Is it time to move on from Recluse and Statesman? (non-doom post)


Anti_Proton

 

Posted

Hello all.

As is my wont, I tend to give topics a little bit of thought before posting. In this case, with Going Rogue only a month and a half away I've had cause to wonder about the backstory/meta-story of the game.

It's quite easily the case that for the first four to five years of this game that the end of the Rikti War, and the ramifications of it were the focus of the stories around this game. The lore, the Rikti War Zone, all of that were gearing towards telling this story.

Then with Midnight Hour (taking us into time travel) and now Going Rogue, it seems like the focus has shifted to Praetoria particularly and indications suggest that the meta-story is going that way too. The Endgame System at the very least has some part to play in the area (which is good, because I'd like to see Praetoria get as much time to be used and explored as possible) with only speculation suggesting we may see the Rikti homeworld and so on.


So where does this leave the story of Paragon City and the Rogue Isles? While it's unlikely and probably not doable to have the War Walls come down, it does feel like that story has stalled significantly. I'm not saying all mobs and bad guys should just disappear, but I think most would agree that zone makeovers such as what happened with Faultline could and should happen to advance the game's story. I wonder if that'll be the case.

The same is probably more pointedly true for the Isles. The Destined One storyline plays out at 50, isn't really continued in the VEAT storyline and the Isles have become their own little city-state. I keep wondering what Recluse is going to do in response to Praetoria, or if he will at all.

Don't get me wrong; each one has built on the other. CoV built on CoH, and Going Rogue clearly builds on both of those. I just hope it's not at the expense of forwarding the stories of both to showcase the new and shiny.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Stalled? I'd say it was more background than anything.

If anything, I'd say people were getting burnt out on "It's a nemesis plot." Hopefully with the Dark Watcher's arc, there aren't any more. >.<


 

Posted

Well

#1. Incarnate system is a follow up on the Cimerora and the concept of Incarnates... it also is the follow through with story of the gods that is part of the Circle of Thorns story adnd the Council, and Arachnos, and 5th Column.

#2. Praetoria follows up on the Portal corp stuff with dimension hopping and such.

#3. What the dev should do about the Rikti... like a suggestion I had. Create a zone where the good Rikti are trying to settle down and have portal corp help them establish a portal home and establish relations (since the good rikti are the majority) and the mobs are all weird due to that... Then let the enemy Rikti make fortified area...revamp creys folly maybe to and make the enemy Rikti team with Nemesis...

This would pretty much wrap up the rikti story and tie it into Praetoria as well as ope up something cool like you know, letting us see the Rikti Earth, having a cool "going rogue" zone where morality is really tested, and possibly get a moon zone ^.^


 

Posted

Absolutely Recluse should be largely ignored if not killed off. Either way, that story pretty much is done as of the patron arcs, so continuation would not involve him anyway. Future villain arcs should be more like the excellent i17 arcs, more self-focused without loyalty assumptions.

As for Paragon, it makes sense that the story went to Praetoria with GR coming up, but if the slowly approaching storm plays any role in coming issues, it will probably be in primal earth.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Yeah, Recluse is done. You have shown him you can kick his butt, and only choose not to because destorying the world is bad, it's where you keep all your stuff (although I have three villains who would disagree with that.) The continuation of that storyline has sent us to go settle Recluse's little personal grudge with some guy who ticked him off, leading to the most insulting badge in the game. The Destined One storyline was crap to begin with. Kill it.

As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
That arc needs to be shunted off to Ouroboros.
I generally consider my alts to be engaging in the timeline of Paragon City's history the same way my earliest characters did: from the beginning. Sure, *I* have done all this many times before, but for this new hero, it's 2004 (or 2006, depending on the arc) all over again.

Examples from movies which spring to mind are Pixar's The Incredibles with the short film Jack Jack Attack and Wall-E with the short Burn-E. The short films take place during the events of the features, but from the point of view of a completely different character. The WWII movies Flags of Our Fathers and Letters from Iwo Jima both take place in the same place at the same time, but the former shows American side, while the other shows the Japanese side.

That said, it would be rather cool if all the current arcs became part of Ouroboros, accessible via time-travel only while all new arcs replace them and the calendar is moved ahead. Completely impractical, of course, but that would be cool.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Ironik View Post
I generally consider my alts to be engaging in the timeline of Paragon City's history the same way my earliest characters did: from the beginning. Sure, *I* have done all this many times before, but for this new hero, it's 2004 (or 2006, depending on the arc) all over again.

Examples from movies which spring to mind are Pixar's The Incredibles with the short film Jack Jack Attack and Wall-E with the short Burn-E. The short films take place during the events of the features, but from the point of view of a completely different character. The WWII movies Flags of Our Fathers and Letters from Iwo Jima both take place in the same place at the same time, but the former shows American side, while the other shows the Japanese side.

That said, it would be rather cool if all the current arcs became part of Ouroboros, accessible via time-travel only while all new arcs replace them and the calendar is moved ahead. Completely impractical, of course, but that would be cool.
I like that thought process


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Yeah, Recluse is done. You have shown him you can kick his butt, and only choose not to because destorying the world is bad, it's where you keep all your stuff (although I have three villains who would disagree with that.) The continuation of that storyline has sent us to go settle Recluse's little personal grudge with some guy who ticked him off, leading to the most insulting badge in the game. The Destined One storyline was crap to begin with. Kill it.

As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.
Really? I never get that feeling. More like you've shown him you needed to bring friends to kick his butt (for the majority of players out there anyways).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Really? I never get that feeling. More like you've shown him you needed to bring friends to kick his butt (for the majority of players out there anyways).
If the characters were heroes, I'd totally accept this logic!

But as villains you've got a large number of demons and vampires and other "If I defeat you I kill you" characters. By this point Recluse should be a soulless, bloodless, feckles husk and nothing more. "Oh! but we don't -kill- in City of Heroes!" That's all well and good for Heroes. It's even all well and good for my purpleside "Hero in the Isles" characters. But actual evil PC villains should have killed Recluse a long time ago. Yes I realize the final Patron arc mission is set some time into the future. That's simply ridiculous. If One villain can kill Recluse "Sometime in the future!" 8 should be able to kill him, now.

Personally? I'd prefer it. Evil should not be monolithic. Evil should be fractious and scattered. Monolithic Evil requires a single being in complete control over all the other evil beings under him. I hate the idea that a huge quantity of self-serving Evil people will just bow down to one guy's will forever. He's been in charge of Arachnos for decades. He should have been overthrown by now! >_<

-Rachel-


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
Absolutely Recluse should be largely ignored if not killed off. Either way, that story pretty much is done as of the patron arcs, so continuation would not involve him anyway. Future villain arcs should be more like the excellent i17 arcs, more self-focused without loyalty assumptions.
Gotta agree with this. I never agreed with the idea that we all play a game and design our own sometimes-well-though-out characters only so that we can be second banana to the Dev's heroes and villains at every turn. That just never sat well with me.


 

Posted

I'm fond of the idea of running the story forward, updating zones and enemy groups, and retiring contacts when their missions no longer make sense. Put them in Ouroboros so that we don't actually lose content, and lower Ouroboros's entry level so people don't have to wait until twenty-five to do one of their favourite old lowbie arcs.

I know I've made it sound like I think it's simple, but I'm well aware it's beyond time-consuming. I just feel that while the world can keep expanding and expanding, the early arcs and the old contacts are just going to keep looking more and more out of date. Many enemy groups haven't progressed at all in years, and I think it's about time Dr Vahzilok had a breakthrough in his particular area of science. Why not have a new branch of Vahzilok around level thirty-five that are around fifteen feet tall and deadly?

On the note of Statesman and Recluse, I think we've probably had enough of them by now. I think it's around time that there was a change in the line-up, or a new major player.


 

Posted

oddly, I can agree with the Lord Recluse dying part, but I'm okay with Statesman.
Why? Because for about 40 levels of gameplay blueside, all I've even SEEN of Statesman was the cover art on the box of the game and maybe passing the guy by in IP.
I don't hear a whole lotta of the same crap that I hear about with Lord Recluse, who's shoved down your throat from level 1-50 redside, as I do Statesman.

Statesman... Maybe he loses his powers for good and finally gets to live the remainder of his life as a normal human, maybe assisting in directing others towards what they need to do.
And Lord Recluse finally gets killed off, Arachnos crumbles to dust, etc. etc.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

There is a new major player. His name is Tyrant. He killed Stephan Richter in the past, I'm sure he looks forward to doing it again. Same goes for Statesman.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I like them both, for different reasons
Quote:
Originally Posted by Golden Girl View Post
When this would include Lord Recluse
Absolute proof Golden Girl has never even played the Redside tutorial...


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I'm pleased with the consensus here so far. I actually edited some of my post to avoid getting too into it and lobbying, but you guys went and said it. :P This Recluse is not just insulting to the customers, but a mind boggler, as I can't imagine how his role was ever considered to be a good idea by anybody involved.

For States, it is not such a big deal. His 'ooh I had to invent a restricted origin to explain my being so strong' schtick is kind of pathetic, but it doesn't hamper the game like Recluse does, other than his use in promotions. They ought to consider using other heroes to promote, since States kind of screams 'generic' or 'Cap wannabe.' It doesn't make a case to potential customers that they can create their own ideas. Some better promotional heroes would be BABs, Posi, Psyche, Mako, Maelstrom, GW, WW, or Synapse.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
For States, it is not such a big deal. His 'ooh I had to invent a restricted origin to explain my being so strong' schtick is kind of pathetic, but it doesn't hamper the game like Recluse does, other than his use in promotions. They ought to consider using other heroes to promote, since States kind of screams 'generic' or 'Cap wannabe.' It doesn't make a case to potential customers that they can create their own ideas. Some better promotional heroes would be BABs, Posi, Psyche, Mako, Maelstrom, GW, WW, or Synapse.
Well that's just it, yes, Statesman looks generic, but it kind of drives home the image and mindset that this game has super heroes, perhaps a bit redundantly so, but none-the-less if its one thing I can say about States, it's that his image is almost as synonymous with "Super Hero" as Superman's.
Well, okay not quite, but the point I'm trying to make is that I'm pretty sure if you see Statesman, you'll know he's a super hero.

BABs is badass, but he doesn't quite have an iconic hero look, or positron, or Sister Psyche. Synapse might work though.
But seriously, close your eyes and imagine seeing Back Alley Brawler with no further context for the first time. Does he exactly scream hero? Maybe he's a character in Fist of North Star? Maybe something else.
Try that same thought exercise with Positron, or Sister Psyche and War Witch, though the Sister and Witch is closer, but with what all people will put fictional women in to pass off as a costume? Either one could be anything.

Though if we did replace States... Bring out Apex, he's a got a heroic look and needs more love.

On the villain front though, we do have some good picks, Mako, Black Scorpion, etc. etc.

P.S. @ GoldenGirl, yeah, but that was kind of part of what you said.
I understand that as a blueside only player Lord Recluse seems to make a good ultimate adversary, but it's flatout painful Redside where we're always shoehorned into being in Lord Recluse's shadow.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
They ought to consider using other heroes to promote, since States kind of screams 'generic' or 'Cap wannabe.' It doesn't make a case to potential customers that they can create their own ideas. Some better promotional heroes would be BABs, Posi, Psyche, Mako, Maelstrom, GW, WW, or Synapse.

You can say that most of the others scream "<insert hero name> wannabe" as well. (Posi - Ironman, BABs - Luke Cage, etc) And how would a picture of any of those make the case for creating your own any stronger?


 

Posted

Quote:
Originally Posted by Ironik View Post
I generally consider my alts to be engaging in the timeline of Paragon City's history the same way my earliest characters did: from the beginning. Sure, *I* have done all this many times before, but for this new hero, it's 2004 (or 2006, depending on the arc) all over again.
You kind of have to, if you have alts.

The problem with McQueen specifically is that his arc, which has you stopping a second Rikti invasion, has a higher level requirement than Levantera's arc, which puts you right in the middle of a second Rikti invasion. And if your new hero is running through a zone and dropships show up, how do you ignore that? Do you actually go to another zone and pretend you didn't see that, and put off the RWZ content until 50 so your character's personal timeline remains consistent?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.
Levantera's arc is more of a precursor to the Second Rikti War. The second war doesn't get properly going until Hro'Dtohz is brought through the portal, and that's the end of Serpent Drummer's arc.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
You kind of have to, if you have alts.

The problem with McQueen specifically is that his arc, which has you stopping a second Rikti invasion, has a higher level requirement than Levantera's arc, which puts you right in the middle of a second Rikti invasion. And if your new hero is running through a zone and dropships show up, how do you ignore that? Do you actually go to another zone and pretend you didn't see that, and put off the RWZ content until 50 so your character's personal timeline remains consistent?
I've become adroit at squinting my eyes and ignoring stuff that doesn't suit my characters (Patron Pool powers, Power Proliferation explanations, etc.), so it's easy for me to rationalize things happening "out of order" as analogous to flashbacks of a TV series I'm watching.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
AzureSkyCiel beats me there:

oddly, I can agree with the Lord Recluse dying part, but I'm okay with Statesman.
Why? Because for about 40 levels of gameplay blueside, all I've even SEEN of Statesman was the cover art on the box of the game and maybe passing the guy by in IP.
I don't hear a whole lotta of the same crap that I hear about with Lord Recluse, who's shoved down your throat from level 1-50 redside, as I do Statesman.
I was thinking much the same as I was reading. We're not on a "working for Statesman until we get too tough for even him" rail blueside (I hate rails). Cole's pretty innocuous on the hero's side, more of a figurehead and lore monkey .


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
I was thinking much the same as I was reading. We're not on a "working for Statesman until we get too tough for even him" rail blueside (I hate rails). Cole's pretty innocuous on the hero's side, more of a figurehead and lore monkey .
I think this highlights the differences between heroes and villains thematically. Heroes are generally generous and allow others to show their strengths, whereas villains are all ME ME ME ME ME ME ME ME ME ME ME.