Single best powers in 2010
Speed Boost-+recovery +recharge +speed. Simple and elegant.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Blizzard -- One-shotting entire mobs from around a corner is love.
Crane Kick -- something about Bruce lee kicking some fool off a cliff/building gets me every time.
Drain Psyche (Dom version) -- Helllllo end and regen caps!
Arctic Air (Dom Version) -- Ignore me and shoot each other reallly slowwwwly while I make you dead.
Stamina -- What?
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
Brute Claws - Spin
Spectral Terror (Illusion Control)
Theirs something about you, my love. Something about you being perma the first time we meet, something about you being accurate without slotting. That little feeling I get when I see you fear exactly what I aggroed.
Doesn't get much better. Love this power, its served me well, levels 26-40 especially.
Kinetics. All of it.
Even Repel.
Shield Charge
Decent Recharge, spawn shattering Telenuke, in a defense secondary, with knockdown, no crash, and in a set where you will definitely have build up, AND one of the strongest, most consistant scaling damage buffs (AAO) in the game.
On melee toons to bat.
Also, New Moment of Glory.
Finally we have an I win button, even if it's only an I win for 15 seconds.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
I'm a bit insomniac, so I'm probably missing some good ones, but here's my fab 5:
Fearsome Stare - If you don't know, you've never tried it.
Force Field Generator - So much def and it's not even a toggle. Even in the unlikely situation where you do get mezzed, it keeps right on doing its thing
Accelerate Metabolism - Most of the fun of SB, none of the complaints about the forced Super Speed.
Stamina - Yeah, yeah, boring, I know, but we all still take it on just about every character. We even flush 2 power picks to get it.
Fulcrum Shift - Everyone knows when the Kin shows up at the zombie raid. Suddenly everything starts dying in droves.
Combat Jumping.
1) +1.75% defense to all.
2) mag -8.3 immob protection.
3) unsupressed movement.
all at the low low cost of .07 end/sec
No other power does so much for so little.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Howling Twilight!
It's even more fun when you're on a team with a bunch of Dark Miasma users and you all use Howling Twilight at once. Mmmmm... Stuns...
Domination. Double mag to all controls, kb resist, full endurance, mez resist to all...gifted to an archetype with blasterish damage and mez galore.
Drain psyche. Sap them, and you have more than enough energy. Wait, it can heal you back incredibly fast too? Yummy.
Fulcrum shift...few powers are so set-defining as this.
Venom grenade. -resistance on a good AoE? Nice. -resistance on a good AoE given to an archetype that can throw out four more AoE's in quick succession , even as an attack chain? ...While buffing the team and sporting heavy defenses, and near mez immunity? Yummmy nummy.
Phantom Army- another truly set defining power. +Recharge bonuses and powers make this good power all the better.
Adrenelin Boost. So simple, but so very,very powerful. Few actually notice how good this thing is.
Ninja Run. Silly as it sounds, this put the final touch on the viability of travel power-less characters. And fits darned well for characters that can't fly like a bird or plane, or leap building in a single bound, or run in the blink of an eye, or so on. Also good for tight builds.
Vigilance.
Earthquake: Huge -to hit, nice -def, cast around corners!!
Volcanic Gasses: Longest last AOE hold ever!!! Ignites OSA!!! Cast around corners!!
Rain of Arrows: Looks sexy!! Nice Damage!! They never even see me!!
OSA: Blizzard-esque damage!!! Enemy bouncie!!! Cast around corners!!!
Boost Range: I can snipe from the MOON, while talking to Alice Kramden.
Hover: Same great taste as combat jumping, but with vertical movement! So you can laugh at the KoA caltrops!
Hover: Same great taste as combat jumping, but with vertical movement! So you can laugh at the KoA caltrops!
|
(I usually hover fairly low for ease of targeting when I'm in groups, about a body-length above the ground - and I still get caught in caltrops. They are very tall caltrops.)
In my opinion...
Best Inherent: Domination
Best Ranged Attack: Blaze
Best PBAoE: Footstomp/Shield Charge (shut up, it totally counts)
Best Melee Attack: Siphon Life
Best Ranged AoE: Rain of Arrows
Best Nuke: Blizzard
Best Buff: Adrenaline Boost
Best Debuff: Heat Loss
Best Pet: an Adrenaline-Boosted Brute :3
Best AoE Mez: Volcanic Gases
Best ST Mez: Fortunata Dominate
Edit: Best Utility: Ourobors Portal :3
The Melee Teaming Guide for Melee Mans
Brawl
Upgrade Robot.
This power is the reason that even a Bots/Fluffy Kittens mastermind would be awesome.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Oro Portal
.
Warshades - Eclipse
Super Strength - Foot Stomp
More to be added when I think of anything.
Foot Stomp w/New Animation - As much as I love the screen shaking ommph of stone melee, no power has as much raw smash.
Dispersion Bubble.
Agreeing with silas but replacing heat loss with benumb
Ninja Run!
I once played some version of Connan the Barbarian on an Apple II in Fifith grade (circa 1984-85) where you would flip at the peak of a your jumps. I've felt the need to flip when I jump on every game I've played since... now has that dream been fuflilled.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I'm going to throw Tactics in there as well, mostly because Gaussin': Chance for Build-Up is just so sexy and I can take tactics on everyone.
For me:
Propel - nothing says crime fighting like chucking a toilet at someone
Singularity - my little controller tank in a pocket
Terrify - I will hurt you all and you will be to scared to do anything
Oil Slick Arrow - BURN BABY!
EMP Arrow - Best AoE hold EVER!
Parry - You can soft cap your melee defence in your teens with this power!
Soul Drain - All I have to say is Mwahahahahaha
Lightening Rod/Shield Charge - Nothing else quite makes the right entrance!
Power Surge - one of the best animations ever!
Fault - when you've played at juggling mass enemies you'll understand
Plus quite a few other people have already mentioned!
PS - I think special mention go out to the entire powersets of Traps, Robotics, Radiation Emission, Dark Miasma and Force Field
Fire Sword Circle. Crowd Control. Acid Mortar.
Well, we've got a huge thread about the the worst; why not the best? Probably this thread has been done before (I'm too lazy to check), but what do folks think are the out and out sickest powers currently available, and what powers do you love to play the most? I'll throw a few of the powers I'm most impressed with:
-- Seeds of Confusion
-- Freezing Rain/Sleet
-- Phantom Army
-- Fearsome Stare
-- Shield Charge