Mastermids will become living gods, Blueside :O


Amy_Amp

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think MMs in the Shadow Shard using the jumping points would be pretty funny.

How far do the pets have to fall before they teleport back to you??


Eden would be interesting with MM's....especially with the near infinite aggro areas.


 

Posted

Quote:
Originally Posted by Seldom View Post
*shudders at 8 mastermind's worth of pets trying to cram through a council cave maps' tunnels*
You haven't played much redside have you?


 

Posted

Quote:
Originally Posted by Calash View Post
How far do the pets have to fall before they teleport back to you??
I'll start testing now in Grandville.

Heading to the highest tower then teleporting my minions over the edge. We'll see if they teleport back before going "splat."


 

Posted

The range, as far as I can tell at least, for minion teleportation appears to be 300 yards horizontally.


 

Posted

<tongue in cheek sarcasm>
I demand they make Atlas Park a mastermind free zone!

Imagine the lag during a double xp weekend in Atlas, in the middle of a costume contest, and then 20 masterminds show up and they all pull their complete set of pets out.

*FOOM* Server implodes.

/e cries Doom

<end of cheekiness & sarcasm>

They might have to review the ultra mode graphics cards to compensate for mastermind lag hero side


Quote:
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.

 

Posted

I've honestly never understood why people like to play masterminds. I only tried to play one and felt like I was nothing more than a spectator the entire time.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
I've honestly never understood why people like to play masterminds. I only tried to play one and felt like I was nothing more than a spectator the entire time.
Depends what sets and what level you got to


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Depends what sets and what level you got to
I was playing Thugs/Poison because everyone told me that was the set that was desirable for the LRSF. And I got to level 12 or so before VEATs came out and I moved on to leveling my widow.


 

Posted

Well Legacy Chain on a team & Wyvern on a Team, will spawn more & tougher mobs(I only team).

They get some nasty AOEs & Pet Summons(L.C.) Plus sword AoE guys, at those lvls, you havent exactly gotten yourself rounded out just yet.

Plus MMs blueside wont have to deal with P.P.D. in any form.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I own lvl 50 Thugs/Trick Arrow & a lvl 50 Mercs/Pain Mastermind.

Those would destroy Blueside mobs without a blink


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I know members of my regular static team have said they wouldn't ever want to team with a mastermind due to the potential for pets causing trouble.

I've since come up with an agreed upon experiment for GR that is based on my play style when I act as a team troller or defender.

Basically, unlike with the majority of scrappers, blasters and tankers, where you want to be running all your toggles or cycling all of your attacks, with defenders and trollers it is usually a much better idea to stick to your three to four bread and butter powers and save most your main powers for situational needs.

This came about with playing my illusion/storm especially. (granted she's part of an all-troller team)

Hurricane, Gale, Tornado and Phantom Army rarely see use. Greater invisibilty usually stays off unless I'm scoutting due to my use of Steamy Mist. I don't even have Flash (all troller team, so...it hasn't been needed)

Most of our fights come down to Sleet Storm, Spectral Terror and then spot controls with Blind, Spectral Wounds and Confuse.

I only bring out the Army if there's a significant force to deal with. I only use Hurricane to deny the enemy access to an area, usually when indoors and in conjunction with another teammember's Bonfire and another's Earthquake and Quicksand. I only use Tornado indoors so far, and only when I know where all the enemies are, as long as I can control/predict the enemy's position, I can make use of the Tornado.

Likewise, I intend to take this philosophy with Mastermind.

Use only one pet summon at a time for most circumstances, in cases where we're expecting heavy resistance, bring them all out ahead of time and enhance. In case of surprise, probably get them upgraded slower, but still quickly enough.

Basically, only use as much force as is needed for the particular situation, no more, no less.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
I know members of my regular static team have said they wouldn't ever want to team with a mastermind due to the potential for pets causing trouble.

I've since come up with an agreed upon experiment for GR that is based on my play style when I act as a team troller or defender.

Basically, unlike with the majority of scrappers, blasters and tankers, where you want to be running all your toggles or cycling all of your attacks, with defenders and trollers it is usually a much better idea to stick to your three to four bread and butter powers and save most your main powers for situational needs.

This came about with playing my illusion/storm especially. (granted she's part of an all-troller team)

Hurricane, Gale, Tornado and Phantom Army rarely see use. Greater invisibilty usually stays off unless I'm scoutting due to my use of Steamy Mist. I don't even have Flash (all troller team, so...it hasn't been needed)

Most of our fights come down to Sleet Storm, Spectral Terror and then spot controls with Blind, Spectral Wounds and Confuse.

I only bring out the Army if there's a significant force to deal with. I only use Hurricane to deny the enemy access to an area, usually when indoors and in conjunction with another teammember's Bonfire and another's Earthquake and Quicksand. I only use Tornado indoors so far, and only when I know where all the enemies are, as long as I can control/predict the enemy's position, I can make use of the Tornado.

Likewise, I intend to take this philosophy with Mastermind.

Use only one pet summon at a time for most circumstances, in cases where we're expecting heavy resistance, bring them all out ahead of time and enhance. In case of surprise, probably get them upgraded slower, but still quickly enough.

Basically, only use as much force as is needed for the particular situation, no more, no less.

screw that noise I bring as much pain to every battle that I can possibly muster up. And I live for my pets causing trouble. How could you not pull your army out every chance you had? I do. No such thing as to much force. All hail bluesides new hordes and armys of pets

Just a difference in play styles I guess


 

Posted

mm dont work the same as a troller, without their pets, mms are fairly useless (unless you manage to work your build to be a petless mm), but most poeple consider petless mm extremely useless because they will have very low DPS and just buff/debuff.

as for the OP, i think it will be about average, mm on heroside will definitly make things easier in some ways (pets for extra dmg soaking/dealing and buff/debuff)


 

Posted

Unless something has changed since I last bothered checking, we still don't know the specifics of how side switching will work, and whether or not it will force powerset/at changes.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
I've honestly never understood why people like to play masterminds. I only tried to play one and felt like I was nothing more than a spectator the entire time.
I'd have to say that for people who feel this way,
They are definitely not getting the most out of being a MM.
precision control, the binds, the strategies, done right, will NOT leave you felling like a spectator.

It CAN be run in lazy mode.
And yes... I guess that would be dull.
.


 

Posted

Quote:
Originally Posted by LiquidX View Post
Unless something has changed since I last bothered checking, we still don't know the specifics of how side switching will work, and whether or not it will force powerset/at changes.
We know it won't be a simple button. IIRC, we know it will be one or more story arcs to switch. And we know it won't force AT/powerset changes. Hell, the only ATs that you could really switch without serious hiccups would be Brutes/Tankers/Scrappers/Stalkers, and Corruptors/Defenders.

*reminisces of his 6-MM ITF*


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Lycanus View Post
I know members of my regular static team have said they wouldn't ever want to team with a mastermind due to the potential for pets causing trouble.

I've since come up with an agreed upon experiment for GR that is based on my play style when I act as a team troller or defender.

Basically, unlike with the majority of scrappers, blasters and tankers, where you want to be running all your toggles or cycling all of your attacks, with defenders and trollers it is usually a much better idea to stick to your three to four bread and butter powers and save most your main powers for situational needs.

This came about with playing my illusion/storm especially. (granted she's part of an all-troller team)

Hurricane, Gale, Tornado and Phantom Army rarely see use. Greater invisibilty usually stays off unless I'm scoutting due to my use of Steamy Mist. I don't even have Flash (all troller team, so...it hasn't been needed)

Most of our fights come down to Sleet Storm, Spectral Terror and then spot controls with Blind, Spectral Wounds and Confuse.

I only bring out the Army if there's a significant force to deal with. I only use Hurricane to deny the enemy access to an area, usually when indoors and in conjunction with another teammember's Bonfire and another's Earthquake and Quicksand. I only use Tornado indoors so far, and only when I know where all the enemies are, as long as I can control/predict the enemy's position, I can make use of the Tornado.

Likewise, I intend to take this philosophy with Mastermind.

Use only one pet summon at a time for most circumstances, in cases where we're expecting heavy resistance, bring them all out ahead of time and enhance. In case of surprise, probably get them upgraded slower, but still quickly enough.

Basically, only use as much force as is needed for the particular situation, no more, no less.

Enjoy death. You realize a Mastermind is Redside's Tank, your HP in Bodyguard mode is higher then most Tanks.

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by stever View Post
It CAN be run in lazy mode.
And yes... I guess that would be dull.
.
IME, whether a MM is dull or not is based entirely on the secondary and/or whether you pick up the attacks from the primary. If you're a Force Field MM that's just waiting for the henchmen to finish off the targets, it's extremely dull (I've deleted 3 /FF MMs for this reason). If you've got an active secondary (like Storm Summoning or Dark Miasma), and/or you pick up the attacks from the primary to entertain yourself with, it's much better.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Like I said (in another thread a month back) Tanks will end up being niche and obsolescent as far as regular game play goes (or you'll see more Scranking). I got flamed there somewhat, but I can't see any other result when you got Brutes, Crabs and MM's running around all over.

Ask half the trollers in the game and they believe this already past lvl 38 or so.

*shrugs*


Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween

 

Posted

Quote:
Originally Posted by Lycanus View Post
Likewise, I intend to take this philosophy with Mastermind.

Use only one pet summon at a time for most circumstances, in cases where we're expecting heavy resistance, bring them all out ahead of time and enhance. In case of surprise, probably get them upgraded slower, but still quickly enough.

Basically, only use as much force as is needed for the particular situation, no more, no less.
That's WORSE than a petless MM. Because you have the powers and are not using them.

Seriously. Nearly all the MMs attacks are in the pets. Thats is why its a primary.
People whining about MMs in teams are, frankly, 'doing it wrong'.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by JJDrakken View Post
Enjoy death. You realize a Mastermind is Redside's Tank, your HP in Bodyguard mode is higher then most Tanks.

JJ
I've always felt it's split between the two. MMs for absorbing the alpha, Brutes for picking up the aggro afterwards (for Fury building purposes). That's what I like about the Red Side ATs, more spread in who does what.


 

Posted

Quote:
Originally Posted by Blunt_Trauma View Post
Like I said (in another thread a month back) Tanks will end up being niche and obsolescent as far as regular game play goes (or you'll see more Scranking). I got flamed there somewhat, but I can't see any other result when you got Brutes, Crabs and MM's running around all over.

Ask half the trollers in the game and they believe this already past lvl 38 or so.

*shrugs*
See, I really have a hard time seeing this. I see Scrappers becoming more obsolete then Tanks. Scraps can (and will) get out-damaged by Blue-side Brutes and Stalkers. And while MM are good tanks.. they pale in comparison with real Tanks. How many MM pets survive tanking a LRSF? Very few I'm guessing considering how many calls for /Stone Brutes there are. My guess is going to be that MM will dazzle and outshine Tanks till AV show up in the end game- then Tanks will step up again. (As they always have, its a thankless AT)




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat