Originally Posted by ransim
![]() So lame name aside, sorry I couldn't come up with anything cooler, my thinking is that we're really lacking for Natural based secondaries for blasters.
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Originally Posted by ransim
![]() So lame name aside, sorry I couldn't come up with anything cooler, my thinking is that we're really lacking for Natural based secondaries for blasters.
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Wouldn't it be awesome if there was a forum for people to suggest things like this? Even if they weren't necessarily to be done for the sake of developer attention, but even just so the people suggeting them could have fun making suggestions like this, just suggesting for suggestion's sake?
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Wouldn't it be awesome if there was a forum for people to suggest things like this? Even if they weren't necessarily to be done for the sake of developer attention, but even just so the people suggeting them could have fun making suggestions like this, just suggesting for suggestion's sake?
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Someone suggested the name Self Defense when we discussed this in the beta testers channel last week.
I must have this.
Unsigned unless they give martial arts to dominators.
Wonderful ideas I must agree, the gun-fu thing is the vibe I'm getting too. However I don't think it would be prudent at this juncture to ask for a brand new power tree (be it peppered with existing powers or not!) lest we delay more projects ^^
My 2 cents.
-C.A.
We can always ask. The rest is up to the devs.
I like the general idea.
Something like the OP would be a neat idea to go with the DP theme.
I'd like a punch or two in the set instead of all kicks. Otherwise, I like the idea and seems easy enough to do.
I also think this set would work with many other primaries.
If Martial Arts abilities are implemented into a Blaster secondary, I hope they add the alternate punching animations. A lot of gunslingers are gonna be the cowboy/bounty hunter/merc types, who would probably prefer the straight-up "deck 'em to the ground" approach that the alternate animations provide. That, or like someone said, just allow the ability to remove the aura on energy melee and that could suffice well.
Talking about new power sets to compliment DP makes me wonder if anyone has come up with solid ideas for a Trick Shot set for Defenders/Corruptors. :P
Two things about this:
1) Not having Eagle's Claw I think is more realistic, even though I'm sure we'd all love to do extra flips with our pistols. Take note that none of the other Blaster sets have an actual tier 9 melee power. TF doesn't count; if it had the strongest attack from EM, it would be ET. So if we really were to get this set, I doubt we'd get EC. Similarly, Dark Manip probably wouldn't have MG.
2) The t1 doesn't fall in-line with existing tier 1s. It's just an attack. The t1 should be some sort of ranged immobilize, or at the very least a melee knockback power. Something the Blaster can use to keep enemies away from them, basically.
That said, I'd like some more "natural" choices for Blaster secondaries. Including martial arts, katana, and dual blades.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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EDIT: Multi-post.
Martial Manipulation
1 - Thunder Kick, Melee, Minor DMG(Smash), Foe Disorient 2 - Storm Kick, Melee, Moderate DMG(Smash) 4 - Focus Chi, Self +DMG, +To-Hit 10 - Crane Kick, Melee, High DMG(Smash), Foe Knockback 16 - Caltrops, Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump 20 - Cobra Strike, Melee, Minor DMG(Smash), Foe Disorient 28 - Smoke Flash, PBAoE, Foe Placate 35 - Blinding Powder, Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception 38 - Dragon's Tail, PBAoE, Moderate DMG(Smash), Foe Knockdown Notes:
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1 - Thunder Kick, Melee, Minor DMG(Smash), Foe Disorient
2 - Storm Kick, Melee, Moderate DMG(Smash) 4 - Focus Chi, Self +DMG, +To-Hit 10 - Crane Kick, Melee, High DMG(Smash), Foe Knockback 16 - Caltrops, Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump 20 - Cobra Strike, Melee, Minor DMG(Smash), Foe Disorient 28 - Smoke Flash, PBAoE, Foe Placate 35 - Blinding Powder, Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception 38 - Dragon's Tail, PBAoE, Moderate DMG(Smash), Foe Knockdown |
For MA I'd do:
1 Crane Kick (low damage version with sure extreme knockback) 2 Storm Kick (ignore damage of MA version as blaster secondaries get rebalanced as such) 3 Thunder Kick 4 Dragon's Tail 5 Focus Chi 6 Intimidating Presence (alternatively: Chuck Norris impersonation) Makes foes flee away from you for 5 seconds, aura similar to world of confusion.) 7 Meditate: Click end recovery. 8 Chi Energy (Power Boost) 9 Cobra's Strike |
If you're simply copying the Energy Melee layout bit-by-bit then yes, I'd rather a whole new energy manipulation theme than a whole new powerset. Melee archetypes don't need a "No FX" energy melee -- that's called Super Strength. That said, I would like to see a more natural secondary. But I'd be mighty sad if it were just "look! we made a cooler looking EM!"
In the meantime, I set my EM to bright theme, both colors to the darkest gray on the selection list. The small resulting glow is just fx for fx' sake. i.e. broadsword/willpower dude uses build up. fireworks fly around him. we know it's just comics effect, not him.
I like this layout a lot. Frankly I just want Crane Kick in a Blaster secondary somewhere, doesn't have to have the sweet damage of the Scrapper version as long as it has that animation and knockback. Could also put Crane Kick as power 3 with its solid damage, and make 1 an Entangling Net, same animation as Entangling Arrow when it lands on an enemy, with the Web Grenade throwing animation.
Power 7 is of most interest to me though, are you picturing a Conserve Power type of thing, or the equivalent of hitting a small blue? That latter would be VERY nice, and something unique. Perhaps call it something to fit the pirates and cowboys out there as well, like "Deep Breath". |
I seriously like the idea! A street fighting set would mesh well with DP and it would fit so many concepts I have in mind.
Maybe they could toss in some watered down SS punches to give it a more brawly feel even.
I would prefer to see this with different names and have several animations for each power - one or two from each Super Strength and Martial Arts - that way it could fit far more concepts.
People forget one thing: Martial Arts has punches alternate moves as part of power customization. It would be expected those to also apply for this set.