World pvp (at least read the start)
If I could engage in PvP with another player of roughly my level of skill (optional) and my level of maturity and literacy (not optional), I might. I have, in some of Virtue's RPvP events.
Rather than trying to use a screwdriver as a hammer, though, I'm much more likely to get my PvP on by playing a game that has that as its sole objective/form of gameplay, not clumsily bolted on later; where investment is minimal and most players are friendly. Team Fortress 2, for example.
I have no interest in my character (not "toon", character) getting repeatedly beat down and teleported into drones by some trash-talking barely-comprehensible kid half my age with a tricked-out build who thinks that his fast twitch reflexes and knowledge of all the best "sploits" equates to him having a larger **** in real life. That's not an epic battle with one's arch-foe, that's Xbox LIVE.
My characters at Virtueverse
Faces of the City
My 2 inf on the 'making it optional' part.
I can easily imagine people griefing those who flag PvP off and, when confronted, giving the same response they give when beating up everyone in PvP zones, regardless of what they do.
"If you dont want to, dont go there!"
Well, yeah...thats why PvP is in zones. That way, you know exactly what you are going in for. Like the time when in RV we were trying to hit down on the Hero AVs, and a Blaster kept attacking us and pulling the group apart. Annoying? You bet. Unexepected? Hell no. Well within his rights to do so, annoying though I found it (Personal thing, Im quite high octane in PvP on any console or medium)
If it was in EVERY zone? Can see that doing absolute wonders for my oil pressure...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think that enough people would try team PvP because that's what this game is all about... teaming. Sure it's fun to go into a mission and steamroll it because you can but it's that much more satisfying to fight someone of (hopefully) equal power and come out on top. I'm not familiar with the PvP IOs and like I said I really hope that if they even consider this idea further PvP rewards are made for either PvP only or something. Granted there are those people that want nothing to do with PvP but I honestly think that even they might get a kick out of something like this if they can get past the fact that they would lose at some point. That would be my best advice and was always the first thing I told anyone in WoW if they asked about PvP... be prepared to lose... a lot... and you'll have fun. Go in and expect it to be as easy as PvE and you'll hate it. |
I for one would not find it "that much more satisfying to fight someone of (hopefully) equal power". Not every player out there wants to compete against a live person.
I'm glad you find it fun - but please understand I don't, no matter how much you urge me to take part. And truly "no thanks" should be the end of it.
If a "PvP solution" can be devised that doesn't effect me (open world PvP would) without taking too many resources away from what I enjoy like more content and powersets - great! But it isn't very high on my personal priority list for the game. And I don't think I am alone in my stand.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
PvP has been in this game for years. Talking to the PvP contacts is required. If people wanted to PvP they would. It's not possible to not know about it. The fact that the PvP zones are empty shows that most of the player base don't want to PvP. Forcing PvP in peoples faces will not get more to PvP. They will just fill the Devs inboxes with demands to remove world PvP. It happened once before when the PvP contacts were inside the PvP zones. Let's face it, if the Devs have to chose between the non-PvPers and the PvPers, well, just look where most of the players are. It would be a waste of time and money for the Devs to add even more PvP options when what we have is not being used. Same goes for a PvP server. If they were going to give that to us, it would have happened years ago. The best thing we can ask for is a way to bring the few PvPers left in the game together in once place without having to leave their home server. World PvP would do the opposite of this. It would spread them out more.
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
This is completely NOT mandatory, world pvp will be a total choice! If you choose not to do you won't lose anything if you do it you can only gain!
I'm imagining this would be in issue 19 or 20 at the soonest. The Story Paragon City was at the calmest it could get. This newfound peace let the Heroes go help the world in other places such as Hati (Hero Corps think the earthquake was caused by a Villain.) While Paragon was at it's weakest, Lord Recluse sent an army of Archanos soldiers led by his super-humans to to take over the city. The remaining Heroes forced the army back to it's boat base. Paragon was safe, for now. Lord Recluse was shown on every T.V. declaring "war" on Paragon City. There weren't enough Archanos spiders to attack again, so Recluse started sending his super-humans to kill the Heroes. It was a battle of the Supers. Villain against Hero, powers shooting through the sky, cars flying into buildings, it was chaos. The mayor quickly sent out a message to all Heroes to return A.S.A.P. Now at war with Recluse, all the Heroes must do their best to stop the Villains, and the Villains must stop the murder attempts on their Lord Recluse. The Rules/Restrictions 1. You can't go over to opposite faction land until you're level 10 2. No way to attack any player 6 levels under or above you. 3.If you're killed as a villain you go back to the boat, as a hero you go back to Paragon 4. No more than 2 people to another player 5. Only certain NPC's can be killed (PPD, Arbiters etc.) 6. Safe spots are; Hospital, Vault Reserve, University, Icons, WW/Market, Tram, and near trainers (Pocket D obiviously too) 7. No spawn killing (maybe reportable) 8. Sorry Villains, no killing citizens (otherwise it would be M if i'm correct) but you can rob banks, flip cars over (?), murder signature characters, and take people hostages (take them to the top of a roof and a message goes out to all heroes who have PVP toggeled on. 9. (in Rogue isles) Heroes can; save hostages, protect citizens (not letting them die), and arrest signature characters 10. more to come probably The Rewards/Players 1. Players can only kill other plays 5 levels above or below them. 2. No full safe zones 3. Rewards for defeating players include; inf, inspirations, enhancements, salvage, recipes, PVP points, merits, and badges (dropped at random not by players) 4. New rewards for PVP points; inspirations, enhancements, salvage, recipes, and costume parts (maybe emotes?) There might be more to add later |
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
There's screenies in that blog link above. They're brilliant (especially considering Vadar actually shouts "NOOOOOOOOOO" and it still gets dubbed as Do Not Want!)
True, but the problem with PVP is that all of the old PVPers quit, if COH started advertising PVP more they might come back. It's a very unpopular game for PVPers because the PVP is bad, if something better was implemented then it might attract more people to the game (for in-game advertising billboards and newspaper guys talking about it all) Sure even this wouldn't have a big pvp population but i think it would increase at least a little
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At first, I thought this might be a good idea. I know some are afraid of a huge influx of jerks, but to me that always sounded more like paranoida and agoraphobia.
But then I realised: This game is based ENTIRELY on instances. Even in the case of World PvP being made, you could go to the other faction's residence and still don't find anyone because they're all inside instances, anyway. There's no reason NOT to be in an instance in CoH. If you really want world PvP, you'd go to a place where such people would gather, and coincidentally that just so happen to be PvP zones.
I'm ambivalent towards the idea, but ultimately it would be an excercise in futility, not because this is a PvE game and because PvPers are evil soulless devils, but because this is an instance-based game. World PvP means nothing because in CoH the open world means nothing.
That's not the LOLBat, at least not originally. It comes from a dubbed Engrish version of Revenge of the Sith (dubbed as Backstroke of the West!!) where Vadars big "NOOOOOOOOOOO" at the end becomes "Do Not Want!"
There's screenies in that blog link above. They're brilliant (especially considering Vadar actually shouts "NOOOOOOOOOO" and it still gets dubbed as Do Not Want!) |
Well, I prefer to quote from here.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Hope it never catches on as I would hate to cancel my subscription after all this time.
My scrapper doesn't need an AoE. She IS an AoE.
But... do we want them back? Speaking from my own experience (albeit limited) I have never met a player in a PvP zone who was worth appreciating as a player, they have all been jerks. And most of the folks who I know of who PvP are making the obnoxious farm missions in AE and being jerks when they do anything else.
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No dead horses, thank you
But I do think PvP will get looked at again - especially if DCUO is centered on PvP. |
Worldwide/Global/Whatever PvP in CoH would just either make me even stealthier (teaming even less than I do now) or just fold up my account.
Now, if there was a Flag System in place, and if you were being annoyed by someone to PvP constantly, AND you could then tag them with an instant MapServer... that might be a slight amelioration for all the hassle. Not gonna happen, but it would be nice. And everyone has heard the stories of PvPers spamming someone with PMs and Broadcast insults to try and goad them into setting their Flag for PvP in those other games. Heck, it happens in the PvP Zones here; when someone is just running about in the Zone not wanting to PvP and the PvPers keep Broadcasting trash talk to get them to "stand still and fight".
No need to mention any ranger here.
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While I do think open PvP has some merits this community is way to polarized for it to be implemented without serious fallout. If we were going to have it it should have been rolled out with CoV.
This game was created with the intention of adding pvp at a later time.
I often wish in the back of my mind, they would just eliminate PvE all together. Then all the changes they made to the PvP side of the game based off of PvE whiners would never have happened, or could be completely taken back. /wishes |
fixed to be more factual.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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PvEers are the ones that keep games afloat. We pay subscriptions even when PvPers QQ and RageQuit after anything that changes because of their Whining in the first place.
Don't change what I say about PvP. I do not ENJOY PVP at all. And think it RUINS every game that it is in. I do not think any game has been improved by adding PvP.
PvEers are the ones that keep games afloat. We pay subscriptions even when PvPers QQ and RageQuit after anything that changes because of their Whining in the first place. |
It was during the E3 demo. They stated that they were working on adding an arena system, but it wasn't ready to demo. Later on in development, the PvP system was backburnered to adhere to release dates and schedule demands.
To date, there's only been one power that's been altered for strict PvP purposes. Everything else has had PvE justification as well.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Actually, PvP was always intended to be introduced. I don't have time to sift through the thousands of videos on YouTube to find it, but in one of the intial demo videos a dev (Jack I believe) talks about how they want to have PvP. It was intended to be in, but they didn't have time to work it in before release.
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I dont like any of those games. So clearly from my perspective, I am correct.
Have a nice day. |
If PvP ruined EQ wouldn't have remained a viable property for almost 11 years.
Clearly from a realistic stand point you are delusional.
Have a nice day. XOXO
Then I9 and Inventions hit, and the folks that already had an advantage both in builds and tactics were able to really min/max their builds, which led to a scenario where a new player would enter a PvP zone and die before he had a chance to see his attacker, much less put up any defense.
I13 was actually an attempt to fix all of this...by making large groups of powers work completely different than they do in the rest of the game. (and by the way guys, the way I understand it, the power change is triggered by the PvP flag itself, so for people to participate in world PvP they say goodbye to their mez protection everywhere) Instead this made everything MORE complex, even further alienating the PvE crowd. And in the end, it fixed nothing. There are still a handful of build that are considered 'top tier' it's just a different group.
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Q: How do you wreck an Abrams?
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