AE Exp has to go!!
... CHARGE INF each time a character enters an MA mission. Put the charge on a scale based on the mission level and difficulty setting. Level 1 missions are free, level 2 missions are almost free. Level 50 missions are cheap for a 50 or even a 30 but they are prohibitively expensive for the brand new toon unless it is funded by an alt or friend.
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...the influence charged goes to a global bank account for the creator of the mission.
Actually, now that I think it through, let the creator designate whether he earns Influence of Prrestige through his arcs when people play them. That would allow all these solo SGs to build things up a little faster. |
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This. Except the AE keeps 50% of the INF. Then make sure that AE experience is equivalent to normal missions - I wouldn't even mind end of mission bonus xp at that point. Make it as attractive as possible to maximize the INF sink. There's too much INF being generated and not nearly enough outlets to remove it from the system. This could certainly help accomplish that.
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Why has this stupid thread not been locked yet?
...or it just wants our delicious tears. *shrug*
OP may rest easy now, pretty much all the farmage is nerfed now. Even on Freedom blueside the broadcasts for AE are few and far between.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I thought most outside of people on these forums thought AE already gives no or little exp, so what is even the point of this thread anyway?
I actually agree with the idea behind this post, but feel it doesn't really go far enough.
In-game, and in-character, the AE Complex is offering its customers a virtual experience. In other words, players are being virtualized (a la TRON) and are experiencing adventures within the AE computer system. Since this is the case, I asked why would their actions in the virtual game world of the AE computer ever earn them Influence in the "real" world of Paragon City? Why would it earn their Super Group Prestige? And why on earth would they get Recipes and Salvage from their defeating of virtual enemies? (from Dev Choice missions)
I think that any XP users of AE would get should be a fraction of normal XP, since it's a virtual world -- basically, a training experience, a la the "Danger Room". There is something indefinable that is lost... perhaps the element of actual danger? And certainly -- since heroes who are defeated in combat are not using the Medical Transporter System, but rather are just being dumped out of the AE System and re-materialized as hale as they were when they went in, why would they ever suffer "debt" from being defeated?
Back in the day, when AE first came out, I said that users should only receive 1/4 the normal amount of Experience one would gain in an actual (i.e., non-MA) mission, and no debt for being defeated.
It made no sense to me that playing MA missions awards Prestige or Influence, and certainly not drops, either from an in-game or an out-of-game perspective. I felt, and proposed, that these rewards be removed entirely from AE.
Out-of-Game, by removing Influence and Prestige and Drops ENTIRELY from the AE System, the Devs would also completely remove the inf Farmers and Power-Levellers from the system. Farmers will go only to the places where they can farm for the inf that they sell through their pay sites.
If AE didn't offer it, then these people would go back to RV or somewhere else, but they would not be capable of generating such huge levels of Influence and artificially inflating market prices into the billions at WW.
Similarly, if the amount of experience earned through AE missions was significantly less than that of normal game content, the Power-Levellers would go back to using their demon farms and XP-turned-off Level 46 bridges or what-have-you -- but at least they would not be clogging up the AE building trying to power-level one another.
My thought was that if these changes were implemented, it would leave the AE System exactly what it was meant to be -- (or at least what I assumed it was meant to be) -- a venue where players could create, share and experience user-generated content in a safe, "virtual" venue that would not at all impact the "outer" world of CoX. Where there would be no grinding, no griefing, and no farming. Just pure storytelling, and the enjoyment that comes from experiencing it.
-- Vivian
Out-of-Game, by removing Influence and Prestige and Drops ENTIRELY from the AE System, the Devs would also completely remove the Farmers and Grinders from the system. Farmers will go only to the places where they can farm for the influence that they sell through their pay sites.
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If AE didn't offer it, then they'd go back to RV, or somewhere else, but they would not be generating such huge levels of Influence and artificially inflating market prices at WW. |
Similarly, if the amount of experience earned through AE missions was significantly less than that of normal game content, the Power-Levellers would go back to using their demon farms and XP-turned-off Level 46 bridges or what-have-you -- but at least they would not be clogging up the AE building trying to power-level one another. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
This pretty much confirms you don't know what you're talking about.
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It's not an illusion. They're there, doing it every night. Just keep an eye on AE in Atlas on any server in the wee hours of the morning.
This confirms it. You have no idea what you're talking about. (Technically there was a brief period when an AE exploit allowed people to generate huge amounts of influence without generating stuff to balance it out, and caused a surge in the prices of desirable items. But since we're being technical, that was the Black Market, not Wentworth's, so you're still completely wrong.)
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Drop Farmers, who farm normal content missions and street areas in PI, reduce the prices of items in the market, as they are adding to the supply. MA Farmers, on the other hand, who only get INF and no drops, inflate market prices as all they do is add to the money supply available to make purchases.
Every night.
-- Vivian
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
In fact, I wish in this instance that I am!
But since I saw it still happening just 3 nights ago, I'm pretty sure it hasn't abated since.
However, who knows? Things change. If I happen to be up to 2-3 AM tonight, I'll take another look.
When I spot some farmers, I'll copy down their globals and name names.
-- Vivian
Farmers aside, it's doubtless best to winnow down my point.
Prior changes to MA awards did not go far enough. I honestly feel that removing Prestige, Influence, Drops and most XP gains from MA Missions would change the AE System from what it is now into a place where players could create, share and experience user-generated content in a separate venue that would not impact the virtual economy of CoX.
Wasn't that the original goal of MA? To be a virtual storytelling venue inside the AE Game Computer?
Actually, it was supposed to be an alternative leveling experience.
Wasn't that the original goal of MA? To be a virtual storytelling venue inside the AE Game Computer?
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In my opinion anyone non-exploit farming in AE or anywhere has too much time on their hands since they are not being efficient in generating income. I spend less than 5 minutes a day setting up bids and listing items on the markets. This generates on average 100-200 million a week. If I really cared and played more I could easily increase this number. No need to farm anything.
I only see two arcs you have written, both were done well over a year ago and in total there is 4 missions between your two arcs. In contrast, I spent close to 80 hours alone on creating/testing/updating/improving my last arc alone. I find it hard to take seriously someone that has so little experience/time with the AE system.
WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
OP may rest easy now, pretty much all the farmage is nerfed now. Even on Freedom blueside the broadcasts for AE are few and far between.
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oh and my msg to the OP stays the same...
"It is possible to PL in normal content... take the xp outta that too... good idea, genuis "
Consciousness: that annoying time between naps.
The problem with this idea of taking all rewards from AE to make it all about story is simple:
People won't generally play very much for JUST story. They will play something that can advance their character in some way. If AE provides a remotely viable alternative to newspaper/radio missions, some people will play it a lot, and those people may well go through a ton of stories and enjoy them. But if you take away even the slightly nerfed rewards, then they won't.
Fundamentally, though, I don't see why anyone cares. So what if people are farming AE, or sewers, or whatever else they can figure out how to farm?
Alright, Vivian...
You may have a few points, they might even be true, but I don't agree with them. It was already pointed out that the AE/MA was marketed as an alternative way to level, so i will leave that alone.
I also won't dismiss everything out of hand because that really doesn't help the discussion, it only solidifies everyone's position. However, you are wrong on at least 2 counts that I would like to bring up:
1) There are drops: Tickets. They can be used to "buy" the very things you correctly say don't drop in most story arcs, so I don't see where the point of driving prices up comes in. In fact, I understand there is less "junk" from the ticket buys, so I would think it would have the opposite effect of adding more desirable salvage, etc. to the market.
2) You can get normal drops from the more popular DC choice arcs if you choose. That might include the Guest Authors and Hall of Fame arcs, but I really don't remember if they do or not.
Fundamentally, though, I don't see why anyone cares. So what if people are farming AE, or sewers, or whatever else they can figure out how to farm?
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- Clutter. It's not that one or two or even ten people have farms published. It's that there's such a large number of them and they don't clear them out after their done. It's very different from doing dev arcs with mobs that are underpowered for their level range since that's key missions as opposed to making their own. Or begging for someone to make one/drag them along. I was on field trip mode to other servers and I had to scratch my head at this fire/kin at 50 begging to get in on a farm. Wha..? How can you not find a farm on a fire/kin? That leads to the next problem:
- Annoyance. Essentially the difference between the groups who pick a mission to farm and you never know they even exist as opposed to standing in Atlas/Cap giving shout outs for a farm team. It may be different for those who turn off broadcast but it can be a detriment to the environment of the game. Because of...
- Perception. The 5 year vet who wants to only do X is set in their ways. However, the new player who gets power leveled to 50 and then doesn't know how to play their character or where the "end game" is winds up with a poor impression of the game as a whole. People who only know of the AE for farms will never see the enjoyable missions...despite claiming boredom in global channels.
In the end, it's less of farmers versus non-farmers and more about a culture clash in gameplay that forces people to pick sides when we shouldn't be put in that situation.
Ok it seems I have the attention of a few note worthy individuals. Yes we have all ran into that special someone who gets the team killed. We take a quick look and see "oh? this is an AE baby"? All im trying to get at is that I have SEEN with my own eyes what AE can do to newer players.
I have heard hundreds of complaints thus far from my fellow players who are just plain sick and tired of running into these new AE 50s and getting smashed for it. By the way, it may seem whiney or moany or whatever, but its just not me who watches their team mates get trashed repeatedly do to a new AE pwrlvd 50 or there abouts. So just realize I am not alone in this guys and gals I'm "not" alone. I wont bother posting any more I have said what I have had to say. Good day. |
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You may have a few points, they might even be true, but I don't agree with them. It was already pointed out that the AE/MA was marketed as an alternative way to level, so i will leave that alone.
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1) There are drops: Tickets. They can be used to "buy" the very things you correctly say don't drop in most story arcs, so I don't see where the point of driving prices up comes in. In fact, I understand there is less "junk" from the ticket buys, so I would think it would have the opposite effect of adding more desirable salvage, etc. to the market.
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My complaint was that things DO drop, i.e., in Dev Choice missions.
It made no logical sense to me that anything would drop from the virtual world into your inventory. It made no more sense to me than the fact that you could make INF, Prestige and get Drops from what was basically a virtual "Danger Room" style experience.
Even a cheap narrative device that could have explained the INF and Prestige away wasn't present, such as "Millions of fans of the AE Channel watch the daring exploits of heroes online and on TV from their homes, placing bets on outcomes." Something like that would give a quasi-realistic explanation as to (a) Why AE Corp was really doing this (profit from the betting), and (b) Why Heroes got INF and their SG's Prestige, as millions of people were watching them on TV and seeing their exploits rather than hearing about them second-hand. This would also explain why you got Debt, even though you weren't using the Medical Transporter system -- by being defeated on National TV in front of millions of viewers, your ratings would necessarily take a hit.
However, if the goal of MA was to deliberately provide these things as an alternative to levelling using the rest of the game's content, I'll withdraw all my complaints.
I've just been looking at it wrong.
Viewed in that light, it is what it has to be, to accomplish that goal.
-- Vivian
I think the intent of "Dev's Choice" is essentially that those are arcs which are essentially being approved as Real Game Content, so of course you can get regular drops and XP bonuses for them.
[*]Perception. The 5 year vet who wants to only do X is set in their ways. However, the new player who gets power leveled to 50 and then doesn't know how to play their character or where the "end game" is winds up with a poor impression of the game as a whole. People who only know of the AE for farms will never see the enjoyable missions...
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In a lot of games, getting to max level seems to be the annoying grindy price you have to pay, to be rewarded with the cool end game.
It will likely be very hard to tell someone who thinks he successfully made it past the pre-50 content that surely only exists to force players to pay money for a while before getting to the cool stuff, and now want their reward in form of end game, that they already missed most of the game because reaching 50 as fast a possible is not the point of THIS game.
(Like, "I should start all over again, and play LOW LEVEL stuff? Yeah lol. I AM level 50 already. Why waste time to get there again? And THAT slow? My level says I can play the COOL stuff now, not lame low level stuff!")
If MA was advertised as an alternative way to level, then I've been thinking about it the wrong way all this time. I always considered it a storytelling venue.
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STORY AND REWARDS ARE NOT MUTUALLY EXCLUSIVE. SOME PEOPLE ENJOY BOTH.
If I have to say that one more time it'll be in giant neon pink letters.
I'm sorry I wasn't clear -- that's the problem of hastily writing replies. I was talking about Purple Recipes and PvP IO's, neither of which are available through MA Tickets, and the items most subject to inflation from INF injections into the virtual economy. |
It made no logical sense to me that anything would drop from the virtual world into your inventory. It made no more sense to me than the fact that you could make INF, Prestige and get Drops from what was basically a virtual "Danger Room" style experience. |
Even a cheap narrative device that could have explained the INF and Prestige away wasn't present, such as "Millions of fans of the AE Channel watch the daring exploits of heroes online and on TV from their homes, placing bets on outcomes." |
They aren't "real world" content, as many of them are very clearly non-canon. They're still AE content, they've just been judged "good" and, more importantly from a rewards perspective, non-exploitative.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone