Alpha Slot Removed from Going Rogue
I don't think BAB was scheduled to animate the new Incarnate system into existence.
@Golden Girl
City of Heroes comics and artwork
It's been confirmed that they didn't scale down when you exemplared - not sure about current level 50 content.
@Golden Girl
City of Heroes comics and artwork
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Really? Because when I watched their E3 footage they talked all about that stuff. No I wont find the link, But I know I heard everything they said about it in all those little interviews, plus my friend was there and they were very interested in DCUO... unfortunately their open pvp system sounds like fail to me so I am not interested in it at this current time.
Yeah... I think it's highly unlikely that DCUO will have anywhere near the amount of content or powers that CoH has.
What's interesting about Championess's statement is that DCUO actually hasn't said anything about the costumes, powers, or missions of the game: http://www.dcuniverseonline.com/overview.vm The most info we have comes from the publically released movies: http://www.dcuniverseonline.com/movies.vm About the only real advantage DCUO will have at launch is that it will also be a console game, with a PS3 client. That's an attractive offer for those not ready to upgrade their computers or invest in a new computer, but still want something with lots of eye candy. |
I mean that when I19 comes around, you might find that the method of unlocking and creating Incarnate slots might look quite similar to the method that was intended for the Alpha slot in GR.
@Golden Girl
City of Heroes comics and artwork
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Reread what he said:
Has that been confirmed yet? That you can't use Incarnate abilities in typical level 50 content?
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That sounds like if you exemplar down even one level, all your Incarnate abilities stop working. Apparently some of the beta testers didn't like that it was an all or nothing reward.
Rabble rabble rabble!
...RABBLE!
Seriously guys...chill. The content is not lost to us for all time, this has been something Positron has been working on himself, and I seriously doubt he will let it fall through the cracks after getting everyone excited, because it is not powerful enough.
I don't have a clue as to how "weak" it was, or how "strong" it was supposed to be, but seriously, would it make you happier to go through a 6 hour session of playing (or whatever) and being rewarded with Brawl II: Brawl Harder?
Let them make things more powerful! Complain about it enough, and they might just give us a second brawl to make us shut up.
@Incarnadine - 50s on Victory:
Electric-Boogaloo (Electric/Psy Dominator) | Floating Flame (Fire/Psy Blaster) | Guldo Golem (Stone/Mace Tanker) | Hornak (Elec/Elec Brute) | Insatiable Greed (Demon/Dark Mastermind) | Solar Explorer (Plant/Thermal Controller) | TimeTraveler (Kin/Ice Defender) | Verranil (Emp/Archery Defender)
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I took his comment to mean "new" content/costumes/powers to play with. We decidedly are getting very little of that with GR, so DCUO will easily trounce it from that perspective.
They must have a huge dev team working 24/7 over there to be able to turn out that much stuff in such a short a time.
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Total hrs of content/costume/powers will of course be in CoX's favor. Most of it is old and played out mind you.
If "new" areas to explore, powers to use, and costumes to try out is something that is important to you then GR is probably going to fall flat compared to DCUO.
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hey everyone,
i know it’s been common knowledge for a while that the initial phase of the incarnate system would be available in city of heroes: Going rogue. As you know, i’ve been spearheading the “end-game” system for city of heroes, to give players a lot of what they’ve been asking for: More powers, greater customization, more epic battles, and most of all, more content to do with their level 50’s. That last point was something that we got great feedback on in the gr closed beta. Even though it was just a sneak peak, the alpha slot doesn’t benefit the player in a way that we had envisioned it would. Because of this feedback we have decided to act sooner rather than later. Since alpha slot incarnate abilities do not exemplar down (and we're not changing that), we find that players end up with power that has limited use. We recognize that the alpha slot experience is something that a lot of you are eagerly awaiting for and we want to make sure that it is awesome, and most of all fun, when we bring the system on-line. We still want to do an “alpha slot sneak peek”, but we want it to happen once more of the system and content are closer to being ready for prime time. We want to thank everyone who tested and gave their feedback on the alpha slot, the drop rates, the costs, and especially how they see the abilities interacting with their builds, math-wise. Your testing has been invaluable and we have learned a great deal in a short time thanks to you. We now feel that the alpha slot and incarnate abilities will have a much higher impact when they are ready to be rolled out. That’s not to say you can’t continue to discuss what you have seen in the beta. I encourage the dialogs that you guys have started to continue, and we will continue to read your thoughts and feedback. We hope this helps you to understand why we’ve come to this decision and appreciate your patience while we continue making the alpha slot and the rest of the incarnate system the best that it can be. |
Khaaaaannnnnn!!!
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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I played DP for a week during its beta at the end of February. It wasn't enough to convince me to pre-purchase GR. Neither was Demon Summoning or the announced new powersets. The first level of the Incarnate System was a factor in my decision to pre-order GR.
With respect, every single one of those was via word of mouth or special information intimately shared with the "private" fan base/con attendees. I still haven't seen any advertisements, press releases, or box art that outright says COH:GR:INCARNATES.
... It was an extra feature that we were looking forward to. It still is. If the Incarnate sneak peek was the ONLY reason you bought GR in advance, and you haven't ONCE played DS or DP, well then you have my condolences. |
While it wasn't on the advertising (that I know of), I would hardly call a Lead Developer's "state of the game" address to be word of mouth. To call it such is wrong.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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One level, not 10. They said the Incarnate levels maxed out at 10, not that 10 Incarnate levels would be the preview.
I may have misunderstood somewhere along the lines, but I thought that the inclusion of the first of ten incarnate levels was a bonus that was being offered as a preview on the release of GR. The actual incarnate system was not being released until I19 and thus was a future feature to be offered to those who purchased GR.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Okay, fair point: let me clarify.
Really? Because when I watched their E3 footage they talked all about that stuff. No I wont find the link, But I know I heard everything they said about it in all those little interviews, plus my friend was there and they were very interested in DCUO... unfortunately their open pvp system sounds like fail to me so I am not interested in it at this current time.
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There's a difference between speaking something in a movie, and actually, well, showing it. Cityofheroes.com stands as a good example of this. When you go to check on information about the game... well.. look.
http://www.cityofheroes.com/game_info/getting_started/
http://www.cityofheroes.com/game_inf..._overview.html
http://www.cityofheroes.com/game_inf..._overview.html
The Planetside site is the same way. You go there: http://planetside.station.sony.com/players/
And you find... http://planetside.station.sony.com/howto/
When you go to someplace like Champions Online... well. The site is actually bare on information about the game. So is DCUO. In all fairness, DCUO is bare because they haven't actually launched the game. Still, the information on the actual content... the costumes, zones, and everything else, is pretty limited.
SOE's advantage is that SOE isn't afraid to throw developers at products to ensure lots of Launch Content. SOE's disadvantage is that outside of the Everquest franchise, their follow-up efforts tend to be anemic. I seriously doubt DCUO can launch with more zones / costumes / etc. etc. etc. than CoH. I also seriously doubt SOE will back the game in the long run. That's just SOE's reputation. Hopefully DCUO will be the game to break their reputation.
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For me Incarnates were the main attraction to GR. I have a lot of 50's so earning that single level for each of them probably would have eaten up a decent amount of the time leading up to the rest of the system being implemented.
I played DP for a week during its beta at the end of February. It wasn't enough to convince me to pre-purchase GR. Neither was Demon Summoning or the announced new powersets. The first level of the Incarnate System was a factor in my decision to pre-order GR.
While it wasn't on the advertising (that I know of), I would hardly call a Lead Developer's "state of the game" address to be word of mouth. To call it such is wrong. |
I have no purchased GR because I don't buy things sight unseen. There are companies I trust far more than this one and I won't put that aside for them. I'm glad of that decision now. I'm leaning heavily toward not picking up GR at least until i19. The last determinant for me will be the new app/ppp choices upon side switching and if something I really like is unknown to me about it so far.
I've gone full reversal from being really excited about GR to being so meh that I probably won't pick it up. I'm not sure what to say about that as I would have figured an expansion to a game I've enjoyed for as long as I have would have been a sure thing.
Well, the 1-20 content isn't a new system, so it's probably easier to design and code that that add something totally new like the Incarnate system.
@Golden Girl
City of Heroes comics and artwork
I love the DC universe - but DCUO is nothing compared to GR
@Golden Girl
City of Heroes comics and artwork
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I put a deposit on Going Rogue (with EBGames, aka Game Stop). I can still get that back.
I have no purchased GR because I don't buy things sight unseen. There are companies I trust far more than this one and I won't put that aside for them. I'm glad of that decision now. I'm leaning heavily toward not picking up GR at least until i19. The last determinant for me will be the new app/ppp choices upon side switching and if something I really like is unknown to me about it so far.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Don't make statements when you have no idea. This is your speculation based on next to nothing, not a definitive statement.
All DCUO has to have is 4 zones, a few costumes, 4 powersets, lvl 1-20 content and it will already be pretty much neck and neck with GR.
All DCUO has to have is 4 zones, a few costumes, 4 powersets, lvl 1-20 content and it will already be pretty much neck and neck with GR.
What's interesting about Championess's statement is that DCUO actually hasn't said anything about the costumes, powers, or missions of the game: http://www.dcuniverseonline.com/overview.vm
The most info we have comes from the publically released movies: http://www.dcuniverseonline.com/movies.vm
About the only real advantage DCUO will have at launch is that it will also be a console game, with a PS3 client. That's an attractive offer for those not ready to upgrade their computers or invest in a new computer, but still want something with lots of eye candy.