New GR Info Up. Calvin Scott and Ghouls
*questioning eyebrow* Vazhilok? Is that you?
Judging by the shackles, they were prisoners. I'm willing to bet they were prisoners of the Praetorians, possibly a last ditch effort to get to the Resistance, well.. Last ditch untill whatever plan shall be enacted with Going Rogue. Perhaps one of the Praetorians mucking about with the Banished Pantheon?
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Sometimes all at once.
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looks like banished pantheon to me...
Aside from the zombie connection, I don't see why they would relate to the BP. My first thought was of all the supers that go missing... possibly to end up in shackles and the subject of someone's experimentation.
Ghouls - If you question Tyrant and have no worth to him, you become a Ghoul. I'd not be surprised if non-supers (who end up as Praetorian Clockwork or in the PPD depending on their loyalty) get tortured, brain-wiped, then dumped into the Dim where they can at least be of some use to the Emporer in harassing Calvin Scott's Resistance.
That's my view.
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A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
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Hmm, so the Ghouls are chained and they seem to be agents of pure mindless chaos...
The Praetorian clockwork are willing slaves that seem to be quite intelligent but are agents of unrelenting order...
Maybe the Ghouls are people who've had their higher souls, their super-egos, ripped out of them and placed into the clockwork. In order to have an ego, a person must also have both an id and super-ego. The desire to be individual and the reasoning capacity to be rational. If you remove the super-ego you have a perfect being of reason and order without any ambition or emotion, and if you can find a way to put it in a mechanical body you have the perfect slave. The Ghouls seem like they're all pure id, but apparently are flesh and bone, so maybe there's some reason they can't be destroyed by the Emporer without ending his precious clockwork...
I'm probably completely wrong, but I think this would be a nice interesting twist on them.
killing one of them just makes the others angrier |
my lil RWZ Challenge vid
Praetorian Dr. Vhaz up to nasty work underground?
In the Arena of Logic, I fight unarmed.
I like how dark the tunnels are looking - it's going to be an interesting experience when we're used to nighttime here being still pretty bright.
@Golden Girl
City of Heroes comics and artwork
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
So the one constant to the multiverse is that Calvin Scott, like the playerbase, is gonna get screwed by that universe's Statesman.
There's obviously going to be more to them than generic zombies/cannibals, but this group does not sound very interesting, even if they do have some mysterious origin.
A game is not supposed to be some kind of... place where people enjoy themselves!
I think they're more to help make the Resistance areas dangerous for players without having to have the Praetorian Police there.
@Golden Girl
City of Heroes comics and artwork
^ It's not exactly the twelth time a similar enemy has been called a Ghoul. It's a common thing in fantasy and sci-fi that has been happening for years.
As for their origins. I have a tendency to think that the person talking about the aspects of the mind may be onto something. Althoyugh I doubt that it's anywhere near as complicated as that as forum theories are notorious for coming up with something that sounds far better - but more complicated - than the result.
The bands do seem to suggest that they are limited from doing certain things and going certain places, which may mean that they are not allowed to go onto the surface or harm regular Praetorian citizens. That may mean that they are indeed another group that has spawned from Tyrant. However, one thing remains to be seen. If we are being given two groups that are supposed to be similarly if not equally morally gray, where is the gray in the Ghouls?
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
@Golden Girl
City of Heroes comics and artwork
Well, unlike Nemesis, I don't recall the devs stating that Dr. Vahzilok died a happy toy maker.
I'm sure I've been scooped, but I just saw this up today and thought I'd post it in case anyone missed it.
http://goingrogue.na.cityofheroes.co...esor-foes.html
Looks like great stuff!
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