Discussion: New ViDoc - "Prelude to Going Rogue"
Reps are slow today. There is already a thread on the forums.
But I like the video and setup of it. Can't wait for Part 2.
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And as I mentioned in the thread in General Discussions:
The vid is also up in the GR Video Page and the Youtube page.
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Praetoria looks very nice.
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Wow, that looks great! July can't get here any faster I hope the next round of closed beta is coming soon, didn't family and friends start already?
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Nice Job on Video, keep up the good work.
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Good stuff, looking forward to more.
Also, I've decoded your 'lumberjacks' code and i've decided it to mean that the 'blur' is feature. Make it so!...Either that or you're making a 'Calm Bus' a GM.
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A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
Listen closely to what Chris Bruce said.... 4 New Player power sets that kind of cover all the archetypes....Hmmmm what does this really mean?
Listen closely to what Chris Bruce said.... 4 New Player power sets that kind of cover all the archetypes....Hmmmm what does this really mean?
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Demon Summoning - Masterminds
Kinetic Melee - Tanks, Scrappers, Brutes and Stalkers
Electric Control - Controllers, Dominators'
Dual Pistols - Defenders, Blasters, Corruptors
I believe that covers all the non Epic AT's.
Mind you, I'd love to see more than that, but hey, this is good too.
oh damn, me and my wishful thinking. I was hoping for more. oh well
Praetoria looks really awesome! I can't wait to traipse around there.
Also, I wanna eat a lot of pancakes...
Praetoria looks gorgeous!
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It does look gorgeous and nice job with the video!
I have to admit, I'm curious if we'll be able to get any official word on the glow glove effects (possible combat auras or something? Just intrigued here, is all) and whether that effect on that jumping character (While Ghost Falcon is mentioning Power Customization) is an effect in the game or a post processing effect done in video editing.
Again, just curious
Power Pool customization is a long process, as it needs to include some brand new UI designs and figuring out, along with the power effect work, so that bit stands out to some of us, hehe.
Nice job on the video.
(Now, where's the next part??? )
and round up everyone that knows more than they do"-Dylan
All in all, my mouth is watering for "Going Rogue" to come out. The more I see of it, the more excited I get.
Very nice video.
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Did anyone notice the super-jumping energy blaster going up against Dr. Vahzilok at 1:56 has purple triangles? What's up with that?
The video rocks, and it just gets me excited to play the game all over again. Now I have to go to work to support my CoH habit
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So it appears that all buildings have the reflective characteristic like the AE building does today in CoX so thats cool. Do you think it would be possible to add some more costume customization or is that constrained by the graphic engine. In particular, I played CO for a little while, and the ability to have a shoulder mounted weapon or chest mounted (must admit, they really emulated off war machine/iron man well with these implements..smile) but it would add to the level of competitivness we can bring to the table, especially with DCUO on the way.
Also, with their structure, you can activate multiple weapons at the same time (e.g. shoulder cannon with laser gloves); didn't know if that was also a constraint.
Looking forward to GR and to population growth as a result!!
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So it appears that all buildings have the reflective characteristic like the AE building does today in CoX so thats cool. Do you think it would be possible to add some more costume customization or is that constrained by the graphic engine. In particular, I played CO for a little while, and the ability to have a shoulder mounted weapon or chest mounted (must admit, they really emulated off war machine/iron man well with these implements..smile) but it would add to the level of competitivness we can bring to the table, especially with DCUO on the way.
Also, with their structure, you can activate multiple weapons at the same time (e.g. shoulder cannon with laser gloves); didn't know if that was also a constraint. Looking forward to GR and to population growth as a result!! |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Do you think it would be possible to add some more costume customization or is that constrained by the graphic engine. In particular, I played CO for a little while, and the ability to have a shoulder mounted weapon or chest mounted (must admit, they really emulated off war machine/iron man well with these implements..smile) but it would add to the level of competitivness we can bring to the table, especially with DCUO on the way.
Also, with their structure, you can activate multiple weapons at the same time (e.g. shoulder cannon with laser gloves); didn't know if that was also a constraint. |
Furthermore, the CO gatling gun and wrist bolters are horribly mounted on the skeleton. It's fine if you have an 'average' build character, but if you use large gauntlets or large shoulders, or even simply pull the sliders out a bit...the weapons clip so much they vanish entirely into the character's body. Exactly what happens when you use a jetpack in City of Heroes on a large build character.
The latter reason is why City of Heroes doesn't have much stuff like this. Attachment points on the skeleton are a problem.
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Sorry to be nit-picky, but...
Melissa Bianco: "It's kind of like a back-and-forth between the players and the development studio. Players are like, 'I want capes,' we gave them capes."
As I recall, capes weren't an afterthought that were added because players demanded them... rather, they were always planned, but were cut from the development schedule for launch because the tech for good-looking capes was taking a long time. Rather than just slap some static or badly-animated capes into the game to make the launch schedule, the decision was made to launch without them, and add them into an expansion issue.
Not a big deal, I know - but seems a little misleading to include that as an example of how the development team listens to the playerbase. I DO believe that the dev team here communicates with and listens to the players more than most other MMO developers, but there are plenty of better examples to illustrate that point.
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Originally Posted by Ghost Falcon
We have probably one of the best relationships, one of the best communities, in the MMORPG industry. And we actually listen to our players.
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False statement is false.
Please don't try to give the illusion that you "actually listen" to the player base when in reality you don't. Need I mention the "new" and "better" pvp?
See the above post for another example.
Watch the first episode of our all-new ViDoc series - "Prelude to Going Rogue." Ghost Falcon, Positron, War Witch and the rest of the development team talk about what's at the heart and soul of the world's most popular super-powered MMO. This is your chance to see exclusive gameplay footage from City of Heroes® Going Rogue, and learn more about.....lumberjacks?
See for yourself!
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