So...4 years later.
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I'm in a coalition with an SG that managed to do the trial - so I've actually seen an IoP in the game when their leader was showing it off to everyone
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... actually, they could just make the items of power effect-free base decorations if they don't plan to bring the raid back. Those things were cool-looking.
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The Trial was taken offline due to a game-breaking exploit.
The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of prestige and influence for various SGs and players afterward the zone was taken down for due to obvious exploitation.
work for AE began shortly after the incident.
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I just wanna SEE the damn thing. Mainly coz I'm always looking for cool stuff to film, and that just sounds impressive.
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I'm looking forward to the devs combining the Cathedral of Pain and the Coming Storm and releasing the Rain of Pain.
The Trial was taken offline due to a game-breaking exploit.
The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of prestige and influence for various SGs and players afterward the zone was taken down for due to obvious exploitation. work for AE began shortly after the incident. |
A game is not supposed to be some kind of... place where people enjoy themselves!
That can't be the only reason as fixing that sounds not particularly complicated.
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i remember it getting taken out and that an exploit was the cause of it ...maybe something else was involved a dev did comment on it back then saying something on the lines of what happened below ,it maybe still on the boards i'm not sure.
http://paragonwiki.com/wiki/Cathedra..._Trial#History
For me, back when the LEGION (Liberty server represent ) was in full swing, we did the CoP trial and we had an IoP in our villy base (maybe hero base too not sure). I have a few screenshots of the CoP trial (not sure if they are 'live' or on the test server)...it was fun...and cool looking (duh..it's Shadow Shard ).
I'd still like to see the CoP trial come back...maybe change it up a little bit but yeah, put me in the camp of wanting it to come back.
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I don't care about the Cathedral of Pain. It doesn't seem like a big deal to me.
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I'm in the same boat. I never got why people cling to that so much.
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It was a core advertised centerpiece of what CoV was supposed to bring to the game. Clearly the Devs thought SG base raiding was going to be a significant part of the "end game content" of this game. Obviously that didn't happen and what we were left with was a sadly "swept under the rug" scenario of a major game system left buggy and unused. Lord knows how much effort they wasted on trying to make it work, effort that could have been spent more productively on other things.
I think at this point it would be good to see the CoP trial be re-worked into something that would be salvageable as non-PvP oriented content. I'd rather them get some kind of positive use out of all the original time and effort they spent on it.
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Lothic has carts and horses harnessed wrong: It was a core advertised centerpiece of what CoV was supposed to bring to the game. Clearly the Devs thought SG base raiding was going to be a significant part of the "end game content" of this game. Obviously that didn't happen and what we were left with was a sadly "swept under the rug" scenario of a major game system left buggy and unused. |
Dec out.
Base raiding was never going to be a significant part of anything unless they gave us "something to fight over". Since that didn't happen, base raiding became an afterthought. I think you have your causes and effects reversed.
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If the CoP trial worked it would of helped base raids increase in popularity and probably brought in more other trinkets to raid for. Although to say it was never significant part is en grossly wrong since it was stuck on every CoV box.
*EDIT*
Base raiding was a big thing still for PvPers when it was live. I know there was a few SGs on my server that did regular base raiding...there was a crowd for it...but it falls under Lothic's post on what happened.
*EDIT*
Here is an excerpt from wikipedia...take it as you will with wiki et all.
Originally Posted by wikipedia
Player vs. Player
One major focus of City of Villains is the expansion of Player versus player (PvP) combat. Although PvP was introduced to City of Heroes prior to the release of City of Villains through the Arena combat system, CoV substantially expands the variety and importance of PvP combat. ... * For a short time, Items of Power were available after a supergroup completed the Cathedral of Pain trial. If a Supergroup's base contains an Item of Power, the lair is open to (scheduled) raids by any other Supergroup which owns fewer Items of Power. Items of Power confer modest stat bonuses to all members of the owning supergroup. The Cathedral of Pain trial, along with the Items of Power system, have been disabled for some time. ... Players can create bases for their villain groups. These allow the player to meet-up with other players privately and gain access to useful game facilities. From a base, players can travel directly to specific zones, buy Enhancements and Inspirations, or acquire missions, for example. "Items of Power" can be stored here. These items provide the supergroup with stat bonuses, but also opens up the base for raiding (see also "Player vs. Player" above). The bases can be equipped with traps and other countermeasures to help fend off these raids. During scheduled base defense time periods any other supergroup will be able to raid the base and attempt to seize an Item Of Power. The trial to acquire Items of Power was disabled shortly after its release due to the presence of a game-breaking exploit. This left player-scheduled Base Raids with no rewards beyond bragging rights as the only avenue for base combat, until the Base Raid system was disabled in Issue 13. |
Base raiding was never going to be a significant part of anything unless they gave us "something to fight over". Since that didn't happen, base raiding became an afterthought. I think you have your causes and effects reversed.
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Therefore it is easy enough to understand the failed CoP trial's role in one of this game's greatest overall development failures.
This is why there are some people who still care about it. *shrugs*
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I would love to see the return of the CoP but not in the form it was in the past.
First removing the SG only restriction would make me happy. I dont want to have to go recruiting again to do the trial.
Second with pathing in SG bases the way it is I hope the IoP reincarnates in some other fassion. My base artist would be so upset if he had to retool the whole base for an IoP. Though I would love to see the old IoPs as base items.
Finally nothing to do with PvP what so ever.
I would love to see some form of a team registery made for the CoP where you could put your team on the list to join/form one and pick 2 other teams to join you so it kept the flavor of the old CoP that allowed more than one team to run it without requiring the SG as the reason you were together. Just a thoughts off the top of my head im no game developer so wouldnt even know if that could be doable for this game.
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Mylia gets me backwards: Technically base raiding with the IoP the big centerpiece to the CoV advertisement. It would of been end game work cause it would work more of an idea of a raid. If the CoP trial worked it would of helped base raids increase in popularity and probably brought in more other trinkets to raid for. Although to say it was never significant part is en grossly wrong since it was stuck on every CoV box. |
Base raiding was a big thing still for PvPers when it was live. I know there was a few SGs on my server that did regular base raiding...there was a crowd for it...but it falls under Lothic's post on what happened. |
Lothic sounds offended: SG base raiding was a core feature promised by CoV. The CoP trial was a key part of how that system was supposed to work. I fail to see why being nitpicky about separating these things into specific "causes and effects" really changes the main point I made. |
The net EFFECT is that SG base raiding ultimately failed to catch on and the infamously buggy CoP trial was a major CAUSE of that. Maybe not the only cause (because if you'll recall those raids were always plagued by lag and balance issues which had nothing to do with the IoPs), but a major one. |
Therefore it is easy enough to understand the failed CoP trial's role in one of this game's greatest overall development failures. This is why there are some people who still care about it. *shrugs* |
Dec out.
I think Base Raids might have been more popular if Prestige costs weren't so prohibitively high back in the day. If any upstart Group of about 15 or 20 people could have a Raid-enabled base in the span of a month, then the feature probably would have been more well-received. As it stood, the only Base Raid I even managed to be part of was during City of Villains Beta.
If Bases simply became optional (stressing this word here. OPTIONAL) mini-PvP zones, I think it would go a fair way to offering some exciting gameplay. No need to make them Raids, for Items of Power or anything, really. Just the opportunity to use some of those base Defenses. Maybe create a "Capture the Flag" mode or something? King of the Hill?
If the CoP trial worked it would of helped base raids increase in popularity and probably brought in more other trinkets to raid for. Although to say it was never significant part is en grossly wrong since it was stuck on every CoV box.
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Neither feature was advertised on the City of Villains retail box, neither the regular nor collector's edition. Bases themselves are mentioned but not raids nor the CoP trial.
I think if they bring back the IoP, it should be a bonus for either red side or blue side as a whole for each server, rather than for SGs. They could also have a "grey" side where the Rogues and Vigilantes team up. So each of the three sides would be able to try to capture the IoPs from the other in order to give their side a bonus.
But first, they have to nerf the Alb Zerg.
When I first got City of Villains (That's right, VILLAINS, Golden_Girl), I was so young... so naive. A distant 3 years ago. My computer wasn't working yet, but I had already purchased the game. I remember reading and re-reading the Items of Power section again and again... again and again. It was only a couple sentences, but I wanted to make sure I had every detailed figured out, so that once I finally got my computer running, I could fall to Base Raids running at full speed.
Then I got into the game.
Then I was sad.
I've obviously since fallen in love with the game, but that's my full memory of the Cathedral.