originally Posted by Acemace View Post
If KM isn't altered to some degree within the year following live player feedback, I'll owe you a purple of your choosing.
That doesn't really prove anything, "player feedback" has a very strong pull in this game, won't argue that. Too bad most of this "player feedback" comes from the vocal, whiney roleplayers on the forums who don't have a clue about game mechanics or balance.


 

Posted

I thought the set was ok I like power siphon and hated the rest of the set.

I think the animations are too busy and really hate the tier 9

I ran a km/sd to 45 I never got to 50 was hard to find teams early on then when you could the que was long.

I thought the set burned more endurance then some it seems like with the right build out this set should be pretty solid fighting AV's. Running standard missions or street sweeping seemed to burn more endurance and I had end reduction in every attack from start and I thought it was a little bit of a hog.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by MunkiLord View Post
I'll make another request to see some of the numbers. I would go to the beta forums to check out the feedback thread, but honestly sifting through 1000+ posts in one thread is a bit much.
Or if someone could give me a page number to start with in that huge thread that would be a big help.
Page number probably wouldn't help as everyone's settings are likely different. I blew a chunk of my lunch hour hunting for it. Actually an amusing thread to wade through, what with the (over 1100 posts) sound effects arguments, the debates about how Power Siphon works, and people brave enough to tell Arcanaville she was wrong about the maths.

Anyway, the only thing I could find that was a consolidated set of values is outdated to current build (as far as I can tell). The last string of posts listing details on individual powers starts at post #956 if you have access to the thread.

New Power Set: Kinetic Melee - Feedback in the feedback section


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Numbers for level 50 Scrapper. Thing to note: The added damage on the power siphon proc is for each damage type. I just listed the first type for the sake of image size.


















 

Posted

Quote:
Originally Posted by Ehina View Post
Off topic : Did you get your beta forum access Munki (I think I remember you're in the prepurchaser wave as well) ? I still haven't got access to beta forums and cannot read the feedback thread ...
Yeah. Make sure you're under the main forums page and and not just the English forums. It should be at the top. If you can't see it there then just PM theOcho and he'll enable it for you.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Yeah. Make sure you're under the main forums page and and not just the English forums. It should be at the top. If you can't see it there then just PM theOcho and he'll enable it for you.
Ah ! Main forum thing and not only the english section... That was it ! Now I have alot to read for the whole evening, thanks


 

Posted

I'd like to point out that in the detailed info pictures posted above, the -dmg component listed underneath the Power siphon mode listing is NOT tied to Power Siphon, and is a separate secondary effect. All KM attacks (barring Repulsing Torrent) debuff enemy damage upon hitting regardless of whether or not Power Siphon is active.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Oh right.

Main thing I found annoying was that power siphon has like a second after the animation is done playing (or looks done, anyway) where you can't actually do anything but move around. Still a better dps boost than normal buildup, but annoying.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by JaxomDad View Post
Numbers for level 50 Scrapper. Thing to note: The added damage on the power siphon proc is for each damage type. I just listed the first type for the sake of image size.
Other things to note:

While Concentrated Strike does not crit, it instead provides instantaneous recharge for Power Siphon. If you don't think that is way more awesome than getting a crit, you're hallucinating because Power Siphon is a beast.

For the longer animating powers, the root times (which are what is listed under activation time) are not the same as the animation time (which must be completed before the power begins recharging). This means that Concentrated Strike, Burst, and Focused Burst all begin recharging before they finish their animations (something that others and I dearly hope the devs will start doing to other sets as well).


 

Posted

My experience included that of a Kin/Sr, and I would like to point out, as others have, that the animation times really aren't that bad. It feels very smooth and attacks go right into eachother more flawlessly than older primaries.

Overall, Kinetic melee will be my first character once GR hits.


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

For damage, here we go:

Comparing it to DM's mid-range attack chain of MG>Smite>SP>Siphon>Smite>SP (132% +rech required, 68.74 DPS), KM manages the CS>SB>QS>BB>QS>SB>BB attack string (~130% +rech required, 64.61 DPS). Now, before you start screaming that it's lower, this is ignoring Power Siphon, which adds about as much per activation cycle as Soul Drain does without requiring hoards of enemies and will be back substantially more often (thanks to insta-recharge from CS "crits"). Also keep in mind that -dam is a friggin' awesome secondary effect. On a hard target, you're going to be reducing incoming damage by 25% or more rather quickly and it works exceptionally well against the hard targets that you're going to be facing.


 

Posted

Quote:
Originally Posted by Umbral View Post
For the longer animating powers, the root times (which are what is listed under activation time) are not the same as the animation time (which must be completed before the power begins recharging). This means that Concentrated Strike, Burst, and Focused Burst all begin recharging before they finish their animations (something that others and I dearly hope the devs will start doing to other sets as well).
Fair warning: those lower cast times were backed out two or three builds ago: these are the current cast and root times for all the Kinetic Melee powers as of last week:

Quick Strike: 0.83s
Body Blow: 1.07s
Smashing Blow: 1.2s
Burst: 2.67s
Focused Burst: 2.0s
Repulsing Torrent: 2.0s
Concentrated Strike: 2.83s
Power Siphon: 1.93s (no rooting)
Taunt/Challenge: 1.67s (1.5s root)

Placate (stalker): 1.5s (1.33s root)
Build Up (stalker): 1.93s (no rooting)

All the powers now seem to have the same cast time and root time except where noted.

Also, small jargon note: what Real Numbers displays under "activation time" is what the devs call "Cast time." Its the amount of time the power is designed to prevent you from activating another power. "Root time" is the amount of time that the power's animation is flagged to prevent you from taking *any* action, including allowing you to move (under control: you can still fall or slide while "rooted").


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Let's do a comparison:

Quote:
Quick Strike: 0.83s
Body Blow: 1.07s
Smashing Blow: 1.2s
Burst: 2.67s
Focused Burst: 2.0s
Repulsing Torrent: 2.0s
Concentrated Strike: 2.83s
Power Siphon: 1.93s (no rooting)
Swipe: .83 Tie
Strike: 1.17 KM wins
Slash: 1.33 KM wins
Spin: 2.5 Claws wins
Focus: 1.17 Claws wins
Shockwave: 1 Claws wins
Eviscerate: 2.33 Claws wins
Followup: .83 Claws wins

So claws still is the fast animating set, but I'm betting that KM's ST damage output is considerably higher. Is that a safe bet, A?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Let's do a comparison:


Swipe: .83 Tie
Strike: 1.17 KM wins
Slash: 1.33 KM wins
Spin: 2.5 Claws wins
Focus: 1.17 Claws wins
Shockwave: 1 Claws wins
Eviscerate: 2.33 Claws wins
Followup: .83 Claws wins

So claws still is the fast animating set, but I'm betting that KM's ST damage output is considerably higher. Is that a safe bet, A?
Given sufficiently high recharge and good use of Power Siphon, I think so. But Claws DPA has significant advantages, especially with regard to Focus. If Focused Burst was as fast as Focus, I would be more inclined to give the unambiguous edge to KM. Claws still blows it away on AoE of course.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Given sufficiently high recharge and good use of Power Siphon, I think so.
Funny you mention, KM has lower recharge requirements than Claws to achieve higher ST DPS


 

Posted

Quote:
Originally Posted by Silverado View Post
Funny you mention, KM has lower recharge requirements than Claws to achieve higher ST DPS
That may be so. But unless KM has conclusively higher single target damage at zero recharge, then its only true for sufficiently high levels of recharge.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

A question about Scrapper vs Brute Kinetic Melee :

Reading the feedback thread I understood that :
- Power Siphon is a 20 sec self buff that allows you to stack +%dam buffs using Kinetic Melee attacks. It has a 2 min base recharge.
- Scoring a critical on the tier 9 attack (scrapper or stalker) insta recharges Power Siphon. However there is no similar effect for Brutes (or tankers).

It makes me think that we'll get much more of Kinetic Melee on a scrapper than on a brute : a scrapper benefits more from the +%dam buffs of Power Siphon than a brute, and furthermore will have regularly a chance to insta recharge Power Siphon.

Is that correct ? Has there been some end-game calculations on the main ST dps chains of KM on a scrapper vs a brute with mid-high recharge ?

I want to start a hero brute with GR, but I'd also like to try Kinetic Melee. Both at the same time would be cool, but I'd really like to be sure first if a IOed KM brute is a viable choice compared to a KM scrapper or not.

Thanks


 

Posted

Quote:
Originally Posted by Ehina View Post
I want to start a hero brute with GR, but I'd also like to try Kinetic Melee. Both at the same time would be cool, but I'd really like to be sure first if a IOed KM brute is a viable choice compared to a KM scrapper or not.
Would a Kin Brute be viable? of course it would be. Would a Kin Scrapper outperform a Kin Brute in terms of damage? most likely, given that their inherent [Fury] is getting castle'd upon GR launch.


 

Posted

Quote:
Originally Posted by Ehina View Post
A question about Scrapper vs Brute Kinetic Melee :

Reading the feedback thread I understood that :
- Power Siphon is a 20 sec self buff that allows you to stack +%dam buffs using Kinetic Melee attacks. It has a 2 min base recharge.
- Scoring a critical on the tier 9 attack (scrapper or stalker) insta recharges Power Siphon. However there is no similar effect for Brutes (or tankers).
Stalkers get Build Up, not Power Siphon, and their version of Concentrated Strike insta-recharges Build Up instead of Power Siphon. In both the scrapper case and the stalker case, Concentrated Strike does not crit for damage like scrapper and stalker attacks usually do: the insta-recharge is there as an alternative to criting for damage. Brute and Tanker versions of concentrated strike do not have the insta-recharge effect (because they had no crit to replace).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Ehina View Post
A question about Scrapper vs Brute Kinetic Melee :

Reading the feedback thread I understood that :
- Power Siphon is a 20 sec self buff that allows you to stack +%dam buffs using Kinetic Melee attacks. It has a 2 min base recharge.
- Scoring a critical on the tier 9 attack (scrapper or stalker) insta recharges Power Siphon. However there is no similar effect for Brutes (or tankers).

It makes me think that we'll get much more of Kinetic Melee on a scrapper than on a brute : a scrapper benefits more from the +%dam buffs of Power Siphon than a brute, and furthermore will have regularly a chance to insta recharge Power Siphon.

Is that correct ? Has there been some end-game calculations on the main ST dps chains of KM on a scrapper vs a brute with mid-high recharge ?

I want to start a hero brute with GR, but I'd also like to try Kinetic Melee. Both at the same time would be cool, but I'd really like to be sure first if a IOed KM brute is a viable choice compared to a KM scrapper or not.

Thanks
Will you likely do more damage with the Scrapper? Yes. Will you likely be more survivable with the Brute? Yes.

Unless you're dead set on only playing the damage sets with the AT that gives it the best edge, then pick one and go.

That said, Brutes will still have Gloom, which if I recall, still upped their DPS nicely.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Thanks for the clarification Arcana.

Also yes Silverado, I'm a bit worried about the Fury lower cap, but I'll have to test it before making up my mind on it. Reading about it was kinda confusing, it looks like a nerf on the paper, but I was surprised that many players seem to see it as a balanced change or some kind of buff.

BrandX, I feel the same as you, I think it will be optimal on the scrapper, and less optimal on the brute, while certainly still being playable. But before making up my mind, I was just wondering if someone ran the dps calculations for top ST chains on both ATs. Because there is a difference in being 'more' optimal by a 5-10%, or a 20-25% margin.

I still have much to catch up... and reading hundreds of feedback posts the same evening can be sometime overwhelming, so thanks all for your clarifications