War Witch GR interview!
Speaking of "accidental" side switches, that's something I've been wondering about for a while. The first mention of making a moral choice in a mission by a dev (since the NCSoft takeover, anyway) was something along the lines of "(a) kill the evil dictator and cause society to collapse or (b) let him live and continue hurting everyone." Neither of those choices seems like an obvious right or wrong to me; both seem fairly bad. Certainly, neither seems patently heroic or villainous. Maybe, since this is a comic-themed game, we're supposed to apply Batman Morality and assume that Killing Is Always Evil, And Anyone Who Does It Is A Horrible Monster, No Matter The Circumstances. If so, I'd like to know in advance so that I don't have a heroic character make the wrong Impossible Choice.
Basically, I'm hoping that when one is doing a side-switching mission, the moral choices are obvious. Yes, this runs against the "shades of grey" concept that's being pushed with Going Rogue, but as long as the concept of "sides" exists, so does some form of absolute, in-game code of right and wrong. It would be disingenuous to create a story about a choice of evils and then, when the character returns to the contact, be told, "The evil you decided NOT to choose? That one was actually a good." |
That is how it works - it's possible to fall, and be redeemed, or be redeemed, and then fall.
|
Perhaps, but how would it be explained that a high-level Hero can suddenly not use his/her powers? Does a level fifty Dual Pistol Blaster just forget how to use the more damaging attacks s/he's been pummeling Arachnos grunts with for the last few months?
|
Sorry had to :/
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
That is how it works - it's possible to fall, and be redeemed, or be redeemed, and then fall.
|
The way they were described at HeroCon as "a villain trying to redeem themselves" and "a hero who thinks they are above the law" would imply that it goes:
Villain -> Rogue -> Hero
Villain <- Vigilante <- Hero
I'm more curious about if a hero becomes both a vigilante and a rogue on the way to villainy, or if vigilantes and rogues fall over the same area of the morality scale, but have different origins.
The way they were described at HeroCon as "a villain trying to redeem themselves" and "a hero who thinks they are above the law" would imply that it goes: Villain -> Rogue -> Hero Villain <- Vigilante <- Hero |
@Golden Girl
City of Heroes comics and artwork
...I'll be in my bunk.... forever.
I'm still not quite sure about the one glove and one stocking top look - it can't even be done in the costume creator
@Golden Girl
City of Heroes comics and artwork
I might be daft, but maybe I can hope they would balance MM personal attacks.
Seriously the endurance cost for what you get out of MM attacks is criminal, especially on Thugs. I had to respec out of Empty clips instantly, because of how appalling it was. And this was with SOs and Stamina, might I add. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
lol, people finding christina hendricks unattractive, but go bat-**** over pixels.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
There might be one or two things featuring multiple teams (like Hamidon Raids) but I suspect most of the end-game content will be for a single team. This makes the content a lot more accessible which I suspect will be one of their goals. Even in WoW all of the new raids contain a 10-man variant specifically because Blizzard realized the larger team sizes limited the number of people who got to see the content. Realistically developers want content to be accessible to as large a portion of the playerbase as possible since that helps retain subscriptions.
|
I have no desire for the mass raid system. Espically after my tastes of CIty verison with the banners and lord Winter.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I really hope the focus is on single teams.
I have no desire for the mass raid system. Espically after my tastes of CIty verison with the banners and lord Winter. |
allows for many man teams, as well as sigle teams.
(by the way, the entire place is wrapped around a larger event, so it would be goal oriented if the players so wish
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I'm still not quite sure about the one glove and one stocking top look - it can't even be done in the costume creator
|
That said, I don't see the allure of her at all.
BrandX Future Staff Fighter
The BrandX Collection
I feel like I have to say it again, but dayum! Dat booty!
Dat booty, dat booty, dat booty, dat booooooooooty!
I'm sorry Ghost Widow, I still love you but... butt... BUTT!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I'd be very, very, VERY surprised if they added a mechanic that involved losing levels.
Just my two cents, but I really don't see it happening.
@Golden Girl
City of Heroes comics and artwork
As an alternate mechanic... you keep all your inf, but it is grayed out. You have to "re-earn it". However, during this period, you earn inf at a dramatically increased about (10x? More? Would have to be worked out in testing) until you get it all back. You don't earn any "new" inf at this rate, just get access to your old inf.
You keep it, but you have to earn the right to use it. Those that have horded a huge amount and plan to transfer it over have to REALLY work for it.
My understanding is the consequences of switching mean you don't get the full power enhancement benefit in the end game that would if you'd remained true to your side.
Naturally, this restriction would be to compensate for the benefit you'd get from switching sides ... which isn't all that clear.
@Golden Girl
City of Heroes comics and artwork