AE Exp has to go!!
In my opinion anyone non-exploit farming in AE or anywhere has too much time on their hands since they are not being efficient in generating income. I spend less than 5 minutes a day setting up bids and listing items on the markets. This generates on average 100-200 million a week. If I really cared and played more I could easily increase this number. No need to farm anything.
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If everyone just stands in Wentworth's and bids on stuff that other people are selling, there will be nothing to buy because no one will be producing anything new. Eventually everything will be bought and slotted, and the market will collapse.
You can't on the one hand denigrate farming and then tell people the only efficient way to make money is on the market. Without production there is no market.
It's exactly like saying anyone who isn't a Wall Street broker is wasting their time because that's where all the money is. If everyone were a day-trader there would be no firemen, police, farmers, scientists, or programmers to write the game you play.
Finally, who do you think has enough inf to buy the stuff marketeers are selling at inflated prices? People with money to burn: in other words, other marketeers and farmers who know how to market their wares to the best effect.
If everyone just stands in Wentworth's and bids on stuff that other people are selling, there will be nothing to buy because no one will be producing anything new. Eventually everything will be bought and slotted, and the market will collapse.
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You can't on the one hand denigrate farming and then tell people the only efficient way to make money is on the market. |
WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I never said it was the only way or that everyone should do it. What I did say is it was far easier for far less time investment. WN |
As far as im concerned i have more respect in game for people that farm for their drops and sell the ones that they dont want, then those that stand at the market, with tons of bids in and take what the just bought as a fair value and jack it up for the next person down the line. Doesnt seem very "heroic" to me in a game about heroes.
IF. But they won't. People have been saying "screw farming, the market is where the money is" in farming discussions for years now, and there's still a steady supply of items. People either don't listen to them, don't know how to use the market to generate inf more efficiently than farming, or don't enjoy marketeering all that much (raises hand). Besides, do you really think marketeers just stand around at the market all day? They play the game. People who just play and don't farm generate stuff too (raises hand again).
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You might be right, but farming is atleast more fun then studying the markets to plan purchases and sells.
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As far as im concerned i have more respect in game for people that farm for their drops and sell the ones that they dont want, then those that stand at the market, with tons of bids in and take what the just bought as a fair value and jack it up for the next person down the line. Doesnt seem very "heroic" to me in a game about heroes. |
WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
More fun for some, but not for everyone. Also, for me it's the time investment. As stated earlier I spend maybe 5 minutes a day, so about 30 minutes a week for 100-200 million. That's only when I need to generate cash since I don't purple out every character.
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I pretty much refuse to pay the money required to buy damage purple sets for my blasters or scrappers, it just isnt justified for the bonuses as far as im concerned. So ya i dont have a high need for cash either beyond what i can pull from doing some AE farming. And as i mentioned since i pretty much hate playing new toons prior to level 20-22, i can try out a new character that actually has powers and slotting availible to him by the time i am done running a few farm trips.
Sounds like a justification. Does it sound "villainous". My main character Wrong Number is a villain. Just sayin... WN |
It might not be as efficent, i wont argue that with you, but it feels alot nicer and more karmicly balanced to earn what i put on the market and choose what i want for it then to bid low and sell high, for items i dont even want, knowing that who i bought it from could have gotten what i would get for it had he known any better.
I still think that all IO's should have a set price they sell and buy for... if I get a Red Fortune drop... I know thats 5mil in the bag and not 3 Mil if i need it now or 6 Mil if I wait a week.
All IO's should be vendorable at realistic prices and as such they should also be able to buy them for the same price... and have limitless stock!! how many bids of 2billion are there on the Glad (def) proc?! hundreds!(for eg)
Consciousness: that annoying time between naps.
Why is it so hard to help new people learn things? Are you really so incredible at your game that you can't even stoop to explain something? It's $15 a month, not a crown of gold.
There are a lot of other things to worry about than whether some player knows your precious zones by heart.
PS: I've only done two or three AE arcs, it doesn't need nerfing in any sense of the word. You can rapid-fire paper missions and come out just as unaware.
Why is it so hard to help new people learn things? Are you really so incredible at your game that you can't even stoop to explain something? It's $15 a month, not a crown of gold.
There are a lot of other things to worry about than whether some player knows your precious zones by heart. PS: I've only done two or three AE arcs, it doesn't need nerfing in any sense of the word. You can rapid-fire paper missions and come out just as unaware. |
If you click "quote " on the post you are replying to then we will know.
Consciousness: that annoying time between naps.
I'm gone for almost a year and decide to check this forum for the first time in maybe even longer than that and we're still talking about this? Really?
The more things change etc.
Ok guys not to long ago I ran into an AE lvl 50 in PI. He knows nothing about the game. Has NO CLUE how to get anywhere. Gets the entire team killed repeatedly. THIS is what AE is producing and yes in greater numbers than you might think. Please for the love of Pete take EXP away from AE all together. Then you will find out who\ss really using AE for story telling and who isnt. Maybe increase ticket count or something. Thank you for taking the time to read this.
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I have running into level 50 players who don't know anything about the game LONG before AE was added.
If you team with someone whom you do not like, Use the stars and notes to avoid future teaming. Removing XP from AE is cutting the head off cause you have a headache.
Lach
I pretty much refuse to pay the money required to buy damage purple sets for my blasters or scrappers
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I'm gone for almost a year and decide to check this forum for the first time in maybe even longer than that and we're still talking about this? Really?
The more things change etc. |
Better? There's Some great arcs going on so it seems like there's catching up to do.
I still think that all IO's should have a set price they sell and buy for... if I get a Red Fortune drop... I know thats 5mil in the bag and not 3 Mil if i need it now or 6 Mil if I wait a week.
All IO's should be vendorable at realistic prices and as such they should also be able to buy them for the same price... and have limitless stock!! how many bids of 2billion are there on the Glad (def) proc?! hundreds!(for eg) |
1: Reward Merits (pretty much everything save purples and PVP IOs).
2: Alignment Merits (pretty much everything).
As for SELLING them at a given price. This is why it's a MARKET, and not a STORE.
And your example about the +Def proc highlights the problems with price capping. People are selling these off the market for more than the 2 billion price cap. And the alignment merit price is essentially 1500 merits plus 600 million in inf.
At one time it was factored that each merit was, ostensibly worth about 250K. So you're talking 975 million for said IO, or taking a little over 2 months to rack them up running alignment missions.
I'm gone for almost a year and decide to check this forum for the first time in maybe even longer than that and we're still talking about this? Really?
The more things change etc. |
Consciousness: that annoying time between naps.
Consciousness: that annoying time between naps.
It's the seller that sets the price... not the buyer. I can make an offer on an Apoc Proc for 50Mil... doesn't mean I'll ever get it.
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let's say the average selling price for an item is 85mil. you and everybody else could be bidding 50 mil but the buyitnao group is paying over 100 mil. the seller could be listing at 75 mil. who do you think is going to get the items they want? the only thing a seller puts his items up for is the lowest price he will take for the item. the buyitnao crowd wants to make sure they get the item now. if you had bid creeped, you would have gotten the item at the sellers price. instead, the buyitnao person came in and bid 100 mil and got the item. if you had gotten to 70 mil and that was the absolute best price you would pay then leave it there. someone is going to come along and list an item at that price or lower and you get your item.
the markets are not an instant gratification store even though some treat it like that. it is a way to try to get the item while you are out doing other things. you may even drop the item while playing which saves you all that infl. in other words, with lack of better analogy: work smart, not hard.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA