Discussion: Live Patch Notes - 4/7/10
The basic outline is to consider an overall fight to be a case of you dealing damage and you taking damage. "Help" is when something increases your damage or decreases your incoming damage. If the game could calculate damage components in a manner similar to how the tohit code calculates deflection messages, you could theoretically say, for every attack you make, how much of that damage is "yours" and how much is due to someone else buffing you or debuffing the target (this is not as straight forward as I've phrased it to be, given the way buffs and debuffs interact multiplicatively). A rad defender using EF on a giant monster could, in effect, get partial credit for all the attacks that land.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Way to go devs. When you announced that CoX is going to implement content creation tool, many player warned that this will open a Pandora's Box but obviously it was an acceptable risk to you all. You said that you can deal with the bugs, unbalances, or exploits as they come and the overall potential for such a groundbreaking feature outweighs the risk. Now, those predictions have indeed came true and sure enough, you kept to your word and continued the tsunami of nerfs every few weeks in order to keep up with the authors that were *too* creative for their own good. As time went on, CoX population went through a continuous decline and AE use dwindled. This isn't a conjecture as anyone who has played for more than two years have made that very observation with their own eyes. As for those of us that can read financial reports and is knowledgable on currency exchange rates, the persistant decline in CoX is even more crystal clear. CoX sales revenue declined every quarter in 2009 from 6.8 million won in Q1 to 3.9 million won in Q4. That's a 43% drop in CoX revenue in the short span of one year. If revenue continues to decline at this alarming rate, barring a miracle, CoX will be in its death throes sooner rather than later. You don't even have to do any in depth due diligence to arrive at that conclusion but I digress.
My question for you devs is this. Given all that have transpired during the past year, what exactly was the point of AE? Why did you spend so much time developing, fine-tuning, monitoring and marketing (to the point of hype) the AE if it is eventually going to be little more than a niche feature that only a fraction of the population will actually partake in? Did you actually think that most people will only be motivated to use the AE for "storytellling" and "roleplaying" purposes when you went ahead with it? Maybe you haven't noticed but that vast majority of the "story" arcs on AE are amateurish in quality, full of typos, logical fallacies and simply aren't all that fun to play. This isn't to insult the player authors but rather pointing out a reality in the world of arts/literature when it comes to the talent divide between the haves and the have nots. If every amateur storyteller were so adept at their craft and hobby then practically anyone can publish good literature or conjure up compelling scripts for movie/television. That is simply not the case. As some other people have said before, if I wanted a good story, I'd go read a book or watch a movie. I certainly do that constantly but in an online game? Not so much. Obviously not everyone will share that sentiment but enough surely do. Yet you choose to go the route of trying to mold AE into an exclusive story telling club as if to alienate those who care more about rewards. Are you so confident that GR is going to replenish your subscriptions and coffers? Here's a reality check. Engineers and programmers are quite often bad with the finances and if you all actually do expect GR to have that kind of impact, you fit firmly into that stereotype. You're introducing a paid expansion and revamping the graphics of a game that's already 6 years old. That's not to mention that there's literally a log jam of competitors out there so consumers aren't exactly short on options. To be brutally honest, GR is not going to make a huge splash as you think and it certainly wouldn't bring it a massive amount of new subscribers for a sustained period of time. Certainly not enough to make up for the 43% revenue decline over the course of 2009. After all, no game except for WoW, (and *maybe* EQ1) has exhibited such persistent staying power over that lengthy time frame in the U.S. market. As a matter of fact, the entire U.S. MMO market is suffering from a drastic decline in subscriptions numbers and CoX is not going to be the game to buck the trend, economic recovery or not. P.S: Going back to the original point of introducing AE and the inevitable train wreck of nerfs that will surely follow it. I would just like to say, I told you so. You made your own bed and now you have to sleep in it. And no, more nerfs is not going to be the solution because it hasn't worked so far, hasn't it? |
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Green text = Actual true statement.
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I decided to color code your post instead of trying to respond to each falsehood, lie, error, mistake or irrelevant rambling individually. Here's a handy legend:
Red text = Lies. Orange text = Things you know nothing about. Blue text = Irrelevant for the discussion in this thread. White text = More or less blatant insults. Green text = Actual true statement. |
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Kinda funny, I looked back at this post and noticed some REALLY bad Neg Rep Points had been slammed onto it. Again I have to wonder why? Not like my point? Or just flaming me for disagreeing with you? Something tells me the later.
Well, I think that a lot of the hostility between "farmers" and "non-farmers" ... comes from a lack of distinction between "legitimate" farming and "exploitative" farming. In many of these sort of discussions (i.e. arguments) I fail to parse that distinction myself.
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General NPC critters that are resurrected will be unselectable while going through the resurrection animation. |
I've already been killed twice by a freakshow boss, who rezzed and instantly wacked me.
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... why was it imperative to put this patch out NOW, when it could not be properly implemented or tested ... |
As for the fix, I'd suggest adding a secondary xp-reduction effect to ALL ally-activated support powers (heal, buff, debuff, mez and toggle) in MA. After all, it's not the number of allies you have that's causing the unbalance, it's the number of powers they're using to help you. Since attack powers already cause a 'kill-sharing' style of xp-reduction, they can probably be left as is. The effect would apply either to every player in a certain AoE range or every player in the mission, and would last for the duration of the power that activated it (or a few seconds in the case of instant powers). These effects stack, so the more powers your allies are bringing to bear, the less risk you're facing and thus the less reward you receive for it.
The game already uses somewhat similar effects, such as Gauntlet adding a Taunt to all Tanker attacks, and Defiance stacking damage bonuses for Blasters. You can throw it like a blanket across every MA critter, custom and canon alike, since the only characters earning xp are players anyway.
I've /bugged this yesterday, Freakshow is abusing this feature. If they died on a ledge or halfway in a wall, they wont play the animation and (if u are melee) hit you before you can even hit them.
I've already been killed twice by a freakshow boss, who rezzed and instantly wacked me. |
Ignoring anyone is a mistake. You might miss something viral to your cause.
I decided to color code your post instead of trying to respond to each falsehood, lie, error, mistake or irrelevant rambling individually. Here's a handy legend:
Red text = Lies. Orange text = Things you know nothing about. Blue text = Irrelevant for the discussion in this thread. White text = More or less blatant insults. Green text = Actual true statement. |
Ignoring anyone is a mistake. You might miss something viral to your cause.
Despite an uncanny similarity that's not actually me.
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50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
So i assume they changed this against the self-rezzing mobs in AE? Why just not remove the power from AE itself? Less impact then this 'fix'. (im running in Bricks atm, i see Freaks a bit too often atm).
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They will figure something out. Guess we will just have to be patient.
Ignoring anyone is a mistake. You might miss something viral to your cause.
Er, no it doesn't. I'm staying because so far their mystical 'vision' is about where I want it to be. If it veers off course I'll leave. I know I'm not the only one.
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Fixing an exploit isn't going to end farming. I'm not implying it should. |
AE teams were only going to accept scrappers and blasters. I didn't imply soloing, so don't act like I did. |
Solo farming is worse than team farming, which is why I just jumped over to team farming, because that's the part we should give a crap about. |
That is kinda annoying. I can see the argument for why to do it but having to re-target resurrecting enemies is a bit irritating (especially against Rommy where you have to break LoS while he rezzes). Oh well, it's not the end of the world.
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Meanwhile, rezzed PCs get whooped on mercilessly. :P Well, depending upon which rez you're using, of course.
Don;t get me wrong, I'm all for stomping on exploits. This is just a little unintended side-effect.
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I have player this game since before i7. When respec recipes were released I said "cool". i have leveled 16 50's since then and have seen zero drop. (wether or not they are on ww is immaterial) as far as i am concerned they have a drop rate of zero. I dont farm. evidently you must farm to get one of these.
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is this their #1 mantra "risk vs reward"? no, this is purely "FARM vs reward", with no exploits allowed of course
I've /bugged this yesterday, Freakshow is abusing this feature. If they died on a ledge or halfway in a wall, they wont play the animation and (if u are melee) hit you before you can even hit them.
I've already been killed twice by a freakshow boss, who rezzed and instantly wacked me. |
Come to think of it, this isn't so much of a change. CoT Hordelings did this already with their rez, they would be untargetable as well during their rez. Sounds like it's just an expansion on that idea. Still, if they are attacking before their rez animation is completed (or its coded time to animate is complete), then that sounds like a bug.
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Hmm. That does sound bad. However, I think the PCs are still having the rez bug where using certain rez/wakie/power combinations skips the rez animation entirely (toon on floor - rez - toon pops up instantly without "standing up"). Might be related to that since I don't think critter rez results in stunned status.
Come to think of it, this isn't so much of a change. CoT Hordelings did this already with their rez, they would be untargetable as well during their rez. Sounds like it's just an expansion on that idea. Still, if they are attacking before their rez animation is completed (or its coded time to animate is complete), then that sounds like a bug. |
So those bosses when i was solo stood up, i was clicking/tabbing like a madman, whoomp, and there goes over 500HP of my health.
Teamfarming can be done pretty much with any setup, a tank, a healer and a trashload of DPS. Solo not every set or AT is as efficient, some also require some serious IO slotting before jumping into a group of 14 +2's (or higher). Worse, if you dont have such character, or in my case, they are on the EU side while im at the US servers.
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(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
It's a game get over it, not like your all getting shot in the foot for goodness sake...
Be a little relative.
Fury
I see risk vs reward being brought up a lot, but there are plenty of things the devs changed that skew that anyways. CoT portals and Comm officer portals spring to mind. Any summoned enemy really - Infernals demons, Batzuls imps, anything the wyvern conjure up, ect... all things that bring with them plenty of risk but literally 0 reward. I can see why they were changed, but there is still risk involved and no reward.
Outside of AE was always more fun for me anyway.
This is welching on the "Full rewards in AE" from the beginnings and "You can go from 1-50 in AE" claim which is overall much harder now, but hey, life goes on. The devs are human, and made some promises that are biting them in the ***, but the technology is still amazing, even if you can't use bubbledrones for capping defense anymore. The farmers will move on, they always do.
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I have a 50 in every AT, but Scrappers and Dominators are my favorites.
This is welching on the "Full rewards in AE" from the beginnings and "You can go from 1-50 in AE" claim which is overall much harder now
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There were two things that happened that impacted regular spawn exp a little. One was changing Freakshow exp which impacted AE and non-AE alike -- Freaks have always given a disproportionate amount of exp for their ease. The other was reducing the exp of Com Officers, since they have always been minions that give lieutenant exp.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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There is no way the actual level cap will be raised. Far too many people have far too much invested in their sets of level 50 purples and HO's to allow them to turn red. But *IF* GR includes "higher levels" it will be to give us more slots to use while we all remain at 50. (I would LOVE this, of course. No matter how I build Zube, he is always desperately short three or four slots.)
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