Respec time BotZ rumors are true
I understood that the cap would not be changed again. That wasn't my worry. What I am worried about is more backdoor nerfs to defense for squishies. It really doesn't matter if you don't change the cap but lower the enhancement values of IOs that people use to achieve high levels of defense.
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Given all that, I wouldn't worry about it so much. I've heard some people cite Kinetic Combat as a worry now, but it's not really comparable. It's confined to melee powers, requires four slots, and the enhancement from those four slots isn't all that great (it it's an actual power you'd want to use, and a Blaster not using their melee attacks would be gimping themselves). I would say it's balanced for what it does, and it's certainly not as good as BotZ was for Ranged and AOE.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I would say it's balanced for what it does, and it's certainly not as good as BotZ was for Ranged and AOE.
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Now what would have been a bigger nerf, lowering the total defense for the set, or switching it to unique status where you'd be forced to respec and possibly lose out on your IOs completely? Remember the Gaussian Fix?
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I threw out the "make the BotZ movement recipes, but not the -kb unique" idea as well. But someone pointed out that people could still keep all the BotZ enhancements slotted until they respeced, which the devs might not like. I'm sure that eventually all the people using multiple sets would want to respec their characters, but I suppose that would take awhile.
Personally, I think making it unique would have been less of a reduction. With the current proposed changes (they could still be changed, as I17 is in beta... though it sounds doubtful from Castle's posting), I can still keep four of them slotted in CJ and SJ on one of my Blasters, but they're still only going to give about 2.26% defense to ranged. Still useful, but I think I'd rather have it be unique.
Though who knows, maybe even unique was seen as too much. I'm not sure what the thought process was to get it to where it's at.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I said a fair bit in the other thread.
I solo quite a lot on a lot of Blasters that are far from softcapped. I have one (I think) that's "one small purple from softcap to four damage types" and that's fine for me. If you want a Blaster with SR level defenses, the old joke was "Claws/SR".
Any time you are a sucker because you chose thing X instead of thing Y at chargen, before you knew better, there's something wrong with the game. I was there back when Ice had twice the DPS of Energy because of activation times. It was broken and Ice got slowed down while Energy got sped way, way, up.
Basically IO'd blasters kinda make you a sucker for picking a Scrapper. Build Up, Aim, Fire Ball, Fire Breath, Psychic Scream _and_ 45% Defense? Yeah, that's basically a primary and two secondaries.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The Melee Teaming Guide for Melee Mans
Here, I have you up to 41% Ranged Defense, only one real travel power, SS, CJ to help manuever, over all better Accuracy (saving things like the Acc in DP, and the HOs in your AoEs.) Should be a relatively easy enough build to pull off, if you don't want to fork over the cash for the LoTG sets, Buy the Serendipity and foregoe some Recharge.
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I find it really unfortunate, and slightly amusing, that Castle is going to let time be the justification for letting something he considers to be imbalanced remain unfixed, especially in light of the I13 PvP changes where core mechanics that had existed for nine issues were completely redone.
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I saw this on your build, is this meant for exemplaring to low levels ? If so just what level are the botz sets you slotted ?
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I said a fair bit in the other thread.
I solo quite a lot on a lot of Blasters that are far from softcapped. I have one (I think) that's "one small purple from softcap to four damage types" and that's fine for me. If you want a Blaster with SR level defenses, the old joke was "Claws/SR". Any time you are a sucker because you chose thing X instead of thing Y at chargen, before you knew better, there's something wrong with the game. I was there back when Ice had twice the DPS of Energy because of activation times. It was broken and Ice got slowed down while Energy got sped way, way, up. Basically IO'd blasters kinda make you a sucker for picking a Scrapper. Build Up, Aim, Fire Ball, Fire Breath, Psychic Scream _and_ 45% Defense? Yeah, that's basically a primary and two secondaries. |
I'd like to say more about the ranged defense from BotZ being overpowered,in builds that already have powers but these gentlemen already have done a very good job.
http://boards.cityofheroes.com/showp...&postcount=959
http://boards.cityofheroes.com/showp...&postcount=955
http://boards.cityofheroes.com/showp...&postcount=954
Thank you for the effort its a very good build, and seeing the effort you put in makes me sorry I didn't spell out that this built specifically for exemplaring down. It is softcapped at level 50 but where it really shines is when it exemplars down to level 15 where it still has 27% ranged defense.
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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I find it really unfortunate, and slightly amusing, that Castle is going to let time be the justification for letting something he considers to be imbalanced remain unfixed, especially in light of the I13 PvP changes where core mechanics that had existed for nine issues were completely redone.
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PvP before the I13 changes was pretty niche for CoX, and there was an overall decision to revamp it (so not just Castle's). Nor did all of his ideas for it get put into play: the post I saw on the subject showed he had more changes proposed, and rather wished those had been put in place as well.
At any rate, that setup is quite different from changing how defense caps work in PvE. Castle would not be able to make that decision on his own, and his language on it suggests that changing it is somewhat akin to the cottage rule: the devs don't like changing long-standing systems and how they work dramatically. Unless there is something so broken with the system that it needs a major revamp (like PvP).
That suggests to me that while he is not perfectly happy with the results of the same def cap for all, he is going to work under those limitations. BotZ as it existed did not work well under those limitations.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
While soft cap was verrrrrry nice on my NRG/Elec Blaster, I have been tossing an idea around in my head.
I am thinking of bringing my blaster back to his roots...Get as much Dmg/Recharge as humanly possible!
But I was also thinking of switching up from Force to Cold for my epic and losing my Repulsive Bomb is a bit disheartening. Right now I hit Build Up + Aim. Hit them with Repuslive bomb which does some good AOE dmg(and knock down) and then hit them with Explosive Blast which does some great AOE dmg(and knock back).
Then again Snow Storm (slow), Horfrost(heal), Icesheild, and then Hibernoob, it could be worth it. Crank up the dmg, hit them with Exp Blast, anyone that charges with my cone attach, and then single target anyone that survived...Pure offence, prehpas use power push to control Boss's and Eb's until everyone else is cleaned up.
Anyone going to go pure offence?
While soft cap was verrrrrry nice on my NRG/Elec Blaster, I have been tossing an idea around in my head.
I am thinking of bringing my blaster back to his roots...Get as much Dmg/Recharge as humanly possible! But I was also thinking of switching up from Force to Cold for my epic and losing my Repulsive Bomb is a bit disheartening. Right now I hit Build Up + Aim. Hit them with Repuslive bomb which does some good AOE dmg(and knock down) and then hit them with Explosive Blast which does some great AOE dmg(and knock back). Then again Snow Storm (slow), Horfrost(heal), Icesheild, and then Hibernoob, it could be worth it. Crank up the dmg, hit them with Exp Blast, anyone that charges with my cone attach, and then single target anyone that survived...Pure offence, prehpas use power push to control Boss's and Eb's until everyone else is cleaned up. Anyone going to go pure offence? |
I've recently been building my DP/MM//Cold to cap S/L and he's much more of a threat to all things around him. I'm at 28% @ lvl 43 and will be capped at lvl 45 once I slot Frozen Armor. Playstyles vary greatly, but the DP is already taken down things my fire/mm hadn't dreamed of (+3/4 Malta for one thing).
I had a Fire/EM with 30% ranged defense but I never really liked the way it felt, I'm not a "ranged" blaster by any means, I'm a Blaster, from near or afar and the S/L Defense works better for me.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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That should work quite well on teams, but after having played a defense build, you may feel even more squish. My Fire/MM//Force is a strait up +dmg/+rech (34% dam, 80% rech (150 w/hasten,2 secs off perma). He is quite formidable, but walks the line of success and fail quite finely.
I've recently been building my DP/MM//Cold to cap S/L and he's much more of a threat to all things around him. I'm at 28% @ lvl 43 and will be capped at lvl 45 once I slot Frozen Armor. Playstyles vary greatly, but the DP is already taken down things my fire/mm hadn't dreamed of (+3/4 Malta for one thing). I had a Fire/EM with 30% ranged defense but I never really liked the way it felt, I'm not a "ranged" blaster by any means, I'm a Blaster, from near or afar and the S/L Defense works better for me. |
You have to wonder if and when the S/L nerf is coming. BotZ was never out of line in terms of enhancement values, but it was out of line, in terms of letting squishies build survivability.
Just from Castle's post
So, why are we making this change? Frankly, we screwed up by making the set bonuses too good and too easy to stack. This was mentioned by players way back when the set was first introduced, but at the time it was felt that the situation would be manageable. Time, however has proven that to be wrong and, as a result, we have had to take this step. |
You also have to wonder how many of the apologists for the current nerf will be coming up with new and even more extreme excuses for why X IO is out of line and had to be nerfed. And how it won't be punishing the players for playing the game.
if they're gonna nerf something again...then they probably don't like my Necro/Poison MM who's soft capped on all typed defenses except psi >_> but I find it unlikely as there is no other sets that offer as much defense in 2-3 slots.
You have to wonder if and when the S/L nerf is coming. BotZ was never out of line in terms of enhancement values, but it was out of line, in terms of letting squishies build survivability.
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Compare that to any other set and you'll see those values are too high. Other sets that provide Ranged and AoE defense generally do so in the fifth and sixth slots, so even though they provide as much or more defense per set, they provide significantly less per slot and that's what's important. 2- and 3-slot bonuses are not supposed to be as good as 5- and 6-slot bonuses.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I'm sure A_F knows that, but he wants the set to have special treatment because it's only 3 recipes, instead of 5-6 like everything else.
if they're gonna nerf something again...then they probably don't like my Necro/Poison MM who's soft capped on all typed defenses except psi >_> but I find it unlikely as there is no other sets that offer as much defense in 2-3 slots.
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BotZ was providing 3.13% Ranged defense for two slots and 3.13% AoE defense for three slots. That's 1.57% Ranged per slot, and 1.04% AoE per slot.
Compare that to any other set and you'll see those values are too high. Other sets that provide Ranged and AoE defense generally do so in the fifth and sixth slots, so even though they provide as much or more defense per set, they provide significantly less per slot and that's what's important. 2- and 3-slot bonuses are not supposed to be as good as 5- and 6-slot bonuses. |
I'm sure A_F knows that, but he wants the set to have special treatment because it's only 3 recipes, instead of 5-6 like everything else.
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1st What is the cost of gaining a bonus ? How should you assess it ?
Lets take Botz, New Botz , Thunderstrike and kinetic combat, Steadfast Unique, Gladiators Unique, Gausians Synchronized Fire Control.
The common way of looking at this is to say Set X gives me bonus Y for Z slots and then say the cost is Y/Z
This is very very simplistic. It completely ignores the fact that sets give you bonuses for every IO after the first and those bonuses may or may not be needed for your build. But lets look at the numbers
Tstrike |
2% (0.03 End/sec) Recovery |
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) |
7% Enhancement(Accuracy) |
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight |
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) |
Kcombat |
MezResist(Immobilize) 2.75% |
18.1 HP (1.5%) HitPoints |
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) |
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight |
Botz |
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) |
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) +4 Points KB |
Botz New |
1.56 Defense(Ranged), .625% Defense(Energy), .625% Defense(Negative) |
1.56 Defense(AoE), .625% Defense(Fire), .625%% Defense(Cold) +4 Points KB |
Gausian |
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed |
22.6 HP (1.87%) HitPoints |
2.5% (0.04 End/sec) Recovery |
2.5% DamageBuff(All) |
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold |
Glad |
3% Def All |
Steadfast |
3% All |
Total Positional Defense/ Slot
9 pts/slot
Steadfast
Gladiators
2.08/slot
Botz Old
1.25/slot
Gaussian
.625
Thunderstrike
.48
Kcombat
You look at the above list and you can only say wow BotZ had to be nerfed. Its much higher in its bonus than gaussian which is a six slot and a unique.
One of my favorite movies is my cousin vinnie, for one scene. Joe Pesci is talking to Marisa Tomei about how Legal arguments are like magic tricks.
Vinny Gambini: Let me show you something. [he holds up a playing card, with the face toward Billy] Vinny Gambini: He's going to show you the bricks. He'll show you they got straight sides. He'll show you how they got the right shape. He'll show them to you in a very special way, so that they appear to have everything a brick should have. But there's one thing he's not gonna show you. [turns the card, so that its edge is toward Billy] Vinny Gambini: When you look at the bricks from the right angle, they're as thin as this playing card. His whole case is an illusion, a magic trick. |
Now that I have performed the magic trick that other people are saying is the truth the whole truth and nothing but the truth, let me perform my own magic tricks.
Instead of efficiency/ slot for defense Lets look at in terms of positional defense/ Slot you wouldn't normally take in a power.
Steadfast goes in a resistance power and in addition to providing defence it actually acts as an enhancement
So lets call steadfast 1/2 additional slot (it provides resistance but not as much)
Gladiators. The IO provides TP and and positional defense. I have never needed TP protection call it 1 slot.
Gausians.
There are a few ways I look at this. For powers Like aim and build up normally my only concern is that they are available. 3 slotting for recharge would be the approach. The other choice would be be slotting for recharge and bonuses. Adjusted targeting works well for this and you can get the desirable bonuses for 5 slots and still have maxed recharge.
So gaussians comes in (for the cases of aim and buildup) at either 3 additional slots or 1.
Blessing of the zypher old and new
It goes in powers that I would not normally put more than the initial slot. So for the 2 piece bonus it is 1 slot, and for the full bonus it is 2 slots.
Kinetic Combat goes in an attack power 4 or 5 slots so it needs no additional slots.
Tstrike, goes in a ranged attack power The first defense bonus at 3 is for all intents purposes free. The second at 6 is a 1 additional slot cost.
So lets rank the sets on the basis of how many additional slots they require.
Free positional Bonuses
Tstrike 1.25
Kcombat 1.88
1/2 additional slot bonuses
Steadfast unique 9 points
1 slot additional bonuses
Gladiators 9 points
Gaussians 7.5 points
Tstrike 2.5 points or 3.75 points depending on how you count
Bots 3.13 points
Bots new 1.56
2 slot additional bonuses
Botz 6.26
Botz new 3.13
Abracadabra
That line the botz sets were breaking seems to have vanished.
Well you can say, I really wanted to build for defense That defense/slot number is really really important to me and the value of the set should be decided on that.
Thats true but you still have to slot other things because if you don't having all the defense in the game isn't going to make you more effective.
If you are going to build a character you are going to want a mix of bonuses, recovery, recharge, accuracy, health, regeneration all come to mind and you want it to enhance powers that are meaningful to your effectiveness. Botz provides no set bonuses except for defense and just defense.
So when you say something is X/slot efficient and that is your criterion for saying it is overpowered you have effectively said, Accuracy, regeneration , recovery, recharge, hitpoints, damage etc are worthless and contribute nothing to power
Yes that is one heck of a magic trick and quite the misdirection. This is often happens when you try and reduce multidimensional data down to a single number. It also happens when you try to compare apples and oranges.
When you're slotting for defense, you're getting a mixed bag of all the other bonuses, typically recovery and recharge.
People who really wanted to hit the soft cap, they could easily drop off a 6th slot from a power, or even drop the 3rd slot from powers like Stamina, Hasten and Speed Boost and add it to a travel for a overall net gain, it maybe only half a percent for that one slot, but that's a half percent closer than they were before.
But alas, in the uniqueness of Universal Travel, I'd still settle for 2% defense bonuses, so that it's still unique and doesn't conflict with other well established set bonuses.
Mr DJ said:
But alas, in the uniqueness of Universal Travel, I'd still settle for 2% defense bonuses, so that it's still unique and doesn't conflict with other well established set bonuses. |
This is the way the wiki explains it and it always made sense to me; that said, I've never personally seen a redname explanation supporting it.
Maybe they could set up special custom Defense bonuses... but it probably wouldn't be as trivial as "open up the spreadsheet and change a number."
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
You have to wonder if and when the S/L nerf is coming. BotZ was never out of line in terms of enhancement values, but it was out of line, in terms of letting squishies build survivability.
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Just from Castle's post Read as too many people were doing it. |
You also have to wonder how many of the apologists for the current nerf will be coming up with new and even more extreme excuses for why X IO is out of line and had to be nerfed. And how it won't be punishing the players for playing the game. |
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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So when you say something is X/slot efficient and that is your criterion for saying it is overpowered you have effectively said, Accuracy, regeneration , recovery, recharge, hitpoints, damage etc are worthless and contribute nothing to power.
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When people say that BotZ was slot efficient, they mean it took very few slots to get those bonuses. Overall, we only get so many slots, so if you can accomplish a goal for a power in fewer slots, you have more to place later and in other powers. That's what was great about BotZ (and still will be, after the change, just to a lesser extent). You can get a decent bonus for a defense build, with very little use of slots.
That is what people mean when they say it was slot efficient. It saves more slots to put in other powers and to make sure they are slotted well for damage, accuracy, etc., not to mention their set bonus goals for those powers.
And for all those sets you looked at, there are pros and cons to using them: you are giving up using other sets for those defense bonuses. Thunderstrike doesn't offer any recharge, regen, +hp, or health bonuses. If you slot Kinetic Combat, you had better slot it some more if you're going to use that power. KC hardly increases your accuracy, is short of the ED cap for damage by a fair amount, and could use more endurance reduc and recharge. The major drawback to Gaussian's is that you don't get that much recharge from the set, which you usually want in things like Build Up, etc.
In short, those sets do have balancing points, and their bonuses require more investment than BotZ does. That's the biggest reason for the change.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Actually it was completely out of line in terms of IO set bonuses, not just squishies being survivable. Nothing gave that much of a bonus for that little of an investment, despite your "magic trick" post, it was still too much of a bonus for 2-3 slots, end of story.
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Its less than those that take 1 slot.
Ummm, no. Not at all. Nice little bait and switch with the arguments as well. |
The point was using slot efficiency for one criteria only ignores everything else you have to do with your character to make it work.
So what do all of my fellow Blasters think of this?
already respec'd my other characters that will be effected by the change, my fire/storm corr now has 47% s/l defense and while my cold/ice fender isn't soft capped ranged anymore...I'll take my 36% ranged def and 64% s/l res and run with it.