AE Exp has to go!!
Ok guys not to long ago I ran into an AE lvl 50 in PI. He knows nothing about the game. Has NO CLUE how to get anywhere. Gets the entire team killed repeatedly. THIS is what AE is producing and yes in greater numbers than you might think. Please for the love of Pete take EXP away from AE all together. Then you will find out who\ss really using AE for story telling and who isnt. Maybe increase ticket count or something. Thank you for taking the time to read this.
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Yeah Dude this been like this for a while, it was band when AE came out, I has died down since they started nerfing AE, But they really need to Start the Xp flow all together.
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Look. There is exactly ONE way for them to eliminate the problem of people who don't know how to play. It involves turning off all the servers.
Apart from that, you're always gonna have people who don't know how to play. And it isn't because of AE, or Sewers, or street sweeping, or any other way people level. It's because the game has a much worse problem -- it has a lot of players who are too important and too busy to spend a minute or two explaining stuff about the game to newbies.
Fix that problem, and the rest is magically okay.
Wrong. The seller sets the price floor. The buyer sets the price. The real culprits of inflation are not the "greedy flippers". They're the doofuses with the BUYITNAO mentality.
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This is not a sarcastic post, I really want to know, and since this thread has gone totally off (dead horse) topic anyway it seems like a good place to ask.
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why don't people understand this: it is the buyer that sets the price of the items in the market. not the seller. if the seller lists to high his items do not sell. of course, since it is a market, you to can sell and get paid those prices.
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Ill tell you right now if i get a purple drop or a LOTG or something like that, I look at the history and put it down for about 20 percent over what thehighest bid is, andit sells in about a week without fail. So sure the seller has to be willing to buy it for that price, but I wont say its a fair system by any means. Now if those same recipies in some form were avialible in game at a set price, then the market is controled by no one will spend more then that on that recipie on the market then they can buy it at a store for. Much like now common recipies can be bought at a crafting station, so basicly it sets a limit on the markets to their value.
IMO the market should be a means to reap extra profits for the seller (buy way of saying an orange recipie is worth 10k selling to a vendor but more on the market) but shouldnt be nailing the buyers in the rear end. (buy way that so much is not avialible any other way there is no upper limit to prices)
For instance if a LOTG process was avialible in game from a vendor for say 50 million inf. A vendor buys it for 10k, It means if a seller is lucky enough to get one, he can make much more profit off using the market to sell it to someone in need, but that someone wont get totally ***** by way of having no ceiling at which the item is sold. Personally i think being able to make an extra 20-30 million over the vendor purchase value is more then fair.
You are, as always, completely missing the point: Time is just as effective for buyers, possibly more so.
I regularly bid on things at 10% of the going rate and get the stuff I want within a day.
Time works for both sides. The difference, in general, favors buyers. People are a lot more likely to list stuff for 1 inf than to offer 2 billion for it; there's a lot of people who want inventory space freed up and don't care much about a "small" amount of money, and not that many who have hundreds of millions to blow on stupid stuff.
Sometimes I wonder about people who make posts like this. Are you masochists? Do you enjoy beating your heads on the brick wall of willful ignorance? Or are you just insane optimists, hoping that one day your words will break through and someone will see the light? Or is it just a compulsion to let no blatant display of forum know-nothing know-it-allness go unanswered?
This is not a sarcastic post, I really want to know, and since this thread has gone totally off (dead horse) topic anyway it seems like a good place to ask. |
But not everyone who reads here posts here.
There are often people reading who are looking for explanations, and posting real explanations gives them a good idea.
You are, as always, completely missing the point: Time is just as effective for buyers, possibly more so.
I regularly bid on things at 10% of the going rate and get the stuff I want within a day. Time works for both sides. The difference, in general, favors buyers. People are a lot more likely to list stuff for 1 inf than to offer 2 billion for it; there's a lot of people who want inventory space freed up and don't care much about a "small" amount of money, and not that many who have hundreds of millions to blow on stupid stuff. |
Yes someone might post common crop on the markets simply to work toward a badge, but none of the signature pieces that are actually in demand are selling for 10 percent of the going value.
And even if you have bid like 20m for an appoc purple piece and gotten it, i have also, and waited like 4 weeks checking every day seeing atleast one sell for 200+ million while i waited. Just because 1 person has lucked out doesnt meant he system is flawless or is working properly in asigning true value to the items purchased.
It's the seller that sets the price... not the buyer. |
Sorry, but it's the buyers that make prices. By being willing to pay that much for it for whatever reasons. If they pay x-ty millions for it, it is obviously worth that much to them.
Its not like you NEED the stuff that is that expensive. You just WANT it. As does a lot of players so noone will just give it away for free. But Noone forces anybody to buy it.
(Yes, some things have very low drop rates. And if everybody wants exactly that, the price goes up. 'Those evil sellers!' I keep reading, as if they were a different set of players that somehow have magical access to rare stuff that the 'buyers' dont. Everyone is free to try getting more of those rare things to increase the supply (for good money to trade it for other rare stuff even), but if people don't want to do that, or something is that rare that all good attempts don't work, then it will cost a lot and neither the sellers nor the market are to blame for it.
After all, why should someone spend all that time to get rare stuff and then give it away for token money to those who don't want to spend that time but want the rewards regardless? Doesn't sound very fair to me.
Personally I never NEEDED anything I couldn't get for 100K in a week or two. If I WANT something epic that everybody wants, to add another little mosaic piece to my character, I work for it. And happily look forward to it.)
That said,
Apart from that, you're always gonna have people who don't know how to play. And it isn't because of AE, or Sewers, or street sweeping, or any other way people level. It's because the game has a much worse problem -- it has a lot of players who are too important and too busy to spend a minute or two explaining stuff about the game to newbies.
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I agree that giving good tips is a good thing. And I try to help when I am asked or see someone has problems with something. But how can you explain things to someone you never see because they spend their entire time in AE missions?
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The only circumstances under which you have reason to care are circumstances under which you can give them tips.
If you never see them, why do you care?
The only circumstances under which you have reason to care are circumstances under which you can give them tips. |
Would rather give people tips early along the way.
(I'm not in the abolish-XP-for-AE camp, mind you.)
If a person thinks the game is "lame" because they already "beat it," they probably aren't looking at it from a standpoint of "beauty" anyway. It's just another conquest, like their console games. Neither beauty, nor a broad understanding of good game play factor into it.
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It's the seller that sets the price... not the buyer. I can make an offer on an Apoc Proc for 50Mil... doesn't mean I'll ever get it.
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We mean that the sellers only sell at prices that the buyers teach them will work. If we list too high over that, odds are good that we'll have to sit there, waiting an uncommonly long time to sell that item, assuming it ever moves.
When you can't get the price you want currently, that means other players are consistently willing to pay more than you are offering to.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
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Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA
If a person thinks the game is "lame" because they already "beat it," they probably aren't looking at it from a standpoint of "beauty" anyway. It's just another conquest, like their console games. Neither beauty, nor a broad understanding of good game play factor into it.
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The price of something is what people are willing to pay for it.
Sorry, but it's the buyers that make prices. By being willing to pay that much for it for whatever reasons. If they pay x-ty millions for it, it is obviously worth that much to them. Its not like you NEED the stuff that is that expensive. You just WANT it. As does a lot of players so noone will just give it away for free. But Noone forces anybody to buy it. (Yes, some things have very low drop rates. And if everybody wants exactly that, the price goes up. 'Those evil sellers!' I keep reading, as if they were a different set of players that somehow have magical access to rare stuff that the 'buyers' dont. Everyone is free to try getting more of those rare things to increase the supply (for good money to trade it for other rare stuff even), but if people don't want to do that, or something is that rare that all good attempts don't work, then it will cost a lot and neither the sellers nor the market are to blame for it. After all, why should someone spend all that time to get rare stuff and then give it away for token money to those who don't want to spend that time but want the rewards regardless? Doesn't sound very fair to me. Personally I never NEEDED anything I couldn't get for 100K in a week or two. If I WANT something epic that everybody wants, to add another little mosaic piece to my character, I work for it. And happily look forward to it.) That said, I agree that giving good tips is a good thing. And I try to help when I am asked or see someone has problems with something. But how can you explain things to someone you never see because they spend their entire time in AE missions? |
We got off on a tangent due to discussing the market and cost, but the AE is and should be considered a alternate leveling format including xp for this, if no other reason. With multiple level 50s but limited play time I could have more opprotunities to earn worthwhile drops off ticket rolls then i ever would if i cant find time or teams to run TFs while leveling a new toon through the AE rather then the open world missions. And that should remain a viable alternative to players. There is no reason for it not to. Sure complain about Ae babies all you want, but before that there were wolf babies, dreck babies, winter lord babies, etc. There is no reason to think or conjecture that simply removing the AE xp will ever solve the problem the original poster is wanting solved. And no reason to think it can be solved save from removing all xp have leveling be time progessive to time in game so <playtime>=<level progress> and im pretty sure no one will be in favor of a change like that.
The difference is simple: If the seller's offer and the buyer's listing price differ, the seller's offer is the price used. The seller sets the price.
I had two of a particular enhancement listed. I listed them at 3 mil. I sold one for 5 mil and one for 8 mil. I did not set those prices; the buyers did.