CoX repetitive?? Nooooooo :)


Airborne_Ninja

 

Posted

I really don't notice the repetition of the game,when I'm on a good team and flying along defeating mobs,you tend not to notice these things.

Yes,I would like to see more outdoor maps and other kinds of maps would be nice.A revamp of some existing zones/maps would be great but,it really isn't my top priority for the game.


 

Posted

Quote:
Originally Posted by Calash View Post
We live in a game where the majority of our content is within instances. Of course there will be map repetition. A larger map pool would not be a bad thing but overall I think it is a good tradeoff to what it could be.
Yeah, that's kind of where I stand. We play an instanced game. Instances will repeat. Even if you play an open world, the open world will repeat. Any game you play for upwards of 1000 hours (and I have that clocked on at least one character) WILL repeat. It's just a question of mixing instances and environments enough for things to not get stale.

And the game fails at that in a very absurd way. Probably much more than half the game takes place in either office buildings or warehouses, and lacking an alternate building interior tileset to shake things up REALLY hurts. Yeah, we have Council bases and sewers and probably more caves than a Tomb Raider game, but the game just doesn't cycle these enough. More tilesets and new tileset pieces would work wonders. Better outdoor instances would be cool, too. Instead of static single outdoor maps, finding a way put outdoor instances together via some kind of modular design would be a great way to fix the problem that we have 20 or so outdoor maps and 20 thousand or so outdoor missions. And, really, with all the apartment buildings we have, shouldn't we have an apartment building tileset at least?

Realistically speaking, though, the game will NEVER have enough tilesets and mission maps to not be repetitive. This isn't a single-player title that lasts you 20-40 hours where you can just tab through a selection of environments and not run out until the end. This is the kind of game that you play for five years, investing THOUSANDS of hours into your characters, replay the same content over and over again and just basically keep on going. It's never going to avoid repeating itself, and I honestly feel that people need to be a little more lenient in this regard. Either that, or go through a LOT of games, because there really aren't any other reasonable options.

There's obviously more to do to help with the "repetitiveness" situation, but let's not kid ourselves - this game is far too big to avoid it in any big way.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I do not see this "repetiveness" in CoX. I love to whack people down wherever it's caves, offices, bla bla. Whacking people simply never gets old.
CoX offers an excellent system for you to try out a millions of combinations of characters power sets and builds. If you don't like your build, simply respec or make a new character. Every character you make is a whole new experience.

WoW on the other hand is an extremely repetitive game with it's 80 levels loooong quest grind, boring unsatisfying PVE killing and it's 'based on end-game stuf concept (yes, i have played wow in my days and I had a couple of level 80's before I quit so I'm not just trolling).

In all. CoX is a MMO and every MMO out there have some kind of repetitiveness in the end. I don't care much for that the instances have the same maps. It's nothing that I ponder about while I'm rescuing and whacking ppl down, giggling as villains hit every wall in a office corridor. The city zones are so varied in the game that it should be enough for people who want to experience views.


 

Posted

Quote:
WoW (which is mentioned around the forum) on the other hand is really repetitive with it's 80 levels loooong quest grind, it's 'based on end-game stuf and not really have anything to do for low levels' concept (yes i have played wow and I had level 80's so I'm not just trolling), and boring unsatisfying PVE killing.
This is what I don't get, why does WoW get a free pass on repetition when the entire endgame content of WoW is based soley on repetition?

You run the dungeons that drop the items you need until you get that item, this can take many, MANY tries to get that item (for example even though I've long since passed the need to complete the level 60 dungeon set called Beaststalkers I had at level 60. I use to run Stratholme undead side solo at 70 and 80 to see if the pants part of the set would ever drop since it didn't when I was level 60...I counted around 60 runs of Stratholme UD and still no drop of that particular item).

Then once you're finally all tooled up from the dungeons you go and raid the same instance for months on end until everyone is appropriately geared to move on to the next one.

So the entire endgame is based around boring repetition of the same instances and yet it gets a free pass?

(and yes I have played WoW, I played it for four years, so not just trolling).


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Yeah, that's kind of where I stand. We play an instanced game. Instances will repeat. Even if you play an open world, the open world will repeat. Any game you play for upwards of 1000 hours (and I have that clocked on at least one character) WILL repeat. It's just a question of mixing instances and environments enough for things to not get stale.

And the game fails at that in a very absurd way. Probably much more than half the game takes place in either office buildings or warehouses, and lacking an alternate building interior tileset to shake things up REALLY hurts. Yeah, we have Council bases and sewers and probably more caves than a Tomb Raider game, but the game just doesn't cycle these enough. More tilesets and new tileset pieces would work wonders. Better outdoor instances would be cool, too. Instead of static single outdoor maps, finding a way put outdoor instances together via some kind of modular design would be a great way to fix the problem that we have 20 or so outdoor maps and 20 thousand or so outdoor missions. And, really, with all the apartment buildings we have, shouldn't we have an apartment building tileset at least?

Realistically speaking, though, the game will NEVER have enough tilesets and mission maps to not be repetitive. This isn't a single-player title that lasts you 20-40 hours where you can just tab through a selection of environments and not run out until the end. This is the kind of game that you play for five years, investing THOUSANDS of hours into your characters, replay the same content over and over again and just basically keep on going. It's never going to avoid repeating itself, and I honestly feel that people need to be a little more lenient in this regard. Either that, or go through a LOT of games, because there really aren't any other reasonable options.

There's obviously more to do to help with the "repetitiveness" situation, but let's not kid ourselves - this game is far too big to avoid it in any big way.

Pretty much this. It's an MMO. It's going to be repetitive no matter WHAT you do.

If they introduce 25 completely new and different tilesets and map layouts, it will be about 4 months before they start getting old too.

My issue with the maps isn't the repetitiveness of them, it's the fact that half of them make no friggin' sense. Seriously, have you EVER seen an office building laid out like the ones in this game? Who designed these buildings, M.C. Escher?

Or warehouses with shipping containers sitting in hallways that it would be physically impossible to move them from. What, did they build the warehouse around them?

Or the auto shop that has half a mile of hallways, and only 3 cars in the whole building.

See what I mean? It's not repetitiveness for me. If the maps actually made sense it wouldn't bother me at all that they all look the same. Office buildings don't vary a whole lot even in real life, just different colored walls and cubicles.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I've recently discovered an inverse correlation between the number of smilies in a post and the significance of its content.
So... what does that say about Golden Girl's entire contribution to the forums?

By the way, nice burn Zombie.

In regards to the OP.... I think they could help resolve this by doing two things:
  1. There are LOTS of maps available in the Architect... what if we were to reuse those in mix them into "normal" content?
  2. What if we do something to adjust once again the value of doing patrol and hunting missions? Maybe if people spent more time outside the instances, it wouldn't be quite as repetitive? Some of my favorite early memories of this game was taking down CoT in the middle of the night of King's Row rooftops and back alleys. Made me really feel like a vigilante.


 

Posted

Quote:
Originally Posted by Westley View Post
So... what does that say about Golden Girl's entire contribution to the forums?
20,000+ smileys,fluff,and tings r so ebil !!!

Plus,she has cooties!


 

Posted

Quote:
Originally Posted by The_Larker View Post
20,000+ smileys
Is that anything like 400 babies?


 

Posted

Quote:
Originally Posted by Westley View Post
Is that anything like 400 babies?
Why does that remind me of a commercial from the "Running Man" or "Gamer"?


 

Posted

Quote:
Originally Posted by Westley View Post
What if we do something to adjust once again the value of doing patrol and hunting missions? Maybe if people spent more time outside the instances, it wouldn't be quite as repetitive? Some of my favorite early memories of this game was taking down CoT in the middle of the night of King's Row rooftops and back alleys. Made me really feel like a vigilante.
There's nothing stopping you from doing that now.


 

Posted

Quote:
Why does that remind me of a commercial from the "Running Man" or "Gamer"?
No clue, it came out way after Running Man and way before Gamer.

Here's the official sequel. Anything else you see on the net isn't made by the original group, Picnicface, who are brilliant.


 

Posted

No more repetitive than threads like this...*shrugs*


Don't I know you???

 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
There's nothing stopping you from doing that now.
I still do when I play. I actually intentionally choose the hunting and patrol missions over the indoor missions when I play. I'm not the one complaining about repetitiveness. I'm offering it as a suggestion for other people, because other people need more "incentive" than just fun to do stuff. If there's more rewards in instanced missions, that's what they'll do, even if they are repetitive and "boring". I just don't get it.


 

Posted

I'd love to see three major thing:
(A) More outdoor maps. Enough said. Heck, make some outdoor maps that aren't located in Rhode Island; say that the helicopter is taking you to a Central American jungle or an ice floe north of Canada or something...

(B) More styles of interior building. Not just offices but a few "museum" tilesets and logical maps. A hotel/apartment set where most of the doors are "closed" (painted like in the offices) but others are open to small apartment areas, kind of like the side rooms in the offices. Be great for "The building is on fire and full of Hellions... rescue the people!" style missions. A department store, a library... something that makes the city seem alive instead of the same generic office and warehouse over and over.

(C) Each villain faction should have its own "base" maps. If you're stopping a robbery, then you're in the appropriate building. If you're chasing the Skulls to their hide-out to rescue Lucy Dreamtime, then it should look like a place the Skulls have been hanging out in. Even if it's largely a couple of re-skinned warehouse or office (like the "Rave" warehouse or the Hellions "hide out" office with the sprayapint and Satanic altars). Some factions have this to some extent such as the Crey "Tech" maps but what about the Tsoo? Carnival? Family (Do heroes even see the casino maps blueside)? Sky Raiders (no recycled Crey maps, please)? Etc.

As a minor note it'd be great -- and I know this won't happen -- if someone revisted some of the generic wall art for the maps. In the Vanguard base, next to the movie screen showing still images from the RWZ, is a whiteboard saying who has the highest sales for the month and the pithy quote about how sales happen. Are the Vanguard selling cookies in their off hours?


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Pretty much this. It's an MMO. It's going to be repetitive no matter WHAT you do.

If they introduce 25 completely new and different tilesets and map layouts, it will be about 4 months before they start getting old too.

My issue with the maps isn't the repetitiveness of them, it's the fact that half of them make no friggin' sense. Seriously, have you EVER seen an office building laid out like the ones in this game? Who designed these buildings, M.C. Escher?

Or warehouses with shipping containers sitting in hallways that it would be physically impossible to move them from. What, did they build the warehouse around them?

Or the auto shop that has half a mile of hallways, and only 3 cars in the whole building.

See what I mean? It's not repetitiveness for me. If the maps actually made sense it wouldn't bother me at all that they all look the same. Office buildings don't vary a whole lot even in real life, just different colored walls and cubicles.
I believe that they are not meant to 'make sense'. The areas are sketchy and unidimensional just like in a cheesy cartoon tv-serie and that's prob what they were aiming for. Just take a look at; Teen Titans, Fantastic Four, Freakazoid, Darkwing Duck.. you name it. The buildings and the areas they venture through and the equipment in these areas does not make any sense.

Quote:
Originally Posted by Dr_Mechano View Post
This is what I don't get, why does WoW get a free pass on repetition when the entire endgame content of WoW is based soley on repetition?

You run the dungeons that drop the items you need until you get that item, this can take many, MANY tries to get that item (for example even though I've long since passed the need to complete the level 60 dungeon set called Beaststalkers I had at level 60. I use to run Stratholme undead side solo at 70 and 80 to see if the pants part of the set would ever drop since it didn't when I was level 60...I counted around 60 runs of Stratholme UD and still no drop of that particular item).

Then once you're finally all tooled up from the dungeons you go and raid the same instance for months on end until everyone is appropriately geared to move on to the next one.

So the entire endgame is based around boring repetition of the same instances and yet it gets a free pass?

(and yes I have played WoW, I played it for four years, so not just trolling).
This.


 

Posted

I don't mind the warehouses too much. I concentrate on the differences between the enemies or the characters I play. The map is just background, unless it's one of the newer, cool maps that really jump out at me.

What *I* hate are the caves. Hate them with a passion. I sometimes drop missions if I am not in the mood to deal with a cave.

But the article caught my attention for another reason... I don't generally keep up too much with the Devs, beyond reading the dev digest for info on upcoming stuff. I hadn't heard about WW taking over. Does this mean Posi has left us?


Est sularis oth Mithas

 

Posted

Quote:
Originally Posted by Westley View Post
Is that anything like 400 babies?
BAAhahahah

My 2 inf: new skins, if it's at all possible, would be a cosmetic miracle. Red carpet, beige wall offices with nice plants and stuff is repetitive, and doesn't make sense when the outside is one of those broken down shacks in Port Oakes. the layout, if anything, made it easy for me to remember where to look for glowies and such in the first couple of months. Just some different colors would work wonders imo.


 

Posted

Quote:
But the article caught my attention for another reason... I don't generally keep up too much with the Devs, beyond reading the dev digest for info on upcoming stuff. I hadn't heard about WW taking over. Does this mean Posi has left us?
The author of the article seems unfamiliar with the way the devs work. No Posi has not left us, and no WW has not "taken over". They are still in their same jobs doing their same roles. Posi's the boss, and WW is making content for the game.


 

Posted

Quote:
Originally Posted by Arnabas View Post
I don't generally keep up too much with the Devs, beyond reading the dev digest for info on upcoming stuff. I hadn't heard about WW taking over. Does this mean Posi has left us?
Positron is dedicating himself more fully to developing "end game" content (for GR? For Paragon City? I dunno... probably sorta both). War Witch has taken his other duties as the lead designer.


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
This is what I don't get, why does WoW get a free pass on repetition when the entire endgame content of WoW is based soley on repetition?

You run the dungeons that drop the items you need until you get that item, this can take many, MANY tries to get that item (for example even though I've long since passed the need to complete the level 60 dungeon set called Beaststalkers I had at level 60. I use to run Stratholme undead side solo at 70 and 80 to see if the pants part of the set would ever drop since it didn't when I was level 60...I counted around 60 runs of Stratholme UD and still no drop of that particular item).

Then once you're finally all tooled up from the dungeons you go and raid the same instance for months on end until everyone is appropriately geared to move on to the next one.

So the entire endgame is based around boring repetition of the same instances and yet it gets a free pass?

(and yes I have played WoW, I played it for four years, so not just trolling).
I'll agree that WoW is also guilty of repetition, however... it's on a different scale. I'm not saying either is better they're just two extremely different games both with flaws and repetition is one of them.

After hitting 80 and running the same heroics over and over to get geared up to run the same raids over and over... however, each one is drastically different, especially the boss battles. Also the grind in WoW is only a grind if you make it that way. Leveling up in the instances is fun as long as you don't run the same one over and over to try to get a piece of gear you'll replace in a week anyway. It gets boring because fighting the same big dragon (or whatever) only gives you a rush the first, second and MAYBE the third time you do it on a toon after that it's boring and if running with the same people it's so routine the challenge is taken out of it entirely. It's one of the reasons I quit, that and to try Aion... not horrible but not for me.

In CoX it's fairly repetative from the beginning, especially the mapping. I was running radio missions last night to get to 50 (YAY) and one was in the same warehouse I saw when I was lvl 2 and at least once every lvl after that. The maps are extremely repetative and let's be honest the "bosses" you fight for some missions are nothing but a different skin and name from the last one. Different yes, but there's nothing so drastic that sets one apart from the other.

So in WoW yes you have to run some instances over and over... but there are VERY distinct differences between each, so while leveling up and gearing up after hitting the level cap it's pretty varied, unless you choose to just grind grind grind. In CoX the content is all extremely similar but with all the powerset combinations each time you lvl a toon up it's an entirely different experience.

Also while the original poster has posted similar threads repeatedly (isn't it ironic, don't you think?) it's for good reason. The problem is there's no good argument for it... as already stated all MMOs are repetative it's just a matter of what specifically is repeated and how long it can hold your interest. My average is about 4 years per MMO lol that's how long I played FFXI and WoW and I can honestly see myself playing CoX for that long (if the new Star Wars MMO sucks).


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

By the same measure if you're NOT into raiding. I use to be a hardcore raider (5 nights a week for four hours each night), then went casual raiding (2-3 nights a week for four hours) but eventually the repeatition got to me and it felt like a job rather than fun, we'd breeze through the early bosses and then get stuck on the same boss for about two weeks and then repeat for the next boss.

So when I gave up raiding there were four things to do.
1) Grind daily quests for gold.
2) Run the same heroic instances again and again.
3) PvP.
4) Make a new alt and run it through all the same content I did prior (unlike CoH where levelling is fairly quick, WoW levelling from 1-80 takes a damn age and there's nobody around to complete the instance based quests because every other bugger is high level and has since moved on from the 60/70 instances).

All the above are heavily repetative and eventually I just got so thoroughly bored of WoW. For some reason making alts in CoH is a lot more fun than making alts in WoW.


 

Posted

WoW was repetitive for me in that the stories weren't too in depth, and a lot of the things you are fighting get reskinned all the time (in the teens, you fight a smaller, purple reptile, in the 20s, it's a little bigger and RED! Wow!). Also, most cave missions off of the main map had very similar layouts (do note that I think WoW has some neat looking locales and dungeons, though... the reason I don't play it is how grindy and not fun it's gear focused, big team end game is).

But yeah... all MMOs are going to have this to some extent. I was in the STO beta for all of a week and a half, and I ran into the same type of room (a control room of sorts) about 4-5 times in the little bit I played. It's somewhat the nature of the beast.

That's no reason to rest on laurels, of course. I would like to see regular additions of unique maps and maps to be used in more common missions, as they really do liven things up. I'm guessing GR is going to do this, but we obviously don't know yet.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Dr_Mechano View Post

All the above are heavily repetative and eventually I just got so thoroughly bored of WoW. For some reason making alts in CoH is a lot more fun than making alts in WoW.
Because Blizz never (and still hasn't) realized that people want different styles of play. But it's still at a point where you are expected to play a cookie cutter spec and playing different classes in the same vein (i.e. warrior vs bear tank) don't offer that different of an experience, whereas playing a WP/SS tank and moving to a SH/WM tank in CoX is entirely different.

I might (doubt it) check it out after the new xpac but everything I've read just makes it sound like more of the same. Blizzard's too busy placating the masses (as they should from a business perspective) to make the kind of changes that would bring me back... but I'm sure the billions they make off those masses makes that ok by them lol.

16 hours a week radiing I can see why you got bored though lol... at most I did two nights a week 3 hours each not counting the random Vault of Archavon or Obsidian Sanctum each of which took a half hour tops if your team was good enough.

Sorry for the minor derail... back to the topic at hand... I hope GR does something to change the maps in pre-existing instances too, we'll see.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by NarfMann View Post
the awesomeness that is Striga.
I have only five words: "Defeat all enemies on boat".




Character index

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I've recently discovered an inverse correlation between the number of smilies in a post and the significance of its content.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.