Myster_Hero

Apprentice
  • Posts

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  1. Well I know ill be sticking around just to get this hehe
  2. Platinum Boy up there above this post , is a Praetorian i am working on , on Justice. I also added this cause the old DP builds wont load in the new mids , so if anyone wants to use PB's build go for it , i even have a few dual procs i put on some of the powers that i will change on Vash for more dmg, with all the dmg buffs on he gets a dmg of 232% according to mids, but still at that , vash does nice constant damage as he is and if i go into stuff with purples on him, he stays alive in pve a long time unless he gets hit with some fast burst dmg lol
  3. Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Platinum Boy: Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (3) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Accuracy/Damage
    • (5) Entropic Chaos - Accuracy/Damage
    • (7) Entropic Chaos - Damage/Endurance
    Level 1: Power Thrust
    • (A) Accuracy IO
    Level 2: Dual Wield
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Endurance
    • (9) Devastation - Damage/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (11) Entropic Chaos - Damage/Recharge
    • (11) Entropic Chaos - Accuracy/Damage
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (17) Touch of Lady Grey - Chance for Negative Damage
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (19) Adjusted Targeting - Endurance/Recharge
    • (21) Adjusted Targeting - Recharge
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (23) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Chance of Damage(Energy)
    • (25) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Karma - Knockback Protection
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    • (29) Healing IO
    • (31) Regenerative Tissue - +Regeneration
    • (31) Miracle - +Recovery
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 18: Executioner's Shot
    • (A) Devastation - Damage/Endurance
    • (33) Devastation - Damage/Recharge
    • (33) Devastation - Accuracy/Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    • (34) Touch of Lady Grey - Chance for Negative Damage
    • (34) Shield Breaker - Chance for Lethal Damage
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    Level 22: Conserve Power
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 24: Assault
    • (A) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 26: Piercing Rounds
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Positron's Blast - Chance of Damage(Energy)
    • (39) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Recharge Speed
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Swap Ammo
    Level 38: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Bone Smasher
    • (A) Touch of Death - Accuracy/Damage
    • (46) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (50) Touch of Death - Accuracy/Damage/Endurance
    Level 47: Total Focus
    • (A) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (50) Touch of Death - Accuracy/Damage/Endurance
    Level 49: Repulsion Field
    • (A) Force Feedback - Damage/Endurance/Knockback
    • (50) Force Feedback - Recharge/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 21.5% DamageBuff(Smashing)
    • 21.5% DamageBuff(Lethal)
    • 21.5% DamageBuff(Fire)
    • 21.5% DamageBuff(Cold)
    • 21.5% DamageBuff(Energy)
    • 21.5% DamageBuff(Negative)
    • 21.5% DamageBuff(Toxic)
    • 21.5% DamageBuff(Psionic)
    • 3.13% Defense(Smashing)
    • 3.13% Defense(Lethal)
    • 1.25% Defense(Fire)
    • 1.25% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 6.25% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 2.5% Defense(AoE)
    • 58.8% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 10% FlySpeed
    • 189.7 HP (15.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 88% (4.43 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Devastation
    (Pistols)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Entropic Chaos
    (Pistols)
    • 10% (0.5 HP/sec) Regeneration
    Devastation
    (Dual Wield)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Entropic Chaos
    (Dual Wield)
    • 10% (0.5 HP/sec) Regeneration
    Positron's Blast
    (Empty Clips)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Bullet Rain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    Devastation
    (Executioner's Shot)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Efficacy Adaptor
    (Stamina)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    Positron's Blast
    (Piercing Rounds)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Hail of Bullets)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Bone Smasher)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    Touch of Death
    (Total Focus)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    Force Feedback
    (Repulsion Field)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  4. Yeah I dont know why I wasted my Time with ZAM, I never got anything and as far as I know , no one else got anything from this . They said they has codes for everyone but i guess not. Wont waste my time with them again thats for sure.
  5. Umm i cant load any of my DP builds that i had before this update, is this something known?
  6. Quote:
    Originally Posted by Lord_of_Time View Post
    Love it or hate it you have to give Smallville props for not only lasting this long but for having some great stories along the way. I just hope they do this last season justice and they get permission to show him in the costume when they finally do get around to the finale. Oh and I am also thankful that they didn't get She-Who-Must-Not-Be-Named to come back either. Thank you Jesus! Though the knowledge that Papa Kent and possibly Lex is coming back is awesome news
    Who is She who must not be named ? I missed alot of the last 2 seasons :/
  7. First you need to update your Mids from Stonys' link or the site, if you havent, but I put this together as to what i have planed for my Dom on Tuesday

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Red Tesla: Level 50 Technology Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (3) Ghost Widow's Embrace - Accuracy/Recharge
    • (7) Ghost Widow's Embrace - Accuracy/Endurance
    • (34) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    Level 1: Psionic Dart
    • (A) Devastation - Accuracy/Damage
    • (5) Devastation - Damage/Endurance
    • (34) Devastation - Damage/Recharge
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 2: Mind Probe
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Telekinetic Thrust
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 8: Jolting Chain
    • (A) Decimation - Accuracy/Damage
    • (9) Decimation - Damage/Endurance
    • (9) Decimation - Damage/Recharge
    • (40) Decimation - Accuracy/Endurance/Recharge
    • (42) Decimation - Accuracy/Damage/Recharge
    Level 10: Conductive Aura
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Recharge
    • (11) Performance Shifter - EndMod/Accuracy/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    Level 12: Static Field
    • (A) Tempered Readiness - Accuracy/Slow
    • (13) Tempered Readiness - Accuracy/Damage/Slow
    • (15) Tempered Readiness - Endurance/Recharge/Slow
    • (15) Tempered Readiness - Damage/Slow
    • (17) Tempered Readiness - Accuracy/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    Level 22: Drain Psyche
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (50) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Recharge
    Level 26: Super Jump
    • (A) Jumping IO
    Level 28: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 32: Gremlins
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Mental Blast
    • (A) Decimation - Accuracy/Damage
    • (36) Decimation - Damage/Endurance
    • (36) Decimation - Damage/Recharge
    • (36) Decimation - Accuracy/Endurance/Recharge
    • (37) Decimation - Accuracy/Damage/Recharge
    Level 38: Synaptic Overload
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    Level 41: Sleet
    • (A) Devastation - Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Devastation - Accuracy/Damage
    Level 44: Psychic Shockwave
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 47: Frozen Armor
    • (A) Steadfast Protection - Resistance/Endurance
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 49: Paralyzing Blast
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 2: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. WOW Thnx man and you will be missed Hope what life holds for you now is great and awesome for you 8)
  9. Happy birthday, sinner saint!
  10. Has anyone gotten their jetpack code yet cause i left a comment and got no code in email or pm on site ?? :s
  11. Quote:
    Originally Posted by deadlydemoncoh View Post
    dont care to much about i18/gr any more since the incarnate system wont be in them
    Umm it was only part of it, and it will be out soon with i19 so why hate on i18/GR?

    Anyways my Question is this, What time of the day will i18/GR start ??? Will it be at Midnight/12am on the 17th ?
    I need to know this, I want to make my new toon so bad lol So i need to know when to sleep
  12. Quote:
    Originally Posted by Spec Ops Blade View Post
    Frozen in the login screen myself tri is not back up yet Sigh think i died alittle inside thinking about whats gonna happen when GR hits or even when i18 hits.

    Feels as if its gonna be a bad next few weeks
    That is the thing tho, it shouldnt have to be , if they took all this time to test it and such it should work close to perfect once it goes live but I dont know now , just pisses me off with this crap when i am either paying them or Blizzard to play a game and there is always lag and such and its not on my end :s
  13. Yeah what the hell yo, is this what we have to look forward to next week or you guys gonne get these damn servers in freaking order or what its been like this ever since that one patch a few weeks ago, serious why should i tell my friends to come back to a damn broken game, im pissed yeah i am cause i pay for this game to work and the last 3 weeks have been a total fail!!!!!!!!!!
  14. Quote:
    Originally Posted by St0n3y View Post
    It will be after the maintence window on the 17th. So guess somewhere around noon-2pm EST, barring some major issue with the update.
    Why would they wait till then to do that if it will be on store shelves on the morning of that Tuesday? That would make no sense at all. Is there someplace you can point me to with that information. It is just hard to believe they would do this on the day of a release so big to them and the community.
  15. Im sorry guys as much as i want in Closed Beta, no where did it say when i Pre-purchased months ago that it would get me into beta, I know Loyal members and Vets might get in but I wasn't expecting it this way. Only thing I really want to know is what time of the day on the 17th will we start playing GR? Will it be 12midnight eastern or 12 midnight PST , Im hoping eastern cause 12PST would suck lol
  16. "While CoH will not have a presence at the NCsoft Booth this time around, we are holding a panel session and throwing a Player Meet and Greet, so come on out to see us! Read on for the details..."

    Why wont there be anything at the NCsoft Booth??? Some people are asking this on the FaceBook page and wondering why and asking if NCsoft is planing to pull plug or back off of CoH ? Hope we can hear something more here and address this to FB, Thank you 8)
  17. Quote:
    Originally Posted by Plasma View Post
    Just got back from romping around at day 1 of comicon. (I have the 8 yr old with me today, so she was a bit ragged by 5ish).

    Went to the CoH panel. Brian Clayton kicked it off and introduced Matt/Posi, Melissa/War Witch, Jesse/Ghost Falcon, and David/Noble Savage. I thought the funniest part of the whole thing was, before he kicked off Q&A, he asked them a question about CoH2 and subtly "threatened" their jobs, and all 4 of them recited this funny marketing-speak response in unison. (It was pretty long, and basically said something like, "We're really proud of City of Heroes and Paragon Studios plans to keep working on the CoH world, but lol we're not telling you anything about that.") I had missed the news about the trademark registration though, so it was neat news to hear.

    Anyhow, they went over Going Rogue more or less exclusively. I didn't take notes, but things mentioned included:

    * 7 costume sets (which you can mix or match)
    * More customizable glowing costume parts
    * 4 new powersets
    * The alignment system
    * The neat new mission system, including the ability to get a 2nd/alternate objective inside a mission by talking to a contact.
    * Phasing contacts, so contacts can "disappear" based on choices you make - permanently
    * The way praetoria is built ground up for ultra mode

    I didn't snap pictures of the whole slideshow, but this was the "table of contents" slide:

    http://i.imgur.com/YXJLr.jpg

    Brian asked Posi about the Alpha incarnate slot that was in the beta, and how it was retracted, and Posi said that based on the feedback from players, they say a lot of great ways to enhance it, but it meant the changes were too deluxe to make it into GR on time, so they had to delay GR (no way), or remove the Alpha slot, so they opted to delay the "taste" of the Incarnate system. (He didn't say if it was still going to be I18 or not)

    OT Funny comicon story of the day: as we walked back, there was an ice cream truck across the street from comicon, with a bunch of Ben & Jerry's on the menu - all labeled "free". So we got in line, and when we got to the front, discovered Seth Green inside, giving away the ice cream.

    Anyhow, NCSoft has a booth set up, mostly seems like Aion and CoH are the products shown off, but w/ my daughter with me I just sort of wandered by. They had a bunch of computers up w/ the GR beta set up, and I saw people either making characters or fighting in Praetoria.

    I'll stop by tomorrow w/ one less 8 yr old and hopefully say hi.

    THANK YOU FOR THE INFO!!!!! Bring us more, I live on east coast and never had the money to buy ticket and travel there lol
  18. Quote:
    Originally Posted by Noble Savage View Post
    You're in for a treat! Comicon's overwhelming but in a good way.
    yeah thats kinda what BLUPatriot said on AFK radio last night he said he was heading out there so maybe he can get a interview with one of you
  19. Quote:
    Originally Posted by Noble Savage View Post
    The COH crew will be headed out to San Diego Comicon this week, and we can't wait to see you guys there! Besides the Hard Rock Cafe Meet 'n Greet, photo op w/ Desdemona, and free GR goodies at the NCsoft booth, we've cooked up a doozy of a panel for you, called 'City of Heroes® Going Rogue - Reinventing a Supeheroic MMO,' that's chock-full of info about the new expansion and plenty of never-before-seen photos.

    And a quick reminder: I'll be doing free sketches all weekend long (available via raffle), so make sure to bring me nice, clear screenshots showing at least your character's head and shoulders. Close-up shots are ideal, but zoomed-out full figure shots will work as well.

    Seeya at the show!
    Hey Im on the east coast so cant ever get out there but ill be looking for you on G4 tech TV!!!
    Make sure you get on the camera David,lol, and yeah anyone who gets a sketch done by this talented artist, scan and put up on the COH Forums !!
  20. Myster_Hero

    Help with Inv/SS

    Ok kool , thank you for input and also if i dont need extra kb protect, why did i always get knocked down ? :s thats why i put them on , but thank you for the build ill look over it 8)


    update:
    Ok thank you for showing me this, i saw in the build where my kb protect is, thnx 8)
  21. Myster_Hero

    Help with Inv/SS

    Thnx alot man, i appriciate this, its way better then what i had and now im waiting to see BLOODs build 8)
  22. Myster_Hero

    Help with Inv/SS

    Ok Rather then make my own post ill jump onto this one to ask my own questions. I have but one tank. He is a Inv/SS and I just put a build together for him in mids and would like to share with you all. Could you look it over and tell me what you think. Thanks 8)

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tijaz of Guardian: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    Level 1: Jab
    • (A) Smashing Haymaker - Accuracy/Damage
    • (11) Smashing Haymaker - Damage/Endurance
    • (11) Smashing Haymaker - Damage/Recharge
    • (17) Smashing Haymaker - Damage/Endurance/Recharge
    • (23) Pounding Slugfest - Accuracy/Damage
    • (34) Pounding Slugfest - Damage/Recharge
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal/Recharge
    • (3) Doctored Wounds - Recharge
    • (3) Doctored Wounds - Heal
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Endurance/Recharge
    • (50) Recharge Reduction IO
    Level 4: Haymaker
    • (A) Smashing Haymaker - Accuracy/Damage
    • (17) Smashing Haymaker - Damage/Endurance
    • (21) Smashing Haymaker - Damage/Recharge
    • (23) Smashing Haymaker - Damage/Endurance/Recharge
    • (34) Pounding Slugfest - Accuracy/Damage
    • (37) Pounding Slugfest - Damage/Recharge
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 12: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Health
    • (A) Miracle - +Recovery
    • (48) Regenerative Tissue - +Regeneration
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Invincibility
    • (A) Defense Buff IO
    • (19) Defense Buff IO
    • (19) Defense Buff IO
    • (21) Endurance Reduction IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (45) Efficacy Adaptor - Accuracy/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 22: Kick
    • (A) Damage Increase IO
    Level 24: Knockout Blow
    • (A) Smashing Haymaker - Accuracy/Damage
    • (25) Smashing Haymaker - Damage/Endurance
    • (25) Smashing Haymaker - Damage/Recharge
    • (34) Smashing Haymaker - Damage/Endurance/Recharge
    • (37) Pounding Slugfest - Accuracy/Damage
    • (37) Pounding Slugfest - Damage/Recharge
    Level 26: Taunt
    • (A) Mocking Beratement - Taunt
    • (27) Mocking Beratement - Taunt/Recharge
    • (27) Mocking Beratement - Taunt/Recharge/Range
    • (29) Mocking Beratement - Accuracy/Recharge
    • (29) Mocking Beratement - Taunt/Range
    • (31) Mocking Beratement - Recharge
    Level 28: Rage
    • (A) Adjusted Targeting - Recharge
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (48) Adjusted Targeting - To Hit Buff
    • (48) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Tough Hide
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Defense Buff IO
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 35: Weave
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    • (36) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 38: Foot Stomp
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 41: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Reactive Armor - Resistance
    • (42) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Reactive Armor - Resistance/Recharge
    Level 44: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance
    Level 47: Physical Perfection
    • (A) Endurance Modification IO
    Level 49: Unstoppable
    • (A) Steadfast Protection - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.3% Defense(Melee)
    • 8% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 1.8% Max End
    • 27.5% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 84.3 HP (4.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 1.5% (0.03 End/sec) Recovery
    • 34% (2.66 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    ------------
    Set Bonuses:
    Reactive Armor
    (Resist Physical Damage)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Smashing Haymaker
    (Jab)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Jab)
    • 8% (0.63 HP/sec) Regeneration
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Haymaker)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Haymaker)
    • 8% (0.63 HP/sec) Regeneration
    Blessing of the Zephyr
    (Combat Jumping)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Knockout Blow)
    • 8% (0.63 HP/sec) Regeneration
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Rage)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Adjusted Targeting
    (Focused Accuracy)
    • 2% DamageBuff(All)
    Steadfast Protection
    (Unstoppable)
    • Knockback Protection (Mag -4)



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  23. Well this is good that Posi wants to get it right, just hope it does come with i19 tho and not 6 months after GR has been out, that would suck lol.

    Also I hope they have some kind of content planed for the incarnate system to go into and be super powerful beings and really realize our new power.
    Like maybe take us on a Arc or something a good story that leads up to it 8)

    Anys ways good Job Posi, just help them get GR out to us faster
  24. Quote:
    Originally Posted by Windenergy21 View Post
    One thing I noticed, is you're going too much for damage bonuses. They are too small to actually purposefully slot for. They're nice when you get them in a build, like a SR with tod and makos, where you're using those sets for the defense bonuses, but not in a blaster build. You get much more mileage by slotting for recharge than you ever will going for damage on a blaster. The faster you attack, the more dps you pump out. a 2.5% bonus is going to pale in comparison.

    Still not sure why you're picking up manuevers. Sure it can slot Lotg, but per end cost its defense is so minor its not worth the end cost nor the slots, especially if you're not even trying to stack defense bonuses with it.
    Well I kept Maneuvers cause you had it in the build you had lol , Anyways I do get alot more dmg now with my toggles on. My recharge is doing good too and i dont have all the sets and enhancements on him yet. I ran LGTF yesterday and did really good in there. What you put together for me and my changes I have alot more dmg , what i want and i have alot more recharge as well. and once i can get those 2 other Lotg 7.5% recharge. It will be even better. Hail of Bullets are up so much faster then before. I was kicking butt man , only reason i died we lost our healer early on from a DC and even then i have some large insp and i kicked but even more lol
  25. Ohhh ok i didnt see that, and yeah let me know what ya think, cause mids said my DMG is better before i use build up now , which is very nice.