Kinetic Melee for a Scrapper, how does it look ?


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Posted

What's the crit* chance on Concentrated Strike ? 10%, 15% ?

* By "crit" I mean "chance to instantly recharge Power Siphon".


 

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Originally Posted by Nihilii View Post
What's the crit* chance on Concentrated Strike ? 10%, 15% ?

* By "crit" I mean "chance to instantly recharge Power Siphon".
20%. For Scrappers it insta-recharges Power Siphon. For Stalkers it insta-recharges Build Up. For neither does it crit for damage under any circumstances.


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Sweet. Thanks.


 

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Originally Posted by Arcanaville View Post
20%. For Scrappers it insta-recharges Power Siphon. For Stalkers it insta-recharges Build Up. For neither does it crit for damage under any circumstances.
What does it do out of Hide for Stalkers?


 

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Originally Posted by Exxar View Post
What does it do out of Hide for Stalkers?
Nothing different than when not Hidden. It just has the 20% insta-recharge crit. Its not a good alpha out of Hide due to the lack of a hidden critical for that reason. But if it recharges Build Up, it effectively gives you a much better bonus than a crit from Hide generally does.


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Posted

But not better than if you, say, throw down Focused Burst from Hide, and then follow that up with Concentrated Strike.


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Posted

Question: what secondaries would go really well with KM? Looking at the numbers and from what I read in CB, KM will be beastly when IOd out.

If I can ever talk myself into not thinking CS looks really, really silly, I'd want to make a KM Scrapper.

I was tentatively thinking /SD for +damage stacking and a big AoE to throw out when I've got PS maxed out for insane damage. I've got very little experience with /SD builds though, is it feasible to softcap a KM/SD while still getting permaHasten levels of recharge? /FA would go well too, but it's a little squishy for my tastes and I've already got a SS/FA Brute.

Ideas/recommendations/scorn?


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Posted

Quote:
Originally Posted by Silas View Post
Question: what secondaries would go really well with KM? Looking at the numbers and from what I read in CB, KM will be beastly when IOd out.

If I can ever talk myself into not thinking CS looks really, really silly, I'd want to make a KM Scrapper.

I was tentatively thinking /SD for +damage stacking and a big AoE to throw out when I've got PS maxed out for insane damage. I've got very little experience with /SD builds though, is it feasible to softcap a KM/SD while still getting permaHasten levels of recharge? /FA would go well too, but it's a little squishy for my tastes and I've already got a SS/FA Brute.

Ideas/recommendations/scorn?
Shield just seems to overdone.

As I pointed out (I think correctly) in the KM/FA thread, Dark Blast looks to be better all around than Focused Burst...and Shadow Meld is likely to help out a lot of sets, not to mention KM's -DMG effect...so my thought...

KM/DA!

Soul goes great concept wise with Soul Mastery. KM lowers the incoming damage, as well as Shadow Meld! So less use of Dark Regeneration.

Death Shroud and Burst have the same radius.

Wow...the more I think about it, the more I want to roll a KM/DA myself, but I already have 2 KM Stalkers! Grrrrr!


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Originally Posted by BrandX View Post
KM/DA!
I'm rolling KM/FA first, but it was a toss between KM/FA and KM/DA for me.

I don't think either combination is necessarily optimal, but I think both have interesting gameplay possibilities.


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Posted

KM/FA looks like it has potential to do absolutely sick DPS, unless I'm looking at the numbers poorly.

... I'm not looking too closely, because I enjoy the toon anyway. Animations looked meh to me in video, but actually playing it (along with the SFX) it's awesome.


 

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Originally Posted by bAss_ackwards View Post
Now I'm thinking about KMFDM. Yeesh.
You, me, same page.

Never got to play around with KM/Shield in Beta - how do the animations work together? Husband has said it doesn't look as good as I'd want it to, and advised KM/Will instead.


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I went Regen as a secondary. I haven't played it since launch - it's the secondary of my first level 50 character.

Have I made a mistake? I thought I could focus more on the Kinetic Melee since Regen has a few skippable powers.


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Originally Posted by Cal_Naughton_Jr View Post
Have I made a mistake?
You rolled a Scrapper. You'll be fine.


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Posted

I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.

My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.)


Be well, people of CoH.

 

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Originally Posted by Arcanaville View Post
You rolled a Scrapper. You'll be fine.
Haha, thank you.

I didn't recall having any real problems with my DM/Regen but well, you know how Regen was around release.

I'm a little perplexed at how to squeeze defense out of Regen - taking and heavily slotting Weave and Maneuvers maybe?

As a casual player and altoholic, most sets are going to be somewhat out my reach so I'm just contemplating regular old IO's.

Going to have to read a Regen guide this evening and get reacquainted with it.


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Originally Posted by Bill Z Bubba View Post
I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.

My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.)
I believe so, Bill. I didn't play the set much at all in beta because I wanted it to be fun when it went live, but from what I've read it does stack twice. I think it's pretty much impossible to have it up more than that.


 

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Originally Posted by SevereCalamity View Post
I believe so, Bill. I didn't play the set much at all in beta because I wanted it to be fun when it went live, but from what I've read it does stack twice. I think it's pretty much impossible to have it up more than that.
Pushing +400 damage buff if you can get PS doublestacked. That should be... special.


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Posted

Yeah I rolled my new FA character with MA, to check out the new MA and FA buffs. I think I will try KM/WP just as something really surivable and cool looking (and not shields), also I won't mind if I'm stuck in the longish animations with WP. Gonna miss out on that double stacked PS with AAO and shield charge though. Also PS with fiery embrace and burn would be sick DPS too. Ohhh so many scrappers so little time.


 

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Quote:
Originally Posted by Bill Z Bubba View Post
I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.

My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.)
Never stack Power Siphon. Stacking Power Siphon confers no benefit. All Power Siphon does is enable the stacking buffs to happen. Using Power Siphon twice only flips that switch twice, but the stacking buffs themselves are coded to be limited to a maximum stack of five regardless. Put it this way: the buffs come from the attacks, and PS only turns them on: the buffs don't come from PS itself, so there's no way to get "twice as many" of them.

If it insta-recharges while PS is up, your best strategy is to wait for PS to expire and then reuse it to double the window of time you have the buffs. Don't overlap it.

Stalkers can overlap Build Up if they want because those buffs stack, although in general I don't think that is a good strategy, since you'll be using some of your valuable BU time to activate BU again, time BU will not be buffing actual attacks. Its only worth it if you want to see a really big number show up at the end of that sequence for some reason.


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Posted

Ahh well that's disappointing, although it makes sense. Someone must have been wrong or I must have misread about the double stacking. Thanks for the heads up as usual.

Also, to anyone who knows, how do the KM animations look with Shields?


 

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Ahh well that's disappointing, although it makes sense.
Yea, bummer but thanks for the heads up, A.

Quote:
Also, to anyone who knows, how do the KM animations look with Shields?
Look fine to me so far. I'm cruising with black and red KM and the dark shield.


Be well, people of CoH.

 

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Quote:
Originally Posted by Bill Z Bubba View Post
Look fine to me so far. I'm cruising with black and red KM and the dark shield.
The Dark shield looks the best with the animations since it's streamlined with your arm, however, I am using the Energy shield. If you choose both colors as black, the shield is exceptionally translucent and doesn't hinder the ability to see KM's animations. Alternately, you can make the primary color black and the secondary color a dark color variant for a color-tinged translucency, which is what I did with a dark blue.

edit: Here's some pics of my KM/Shielder D.W.A.R.F.:

http://s844.photobucket.com/albums/a...fgaidin/DWARF/


 

Posted

The set is fine for scrappers, but Repulsing torrent is a throw-a-way power. It does crappy damage and terrible KB with a 2 sec cast time.

IMO it's the one power that still needs to be changed. They need to make it KD like Energy Torrent and increase the damage by 20-25% to something around the levels of Flashing Steel or Slice or Shockwave, all of which have 2 to 3 times the arc.

Arc/Range/Damage *Cast Time-
Repulsing Torrent - 45/40/55 * 2s
Flashing Steel - 130/68/7 * 1.17s
Slice - 130/85/7 * 2s
Shockwave - 90/30/72 * 1s
Energy Torrent (from APP) - 45/40/72 * 1.07s

Even the APP Energy Torrent out performs Repulsing Torrent


 

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Originally Posted by bAss_ackwards View Post
Now I'm thinking about KMFDM. Yeesh.
Wow, So I'm reading this thread and didn't realize I clicked your link, and when I tabbed back to CoH I zoned out of a Building and thought that Praetoria had some Really Badass music, then when I tabbed out, realized that I had a music video running in the back ground.


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