Kinetic Melee for a Scrapper, how does it look ?
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But not better than if you, say, throw down Focused Burst from Hide, and then follow that up with Concentrated Strike.
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Question: what secondaries would go really well with KM? Looking at the numbers and from what I read in CB, KM will be beastly when IOd out.
If I can ever talk myself into not thinking CS looks really, really silly, I'd want to make a KM Scrapper.
I was tentatively thinking /SD for +damage stacking and a big AoE to throw out when I've got PS maxed out for insane damage. I've got very little experience with /SD builds though, is it feasible to softcap a KM/SD while still getting permaHasten levels of recharge? /FA would go well too, but it's a little squishy for my tastes and I've already got a SS/FA Brute.
Ideas/recommendations/scorn?
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Question: what secondaries would go really well with KM? Looking at the numbers and from what I read in CB, KM will be beastly when IOd out.
If I can ever talk myself into not thinking CS looks really, really silly, I'd want to make a KM Scrapper. I was tentatively thinking /SD for +damage stacking and a big AoE to throw out when I've got PS maxed out for insane damage. I've got very little experience with /SD builds though, is it feasible to softcap a KM/SD while still getting permaHasten levels of recharge? /FA would go well too, but it's a little squishy for my tastes and I've already got a SS/FA Brute. Ideas/recommendations/scorn? |
As I pointed out (I think correctly) in the KM/FA thread, Dark Blast looks to be better all around than Focused Burst...and Shadow Meld is likely to help out a lot of sets, not to mention KM's -DMG effect...so my thought...
KM/DA!
Soul goes great concept wise with Soul Mastery. KM lowers the incoming damage, as well as Shadow Meld! So less use of Dark Regeneration.
Death Shroud and Burst have the same radius.
Wow...the more I think about it, the more I want to roll a KM/DA myself, but I already have 2 KM Stalkers! Grrrrr!
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I don't think either combination is necessarily optimal, but I think both have interesting gameplay possibilities.
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KM/FA looks like it has potential to do absolutely sick DPS, unless I'm looking at the numbers poorly.
... I'm not looking too closely, because I enjoy the toon anyway. Animations looked meh to me in video, but actually playing it (along with the SFX) it's awesome.
Now I'm thinking about KMFDM. Yeesh.
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Now I'm thinking about KMFDM. Yeesh.
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Never got to play around with KM/Shield in Beta - how do the animations work together? Husband has said it doesn't look as good as I'd want it to, and advised KM/Will instead.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
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I went Regen as a secondary. I haven't played it since launch - it's the secondary of my first level 50 character.
Have I made a mistake? I thought I could focus more on the Kinetic Melee since Regen has a few skippable powers.
You know, just to throw this out there - I had a whole mess of crepes this morning. They're just like pancakes, maybe even better.
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I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.
My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.)
Be well, people of CoH.
I didn't recall having any real problems with my DM/Regen but well, you know how Regen was around release.
I'm a little perplexed at how to squeeze defense out of Regen - taking and heavily slotting Weave and Maneuvers maybe?
As a casual player and altoholic, most sets are going to be somewhat out my reach so I'm just contemplating regular old IO's.
Going to have to read a Regen guide this evening and get reacquainted with it.
You know, just to throw this out there - I had a whole mess of crepes this morning. They're just like pancakes, maybe even better.
I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.
My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.) |
Be well, people of CoH.
Yeah I rolled my new FA character with MA, to check out the new MA and FA buffs. I think I will try KM/WP just as something really surivable and cool looking (and not shields), also I won't mind if I'm stuck in the longish animations with WP. Gonna miss out on that double stacked PS with AAO and shield charge though. Also PS with fiery embrace and burn would be sick DPS too. Ohhh so many scrappers so little time.
I went KM/SD on a scrapper. Watched my damage buff tag 125% at level 6 last night. Saturate AAO on top of that, go for max recharge for the tightest attack chain I can, see what kind of DPS I can push out.
My only question is this: If the tier9 has a 20% chance of insta-recharging Power Siphon, does it cause PS to doublestack the damage buff if you're lucky enough to fire it off again while PS is up? (If this has already been answered my apologies.) |
If it insta-recharges while PS is up, your best strategy is to wait for PS to expire and then reuse it to double the window of time you have the buffs. Don't overlap it.
Stalkers can overlap Build Up if they want because those buffs stack, although in general I don't think that is a good strategy, since you'll be using some of your valuable BU time to activate BU again, time BU will not be buffing actual attacks. Its only worth it if you want to see a really big number show up at the end of that sequence for some reason.
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Ahh well that's disappointing, although it makes sense. Someone must have been wrong or I must have misread about the double stacking. Thanks for the heads up as usual.
Also, to anyone who knows, how do the KM animations look with Shields?
Ahh well that's disappointing, although it makes sense. |
Also, to anyone who knows, how do the KM animations look with Shields? |
Be well, people of CoH.
Look fine to me so far. I'm cruising with black and red KM and the dark shield.
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edit: Here's some pics of my KM/Shielder D.W.A.R.F.:
http://s844.photobucket.com/albums/a...fgaidin/DWARF/
The set is fine for scrappers, but Repulsing torrent is a throw-a-way power. It does crappy damage and terrible KB with a 2 sec cast time.
IMO it's the one power that still needs to be changed. They need to make it KD like Energy Torrent and increase the damage by 20-25% to something around the levels of Flashing Steel or Slice or Shockwave, all of which have 2 to 3 times the arc.
Arc/Range/Damage *Cast Time-
Repulsing Torrent - 45/40/55 * 2s
Flashing Steel - 130/68/7 * 1.17s
Slice - 130/85/7 * 2s
Shockwave - 90/30/72 * 1s
Energy Torrent (from APP) - 45/40/72 * 1.07s
Even the APP Energy Torrent out performs Repulsing Torrent
Now I'm thinking about KMFDM. Yeesh.
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What's the crit* chance on Concentrated Strike ? 10%, 15% ?
* By "crit" I mean "chance to instantly recharge Power Siphon".