Why make a scrapper when you can make a brute?


all_hell

 

Posted

Point of order for the thread:

I have seen it bandied about that the results from the 'big comparison thread' at the top of the forum are that brutes do three percent more damage than scrappers.

And yes, on average, that is true.

I say, screw average.

A fire brute does fifteen percent more damage than a scrapper. It's right in the first freakin' post of this thread:

http://boards.cityofheroes.com/showthread.php?t=132894

172.3 dps for 3.1 endurance per second

versus

151 dps for 3.3 endurance per second.

Over 20 more dps for LESS END.

Fifteen percent! Okay, I don't care how IO'd out your scrapper is. Brutes can get IO's too.

Why would I NOT make a fire brute, IO it up, and make all scrappers look feeble?

I do way more damages for less end, I have more hitpoints and much higher resistance caps.

A fire brute is a much more effective 'buff amplifier' on teams than a scrapper is, and can readily be buffed to tanker levels of durability combined with considerably better than scrapper levels of damage.

These are facts, folks.

Sure, people will still play what they want, but for how long? Once the fire/XXX brutes start proliferating, we're going to see another rush like we say with shield defense.



...or maybe I'm wrong. We will see.

But dismissing these concerns is short-sighted, I feel.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Sure, people will still play what they want, but for how long? Once the fire/XXX brutes start proliferating, we're going to see another rush like we say with shield defense.



...or maybe I'm wrong. We will see.

But dismissing these concerns is short-sighted, I feel.
QFT.

See:
-/Regen, pre- and post-nerf.
-Energy melee, pre-nerf
-Fire/kin
-Fire/rad
-ill/rad
-elec/shield (or, anything/shield)

There've been some good points made here, but from where I'm sitting it looks like the general public leans towards following the fad... and the fads follow the numbers.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Sorry, should expand on that. No brute is going to enjoy a tank on a gr team running off to herd like you can still get blue side The Herding to Here on every single spawn type.

A brute would much prefer to do as you say, take the alpha themselves to angry up the blood.
Does anyone other than the tank in that scenario enjoy themselves? Does the tank even?


 

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Quote:
Originally Posted by Frosticus View Post
Does anyone other than the tank in that scenario enjoy themselves? Does the tank even?
Herding as a tactic is long dead. On even a poor team, it is almost always better for the tank to aggro ahead and let the team follow any stragglers from the prior spawn to me.

'Steamrolling' is what I usually call it.


 

Posted

Br00tZ 4Evar (Except for my Fire/Shields Scrapper )


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
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Posted

Quote:
Originally Posted by _Tux__EU View Post
Br00tZ 4Evar (Except for my Fire/Shields Scrapper )
All I can think of is a brute on a short bus.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Sorry, should expand on that. No brute is going to enjoy a tank on a gr team running off to herd like you can still get blue side The Herding to Here on every single spawn type.

A brute would much prefer to do as you say, take the alpha themselves to angry up the blood.
I agree, let the Brute fix up the mobs, do a bit of damage, recieve some buffs if necessary, "be saved by the tankers entry", then let the team finish up as the Brute runs on.

Herding=Tending

Aggro cap is 17, on an 8 man team you may as well run into that one group, consider that the group has moved 3ft perhaps and so have been herded. I don't often see anyone going for the map anymore, and when they do they often cause problems. Congalines however can still be done correctly and are a joy.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by mauk2 View Post
A fire brute does fifteen percent more damage than a scrapper. It's right in the first freakin' post of this thread:

http://boards.cityofheroes.com/showthread.php?t=132894

Fifteen percent! Okay, I don't care how IO'd out your scrapper is. Brutes can get IO's too.

Why would I NOT make a fire brute, IO it up, and make all scrappers look feeble?
I don't know. Have at it. A Fire/Shield Brute IO'd to the teeth should have great survivability and incredible sustained damage output. Make all Scrappers look feeble? Not exactly. Most of them? Probably. And a Fire/Shield Scrapper IO'd to the teeth will also make most Scrappers look feeble. Strangly enough, people continue to play other Scrappers. What's wrong with everyone? Can't they see that everything else is obviously inferior?

Overly simplistic analysis is overly simplistic.

Will there be some migration to some of the higher powered Brute combinations? Of course. Will people stop playing anything BUT high-powered Brute sets? Uh... no. People will continue to play a great variety of archetypes and primaries and secondaries.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Will there be some migration to some of the higher powered Brute combinations? Of course. Will people stop playing anything BUT high-powered Brute sets? Uh... no. People will continue to play a great variety of archetypes and primaries and secondaries.
Amen.

And to make it even more fun, you will see a lot more people follow the sheep to that magical OP set, only to get shamed by those playing the more feeble toons.

Then again, as long as I can throw a rock and not hit a fire/kin, I will be happy.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by mauk2 View Post

A fire brute does fifteen percent more damage than a scrapper. It's right in the first freakin' post of this thread:

http://boards.cityofheroes.com/showthread.php?t=132894

172.3 dps for 3.1 endurance per second

versus

151 dps for 3.3 endurance per second.

Over 20 more dps for LESS END.

Fifteen percent! Okay, I don't care how IO'd out your scrapper is. Brutes can get IO's too.

Why would I NOT make a fire brute, IO it up, and make all scrappers look feeble?
I remember that thread. That's my data.

Perhaps you should have actually looked at the spreadsheets. And then compared the info against the high DPS hitters in the Rikti Pylon thread.

This is what I actually have listed.
Brute Fiery 172.6 3.1
Scrap Fiery 149.3 3.1 (Note, the numbers you listed were for Brute FM versus Scrap EM. Look again.)

Want to know what happens when you add Shield's AAO into the mix and saturate it with 10 enemies?

The scrapper goes up to 207.27
The brute goes up to 203.88

Looky there. A situation where the scrapper beats the brute on damage output.

Funny thing about those threads. I had them un-stickied before one of my breaks. When I came back, they had been stickied again. I still wish they hadn't been.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I remember that thread. That's my data.

Perhaps you should have actually looked at the spreadsheets.
I know exactly what I posted: Highest Brute (version 2) versus highest scrapper (version2).

Want to change the base assumptions and go for the state used in the version 1 thread? Just because you backed off that thread doesn't make the result there invalid.

As you said, it's YOUR DATA, Bill.

Did you get it wrong?


Quote:
And then compared the info against the high DPS hitters in the Rikti Pylon thread.
Pfft, the rikti pylon data is dirty, little better than hearsay, in my book.

Quote:
This is what I actually have listed.
Brute Fiery 172.6 3.1
Scrap Fiery 149.3 3.1 (Note, the numbers you listed were for Brute FM versus Scrap EM. Look again.)
I know exactly what I posted, which was exactly what I meant to post.

Read what I wrote again, note that I said not a word about which kind of scrap I was comparing against. I chose the very best one, and it STILL got pounded by the fire brute. Any other scrapper looks WORSE against the fire brute.

Using YOUR DATA, Bill.

Were you wrong?


Quote:
Want to know what happens when you add Shield's AAO into the mix and saturate it with 10 enemies?

The scrapper goes up to 207.27
The brute goes up to 203.88

Looky there. A situation where the scrapper beats the brute on damage output.

Funny thing about those threads. I had them un-stickied before one of my breaks. When I came back, they had been stickied again. I still wish they hadn't been.
Regretting a post?

I am intimately familiar with the wretched state of broken-ness that is Shield Defense. AAO(toggle +dam and way too much taunt), the DDR "bug", the general END efficiency of the set, and the "holy crap" mistake on shield charge add up to a hugely broken set.

(Note that I have not yet begun to point out how shattered Grant Cover+Phalanx Fighting is, infinitely stacking buffs MUST be fixed at some point, but that's a mostly seperate discussion.)

The Dev's have already rebalanced BotZ as a partial 'fix' to this miserable state of affairs, and I suspect much more is coming.

I choose to stay away from using it as a basis of comparison until the Dev's have decided what they're gonna do about it.

Of course, I'm gonna play it until they do, it's flippin' AWESOME right now. God Mode is fun!


 

Posted

I don't regret the post. I regret how some people bastardize the data to suit their purposes.

Fire on a brute is so high, where fire on a scrapper isn't, because Castle has yet to go in and correct the failure of Fire's DoT not being affected by crits.

The data is sound. How people interpret the data is often inept.

And this?

Quote:
Pfft, the rikti pylon data is dirty, little better than hearsay, in my book.
You just go right on believing that. People believe stupid things all the time.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I don't regret the post. I regret how some people bastardize the data to suit their purposes.
Welcome to my world.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Welcome to my world.
No good deed goes unpunished, A.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I don't regret the post. I regret how some people bastardize the data to suit their purposes.

The data is sound. How people interpret the data is often inept.
I'm with you. It's specific chains, specific level of recharge, specific slotting, specific assumptions about generated fury, and so on. Even if the assumptions are reasonable, we're only looking at a handful of data points, and only on a single statistic, DPS, which isn't even particularly representative of damage output except in weird edge cases. Yet people continue to ascribe shocking amounts of meaning to those few data points.

Quote:
Originally Posted by Arcanaville View Post
Welcome to my world.
I'm so, so sorry Arcanaville.



I'm going to throw in my vote for probability and statistics as a required high school course. Might help. Might not. But at least it's more useful for most people in day to day life than, say, calculus.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Tongz View Post
Obsolete, in this context, would indicate that one archetype is "numerically" inferior to the other, while possessing no strengths to compensate for this. Who has more IO's, more skill, more influence, or more pimples on their back is all irrelevant. The question at hand deals with basic, equal-ground gameplay.
The problem with this is that it is meaningless. It is a cerebral effort... nothing more. And if all you want is a thought experiment, go nuts. However, in the actual game world, there aren't as many as one might think that give a damn about the numbers and play what they like. I would wager that most folks are like that. Therefore, you are getting responses that talk about there still being Scrappers and opinions and prefrences.

Also, to use your car example, I would pick the Escort due to gas mileage and cost to insure...



 

Posted

Quote:
Originally Posted by Candlestick View Post
When it comes to Brutes, they really have only one major advantage.

Powersets. Brutes have access to Super Strength, and Stone Melee, sets that would be absolutely mindbogglingly good in the hands of Scrappers.
Meh. Scrappers have their unique sets too.

IMO, the one true advantage Brutes have, with no numerical damage factors taken into consideration, is their Taunt Aura. I'd kill for it on my FM/SR Scrapper. The higher HP would be nice, but the Taunt would be awesome. Admittedly, I generally do 2-4 man teams with no Tank in the mix, so I am a bit biased in this regard.


 

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Quote:
Originally Posted by Gaidin View Post
Meh. Scrappers have their unique sets too.

IMO, the one true advantage Brutes have, with no numerical damage factors taken into consideration, is their Taunt Aura. I'd kill for it on my FM/SR Scrapper. The higher HP would be nice, but the Taunt would be awesome. Admittedly, I generally do 2-4 man teams with no Tank in the mix, so I am a bit biased in this regard.
Eh, thing is, the Scrappers Unique sets are not anywhere near as good as Brutes. Spines would be the only one that comes close.

Just imagine if they ported SS to scrappers, unchanged. It would pretty much dominate all other sets.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Just imagine if they ported SS to scrappers, unchanged. It would pretty much dominate all other sets.
I never understand this. If Brutes can get super strength (and that's ok) and Brutes are at least statistically marginally better than Scrappers at peak performance, then how is super strength overpowered for Scrappers and not Brutes. It would seem that you are stating that super strength is overpowered compared to other power sets regardless of the archtype. It can't be because of crits as the scrapper/brute comparison already factors crits in vs fury.

At any rate if the "Brute is better than scrappers at all times why would you play a scrapper" crowd would like to get a consensus on how much better they are, say 5%-20%, they could then just ask he Devs for a comparable nerf and then be done with it. Just an idea...


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

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Quote:
Originally Posted by Cynic View Post
I blanked out when someone said that scrappers can take a break........... that worries me, over 6 years and it turns out I could have taken a break....... not sure when, maybe in between missions while people were loading? Surely not while anything was still standing?
Lol this


Originally Posted by Megajoule
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Posted

Quote:
Originally Posted by Candlestick View Post
Eh, thing is, the Scrappers Unique sets are not anywhere near as good as Brutes. Spines would be the only one that comes close.
I disagree. Kat/ alone is worth noting. Exceptional DPS with the ability to easily cap Melee Def is far from ignorable.

Quote:
Originally Posted by SBeaudway View Post
I never understand this. If Brutes can get super strength (and that's ok) and Brutes are at least statistically marginally better than Scrappers at peak performance, then how is super strength overpowered for Scrappers and not Brutes. It would seem that you are stating that super strength is overpowered compared to other power sets regardless of the archtype. It can't be because of crits as the scrapper/brute comparison already factors crits in vs fury.
I'm fairly sure the discrepancy would arise due to Rage affecting Scrapper's higher base damage numbers. Double-stacked Rage would create an even larger margin of damage performance.


 

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Quote:
Originally Posted by Gaidin View Post
I'm fairly sure the discrepancy would arise due to Rage affecting Scrapper's higher base damage numbers. Double-stacked Rage would create an even larger margin of damage performance.
A fair point, but I'd suggest double stacking Rage is the issue though.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Quote:
Originally Posted by Werner View Post
I'm with you. It's specific chains, specific level of recharge, specific slotting, specific assumptions about generated fury, and so on. Even if the assumptions are reasonable, we're only looking at a handful of data points, and only on a single statistic, DPS, which isn't even particularly representative of damage output except in weird edge cases. Yet people continue to ascribe shocking amounts of meaning to those few data points.


I'm so, so sorry Arcanaville.



I'm going to throw in my vote for probability and statistics as a required high school course. Might help. Might not. But at least it's more useful for most people in day to day life than, say, calculus.
I HATED that class, I'd much rather do Calculus than probability and statistics even though P&S is infinitely more useful. I know someone who is a master at P&S and uses his knowledge to play pick three number lottery's and wins at least a few hundred dollars a month lol.


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Dark/Shield Build Thread

 

Posted

Me like stone/wp brute. It go smash. Thing die. Wp/stone tank fun, too. Hard to kill. No as fun, tho. No as strong. No as *SMASH*!! Dev's make bunny, puppy, and kitten thing now. Less number - moar smash.

Scrap good, too. When me think "scap" me no think *SMASH!*. Me only think brute get scrappy stuff to build fury fast. Me think scap and smash not same. Not same ok. This not me game. Brute be scrappy if brute want.


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