Low Hanging Fruit for Base Luv!


AzureSkyCiel

 

Posted

Things that should take minimal effort & resources to do.


* A "no symbol" option for SG emblems. After all, for a while there, some symbols were simply not being rendered/read. It may have been a "bug", but could easily be turned into a feature.

* change beaker rack back to original artwork. Or, alternatively, re-introduce the empty beaker racks as new artwork... whichever is easiest.

* Raise the salvage limit on racks to 100, the same capacity as other storage items. (and don't EVEN give me the "market argument", it's a fallacy. If you're really THAT worried about it, do it right before a DblXp weekend.).

*(done!) Set storage racks/tables/bins to store/sort alphabetically, the same as personal storage.

* Fix the behaviour of the Vault Storage to work like Salvage Racks & Personal storage (ie. clicking, drag-n-drop, etc). This may mean looking at how the Vault works in the game overall.

* textures on the undersides of the large floor tile and small SG tiles so they are not invisible from underneath. Use the base ceiling and floor skins instead of the white pattern on the floor tile so we can have several options of tiles to choose from (this would greatly reduce the number of items needed for "second floors", thereby also the rendering load).

* Large wall items, in a similar fashion as floor options suggested above... y'know, to make skinny walls within a room, instead of again using a gazillion desks.

* A "no trim" option for wall styles.

* (alternative addition) text labeling for arcane tp beacons (see examples here)

* (done!) speaking of beacons, fix the bug that is displaying the "destroyed" artwork as default for Grandville & Pocket D. The artwork for these already exists! They are in the files! They are simply not being read correctly.

* "looking around the game, there are objects like pinball machines, the crates and stuff in the back room at WW, or the stuff in Mr. Yin's store that can and should be recycled for base placement whenever possible." Here is a longstanding list of in-game items that folks have wanted to see since "forever"...

* Add some device/contact/??? so we can pay rent *from* the base without having to go to AP or PO... Better yet - an "autopay rent" option of some sort.

* Let players invite/promote/demote their own alts - tie it to base permissions if you like.

* If possible, bringing in the functionality that already exists in say RWZ (trainer, ICON rep, Hero Corps/Fateweaver, etc.) via new items/artwork.

* port over some of the costume chest emblems over to SG emblems...

* How 'bout maybe getting the trees and plants from the planters without the pots or planters.

* That thin, tech computer without the huge platform attached


.... What else am I forgetting?...

Remember.... EASY... Low-hanging fruit...


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Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Do something about slow fields!!!

(They would not bother me so bad but plants do not show up under them and other stuff does!)


 

Posted

After having "Monkey Steals the Peach" explained to me, I cannot think of anything else when "low hanging fruit" comes up.

:P



-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Things that should take minimal effort & resources to do.

* change beaker rack back to original artwork. introduce new artwork (with beakers) as new alternative item.
Even less work would be to leave the beaker rack as it is, and reintroduce the old art as a new item. This puts the burden of effort to fix existing bases on us, but it is less work for them, thus more likely to happen, and has essentially the same outcome.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Beating a dead horse, I know, but I'd like to at least see existing in-game items added to the base editor. It doesn't have to be over the top elaborate. But looking around the game, there are objects like pinball machines, the crates and stuff in the back room at WW, or the stuff in Mr. Yin's store that can and should be recycled for base placement whenever possible.

That's by no means a comprehensive list of items by the way. Just what came off the top of my head.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

Quote:
Originally Posted by Impish Kat View Post
* speaking of beacons, fix the bug that is displaying the "destroyed" artwork as default for Grandville & Pocket D. The artwork for these already exists! They are in the files! They are simply not being read correctly.

Haha, I thought that was how it was supposed to be. Always did wonder why it was different though.

Otherwise, All sounds good to me.


 

Posted

Let me guess that bringing in the functionality that already exists in say RWZ (trainer, ICON rep, Hero Corps/Fateweaver, etc.) would be fairly easily doable (assuming that what's in zones can be easily transferred into bases... I'm not a programmer though so I'm not sure).


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Ironblade View Post
Only if it's an OPTION. I have a nice-looking arcane base and I don't want writing on my mystic scrolls.
Absolutely agreed.

ALL NEW ART should be introduced as ALTERNATIVE items.

And just to be clear, we're not talking about entirely new artwork. The "new art" that we're talking about here shouldn't be difficult to accomplish... copy old art, edit, rename, insert. They certainly managed it with the beaker racks (except they skipped the renaming part).


.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Things that should take minimal effort & resources to do.

Remember.... EASY... Low-hanging fruit... .
1. Open the definitions files.
2. Copy the texture and shader names used for water to the slow field items.
3. Save.
4. Done.


 

Posted

Three for me:

1> Fix the behaviour of the Vault Storage to work like Salvage Racks (ie. clicking, drag-n-drop, etc).

2> Add some device/contact/??? so I can pay rent *from* the base without having to go to AP or PO...
Better yet - give me an "autopay rent" option of some sort.
Even Better Still - Drop rent altogether - it's a token fee as it is which is nothing but simply inconvenient / irritating / valueless.

3> Let players invite/promote/demote their own alts - tie it to base permissions if you like.


Thanks,
4


I've been rich, and I've been poor. Rich is definitely better.
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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Fire_Away View Post
Let me guess that bringing in the functionality that already exists in say RWZ (trainer, ICON rep, Hero Corps/Fateweaver, etc.) would be fairly easily doable (assuming that what's in zones can be easily transferred into bases... I'm not a programmer though so I'm not sure).
Because bases are treated like mission maps, I don't think it will be that simple. If you ever noticed, you can't use the AE interface power inside your base for that reason. This will likely take a little more work to produce something for bases.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

Quote:
3> Let players invite/promote/demote their own alts - tie it to base permissions if you like.
Aside from blank glass, this would be at the top of my list. Sure we can always get a friend or so to join the SG/VG and invite for you, but it'd save time and hassle just being able to do it yourself.


 

Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
Because bases are treated like mission maps, I don't think it will be that simple. If you ever noticed, you can't use the AE interface power inside your base for that reason. This will likely take a little more work to produce something for bases.
Maybe...I don't want to get into a huge "back and forth" on this but I'm a bit skeptical of the idea that because you can't use AE interface power in bases they are treated like mission maps (It makes more sense to me that AE is treated like mission maps... not bases).

Interesting that we have the personal storage vaults, Pillar of Ice and Flame and even an SF villain side. That's all stuff found in zones. The limitations as were explained to me on development are either (a) art or (b) programming. In this case the art is done (assuming CoH world art can be readily incorporated into bases which I believe was your suggestion) and functional programming is done. I'm a lot more optimistic that some sort of "pointer" to trigger a function (even AE if they wanted to) from a base isn't a big deal. But acknowledge I'm not smart enough to know that for certain.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Well, bases are instanced maps just like missions. That's why you can't log out in a base and be in the base when you log back in.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Things that should take minimal effort & resources to do.

* A "no symbol" option for SG emblems. After all, for a while there, some symbols were simply not being rendered/read. It may have been a "bug", but could easily be turned into a feature.

.... What else am I forgetting?...

Remember.... EASY... Low-hanging fruit...

Oh! I remembered something...

* port over some of the costume chest emblems over to SG emblems... I'm not picky, just a dozen more choices would be a nice change of pace.


.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by CaptA View Post
Well, bases are instanced maps just like missions. That's why you can't log out in a base and be in the base when you log back in.
Also, you will occasionally see a glitch on your friends list that shows people in a SG base as being "On Mission Map" for that very reason.


"Life is what happens when you are making other plans"

 

Posted

At any rate, it likely requires more work to give us new functional items that can be placed in bases than simply giving us visual objects that have no new function. The thread is looking for basic stuff that should be easy for them to give us with little or no development time. I'd think that rules out adding NPCs or objects that act as access to WW, Icon, etc for the purposes of this thread.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
At any rate, it likely requires more work to give us new functional items that can be placed in bases than simply giving us visual objects that have no new function. The thread is looking for basic stuff that should be easy for them to give us with little or no development time. I'd think that rules out adding NPCs or objects that act as access to WW, Icon, etc for the purposes of this thread.
Translation:

Moar low-hanging fruit ideears, plz.

.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

I tried. Can't get too much lower fruit than art already done and functional programming already done... unless it's fruit already rotting on the ground and you've pretty much covered that smelly subject . Everything else is going to require at least some effort.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Fire_Away View Post
I tried. Can't get too much lower fruit than art already done and functional programming already done... unless it's fruit already rotting on the ground and you've pretty much covered that smelly subject . Everything else is going to require at least some effort.
Heh. Sometimes you end up stepping on the old fruit to get to that yummy low-hanging stuff.

Get out the galoshes.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

1. Add a bottom skin to the white floor tile so we can use it as a raised floor instead of hundreds of desks.

2. Use the base ceiling and floor skins instead of the white pattern on the floor tile so we can have several options of tiles to choose from.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
1. Add a bottom skin to the white floor tile so we can use it as a raised floor instead of hundreds of desks.
This would have the side effect of greatly reducing the number of items the database needs to keep track of, reducing system stress and speeding up things.


-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

Quote:
Originally Posted by Fire_Away View Post
Let me guess that bringing in the functionality that already exists in say RWZ (trainer, ICON rep, Hero Corps/Fateweaver, etc.) would be fairly easily doable (assuming that what's in zones can be easily transferred into bases... I'm not a programmer though so I'm not sure).
I am not a programmer either, but my father-inlaw is. I spoke to him about this and he said it should be as simple to copy any item file that is in game and paste it into the base building editor file for what ever it is. Now I am sure functual items are harder but decoration items should be.