Originally Posted by Mad_Cow_Milk
Yeah these temp powers are rather common. SO common that people are buying them from the market at below sell price and making money off of them. Why people sell them below their store sell price IDK, but it is happening.
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Get rid of Temporay Power drops
And of course there's "Well, since I'm here I might as well just dump all my stuff on the Market rather than waste my time at a Vendor. This way *someone* might get some use out of it, even if it's just vendoring it themselves to make quick pocket change."
I don't mind them being common as they were obviously introduced with the intention of being readily available at all times (for many of them) and somewhat available for the rest.
Common doesn't have to equate to prolific though. They drop so much that any sense of urgency to craft and use them is removed.
On the other hand if they are intended to be used frequently perhaps they could cut the recipe drop rate in half and have the other half drop as pre-crafted and ready to use right away. That way we still get spammed by temp powers, but they are spread out between your recipe bin and your available powers.
I know my character is far more likely to use a box of grenades I find in a mission compared to finding the schematic for a box of grenades that I need to take to specialty provider and have them create for me.
On the other hand if they are intended to be used frequently perhaps they could cut the recipe drop rate in half and have the other half drop as pre-crafted and ready to use right away. That way we still get spammed by temp powers, but they are spread out between your recipe bin and your available powers.
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Or drop like enhancements do (from fallen foes) into your enhancement tray and then be sellable or able to be dragged into your powers tray?
Interesting idea though.
I don't mind them being common as they were obviously introduced with the intention of being readily available at all times (for many of them) and somewhat available for the rest.
Common doesn't have to equate to prolific though. They drop so much that any sense of urgency to craft and use them is removed. On the other hand if they are intended to be used frequently perhaps they could cut the recipe drop rate in half and have the other half drop as pre-crafted and ready to use right away. That way we still get spammed by temp powers, but they are spread out between your recipe bin and your available powers. I know my character is far more likely to use a box of grenades I find in a mission compared to finding the schematic for a box of grenades that I need to take to specialty provider and have them create for me. |
They're still free and it solves the recipe issue. I like it.
On the other hand if they are intended to be used frequently perhaps they could cut the recipe drop rate in half and have the other half drop as pre-crafted and ready to use right away. That way we still get spammed by temp powers, but they are spread out between your recipe bin and your available powers.
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However, it turned out that Smith was not a time-travelling Terminator
They don't bother me, they just sit in my list of powers. Also why would you want to get rid of ALL of them? Some of them are awesome! Like the Big Blue guy. He is a drop right? All of the ones I get is by a contact of banl misison hehe : ) But I also like the other pets even the weak ones : D
I don't get the point of adding new drops that are destined to be junk.
If you want piddly little temp powers available to folk, just add them to vendors for a few K.
It isn't a big imposition deleting them from my inventory along with the other junk drops, but it'd be nice for me not to bother with them and it would be nice for the people who like them not to have to mess around on the market to get salvage and whatever.
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The biggest problem that I have with the temp powers is the way they fill up the recipe tray so readily. While I like the idea suggested above of the temp powers occasionally dropping ready to use, another possibility would be the creation of a new division within recipes, like there is within salvage.
So, right now we have a tray for invention salvage which fills up independently of salvage for missions or events. If we could have one tray for IO recipes, and another separate tray with its own cap for temp powers, I think that could help mitigate the problem.
That said, I would not argue with a reduction in drop frequency on the temp power recipes, common recipes in particular. The limited number of powers in the recipe pool and the fact that they can only be used if you do not currently have a copy of that power means that it tends to swamp you out. I just now finished running a mission where I received 3 copies of Plasmatic Taser. That's a bit too much, IMO, and the fact that everyone gets them at the same rate makes for the recipes to be worth less than dirt at the market. Why bother buying it, after all, if you know you can play for 20 minutes and likely get it dropped, possibly more than once? If common temp powers dropped about half as often as they do currently, I think there would be far fewer complaints about them.
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I am all for the Temp power recipe drops. Like em, if I don't want em, sell em. Pretty straightforward I think.
I have a couple of heroes that I use these for, like a AR/Devices blaster, he is a weapons guy, the more the merrier.
Martial artist guy, uses the inherent knives, and also the venom knives too, deadly with the feet, deadly with the blades.
I tend to use the revolvers jetpacks grenades and tazers but the other stuff i just ditch to the quartermasters.
Saisty you sure are cute when you try to take a shot at me, but what you just said made no sense. Try not to post unless you are using your brain. Yes I'm aware that means your activity will drop to zero. That's really no loss to anyone at all.
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/signed
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
What would probably satisfy most people is an auto delete feature where things that they don't care to drag around simply wouldn't get picked up.
Also in salvage/recipe management instead of having just the options of delete salvage, delete salvage stack, having the delete all but one piece of salvage in the stack.
Let's see the datamining you had a reputable unbiased third party company do that proves that only a few people want the temporary power recipes.
You are not the elected playerbase representative, and you have no idea what everyone wants. You only speak for yourself. Just because some people are too lazy to use their delete button once in a while isn't a valid reason for the devs to punish the rest of the playerbase by taking away some of their free drops. |
Originally Posted by Panzerwaffen
I'm curious how you determined that "nobody wants these things"? Did you hire a reputable polling company to conduct a survey of the player base? Hack into the dev datamining tools? Ask the tooth fairy?
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Is there some reason you find the need to post insults all the time to people.. To belittle them.. Does it make you bigger in your mind ?.. What's the point ??
Do you think I would want someone like you defending me if I was a Dev ? I would want nothing to do with you or associate myself with you in any way.. You insult the player base in general and you insult the Devs with your lack of disrespect.
What is the BIG issue with having Vendors sell them instead of getting them as a recipe drop..
If OP is taking a poll, then I say put them on a vendor..
I would rather not miss out on a good drop because I was too busy healing or buffing or fighting to delete IOs from my Recipe tab..
And for Clarification
Nobody wants these things and yet they seem to drop more often now than any other recipe. Make them fixed price item purchases at the markets and give me back some decent drops . |
The OP's idea has ZERO effect on your game play.. What it does have effect on is your interest in selling them on the market. Like there isn't enough stuff to sell.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Except why should I pay for something I get free now? Just to save you a few mouse clicks deleting recipes you don't want?
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Second, then why can't they have a option for people who just don't want them.. I would rather have a IO instead of a Temp.. If we are gonna force one thing then I see no reason why we can't force another..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
http://www.thefreedictionary.com/Overgeneralization
I believe that's the point made against saying that nobody wants Temp Power recipes.
And it helps not to insult someone with that old adage, Learn to read, especially when you've just admonished them for being insulting. It weakens your own point and makes you sound like you're overreacting because someone else doesn't agree with you.
Is there some reason you find the need to post insults all the time to people.. To belittle them.. Does it make you bigger in your mind ?.. What's the point ??
Do you think I would want someone like you defending me if I was a Dev ? I would want nothing to do with you or associate myself with you in any way.. |
Methinks you're reading an awful lot into my post that wasn't there...
with your lack of disrespect. |
Make them fixed price item purchases at the markets |
Edit: /disagree with making them drop "pre-made." Precluses being able to send specific ones to characters that would better be able to use them, for one.
I love that the temporary power recipes have increased drop-rates, I always wanted to have a go at using these gadgets but the problem with me is that they NEVER dropped for me until recently, costume recipes even rarer.
If what was said about temp power recipes and enhancement recipes are dropping independently, I don't see any problem with that? Right-click>Delete and you've got yourself a recipe slot back. I wouldn't say no for them being moved to vendors though. The St. Louis Slammer is just fun to use, whacking mobs with a bat when you have superpowers!
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I use temp powers extensively (both Grenades, Kinetic Dampener, Med packs, Recovery Serums and Envenomed Daggers), but I support the OP's idea.
I also find it annoying to have to open up my full recipe tray and delete a few hand grenades or sluggers or whatever every couple of missions.
Despite the high drop rate, the crafting annoyance barrier has been enough to deter most players from using them, judging by the high supply and low prices on both BM and WW.
They do clog up recipe slots unnecessarily, just like TO's and SO's used to do when they still dropped at the high levels.
The clean solution is to make them fixed price items on the market. This way they're still available for the same price and inconvenience for thsoe of us who use them (they still need crafting and salvage purchases) and they don't take up recipe slots.
Making them fixed price also removes influence from the total player pool more efficiently than market fees do as they shift between players.
No one loses anything (no-one's making serious money from selling or vending these), and it removes an irritation.
Mad_Cow_Milk wonders: Yeah these temp powers are rather common. SO common that people are buying them from the market at below sell price and making money off of them. Why people sell them below their store sell price IDK, but it is happening. |
Dec out.