Respec time BotZ rumors are true


Adeon Hawkwood

 

Posted

It hurts a little. It will affect many, many of my toons to one extent or another.

It's not really that huge of a deal though, unless you've got one of those really strange builds that shoehorned in 5 different travel powers to stack it up.

If you're using 1 set:
you lose 1.875% ranged defense and 1.25% aoe defense.

Using 2 sets (probably most common for any non-softcapped-blaster build):
you lose 3.75% ranged and 2.5% aoe

Painful? Somewhat. Crippling? No.

Now, if you've gone and stacked it up 5 times, THEN it's gonna hurt:
-9.375% ranged and -6.25% aoe

But, with some reshuffling it can be mostly overcome (especially since you won't need 5 travel powers anymore and can go get something else like maneuvers or weave).

----

tl;dr; Yep, it hurts...some. Yep, it kind of stinks. But it's certainly not un-expected. I'd doubt there are very many, if any, min-max types out there who didn't know these were too good to last.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

I have 2 range soft capped defense blasters that will loose it when this goes live. Both are pretty cheap builds by my standards so it wont be that big of a deal. It was good while it lasted.


 

Posted

My AR/Dev has three sets 2-slotted (CJ, SJ and RF). I'll definetly leave the one in SJ in place since I want the actual enhancement there (and it's as good a place as any for a -Kb IO). The other two may go, I need to play around and see what I can buy with those slots elsewhere in my build.

My Traps/AR Defender is in a slightly different boat. He has two full sets (CJ and SJ) and I think this change will bring him under the Ranged softcap so I'll probably shift a few things around there (specifically Red Fortunes in Maneuvers and FFG are looking much better). The loss of AoE defense will hurt if I do that though. Ho Hum...

All in all not to fussed though, it was a change that needed to be made. IMHO BotZ sets have gone from a no-brainer set to a "nice" set.


 

Posted

Gonna be a huge hit to my Blaster and Dom, but I already made "nerfed" versions of my builds in mids so I will (be forced to) survive.


 

Posted

Quote:
Originally Posted by Silverado View Post
Gonna be a huge hit to my Blaster and Dom, but I already made "nerfed" versions of my builds in mids so I will (be forced to) survive.
As I said in the other thread (dunno if you saw it before thread got nuked) your dom would probably be better off with s/l defense. Scorpion Shield is win.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I've only ever made one set of 3, and it wasn't on my blasters, but my SR scrapper, to help him soft cap. The prices are so high because the set is in such demand.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Its going to hurt. I have a build that took me months to put together and tweak and now and its taking an enormous hit. I wish I could see the need or reasoning behind the change but I just can't so put me down as very disappointed.


 

Posted

Quote:
Originally Posted by Silverado View Post
Gonna be a huge hit to my Blaster and Dom, but I already made "nerfed" versions of my builds in mids so I will (be forced to) survive.
Same for me , Might be forced to lose a bunch of +recharge in order to get back the defense, but ill make do somehow.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Its going to hurt. I have a build that took me months to put together and tweak and now and its taking an enormous hit. I wish I could see the need or reasoning behind the change but I just can't so put me down as very disappointed.
You can't get the reasoning behind why a 20slot and a 3-slot defense bonus that was worth more defense or equal to 6-slot defense bonuses that could be easily stacked was a problem?


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Ravenous33 View Post
http://boards.cityofheroes.com/showthread.php?t=214904

So what do all of my fellow Blasters think of this?
I think it stinks. It really stopped the Blaster-squishiness. I'm more upset, by how much I spent to get the set on many a toon; it feels like a bait-and-switch.
I never used to Slot SS or SJ, and did so because of BotZ. Despite it all, it's still a decent set, and certainly better than any of the Running, Leaping, Flight and Teleport sets.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

I don't see this as a big deal for most characters... losing around 3% defense isn't going to make a lot of difference in survivability so people with only one or two BotZ sets slotted won't really be getting hit hard. The oddball builds that slot four or five sets will be taking a major hit, but on the other hand you pretty much have to take extra powers you don't actually need to slot that many so I suspect in many cases a respec can fix things. I've only used BotZ on one or two characters because I always suspected those bonuses were too good to last...

The thing that annoys me most about it isn't the changes to the BotZ set itself, it's the fact that with positional defense getting harder to softcap those overpriced S/L defense sets (especially Kinetic Combat) are probably going to become even more overpriced.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Lord_Thanatos View Post
You can't get the reasoning behind why a 20slot and a 3-slot defense bonus that was worth more defense or equal to 6-slot defense bonuses that could be easily stacked was a problem?

Getting the defense bonus out of Thunderstrike cost me 5 slots in powers there was no way I wasn't going to take and there was no way I wasn't going to slot with at least 5 enhancements. 4 of 5 of the powers I took to hold BotZ sets I wasn't going to take at all.

So no I don't get it. It only seems to make sense if someone just doesn't want squishies to be able to solo.

Here's my build you tell me which was the bigger hit. 6 slotting Thunderstrike or taking 5 travel powers.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Psi Phyre: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 1: Subdual -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:30(17), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:30(19)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(19), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(21), HO:Nucle(23)
Level 4: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(23), Thundr-Dmg/EndRdx:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
Level 8: Fire Breath -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), HO:Centri(34)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), HO:Centri(37)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Concentration -- RechRdx-I:45(A), RechRdx-I:45(40), RechRdx-I:45(40)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:35(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:30(43)
Level 20: Drain Psyche -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Rchg:50(46), Acc-I:50(46)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Heal-I:50(A), Heal-I:50(25)
Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 28: Telekinetic Thrust -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(29), ExStrk-Dam%:20(29)
Level 30: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(31), CoPers-Acc/Conf/Rchg:50(40), CoPers-Conf%:50(48), CoPers-Acc/Rchg:50(50), CoPers-Conf/EndRdx:50(50)
Level 32: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33)
Level 35: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Psychic Shockwave -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(46), Dmg-I:50(48)
Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
Level 44: Personal Force Field -- LkGmblr-Rchg+:30(A)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(48)
Level 49: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 32.4% Defense(Energy)
  • 32.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 42.1% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 55% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 41.3% Enhancement(RechargeTime)
  • 16% FlySpeed
  • 16% JumpHeight
  • 16% JumpSpeed
  • MezResist(Terrorized) 2.2%
  • 19.5% (0.33 End/sec) Recovery
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 16% RunSpeed

------------
Set Bonuses:
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Subdual)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Thunderstrike
(Flares)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Breath)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Blaze)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Doctored Wounds
(Drain Psyche)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Explosive Strike
(Telekinetic Thrust)
  • 1.5% DamageBuff(All)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Coercive Persuasion
(World of Confusion)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Eradication
(Psychic Shockwave)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Temp Invulnerability)
  • 3% Defense(All)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)




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Posted

Was this a PvP build, by any chance?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Was this a PvP build, by any chance?
no way just looking at some of the power choices and no sane pvp person is gonna take fireball or firebreath they stink in pvp.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Was this a PvP build, by any chance?
because in most pvp builds, you slot for defesne and take fly


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Was this a PvP build, by any chance?
Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.

While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.

Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.

While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.

Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.
Here, I have you up to 41% Ranged Defense, only one real travel power, SS, CJ to help manuever, over all better Accuracy (saving things like the Acc in DP, and the HOs in your AoEs.) Should be a relatively easy enough build to pull off, if you don't want to fork over the cash for the LoTG sets, Buy the Serendipity and foregoe some Recharge.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1: Flares Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7)
Level 1: Subdual TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(7), TotHntr-Immob/Acc(9), TotHntr-Acc/EndRdx(9), TotHntr-EndRdx/Immob(11), TotHntr-Acc/Rchg(11)
Level 2: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(39)
Level 6: Combat Jumping Ksmt-ToHit+(A)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(46)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(17), AdjTgt-EndRdx/Rchg(46)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Blaze Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Acc/Dmg(23)
Level 20: Stamina EndMod-I(A), EndMod-I(48)
Level 22: Concentration GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(45)
Level 24: Drain Psyche Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 26: Blazing Bolt Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx(29), Thundr-Acc/Dmg(31)
Level 28: World of Confusion CoPers-Conf%(A), CoPers-Conf/EndRdx(31), CoPers-Acc/Rchg(31), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(33), CoPers-Conf(33)
Level 30: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 32: Inferno Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Super Speed Clrty-Stlth(A)
Level 38: Psychic Shockwave Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Boxing Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Rchg(43)
Level 44: Tough S'fstPrt-ResDam/Def+(A)
Level 47: Weave LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Personal Force Field LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 4: Ninja Run
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
31.1% Defense(Energy)
31.1% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
34.9% Defense(Ranged)
5.5% Defense(AoE)
3.6% Max End
5% Enhancement(Immobilize)
4% Enhancement(Heal)
64% Enhancement(Accuracy)
55% Enhancement(RechargeTime)
4% Enhancement(Confused)
3% Enhancement(Stun)
21% FlySpeed
81.3 HP (6.75%) HitPoints
21% JumpHeight
21% JumpSpeed
MezResist(Held) 2.75%
MezResist(Terrorized) 2.2%
24.5% (0.41 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
21% RunSpeed



------------
Set Bonuses:
Thunderstrike
(Flares)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Trap of the Hunter
(Subdual)
5% Enhancement(Immobilize)
22.6 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Positron's Blast
(Fire Breath)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)


Thunderstrike
(Blaze)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Gaussian's Synchronized Fire-Control
(Concentration)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Doctored Wounds
(Drain Psyche)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Thunderstrike
(Blazing Bolt)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Coercive Persuasion
(World of Confusion)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Eradication
(Inferno)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Eradication
(Psychic Shockwave)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Stupefy
(Boxing)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.87%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Steadfast Protection
(Tough)
3% Defense(All)


Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Personal Force Field)
7.5% Enhancement(RechargeTime)






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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by B_L_Angel View Post

While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.
Okay, I am going to link you to that post, and you need to re-read it. Many people are misquoting it as you are, and I have to feel REALLY bad for Castle because of it. Here's the link.

In that post, he states that it probably would have been a good idea to have AT-based defense caps. Back in Issue 5 or 7. We are now at Issue 17. So he is saying it would have been good to make that change YEARS ago. He then goes on to say that there was already a global defense nerf, and that is not going to be repeated. Meaning they will not be pushing down the def cap for Blasters or any other AT.

So no more doom-crying on that score. I personally think it would be a good idea to have AT based defense caps to help balance the game more, but you're lucky I'm not calling the shots there. Heck, I was expecting them to put those defense caps in place at some point, so I was surprised to see Castle post this. People should be happy about that, but they keep misreading the post! So stop it already!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by StrykerX View Post
I don't see this as a big deal for most characters... losing around 3% defense isn't going to make a lot of difference in survivability
If the character in question had 45% defense, and suddenly loses 3% to find themselves at 42% defense, that means they are going to be hit over sixty percent more often (8% chance to be hit versus 5% chance to be hit; 5/8 = 0.625 = 62.5%). That's not exactly an insignificant loss in survivability. It's why being only a few points off the softcap is quite a bit less effective then being at the softcap, despite the fact it's only a few percentage point difference.

Quote:
Originally Posted by Grey Pilgrim View Post
In that post, he states that it probably would have been a good idea to have AT-based defense caps. Back in Issue 5 or 7. We are now at Issue 17. So he is saying it would have been good to make that change YEARS ago. He then goes on to say that there was already a global defense nerf, and that is not going to be repeated. Meaning they will not be pushing down the def cap for Blasters or any other AT.
I find it really unfortunate, and slightly amusing, that Castle is going to let time be the justification for letting something he considers to be imbalanced remain unfixed, especially in light of the I13 PvP changes where core mechanics that had existed for nine issues were completely redone.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
If the character in question had 45% defense, and suddenly loses 3% to find themselves at 42% defense, that means they are going to be hit over sixty percent more often (8% chance to be hit versus 5% chance to be hit; 5/8 = 0.625 = 62.5%).
Actually, they'll be hit exactly sixty percent more; 5 * 1.6 = 8.

Your math shows that a blaster with 45% defense gets hit 62.5% as often (or 37.5% less often) than one with 42% defense.

That's just semantics, though. You're quite right in pointing out that a 3% loss in defense from the softcap represents a big increase in hits taken.

However, I'd like to offer a ray of hope to the blasters out there: here's my Ice/Ice blaster build which still reaches softcap defense after the BotZ nerf. It's light on damage due to low global recharge, but has great control, two self-heals, hibernate and enough single-target DPS (about 175) to take down an AV. Provided the AV doesn't hammer you with targeted AoE attacks of course. All I did was ditch Ice Storm and pick up Ice Sword, an attack I'll likely never use, but the 3.75% ranged defense bonus is handy. I expect most people would prefer hover/fly over CJ/SJ for a build like this, but I like bouncy blasters better than floaty ones. Shiver, Snowstorm, Chillblain and swift/hurdle/CJ keeps me at range.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Coldnesse: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(42)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(36)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(42)
Level 10: Swift -- Run-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(17)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 24: Aid Other -- Heal-I(A)
Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(42)
Level 28: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(29), P'ngTtl-Acc/EndRdx(29), P'ngTtl-Rng/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(37), P'ngTtl--Rchg%(43)
Level 30: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 32: Blizzard -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(33)
Level 35: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(37), Numna-Heal/EndRdx/Rchg(39)
Level 38: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 41: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(43), P'ngTtl-Acc/EndRdx(48), P'ngTtl-Dmg/Slow(48), P'ngTtl-Rng/Slow(50), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 44: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Maneuvers -- HO:Cyto(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run



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Posted

I never got a chance to use it.......how much is it getting dropped by?


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.

While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.

Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.
No nuke? No RotP? Seriously, anything with Fire/ usually doesn't NEED softcapped defence...I made a rather hard AE mission back inthe day, which was LTs and Bosses only in the end half. A friend on a 3xFire Blaster, with anything but softcapped defence, tore it apart like it wasn't there. I barely got to hit anything, I just followed in the wake of destruction.
*shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Okay, I am going to link you to that post, and you need to re-read it. Many people are misquoting it as you are, and I have to feel REALLY bad for Castle because of it. Here's the link.

In that post, he states that it probably would have been a good idea to have AT-based defense caps. Back in Issue 5 or 7. We are now at Issue 17. So he is saying it would have been good to make that change YEARS ago. He then goes on to say that there was already a global defense nerf, and that is not going to be repeated. Meaning they will not be pushing down the def cap for Blasters or any other AT.
I understood that the cap would not be changed again. That wasn't my worry. What I am worried about is more backdoor nerfs to defense for squishies. It really doesn't matter if you don't change the cap but lower the enhancement values of IOs that people use to achieve high levels of defense

Quote:
Originally Posted by Techbot Alpha View Post
No nuke? No RotP? Seriously, anything with Fire/ usually doesn't NEED softcapped defence...I made a rather hard AE mission back inthe day, which was LTs and Bosses only in the end half. A friend on a 3xFire Blaster, with anything but softcapped defence, tore it apart like it wasn't there. I barely got to hit anything, I just followed in the wake of destruction.
*shrug*
I'd really have to know more to comment intelligently. From personal experience the nuke is not a great performance enhancer and slowed me down to use it, rise of the phoenix meant that I was dead.


 

Posted

Quote:
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
I saw this on your build, is this meant for exemplaring to low levels ? If so just what level are the botz sets you slotted ?