Why make a scrapper when you can make a brute?


all_hell

 

Posted

Here it is, guys... the big question. Has it been asked before? Probably. Has it been answered in full? Not that I know of. So, it's still on the table.

What advantages does a scrapper have over a brute? Brutes have about the same amount of HP and do more damage. On top of that, if we're imagining, say, a brute vs. scrapper PVP match, the brute will be building rage the whole time... and eventually out DPS the scrap. In PVE, the damage differences are huge, and the brutes have arguably better defenses.

Once Going Rogue hits, will Scrappers be obsolete? Should I delete my level 24 elec/*? Which ARE cuter, kittens or puppies?!?


 

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I don't play redside a whole lot, so I'm not overly experienced with brutes. But the Main reason I can see making Scrappers is that there are sets like Martial Arts, Broadsword, and Katana that brutes don't have access to.


 

Posted

I'm more of a puppy person.


 

Posted

Brutes have more HP, higher resist caps, and fury at 60% (I think) maintained makes them on par with scrappers.

You literally have NO idea what can of worms you're opening if the Forum Elites catch of wind of this thread. There's a raging debate amongst them on the matter. For the time being, I can offer you this:

Scrappers still have access to a few powersets brutes do not, their damage is dependable and their criticals are a great bonus.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

1) The "big" difference in damage is in average, only 3% if i remember correctly. And that's assuming almost full fury, wich isn't always true in normal play.

2) Some people hate fury, some hate the randomness of crits.

3) With GR, scrappers will probably get gloom too, wich is one of the things that make brutes far superior now.

4) Yes brutes have better caps, but the same number. For defense, it doesn't matter, everyone softcap at 45%. For resistance, it only matters for godmode or the set's niche. (fire for /FA or nrg for /elec)

5) In PvP, both are lols. Granted i don't PvP much, but if it's like when i last heard of it, melee characters get eaten by ranged ones. Also, even the meleers know to kite a brute, so building fury is not easy. Brutes will only get advantage in fight-club style of duel, wich doesn't happen that often.

6) Absolutly no AT will magically becomes obsolete when GR hits. Everyone have different preference and the big proof is that "this" topic pops in every single AT boards. So less doom crying. =P


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

I'm not so much doom-crying as just flat out wondering.

I mean, it *is* kind of a good question. Is a scrapper's base damage higher than a brute's, then? How do the AT's damage compare at different levels of brute fury? I myself don't have a brute, so I have no idea how common it is to stay at 90% fury.

I'm just thinking, as a TF leader, if they both did about the same amount of damage, why take the squishier scrapper? Because it has a sword?


 

Posted

I find scrappers more fun.

It really boils down to a preference thing. Neither is far and away superior to the other.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
It really boils down to a preference thing. Neither is far and away superior to the other.
This.

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Originally Posted by Tongz View Post
I mean, it *is* kind of a good question.
Not really. I don't see how any AT will become obsolete. People will still play them all, I am sure. And as such, they will still get invited to do things. In fact, some might (this is kinda crazy) NOT invite villain ATs because they are used to playing with hero ATs and fear the "unknown." Personally? I hate to team with MMs. They are great ATs, and fun to play, but having the pets all over the damn place drives me batty. That is why I solo with mine.

Sooooo, it all comes down to preference. Both that of the playing of said ATs and of those who choose to invite one or the other.



 

Posted

Quote:
Originally Posted by Tongz View Post

Is a scrapper's base damage higher than a brute's, then? How do the AT's damage compare at different levels of brute fury? I myself don't have a brute, so I have no idea how common it is to stay at 90% fury.
Yes scrapper have higher base. That means BU and buffs are more effective on them. But they have lower cap. There's really no way to easily say who have the most damage. 90% is insanely easy if you're soloing an AV. If you have to go from mobs to mobs, it will get lower, specialy when you're low level and not fighting armies. If you have lots of teamates, you might have to fight to keep fury high. It depends a lot on the primary too.

Quote:
I'm just thinking, as a TF leader, if they both did about the same amount of damage, why take the squishier scrapper? Because it has a sword?
Same as you already do for ITF and LGTF. ANd don't forget that just because brutes do more damage then scrappers, that's only with the same powersets. From the results are in 2, scrapper claws do more damage then brute warmace. Shield and FA will benefit more to scrapper. And when you invite, you never know how much IOs the other will have.
Brutes and scrappers, be it SOs or IOs are all a good addition to the team. You should just take whoever ask first.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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Neither is far and away superior to the other.
One of them is numerically superior.

All ATs are fine. None will disappear from the game.


Be well, people of CoH.

 

Posted

Okay, maybe I didn't clarify well enough. (Or maybe some folks don't know what "obsolete" entails...)

Obsolete, in this context, would indicate that one archetype is "numerically" inferior to the other, while possessing no strengths to compensate for this. Who has more IO's, more skill, more influence, or more pimples on their back is all irrelevant. The question at hand deals with basic, equal-ground gameplay.

Nobody's trying to make the point that Scrappers won't be fun anymore. Neither are they saying that they will cease to do great damage and have great survivability. The POINT is: There is no mechanical reason to play or recruit a Scrapper *instead of* a Brute. My Lamborghini might not make your Escort drive slower, but if they were both available at the same price, why choose the latter? It has become obsolete.

Sorry, but the "but Scrappers are totally the stabbiest coolest thing in CoH" argument just isn't relevant here.


 

Posted

A team of 8 scrappers will plow through a mission faster than a team of 8 brutes. Why is that a fact?

EDIT: Trick question, it's not a fact at all. The point is that the original question is meaningless. Regardless of the numerical superiority of brutes, some players hate chasing fury and therefore won't.

Edit2: And if you really want to go with car analogies, scrappers have better acceleration but lower top speeds.


Be well, people of CoH.

 

Posted

In very vague terms, Brute damage is comparable, and Brutes are more survivable. But while I have a go-go-go play style that works well with fury, I still prefer the Scrapper damage mechanic. Also, I prefer blue side. Also, I like Katana. Also, lots of people will disagree with my initial sweeping generalization. And "numerically superior" is very dependent on the situations you commonly find yourself in.

I like Brutes. Just not as much as Scrappers.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Quote:
And "numerically superior" is very dependent on the situations you commonly find yourself in.
While solo! Where numbers matter!


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Tongz View Post
Okay, maybe I didn't clarify well enough. (Or maybe some folks don't know what "obsolete" entails...)

Obsolete, in this context, would indicate that one archetype is "numerically" inferior to the other, while possessing no strengths to compensate for this. Who has more IO's, more skill, more influence, or more pimples on their back is all irrelevant. The question at hand deals with basic, equal-ground gameplay.

Nobody's trying to make the point that Scrappers won't be fun anymore. Neither are they saying that they will cease to do great damage and have great survivability. The POINT is: There is no mechanical reason to play or recruit a Scrapper *instead of* a Brute. My Lamborghini might not make your Escort drive slower, but if they were both available at the same price, why choose the latter? It has become obsolete.

Sorry, but the "but Scrappers are totally the stabbiest coolest thing in CoH" argument just isn't relevant here.
Seems to me like you have all the answers already...
So why ask the question?


 

Posted

Quote:
Originally Posted by Tongz View Post


I'm just thinking, as a TF leader, if they both did about the same amount of damage, why take the squishier scrapper? Because it has a sword?
Because it's still a Scrapper.

Choosing between the two sounds like a win-win situation to me. In the countless ITF runs I've done, I don't see anyone skip over a Scrapper for a Brute or vice versa.

People will just play what they want.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Seems to me like you have all the answers already...
So why ask the question?
Aw, don't cry emo kid... I wasn't being a meany, I was merely defining a term and the perceived problem. (If you can't figure that one out, check the thread title.)

There seems to be a general consensus that the numbers do, in fact, come quite close when it comes to damage. Are they about even on defenses, too? That's the feeling I'm getting; I only ask because I feel like brutes have higher HP. If it is, then ofc if comes to personal preference, rendering my obsolete definition... obsolete. (Still. People should know what stuff means.)


 

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Originally Posted by jshmoe View Post
Because it's still a Scrapper.
Right. I might not be a Tank, but squishy I ain't. And chances are, unless that Brute really, really knows what they're doing and have spent billions, they're squishier than my Scrapper. Hell, unless that Tank knows what they're doing, they're probably squishier than my Scrapper.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Tongz View Post
Aw, don't cry emo kid... I wasn't being a meany, I was merely defining a term and the perceived problem. (If you can't figure that one out, check the thread title.)

There seems to be a general consensus that the numbers do, in fact, come quite close when it comes to damage. Are they about even on defenses, too? That's the feeling I'm getting; I only ask because I feel like brutes have higher HP. If it is, then ofc if comes to personal preference, rendering my obsolete definition... obsolete. (Still. People should know what stuff means.)
Yep made me cry....

Ohhhhh what am I to do


 

Posted

Quote:
Originally Posted by Werner View Post
Right. I might not be a Tank, but squishy I ain't. And chances are, unless that Brute really, really knows what they're doing and have spent billions, they're squishier than my Scrapper. Hell, unless that Tank knows what they're doing, they're probably squishier than my Scrapper.
Gonna have to echo this.........


 

Posted

But then we start getting into the world of psycho-number crunchers with purpled out builds versus players that have never heard of Mids.

In the end though, with as many times as it's been brought to my attention, and with the still surprising event of someone being startled by my main's setIO bonuses list, I've finally accepted that players like us really are the exception and not the rule.

When *I* look at the differences between a claws/sr brute and a claws/sr scrapper, I see a considerable disparity in performance. How warped am I that a 2.2% difference at the top end on DPS is "considerable?" And that's with a set that was tweaked specifically to make it hit harder.

On the mitigation side, the disparity widens due to the way the higher brute HP is going to be doubly helpful, not only on the normal front but also with the passive scaling dam-res.

But that's one combo. For the other damage sets, if gloom isn't put into use, the scrapper wins on DPS. The brute wins on mitigation due to higher HP.

But that's all solo. I don't care what happens on teams for one very simple reason: On teams, things die so quickly that no one is going to actually SEE the differences between the two ATs unless they get hero stat dumps from the scrapper/brute players.


Be well, people of CoH.

 

Posted

I wanna tank the RSF with my Scrapper \o/


 

Posted

Quote:
Originally Posted by Tongz View Post
I'm just thinking, as a TF leader, if they both did about the same amount of damage, why take the squishier scrapper? Because it has a sword?
Scrappers stack. Brutes don't. On a team, one brute is theoretically superior to one scrapper. Once you get three brutes on a team, they'll be fighting each other for Fury, while if you've got three scrappers, the only thing they'll be fighting for is to see which one gets to fire off their AoE in the middle of the next spawn.


 

Posted

Quote:
Originally Posted by Katie V View Post
Once you get three brutes on a team, they'll be fighting each other for Fury, while if you've got three scrappers, the only thing they'll be fighting for is to see which one gets to fire off their AoE in the middle of the next spawn.

I'm normally teamed up with my Claws/SR scrapper with a SS/Shield Brute running around RWZ and all we do is just fight over who gets to pop their AOE first in the pack, kinda hilarious to know he's gonna set up a big shield charge and I shock wave them out of his range so he blows his cooldown on only a quarter of the mobs or so.


 

Posted

Quote:
Originally Posted by Tongz View Post
Here it is, guys... the big question. Has it been asked before? Probably. Has it been answered in full? Not that I know of. So, it's still on the table.

What advantages does a scrapper have over a brute? Brutes have about the same amount of HP and do more damage. On top of that, if we're imagining, say, a brute vs. scrapper PVP match, the brute will be building rage the whole time... and eventually out DPS the scrap. In PVE, the damage differences are huge, and the brutes have arguably better defenses.

Once Going Rogue hits, will Scrappers be obsolete? Should I delete my level 24 elec/*? Which ARE cuter, kittens or puppies?!?
Brutes don't get Katana, Spines, Martial Arts, Broadsword, or Regen.

If you want to play any of those things your only options are a scrapper or a stalker.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.