CoH2 registered?
I told you they were making a sequel almost a year ago. Old news. It was on their job postings site.
I wodner what sort of new stuff they'd do?
The frist sort of things I can thinlk of are more interactive environments, like throwing stuff, as well as things like wall crawling, or super speeding on walls.
@Golden Girl
City of Heroes comics and artwork
All they would have to do is make any sequel different enough from CoX that people would feel they have a choice over which game to play. Some may stay, some may move and some may play both.
They could make the next game more action oriented and less turn based like console hero games are.
Something I think would help ease the pain...
Personal bases. One of the things you can have in it is something like a vault or shrine room dedicated to past/retired heroes (or villains). ie your CoH1 characters. People can link a CoH and CoH2 account, and then select a number of characters to show up in said room (probably would have to be a limit). There could be bonuses attached to it too, so you get to "keep something" from that really powerful min/max character you love, or that badge ***** that you put so much time into...
Of course, not exactly a 1 time deal here. As long as CoH1 is active, you can keep playing it and advance your characters there (and Paragon can even keep releasing expansions!), which in turn will let you update the character archive in CoH2, and get more bonuses. And on the sad day that CoH1 ever actually closes (hopefully not any time soon!), it can remain as a shrine and reminder of all that you may have achieved back then.
... ...assuming we ever DO get CoH2 and this isn't just a namegrab, of course.
Things like random maps rather than set maps might also be something they'd do, as well as more varied spawn encoutners.
@Golden Girl
City of Heroes comics and artwork
Yes, but you don't "April Fools" the US Trademark and Patent Office. See the links to TARR webserver.
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Oh come on... the UK passed a Digital Economy Bill on the day a General Election was called. Everything can be April Fooled if you try hard enough - ask any British politician.
Thelonious Monk
My guess is this. CoH2 is now in the extremely extremely early "So, let's actually talk about doing this" stage, so they've decided to register trademarks as part of that.
I highly doubt that any actual work is being done on the project, because it would be silly to wait so long to trademark the name.
Additionally, there's no guarantee that it will ever get off the ground.
Having said that, I certainly hope it does and I hope it's glorious!
I'd rather they not make a sequel. A massive engine update would be nice, like a huge expansion. But people have worked hard on badges and such and starting fresh would be a bit of a hassle, as would moving SG's.
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That said, the superhero genre does give Paragon Studios an alternative way to come out with a "sequel". The oft-mentioned Coming Storm could be such a catastrophic event that the entire world of COX is literally "remade" under our feet. We'd log in one day to our existing characters, on our existing servers, and find a "forced respec" (similar to how the VEATs work) so we can adjust our powers under the new rule-system.
The very landscape of the city would also be drastically revised by the Coming Storm. So much so, that it would almost seem to be an entirely different world...
'Cause.
If I'm going to dare to dream about CoH2 then I'm going to dare to dream big and I dream about full power customization where power animations are seperate from power effects. For example if you chose Flares from the Fire Blast powerset you would have a host of animation options. Do you:
- raise both hands and throw fireballs
- throw a fireball like a baseball
- lob a fireball like ball lightning's animation
- shoot a blast of fire from your palm(s)/fist(s)/chest/mouth
- fire a laser beam from you eyes/ring(s)/palm(s)/ray pistol(s)/ray rifle
- shoot incediary rounds from your pistol(s)/rifle/shoulder mounted gatling gun
- shoot a flaming arrow from you hand crossbow(s)/ crossbow/longbow
- throw a fireball from you staff/rod/wand/melee weapon(s)
It is better to ask forgiveness than permission.
@Golden Girl
City of Heroes comics and artwork
I hope that CoH2 is a reality.
That explains A LOT... damn, I wish I'd known about it before I posted that *other* thread. This is really good news.
Sadly, I have to say I'm not excited by this.
I don't do MMOs. I consider that I liked and played CoH at all a colossal fluke. The perfect storm of situations that got me to stay here would probably be hard to match.
When they make CoH2, I think they are guaranteed to create something new from the ground up, in terms of the game's core mechanics. Sure, some of the rather characteristic features of CoH would almost certainly be retained - the degree of character customization, for example. But as important as it is to the overall package, at the end of the day, the CC isn't the most important reason I play the game. I play it because I enjoy its mechanics, and the fact that it's extremely combat focused. I play it because its powers design, which is almost certainly one of the things that Mod8 is referring to as a past decision they're stuck with, is broken in ways that I often find wonderfully enjoyable. I play it because its rewards are mob-centric and not task centric, which is actually poor on many levels. And perhaps most difficult to ever replicate, I play it because I started playing it with RL friends, and made new friends in game before the RL friends left the game.
When game designers remake existing games, they usually identify all the things they don't like about the old game and they create a new game that works more like how they always wanted the old one to work. In the process, they always replace all the old problems with completely new ones, and along the way almost inevitably rip out things that some of their legacy players of the original game really loved and replace them with new things they may or may not like.
That may sound horribly gloomy, and on some level I know it is. Unfortunately, it's based on my past experience with other online games. While I don't usually do MMOs, I played FPS online games long before we had CoH. I would get really into a game's internals, become a part of its community, and become a part of a team or clan. Along the way, I went through a few sequels. My experience was that, if I loved the original game, I was never once really satisfied with the sequel. That's not to say I hated them, or that they were actually bad. They just never satisfied me the way the original did.
I've been playing CoH since the original pre-release, and I play it most every day. I'm very comfortable with it at this point. I'm not really attached to the franchise, but this game itself.
So maybe this is way too pessimistic. Maybe a hypothetical CoH2 dev team will really wow me; fist time for everything, right. I'm just not going to get my hopes up at this point though, because of past disappointments. I get that others are excited. I'll wait and see, and enjoy plain old CoH as long as I can.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I feel pretty "meh" about the idea of a City of Heroes 2. Mostly my apathy comes from the fact that, if it ever does become a reality, I most likely won't be able to play it because of the graphics. There's a very annoying push in the gaming industry that all new games have to have the best graphics... graphics so good only about 10 computers in the world can play it. I haven't gotten to play a new PC game in years because of that push.
So I'll happily be sticking with CoH because I can still play it on my laptop.
I hope they don't do a sequel. Those have a tendency to tear the community apart.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I could see them, should enough major, game-changing things happen, relaunching the game and calling it COH 2 (darn marketing folks). I'm talking the war walls come down and the game engine is completely redone (ie, the under-the-hood stuff) to release the devs from the current system's short-comings.
The thing with MMO sequels is you run the risk of splitting the game base and having two weaker games as a result. I'm pretty darn attached to my characters and my friends, many of whom are only-sorta playing this game at a technical level (ie, higher system requirements would prevent them from changing to a higher-end game).