Discussion: Introducing Issue 18: Shades of Gray!
*does a happy dance*
Cathedral of Pain! Woo!
This sounds very interesting and im up for helping to test it
so CoP Trial was fun huh ? with 24 people it sounds like its gonna be tons of fun 8)
Wait, I am confused. Is Going Rogue going to be the official I-18 or is I-18 going to be later?
I ask because
One Auction House for All Players of all alignments, whether they are Heroes, Villains, Vigilantes, or Rogues, can now use any Wentworth's Consignment House or Black Market venue. Trading Between Alignments Heroes and Villains can now trade Inspirations in co-op zones. Players can even mail certain items to their own characters using the global email system. |
Aren't these coming with GR? or will we be waiting until I-18?
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Not trying to start a poop storm or anything, but I'm curious about the "possibility to change your destiny". Does that mean that running tip missions will allow me to change alignment via the new tip mission system without purchasing the upcoming expansion?
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As mentioned in the ViDoc videos, characters have to do a number of "Tip" missions before they can get a "Morality" mission. The "Morality" mission is the determining mission that changes your alignment, and is only available to players who purchase the Going Rogue expansion.
Customers who do not choose to upgrade with the Going Rogue expansion will be able to do "Tip" missions, but will not be able to switch their alignments.
As mentioned in the ViDoc videos, characters have to do a number of "Tip" missions before they can get a "Morality" mission. The "Morality" mission is the determining mission that changes your alignment, and is only available to players who purchase the Going Rogue expansion. |
It implies that you will be able to change your destiny without purchasing GR.
Im wondering - do you get tips from just defeating foes from street sweeping or will foes in misisons drop them as well??
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One would assume that foes in ticket-based AE missions would be exempt from this, in the same way that you can't get salvage and recipes in such AE missions.
Wait, I am confused. Is Going Rogue going to be the official I-18 or is I-18 going to be later?
I ask because Aren't these coming with GR? or will we be waiting until I-18? |
ParagonWiki gives the info how I18 is part of GR at the bottom of this page http://wiki.cohtitan.com/wiki/Issue_18
Customers who do not choose to upgrade with the Going Rogue expansion will be able to do "Tip" missions, but will not be able to switch their alignments.
As mentioned in the ViDoc videos, characters have to do a number of "Tip" missions before they can get a "Morality" mission. The "Morality" mission is the determining mission that changes your alignment, and is only available to players who purchase the Going Rogue expansion. |
does this mean that the Tip missions will have possible two outcomes, one for a rogue and one for a vigilante?
This would be awesome, since the morality missions are going to be for a rogue or vigilante, I would think that the tip missions have to lead to a type of morality and therefore have two possible outcomes.
So completing the tip mission with the Vigilante option counts towards getting a morality mission that deals with becoming a villain...
http://s305.photobucket.com/albums/n...stumes%202011/
Dinah parses words: You may want to reword this then: "These Tips start new mission arcs, allowing characters to face new opponents and challenges--and perhaps even change their destiny." It implies that you will be able to change your destiny without purchasing GR. |
Dec out.
http://s305.photobucket.com/albums/n...stumes%202011/
Hey Ghost Falcon,
does this mean that the Tip missions will have possible two outcomes, one for a rogue and one for a vigilante? This would be awesome, since the morality missions are going to be for a rogue or vigilante, I would think that the tip missions have to lead to a type of morality and therefore have two possible outcomes. So completing the tip mission with the Vigilante option counts towards getting a morality mission that deals with becoming a villain... |
Hey Ghost Falcon,
does this mean that the Tip missions will have possible two outcomes, one for a rogue and one for a vigilante? This would be awesome, since the morality missions are going to be for a rogue or vigilante, I would think that the tip missions have to lead to a type of morality and therefore have two possible outcomes. So completing the tip mission with the Vigilante option counts towards getting a morality mission that deals with becoming a villain... |
So, sort of like the Safeguards/Mayhems are set up? I think that's what I'm getting out of this.
Dec out.
Issue 18 is the issue that is coming out with GR - it was confirmed a little while ago (but I can't find the link sorry) and if you look at the bottom of the I18 info page they are plugging the GR stuff as the extra stuff you get if you buy it.
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Example: Assuming you need GR to create a character with Kinetic Melee (don't know if that's true, it's an example), people without GR still need to have all the associated software because they may meet someone who has it. Access to GR features is gated by GR purchase, but the game itself needs to be updated to the same version for all users.
Technically, Praeotria resources need not be included in the I18 download, but I suspect they will be since it's easier to have a single software version in play on all users' PCs.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I as under the impression that the Morality Missions had choices in them that skewed your morality. Like a 'defeat the bank robber, save the day/defeat the bank robber, take the spoils' kinda thing. If this were the case, then I don't see why the tip missions would be involved with alignment. Never know, though.
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I see this as steal enough candy from a baby gets your the final act of evil or the save enough kittens from a tree and become a hero.
but in order to get that option you have to do enough evil to get that option so I would see Tip mission as two options.
::go into one of the numerous wharehouses and fight the Carnival of Shadows to rescue Sussie Slater::
Go in, fight the Carnies but instead you help the carnies keep her.
--or--
Go in and fight the Carnies and rescue sussie
If the tip missions are gained from defeated foes, will they have a contact?
http://s305.photobucket.com/albums/n...stumes%202011/
I am very happy to see this. It looks, to me, that i18 will be better for folks not buying GR than i6 was for folks who didn't buy COV. I applaud that!
So, sort of like the Safeguards/Mayhems are set up? I think that's what I'm getting out of this.
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But my guess is that the mission itself would have more than one outcome, and how you handled the missions determines how your alignment shifts. If regular players who don't purchase GR can use these tip missions, I don't see why they'd involve the alignment system at all. I'm currently just looking at them as another form of getting a mission. Just like contacts, the police radio, and ouroboros. All speculation, though.
Edited to add:
well, I say this because I would think that you get two meters, one for a Vigilante and one for a Rogue. As you complete tip missions in a rogue way your meter fills up for rogue or if you complete your mission as a Vigilante, the meter fills up that way leading to a morality mission that will change your alignment in the way that mission is.
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Hey Ghost Falcon,
does this mean that the Tip missions will have possible two outcomes, one for a rogue and one for a vigilante? This would be awesome, since the morality missions are going to be for a rogue or vigilante, I would think that the tip missions have to lead to a type of morality and therefore have two possible outcomes. So completing the tip mission with the Vigilante option counts towards getting a morality mission that deals with becoming a villain... |
I certainly hope that's how it works, and it makes more sense since there's nothing stopping you turning back at any point in the cycle.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I dont know, I wouldnt mind seeing the tip missions having a second ending. Maybe we can get temp powers like in the hideout raid missions in the mayhem missions.
I wouldnt mind stealing a temp power for a faction as my reward. There are so many possibities with the tip system.
http://s305.photobucket.com/albums/n...stumes%202011/
For those of you who are wondering about the former PvP aspect of the Cathedral of Pain, Ghost Falcon has just posted something that would be of interest to you in the PvP forums.
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I hope that I'm wrong, but this Issue seems to be adding nothing noteworthy to CoX. The addition of Cross Alignment trading is nice, but that's what GR was introducing, correct? The Tip System is interesting, but there's not enough info to really say what it will bring to the table.
Sure, the Cathedral of Pain is nice, but what's the point if bases still (for lack of a better word) suck? Unless Base Raids are put back, this feature is pretty useless. I'm sure that some people will play it, just to see what the Devs have done but, once the hype dies down, no one will be running it.
Once again, I really hope that I'm wrong but, so far, color me disappointed.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
StormSurvivor points out: The bank thing was just a simple example; don't take my word for that. But my guess is that the mission itself would have more than one outcome, and how you handled the missions determines how your alignment shifts. If regular players who don't purchase GR can use these tip missions, I don't see why they'd involve the alignment system at all. I'm currently just looking at them as another form of getting a mission. Just like contacts, the police radio, and ouroboros. All speculation, though. |
Edited to add: You could be right, but if that is the case then I don't see why regular players would be able to do these missions. They can't actually shift their alignment, so having access to the mission doesn't really make sense to me. |
Dec out.
Well, that's a bit.....disappointing.
I hope that I'm wrong, but this Issue seems to be adding nothing noteworthy to CoX. The addition of Cross Alignment trading is nice, but that's what GR was introducing, correct? The Tip System is interesting, but there's not enough info to really say what it will bring to the table. Sure, the Cathedral of Pain is nice, but what's the point if bases still (for lack of a better word) suck? Unless Base Raids are put back, this feature is pretty useless. I'm sure that some people will play it, just to see what the Devs have done but, once the hype dies down, no one will be running it. Once again, I really hope that I'm wrong but, so far, color me disappointed. ~Alpha |
Well I for one am very happy to hear about new challenging content for lvl 50s. I just hope this is more popular than the revamped Hami Raid. I can never find anyone to get a Hami Raid going. Hopefully this ends up being more like a Riki Mother ship raid, where it's fairly popular and easy to get a bunch of folks on board!
They moved Silver Mantis out of the SGs (although left it there, too). I would not be the least surprised if the same thing happens here.
Dec out.
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