What the Hell Were They Thinking? (villain equipment)
Malta clearly lives by the mantra of "go big or go home."
Criminals are dumb - that's why we catch them so easily
@Golden Girl
City of Heroes comics and artwork
Yeah as soon as I got the "Headhunter Red 2-4-2 has called you out" paper I was like, huh? If he had a problem with me he'd just disappear me. And whatever happened to Headhunter Red 2-4-2 anyway? I haven't seen him in the paper in a while. It was a cute Easter Egg.
The Kronos titan isn't such a big deal, in the context of the World Wide Red arc it's an indication of just how desperate the Malta are getting, if they're willing to send their giant robot after you.
And what is it with the CoT? Who the hell performs dark magic and human sacrifices in public parks in heavily populated areas in broad daylight? Perez I can understand, but Steel Canyon? Founder's Falls?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
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Arc ID#431270 Until the End of the World
The Nacht and Penumbra divisions are supposed to be the covert operations branches of their respective groups according to text.
What we see in game are guys who employ sub-machine guns, high powered rifles (okay), shotguns (what?), grenades, enormous chain guns, and rocket launchers. (WTF?!) |
Paragon City Search And Rescue
The Mentor Project
Yeah as soon as I got the "Headhunter Red 2-4-2 has called you out" paper I was like, huh? If he had a problem with me he'd just disappear me. And whatever happened to Headhunter Red 2-4-2 anyway? I haven't seen him in the paper in a while. It was a cute Easter Egg.
The Kronos titan isn't such a big deal, in the context of the World Wide Red arc it's an indication of just how desperate the Malta are getting, if they're willing to send their giant robot after you. And what is it with the CoT? Who the hell performs dark magic and human sacrifices in public parks in heavily populated areas in broad daylight? Perez I can understand, but Steel Canyon? Founder's Falls? |


Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
As Iron pointed out, no real problem with the Council/5th Modus Operandi. Stealthy to the Target Area, sure. But then it gets lit up like the 4th of July.
I do, however, also HATE the 'on the street' prescence of Malta and Knives. They should, if nothing else, be confined to spawning in cover/shadows/behind things. NOT out in broad daylight.
Council and 5th, fine. They have their recruitment drives, intimidation acts, fighting between each other and general 'We are Here!' street prescence. That works. CoT works too; the ancient mages are just too damn arrogant for their own good. And who's going to argue other than a cape when you have an elven foot flaming Behemoth backing you up?
But if I had any say in it, you'd really have to hunt in corners and dark places to find the Knives and Malta. Oh, and Crey would only be doing shady things in backalleys, too. So much for the corporate front...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well one of the problems is that if it were done "realistically", your mission briefing would be:
Contact: We've received information that the Malta Group may be targetting a corporate whistle-blower over at the SomeCompany offices, you'd better get over there and check it out.
(moments later): Mission Failed
Contact: Hmm, cwb seems to have accidently added a large quantity of rat poison instead of coffee creamer to his daily caffeine fix....Sorry about that.
--
Contact: Sorry hero, I did have some feelers out about Senator XYZ and his connection to the Council, but he seems to have vanished and no one has any idea where he could be. Why don't you come back later.
--
Contact: (said in a strangely stilted monotone) No hero, I do not think that you should waste any more time investigating this so-called Circle of Thorns . . .
--
etc...
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
Yeah as soon as I got the "Headhunter Red 2-4-2 has called you out" paper I was like, huh? If he had a problem with me he'd just disappear me. And whatever happened to Headhunter Red 2-4-2 anyway? I haven't seen him in the paper in a while. It was a cute Easter Egg.
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As Iron pointed out, no real problem with the Council/5th Modus Operandi. Stealthy to the Target Area, sure. But then it gets lit up like the 4th of July.
I do, however, also HATE the 'on the street' prescence of Malta and Knives. They should, if nothing else, be confined to spawning in cover/shadows/behind things. NOT out in broad daylight. Council and 5th, fine. They have their recruitment drives, intimidation acts, fighting between each other and general 'We are Here!' street prescence. That works. CoT works too; the ancient mages are just too damn arrogant for their own good. And who's going to argue other than a cape when you have an elven foot flaming Behemoth backing you up? But if I had any say in it, you'd really have to hunt in corners and dark places to find the Knives and Malta. Oh, and Crey would only be doing shady things in backalleys, too. So much for the corporate front... |
The biggest offender in my opinion has got to be my favourite villain group, Crey Industries. HUGE WASTE.
Okay, they are an old faction which predates pretty much everything, but if you read their stories they are meant to be good guys, atleast publically. Its only behind the scenes and where no one is looking that they reveal their true nature, but you can never expose that because of their "army of lawyers" and the deniability of a small section of a huge company.
Public Image vs Private Image.
Remember Paragon Protectors are meant to be Heroes, at least to the public. You should see them on the streets as allies fighting criminals. "Oh, isn't Crey so wonderful!" No one needs to mention the Reverent Hero Project ;-)
We could use some more Crey building also, with their security guards around them. That would be cool.
I think we can file this under "old zone renovation" which, while a wonderful dream, will never happen unfortunately.
I agree it breaks immersion...
Seeing Malta in broad Daylight in Peregrine Isle, or getting a paper mission where one of Malta bosses "calls you out". Or seeing Knives of Artemis so easily around... in broad daylight.
Its silly seeing Circle of Thorn mages conduct magical rituals in broad daylight in a public place, as it is seeing Vahzilok do the same.
Come to think of it, any group that relies on stealth or being subversive should not be that easy to spot in broad daylight.
Take Fusionette and Faultline (two heroes) that has gotten their names (one more then the other) dragged into the gutter by game mechanics, and Lady Jane being all "Gung-ho"-chick by us players.
I say Game-mechanics.
The Hidden enemy groups are not dumb or stupid, its breaking immersion so that we can easily street-swipe. It would have been better if we could see them only at night time, but then...
Imagine you get a hunt mission and you have to wait until nighttime (just as you have to wait for Banished pantheon masks spawning in Talos at night to get the badge... I imagine you would be annoyed if this was to go for more villain groups (I know I might).
Via the current game-mechanics we can take down the villains when we want and when we see them.
Personally I would DEFINITLY want to see the Devs replace the captured animation on many of the npc heroes that you are going to rendavous with. Come-on we don't need to see Faultline captured by Rikti, (make him fight them).
What I'm trying to get here is... the fact that immersion has to be put aside for the gameplay/mechanics. Thats my two cents anyway. (I wish it was not)
@peacemoon. Oh yes having Paragon Protectors fight crime etc since they "publically" "are" heroes, through Creys publicity machine. I like your idea.
Lady Arete on Unionhandbook
My Excel Badge tool
Not seeing a problem here. Do you think that special forces in real life don't use heavy automatic weapons, grenades, claymore mines, etc? Have you seen what Navy SEALs carry, instead of M-16s? The stealth aspect is in bringing tremendous destructive force to the target undetected.
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But that's more just technical and graphical limitations.
But on the note of descriptions in the text not matching what we see in game, let's look at the Thorn Wielder from the Circle of Thorns, this is their official description: The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Particularly this part: The mighty Thorn Wielders are the elite guardians of the Circle of Thorns.
They're supposed to be the "Elite Guardians of the Circle of Thorns", but we only encounter them from levels 5-13, anyone else think these guys should be encountered quite a bit later and be a bit more badass with fancier sword moves and stuff? But I suppose if you wanted to go to it's logical extreme, you could say they MEAN "Elite GUARDIANS" not elite archers, guides, or defenders.
Now on the note of Malta and other stealth groups, the funniest part about the "not so stealthy" Malta and so forth might be solvable if they got a special hidden spawn idle animation like BP zombies and certain Devouring Earth creatures.
Maybe they dress like normal citizens and you can't target them, when you get close they aggro and go into basically a costume change emote that puts them vulnerable (to keep people from getting SURPRIZE SAPPERZ!) and then they're in full gear and attack.
The other possible alternative is a special outdoor spawn version of Malta that uses normal citizen skins, kind of like Nemesis Automatons.
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What gets me is the Rikti in Peregrine Island. Sure, i don't see many on the streets in between flying places, but the beach is swarming with them, and there isn't a Vanguard operative in sight ...
However, one point i would like to make is the Hellions. Yes, the Hellions. You only have to travel about 10 seconds away from Atlas Plaza and there are several crimes being commited. Considering they're commiting these crimes in what is essentially the centre of crime fighting central, they could at least show an attempt at trying not to be seen etc. But as mentioned before, it's sacrificing a believable aspect of the game for game mechanics. Though i myself would like to see mentioned changes. One can only dream ...
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
See!!! This all goes to what I have been saying as part of "Dynamic Content (tm)". The various groups should be doing what they are suppose to be doing, where they are supposed to be doing it! You don't see Vanguard hanging out on the street corners, because they have a war to fight, but you do see Rikti in Founders having daiquiris down on the river walk. It's all part of the fact that we are spoon-feed criminals to boost our egos early in our careers, but I feel it's bad practice.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
The annoying thing about Peregrine Island for me is the amount of "Gee the Carnies and/or Malta are raising a ruckus on Peregrine... go beat up 20-50 of them..."
...then I have trouble finding many of them ...
What do I find everywhere constantly causing trouble?
Nemesis
So why don't I get a majority of "Go pound on the Nemesissies" missions?
Give me a "Jaeger Meister" badge or something...
(I'd love to have the caltrop supply contract for the Knives... easy money!)
Then again, if they ever get around to a zone revamp, drop the "go arrest X" missions altogether.
The final line of a post by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."

But on the note of descriptions in the text not matching what we see in game, let's look at the Thorn Wielder from the Circle of Thorns, this is their official description: The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Particularly this part: The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Ahh, Thorn wielders. Theres a poor schmuck group who got stuck in the wrong level bracket...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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On the CoT, do you REALLY want to rat on them and have them do to you what they do to their victims?
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Well one of the problems is that if it were done "realistically", your mission briefing would be:
Contact: We've received information that the Malta Group may be targetting a corporate whistle-blower over at the SomeCompany offices, you'd better get over there and check it out. (moments later): Mission Failed Contact: Hmm, cwb seems to have accidently added a large quantity of rat poison instead of coffee creamer to his daily caffeine fix....Sorry about that. -- Contact: Sorry hero, I did have some feelers out about Senator XYZ and his connection to the Council, but he seems to have vanished and no one has any idea where he could be. Why don't you come back later. |
Contact: (said in a strangely stilted monotone) No hero, I do not think that you should waste any more time investigating this so-called Circle of Thorns |
You don't need to have anyone only come out at night. Just limit the "secret" groups to back alleys and such, like the Vahz are. The Nemesis and Carnies and Rikti and other groups that don't care about secrecy can be out in the parking lots and street corners.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The enemies we fight are the incompetent ones. The competent ones are too smart to stick around and wait for a hero/villain to show up.
Twas Brillig, and the slithy toves did gire and gimble-
DAMNIT! Can't get that outta my head now! >_<
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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No. Brillig's username on the forums here hence me posting after him
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Actually, about the only thing that baffles and annoys me is just how incredibly stupid many of the groups are.
For example, put yourself in this situation. You and three of your compadres come across a mark. One guy hits the mark square in the chest with a shotgun blast. No effect, mark keeps coming. Another guy blasts the mark square in the shoulder with a sledgehammer. Nothin'. Third guy empties an SMG clip into the mark. Nada. So you, being the super genius you are, decide you're going to get the job done....with your bowie knife? Come on! I want slicer type mobs given AoC-esque graphic death animations just because they're probably the dumbest mobs ever.
@Remianen / @Remianen Too

Sig by RPVisions
Yeah as soon as I got the "Headhunter Red 2-4-2 has called you out" paper I was like, huh? If he had a problem with me he'd just disappear me. And whatever happened to Headhunter Red 2-4-2 anyway? I haven't seen him in the paper in a while. It was a cute Easter Egg.
The Kronos titan isn't such a big deal, in the context of the World Wide Red arc it's an indication of just how desperate the Malta are getting, if they're willing to send their giant robot after you. And what is it with the CoT? Who the hell performs dark magic and human sacrifices in public parks in heavily populated areas in broad daylight? Perez I can understand, but Steel Canyon? Founder's Falls? |
Here's something that always annoyed/amused me:
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies. |
Arc #40529 : The Furies of the Earth
So, I've had this question that's been weighing on my mind for a while about various villain groups in Paragon and the Rogue Isles, namely the paramilitary groups and for some of them, their means of 'stealth' operations.
The Council and Fifth Column are the most glaring example since you see them so soon.
The Nacht and Penumbra divisions are supposed to be the covert operations branches of their respective groups according to text.
What we see in game are guys who employ sub-machine guns, high powered rifles (okay), shotguns (what?), grenades, enormous chain guns, and rocket launchers. (WTF?!)
On the note of special and stealth operation cells, there's Malta. They can be excused to some extent since they do have to fight metahumans, but it really goes too far when they bring out their Titans into a small office building or cave just to assassinate some CIA clerk who asked all the wrong questions when a simple backstab or poisoned cup of coffee should have done just as well. This fails to even go into the fact that both of these "covert operatives" can be seen WORKING OUTSIDE IN BROAD DAYLIGHT.
The most mild of these offenders is the Knives of Artemis, they're big problem is mostly that their standard MO would leave messy blood stains and trails everywhere as well as conspicuous amounts of caltrops laying around and white, sticky substances from their web grenades. But they are at least only seen outside in Grandville where few, credible people, would be likely to see them and those that are vaguely credible already are aware of their organization's existence.
Now on a lesser related note we have the Sky Raiders, who, despite a bulk of the units spending their time in the air, are often seen with close quarters flame throwers and using submachine guns. This is understandable for the basic Raiders who are explicitly mentioned to be equipped for situations where they're not expected to be flying, and for teleporters, but for Wing Raiders and their officers, there's no excuse.
So who else has asked these questions before?
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