AE Exp has to go!!
I wonder what would J Ranger say...
Ok it seems I have the attention of a few note worthy individuals. Yes we have all ran into that special someone who gets the team killed. We take a quick look and see "oh? this is an AE baby"? All im trying to get at is that I have SEEN with my own eyes what AE can do to newer players.
I have heard hundreds of complaints thus far from my fellow players who are just plain sick and tired of running into these new AE 50s and getting smashed for it. By the way, it may seem whiney or moany or whatever, but its just not me who watches their team mates get trashed repeatedly do to a new AE pwrlvd 50 or there abouts. So just realize I am not alone in this guys and gals I'm "not" alone. I wont bother posting any more I have said what I have had to say. Good day. |
Just a thought since i have seen this claim over and over. When i use the AE to level one of my toons, im running +2/8 man team fighting with 1 brute. When outside of the AE, I am soloing the wall mobs in the roman zone with a mind/psi dom easily. And yet over and over i hear these claims of "AE BABYZ KILL'D MY TEAM!!!1!" and i just cant help but think, maybe your team sucked to begin with and the ae baby is simply a convient excuse. As such i wouldnt be to quick to ask it to be stopped, otherwise people might finally just realize that there are sucky players out there when no other excuses exist.
Ok it seems I have the attention of a few note worthy individuals. Yes we have all ran into that special someone who gets the team killed. We take a quick look and see "oh? this is an AE baby"? All im trying to get at is that I have SEEN with my own eyes what AE can do to newer players.
I have heard hundreds of complaints thus far from my fellow players who are just plain sick and tired of running into these new AE 50s and getting smashed for it. By the way, it may seem whiney or moany or whatever, but its just not me who watches their team mates get trashed repeatedly do to a new AE pwrlvd 50 or there abouts. So just realize I am not alone in this guys and gals I'm "not" alone. I wont bother posting any more I have said what I have had to say. Good day. |
ON AE EXP:
Increase it to normal levels. Nerfing the exp has killed the tool for many, many people. Who cares about the farming other than the devs and very few players with bugs up their britches?
We're in the middle of Summer Break, still 3 weeks left of it. Many of the AE Babies are kids whose parents are only willing to pay for the subscription during the summer. They'll be gone in a few weeks.
We went through the same thing last year, and will go through it every single year this game is available.
You actually make a valid point about the lack of experience these players have, but put yourself in their shoes. They have 2 months per year to enjoy the game to its fullest. I don't mind if they PL, Farm or whatever.
I'M A VETERAN PLAYER... (and a bit of a tangeant)
I was one of the original Beta Testers of this game and have played almost constantly since launch. I remember the grind it was to get from 1 to 20 back then, when things were really hard.
I have a few 50s, and some on multiple servers. My main IS on every server, though sometimes with varying ATs. On blueside, I know pretty much all there is to know. My main on Freedom has completed nearly every mission, and only has 3 TFs left to complete them all.
I have totally mastered Wentworths...to the point where I can easily make 2 billion influence within a couple days. I have the influence maxed out on multiple toons.
I have a top 25 SG that I run on Freedom. It has the full sized secure plot. Prestige is never an issue for the SG.
I have mastered the base design system to the point that each year I do a complete makeover, putting together incredible designs that are mind blowing to people.
About the only thing (on blueside) I have not mastered is PVP, which I have no interest in.
Now I point all that out to make a point...I farm. Yes...that's right. I have farmed multiple toons to 50...not all of my toons are farmed, but a few are. And in most cases, I will allow my other toons to farm up to level 22, when they just start to become useful.
But I also have SLOWBIES that I play. These are characters that I take the time to complete every mission available from every contact at each level. I turn off EXP Gain periodically to make sure they do not outlevel their arcs and contacts. In short, I play them the way they were intended to play.
When I play a tank, farmed or not, I slot him properly and choose his powers the way a tank should be built (for example, I ALWAY take taunt, because that is what a tank does if he's a team player). A good tank uses taunt to save teammates be holding agro, switching targets to keep that agro and to keep mobs off teammates. He relies on the heals of the team to keep him from dying because he understands it is far easier for a healer to focus on ONE TARGET than a whole team worth of targets.
I always use two builds on my toons...one for soloing and one set up for Task Forces of all levels, which is team play, except in Ouroboros.
I say all this because I want you to understand, I have knowledge of the game, probably moreso than you even have. And you know what? At first, the AE Babies bugged the heck out of me. But then, last year, I realized most of them would be gone when Summer Break ended. And that brought me a bit of understanding.
NERFING AE IS NOT THE ANSWER
When AE first came out, it was a dream come true. Here, we were presented with a system that allowed us to design our own arcs for people to enjoy.
But the Devs have berfed it so much that I rarely even use it now. No one wants to earn reduced experience, so the rating system is totally unfair. No one can get a top rating with new arcs now, because the rating system was unfair to begin with. They imported the beta testor ratings into the live version, which gave those designers unfair advantages.
When AE first came out, we were told by the Devs that the system would be expanding regularly so that we would be able to do more and more. Instead, it has contracted to the point where the thing is almost useless. What's the point in designing arcs if no one will play them???
And, my friend, it isn't the AE Babies fault that it has been nerfed, not entirely. It's the people like you that whine about the PLers...you are the one here insisting on yet more nerfs.
In short...I vote this one down :P
Now even though you say you wont be responding anymore, i got to thinking upon reading this, but frankly in this game, how *****!NG bad do you and your friends suck if a "AE Baby" is causing you to team wipe over and over? I mean seriously when i am teaming with other 50s, half the team could be sitting around with their thumbs up their butts and we still do just fine.
Just a thought since i have seen this claim over and over. When i use the AE to level one of my toons, im running +2/8 man team fighting with 1 brute. When outside of the AE, I am soloing the wall mobs in the roman zone with a mind/psi dom easily. And yet over and over i hear these claims of "AE BABYZ KILL'D MY TEAM!!!1!" and i just cant help but think, maybe your team sucked to begin with and the ae baby is simply a convient excuse. As such i wouldnt be to quick to ask it to be stopped, otherwise people might finally just realize that there are sucky players out there when no other excuses exist. |
Having a teammate agro half the zone can get everyone wiped easily, but that doesn't mean an entire team sucks. Having experience, but bad player playing an important role on a team can result in team wipes...but that doesn't mean the whole team sucks...or that any of the others suck.
For example, if the healers don't know how to properly heal, a whole team can end up wiped. But a skilled healer can prevent most deaths, except those of stupidity (such as a teammate leaving range of the healer).
A tank can hold agro, or he can not even take taunt and rely on his AOE to taunt...which isn't good enough. This can result in team wipes. A good tank can prevent a team wipe, so long as he is kept alive.
The point is, one player can cause major issues, so saying entire teams suck just shows your utter lack of experience.
Before I say anything else, let me make one thing clear. I am not a farmer. I have run a couple of farms in the past, but I find that I bore of it very quickly because, well... I just don't like running through the same map killing the same enemies over and over and over again. I know some people like it, and that's cool. Not gonna say you shouldn't be able to do it, just saying that I don't want to do it myself.
When I heard about the Mission Architect system coming out, I was very excited. I had some ideas for some stories I would love to see other players' reactions to, and now I had a way I could share them without having to find some way to blackmail Paragon Studios into hiring me. Besides, the idea of getting arrested trying to sneak into their end of year seasonal office party to take pictures was hardly appealing.
The reality is though that many people chose to use the MA system (and yes, it is the MA system, and NOT the AE system) to find the fastest path from 1 to 50. As I said, i appreciate the fact that different players prefer different play-styles and I admire the devs of CoX for managing to find a way to accommodate as many of these as feasible. In a game like CoX though, with no content (yet) that actually requires the player to be level 50, I don't see the point in racing and prefer to just enjoy the ride.
The vast number of farming and speed-leveling arcs though vastly overshadowed those with a story behind them. Because of this, people who would enjoy the types of stuff I was thinking of don't really look to MA much as it's too much trouble to wade through the garbage trying to find an arc that is worth playing.
I did publish a couple of arcs which are still out there and which do see some traffic, but for the most part, they sit unappreciated, collecting dust. Again, I can accept this. If what I put out there doesn't appeal to people, that's fine. Can't force people to like something they don't and wouldn't want to even if I could. It has, however, rather discouraged me from trying to create new stories in the future.
All of this said, I see no reason why the reward system (either XP or tickets) should be changed in any way, shape, or form. Yes, it's true that it isn't currently used the way I, personally, would have liked to have seen, but obviously there are players who enjoy it. There's no reason to force my views and opinions on them.
In short, if you don't like a particular play style, go do something else. Play the way you want to play the game and don't worry about anyone telling you that you are being stupid or playing the game wrong. If you don't like teaming with people who play a particular way, don't team with them. Go find people who enjoy the same things you do and team with them. Stop trying to get the devs to change the way things work just so everyone will be forced to play the way that you like to play.
- Garielle
Ah this made me Gigglesnort..... XD Carry on down with the republic too! XD\
So this is what people do when they are bored with the game after 30 minutes of play.... XD
Is the XP from it nerfed? I hadn't noticed -- I've actually done AE stuff to level because, once I factor in travel time and rewards (assuming dev choice missions), it seems to give a decent payout in terms of XP per story.
That said, I'm mostly doing it for the stories, because the stories are awesome. There's some awesomely creative writing going on here, and I really don't care whether people think they're cheating the system.
Zombie thread wants brains!!!!
Wait no...
Zombie TROLL thread wants brains!
No, AE Exp does not have to go.
A few brief points, if I may:
1) AE needs, as it has from the beginning, developers and testers who want a fair and enjoyable tool for telling interesting stories with interesting characters and mechanics.
2) Having said that, said developers and testers will know that there are some players who will squeeze every bit of advantage out of any loophole you give them. This will lead to "abuse" by some, and poor knowledge/skills in others.
3) Further, knowing this, begin to "police" our tool. But none of this "report a Farm" crap that we had last time. I mean LOOK at the patrons of the AE buildings. Listen to the Level 1 n00bs broadcasting for a "Rikti team" or "Mito team" or "Monster team" or a "Korea Korea" team. When you hear this kind of chat LOOK at the mission being mentioned. Use your vaunted data-mining to see what missions are being played and then look at these missions. Indeed, you seem to be getting better at snuffing out "exploits" but why is it that you are determined to castrate the entire system? There is no fairness in the system that you seem to want.
4) Rethink that "Risk vs Reward" *****. As long as there are various damage types and defenses to different types of damage there will always be less risk for some toons than others. Period. Is it WRONG for a */Electric Scrapper to like Malta when almost nobody else does? Is it also wrong for that same to Scrapper to avoid CoT and other Negative Energy wielding opponents like the plague because his resistance to Negative is weak? Well, that's called leveraging your Risk vs Reward in his favor. I guess XP from just about every source in the game needs to be nerfed because SOMEBODY is going to leverage it.
5) LOOK AROUND! Go to PI and stand at a portal. Wait few minutes and count the number of level 50 Fire/* Controllers standing around, entering the portal, exiting the portal, etc. wearing "random" costumes, zero vet months, Global the same as the toon name, have ONLY AE and level badges, and have names like aspietrj, 09edifja, and oasfdj. You may even catch that single level 1 Blaster SSK'd to 49 mingled in with the group.
Those RMT farmers are a huge problem yet most people have a "play and let play" attitude about them. Why is that?
6) Now that we have the Powered Personnel Power Profile, Farmers have no need to "pad" their missions by increasing their team size. Consequently there is no reason to include random lowbies in your missions. So lowbies that you invite are there because you WISH for them to be, meaning that you share in the responsibility for not making level 50s who don't know where Steel Canyon is. Bottom line: Don't PL people that you wouldn't run with on a "real" team.
7) Remove AE from Atlas Park, Galaxy City and Mercy Island. 'Nuff said.
8) Lastly (I know, its longer than I intended, sorry)
Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding.
A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain.
What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon
TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission. Put the charge on a scale based on the mission level and difficulty setting. Level 1 missions are free, level 2 missions are almost free. Level 50 missions are cheap for a 50 or even a 30 but they are prohibitively expensive for the brand new toon unless it is funded by an alt or friend.
I know this is an old topic and there are many varying perspectives. Don't flame me too hard. ;P
8) Lastly (I know, its longer than I intended, sorry)
Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain. What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission. Put the charge on a scale based on the mission level and difficulty setting. Level 1 missions are free, level 2 missions are almost free. Level 50 missions are cheap for a 50 or even a 30 but they are prohibitively expensive for the brand new toon unless it is funded by an alt or friend. I know this is an old topic and there are many varying perspectives. Don't flame me too hard. ;P |
Taking it a step further, why would such a person get any reputation at all? After all, no one has ever even seen them except their fellow VR addicts. Why not remove inf rewards from AE? Let them keep their XP rewards and their ticket rewards, but just take the inf out.
It makes sense from a lore standpoint. It doesn't go against the statement that it is possible to level from 1 to 50 running MA arcs. It may not provide the optimum income in INF, but you do indeed get from 1 to 50.
Flame Retardant Shields Activated!
- Garielle
Maybe make inf/prestige part of "standard rewards"? e.g., you can only get them from Dev's Choice missions?
7) Remove AE from Atlas Park, Galaxy City and Mercy Island. 'Nuff said.
8) Lastly (I know, its longer than I intended, sorry) Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain. What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission. |
I can agree with removing the one from Atlas, but not from the other zones. Atlas is one of the highest populated zones already, so removing it would reduce lag and chat spam there.
However, there are actually lowbie missions in MA/AE and those lowbies need to be able to reach the missions. So I'm not for removing from Galaxy City. At all.
#8
No freaking way.
Most AE Arcs now only give 88% experience. To nerf it further would be wrong. Totally wrong...unless...the influence charged goes to a global bank account for the creator of the mission.
Actually, now that I think it through, let the creator designate whether he earns Influence of Prrestige through his arcs when people play them. That would allow all these solo SGs to build things up a little faster.
However...
The system is already nerfed to the point that about 97% of the people that use MA are doing it to farm. Let's be honest here...arcs are so buried that people no longer waste their time trying to find them. The 3% that do play arcs instead of farming are likely the people here on the MA Forums, testing or such.
The nerfs have made MA a huge disappointment...not the farmers. Oh sure, I can understand removing exploints. But to simply nerf exp and other things just because of farming? I don't see the devs nerfing exp in the BM farm, or demon farm of family farm or such.
I really don't care...
...if some mission designers are putting together farms I don't really care if people are farming at all. What I care about is that the MA system came out as a starting point to build up into something better, and since it's release, it has had it's abilities reduced instead of enhanced.
And we still cannot designate arcs for SG members only, a feature that would be totally awesome.
Now this I do not agree with.
Having a teammate agro half the zone can get everyone wiped easily, but that doesn't mean an entire team sucks. Having experience, but bad player playing an important role on a team can result in team wipes...but that doesn't mean the whole team sucks...or that any of the others suck. For example, if the healers don't know how to properly heal, a whole team can end up wiped. But a skilled healer can prevent most deaths, except those of stupidity (such as a teammate leaving range of the healer). A tank can hold agro, or he can not even take taunt and rely on his AOE to taunt...which isn't good enough. This can result in team wipes. A good tank can prevent a team wipe, so long as he is kept alive. The point is, one player can cause major issues, so saying entire teams suck just shows your utter lack of experience. |
I have seen just as many "Veteran" players get knocked into mobs that agro a whole room and cause a team wipe, its not simply something that happens with ae babies. I have seen just as many veteran tankers try and handle to much, i have seen just as many veteran healers try and mitagate to much or the wrong team member or run of and try to rez someone letting 2 others die. I have seen veteran players make assumptions that they are uber great, and then blame the rest of the team for their lack of pacing, or not taking into account the tools on their teams etc.
It becomes a convient excuse to say a PLer ruined our team. But unless your running a Master of... TF i dont see how 1 player on your team totally ruins the team or the game. You tell that inexperienced player, "Hey stay close to the healer" or "Hey dont agro multiple groups" or whatever. But a team of 6-7 good player really can run all the top end content in this game even on a team of 8. So im sorry i dont buy the excuse "The ae babies ruin the game". Yes they might make mistakes, but im pretty sure we all did at one time or another, and i dont blame a player for wanting to play the game with more then 3 powers to work with. I know i really hate the lower levels when i was comng up at game launch i would totally have choosen to skip up to 22 or so if i could have easily.
Before I say anything else, let me make one thing clear. I am not a farmer. I have run a couple of farms in the past, but I find that I bore of it very quickly because, well... I just don't like running through the same map killing the same enemies over and over and over again. I know some people like it, and that's cool. Not gonna say you shouldn't be able to do it, just saying that I don't want to do it myself.
When I heard about the Mission Architect system coming out, I was very excited. I had some ideas for some stories I would love to see other players' reactions to, and now I had a way I could share them without having to find some way to blackmail Paragon Studios into hiring me. Besides, the idea of getting arrested trying to sneak into their end of year seasonal office party to take pictures was hardly appealing. The reality is though that many people chose to use the MA system (and yes, it is the MA system, and NOT the AE system) to find the fastest path from 1 to 50. As I said, i appreciate the fact that different players prefer different play-styles and I admire the devs of CoX for managing to find a way to accommodate as many of these as feasible. In a game like CoX though, with no content (yet) that actually requires the player to be level 50, I don't see the point in racing and prefer to just enjoy the ride. The vast number of farming and speed-leveling arcs though vastly overshadowed those with a story behind them. Because of this, people who would enjoy the types of stuff I was thinking of don't really look to MA much as it's too much trouble to wade through the garbage trying to find an arc that is worth playing. I did publish a couple of arcs which are still out there and which do see some traffic, but for the most part, they sit unappreciated, collecting dust. Again, I can accept this. If what I put out there doesn't appeal to people, that's fine. Can't force people to like something they don't and wouldn't want to even if I could. It has, however, rather discouraged me from trying to create new stories in the future. All of this said, I see no reason why the reward system (either XP or tickets) should be changed in any way, shape, or form. Yes, it's true that it isn't currently used the way I, personally, would have liked to have seen, but obviously there are players who enjoy it. There's no reason to force my views and opinions on them. In short, if you don't like a particular play style, go do something else. Play the way you want to play the game and don't worry about anyone telling you that you are being stupid or playing the game wrong. If you don't like teaming with people who play a particular way, don't team with them. Go find people who enjoy the same things you do and team with them. Stop trying to get the devs to change the way things work just so everyone will be forced to play the way that you like to play. |
However the simplest solution to this problem of story v farming is for the devs to finally just realize and recognize that ANY system they put in this game will if able find a way to be used for farming, leveling etc. Its the nature of the game and gamers period to want to excel.
So why stop it, just regulate it. Then why not finally just put a tag that i can tag my mission with that says its a farm. Like an alignment settting like heroic, villianous, etc. Then people can tag their farms, and others that dont want to farm but want story, can filter those farms out of their searchs. And no one has a problem that way.
Ok it seems I have the attention of a few note worthy individuals. Yes we have all ran into that special someone who gets the team killed. We take a quick look and see "oh? this is an AE baby"? All im trying to get at is that I have SEEN with my own eyes what AE can do to newer players.
I have heard hundreds of complaints thus far from my fellow players who are just plain sick and tired of running into these new AE 50s and getting smashed for it. By the way, it may seem whiney or moany or whatever, but its just not me who watches their team mates get trashed repeatedly do to a new AE pwrlvd 50 or there abouts. So just realize I am not alone in this guys and gals I'm "not" alone. I wont bother posting any more I have said what I have had to say. Good day. |
bla bla bla bla bla bla
I only have one question. Where do you pricks get the ******* ego to assume you can tell someone how they play the game THEY pay for on a monthly basis is wrong? I tell ya what.. I love farming, I farm for xp, influence, prestige, and tickets (when I use AE to farm) The tickets are great for getting DO's and SO's with. Anyway..back to my point. Person A pays a monthly fee to play a video game. So how in the hell does person B have the right to say "YOUR WRONG,farming is BAD... no no no..whiiine."
This arguement will /never/ end, people will ALWAYS farm, its not like they're robbing a damn bank, or even hurting anyone /at all/. First and foremost.. the people who are causing the REAL PROBLEM are all of you out there complaining to the devs and trash talking other people in this community for farming. You reaaally think the devs sit around worried about farming? Hell you think they didn't know what was gonna happen when they added AE to this game? Ever notice how close /most/ of the AE buildings are to a trainer? Think about it.
Also.. I think alot of you are just arguing for no other reason that to simply....argue. If thats the case... you're biggest issue really isn't farming. I'm not trying to insult anyone on a personal level, I'm simply saying I wish people would just stop coming down on on others players in this game based on such a stupid reason like farming. *sings a song... Its my mooooney and I'll farm if I want to, faaaarrrrm if I want to.*
Gotta go.. late for AE/PI/RWZ farming party.
Can anyone tell me how to get to Sesame Street?
I have a mission their to kill a GM, some big bird thing.
As a casual returner to COX, my 2 cents--The reason I love AE missions are that I don't have to travel from IP to Atlas Park for every 3rd mission. Seriously travel time sucks hard--I bought the mac edition upgrade just to get around this but it told me to do one regular mission every 2 hrs(recharge time)--so yeah unless the regular missions start only spawning in the same zone you get them in I will PL in AE(soloing missions) just to avoid the BS of trying to remember how to get between zones--going to the wrong one and wasting 5min(with load time). I left the first time when ED droped since it plus the def nerf hit my tanker hard and Statesman lied to everyone. I still don't have a 50 toon(35 is my highest) but travel is not my idea of fun and MA removes an unfun part of the game for me(I do like to fly around a smash thing some times though). PS Love Castle for being open and honest even if the players don't want to hear it.
Taking it a step further, why would such a person get any reputation at all? After all, no one has ever even seen them except their fellow VR addicts. Why not remove inf rewards from AE? Let them keep their XP rewards and their ticket rewards, but just take the inf out.
It makes sense from a lore standpoint. It doesn't go against the statement that it is possible to level from 1 to 50 running MA arcs. It may not provide the optimum income in INF, but you do indeed get from 1 to 50. |
And yes, I see encouragement for people to play the actual game in its actual world as a good thing. AE is supposed to be for fun, not for rewards. I'd still enjoy arcs that are fun.
(And no, having to travel to a site of a crime or hideout of some villain in a game of utterly awesome super travel powers is NOT something really really bad that one should rightfully whine about.)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Oh ho, but you aren't really emailing it. What you are really doing is using your status to validate the heroism or vileness of another super.
And of course, you declared victory and ran away so you wouldn't have to confront your inability to argue your point. Nicely done!