what's Ypur Favorite part of I-17 ????
I was well impressed with all those demons running about in Mercy on Union. We almost ran out of enemies to slay for a while and it all worked so smoothly.
No doubt there will be problems because there always are but Good Job!
Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
|
Sound is *huge* in any gaming or movie experience. Horror movies aren't nearly as scary without sound, action films feel lifeless, and CoH just opened a huge dimension. Combined with the subtler lighting effects, Paragon City feels more like a real place now. I was especially struck by that impression when I had zoomed the camera all the way out to look around -- it felt more like I was looking down on a street from a third-floor balcony than playing City of Heroes.
Makes me salivate over what the rumored CoH 2 will look like.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
|
Damit, now i have to use the sound system when playing the game lol. if they've been improved then ill have to stop listening to music for these
I dig the sounds. There were a couple of times I peeked out my window thinking a car horn was someone at my house.
New Posi is a thousand times greater than old Posi, both story-wise and game play-wise. It loses it's merit farm appeal (high end/high damage builds could solo for a great merit/hour rate) but I can live with that.
I haven't tried to new lvl 20 arcs yet, but I do have a both a vill and hero in that range, so I'll check it out soon.
Global = Hedgefund (or some derivation thereof)
I mostly wish the market had color. The pasty whiteness of it is ugly as sin. I was kinda hoping blue for heroside and red or black for villains. I hope this Changes soon. (Or maybe even an option to allow us to control the color for our screens...wouldn't that be nice!)
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes
I mostly wish the market had color. The pasty whiteness of it is ugly as sin. I was kinda hoping blue for heroside and red or black for villains. I hope this Changes soon. (Or maybe even an option to allow us to control the color for our screens...wouldn't that be nice!)
|
It was much worse in beta. They did a lot to improve it.
But I find its fundamental design to be poor, so, from my perspective, there was only so much lipstick they could slap on that pig. While I'll still use the market, my marketeer days are over. With the introduction of this UI, the market aspect of the game has ceased being a draw for me. Which is a shame, 'cuz it was a rather significant draw. |
I run to Wentworths, drop the recipes I have gathered into the slot, and hit Find so I can sell them. OMG that's so much better then typing out the name and then scrolling through all the various recipes with the different enhancements and levels. Or worse opening each little tab under recipes and going to each recipe in turn. Selling things previously sucked.
Since I generate a lot of recipes and salvage from doing missions and just want to sell them off the new interface is awesome.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I mostly wish the market had color. The pasty whiteness of it is ugly as sin. I was kinda hoping blue for heroside and red or black for villains. I hope this Changes soon. (Or maybe even an option to allow us to control the color for our screens...wouldn't that be nice!)
|
I prefer the new colours by far!
Thelonious Monk
allowing 7 missions and the drop mission option.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Trying to find the fail and well...
FAILING!
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Haven't had a chance to sample everything, but two things did jump out at me with my newly-rolled character...
First, the reduced distances for early missions means I don't have to go running all over Galaxy City to get where I'm going. It's so much easier and less aggravating now. Second, getting the contacts' phone numbers earlier also makes the game go more smoothly. Both of these features mean I can focus more on playing and less on traveling. |
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
|
The saying is, "Film is 50% sound".
I'm not entirely sure what the equation would be for video games, hehe... For an immersion freak like myself... no music, ambient sounds surrounding me... It's up there!
I definitely appreciate having more ambient sounds : )
That combined with shadows just brings a greater element of life to this game. I'm currently sacrificing some FPS for the shadows, but, so far, it is worth it.
and round up everyone that knows more than they do"-Dylan
One step closer to Going Rogue.
In answer to the title question.
My I-17 experience so far:
2nd computer will not run the game. Freezes up.
Nemesis staff animation is broken.
Various other graphic bugs and glitches. Hopefully some of this gets fixed in a week.
Haven't pre-ordered anything so I can't summon demons. Or fire pistols yet for that matter.
All of my catgirls have tails that swish now. ^_^ Also my canine defender Dog Is My Copilot. I forgot about Sewer Ratty though, need to get her a moving tail too.
Market Interface: bugs haven't hit me yet. It's... okay. Kind of confusing, but I'll probably get used to it, and has some nice advantages over the old one I guess.
I kept hearing car horns honking. Since when do Paragon cars come with horns?
Water and shadows look pretty. I lag more than before, of course. My gaming computer is long in the tooth.
Ran the first of the new Posi task forces. We all agreed it was cool. Took us almost 2 hours, but we had multiple team wipes due in part to a determined attempt to use no other strategy than, "Ready? No? Well I'm charging in right now anyway!" It was a SG-only TF so it's not like I can complain about others too much. ^_^ I do think that 11 merits is a bit low for that first TF, but I very much liked the changes, the new maps, the surprise enemies.
my lil RWZ Challenge vid
My level 50 scrapper jumped into his radio mission and found PPD Peacebringers (like in the villain Peregrine Island mayhem) but I wasn't allowed to target them.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
what's Ypur Favorite part of I-17 ???? |
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
For me, I enjoyed the new Positron TF (only ran the first half last night, planning the second later). The custom maps and rewrite of the story was very nice, as well as the new climax in the first half the Positron TF. (I just want to say I took out my double before my team mates took our theirs, I win!)
In the same vein, the two new Hero contacts involving duplicate me was enjoyable, and I'll be flashing back to that quite a bit. It's Merit / Minute ratio seems low compared to others, but it's so enjoyable I can't help it.
too bad having sound on caused lag in previous issues that ive just kept it off to keep the game going. Maybe someday i'll turn it back on.
Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
|
Follow me on my blog or on twitter:
Dr. Aeon's Blog
Dr. Aeon's Twitter
Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
|
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
My favorite part is no longer being able to use Wentworths or Email...and not being able to bug or petition it.
http://boards.cityofheroes.com/showthread.php?t=219653
Yeah, best issue ever.
Ok...well the new Posi is pretty cool as is being able to see my reflection in a window. But....
Haven't had a chance to really enjoy it yet but so far two things stick out to me.
I love, 100% adore, our new personal bank account feature!!
The Protean mission was really intriguing as well.
Looking forward to trying more when I get home.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!