The Deadly Apocalypse is ludicrously unbalanced for lowbies


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Mercy Island has just been hit by the Deadly Apocalypse - an event which requires you to defeat a fairly high number of invasion coded enemies and then destroy 4 banners (which I recall have EB hit points) scattered all across the zone, all in, what, 20 minutes?

There was a total of ONE villain in the zone, a level 2 stalker, so... um, yeah.

I like zone events, I really do. You can never get too many Rikti, but the DA is absurdly beyond the power level of low level characters to do anything. I can't even pick off the ocassional enemy, since the invasion code is, at that level, a joke. A 'minion' has almost 3x as many hit points as me, and being hit by multiple stuns and immobilises at a level where any sort of status protection is a long way away is not fun.

If this event has to keep running, can it at least be restricted to the higher level zones?


 

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All 'Invasion Code' mobs are unbalanced for lowbies, cos they are balanced, IIRC, around level 30. This is why Rikti and particularly Zombies are real pains for anything not in the 20s+; because they hurt.


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i think the apocalypse event is just kind of unbalanced in general, because its not like you can just do this with the team your on, you have to have almost 2 teams ready for it to be successful, the only reason poeple did the lord winter event more was because you could gather at the winter lord before even having a timer to worry about.


how the apocalypse event should be done is similar to how it is now, but change the timer to stop timing once the banners become vulnerable, this will give more poeple a chance to fully complete the event without requiring 2-3 teams ready and waiting.

the timer would be applied to the before vulnerability because if nobody is there or cares, then the event will go away, if the timer stops when the banners become vulnerable, then its just the matter of killing the 5 GM ranked enemies (4 banners and the GM), many times ive seen where a team could do this had the timer been like 15 min longer because 1 team cant make things vulnerable fast enough


 

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Originally Posted by Necrotech_Master View Post
how the apocalypse event should be done is similar to how it is now, but change the timer to stop timing once the banners become vulnerable, this will give more poeple a chance to fully complete the event without requiring 2-3 teams ready and waiting.
I gave it a go with a single team a couple of times. It just could not be done. You really have to have 2 teams or it is no good.

It all depends on the Devs' intentions here. If they want it to be a 2 Team Minimum, then that is that. Your suggestion for a single team will work if the Devs would allow it.

Unfortunately, most Event missions generally lack for enough participants after the first few days, and almost nobody is interested in the last few days. Which is too bad.


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Originally Posted by Melancton View Post
I gave it a go with a single team a couple of times. It just could not be done. You really have to have 2 teams or it is no good.

It all depends on the Devs' intentions here. If they want it to be a 2 Team Minimum, then that is that. Your suggestion for a single team will work if the Devs would allow it.

Unfortunately, most Event missions generally lack for enough participants after the first few days, and almost nobody is interested in the last few days. Which is too bad.
the first time i did it was with a 1 full team of 8 lvl 50s, everyone wanted the badges and stuff so we waited until it hit a zone and went there ASAP, i think we had about 2-5 minutes left on the timer after we took down the last banner (it did help that several of the poeple on team were vets with assemble the team so when a banner was nearing the end, they would go off and tp team as soon as banner went down to cut travel time)


 

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Originally Posted by Melancton View Post
I gave it a go with a single team a couple of times. It just could not be done. You really have to have 2 teams or it is no good.

It all depends on the Devs' intentions here. If they want it to be a 2 Team Minimum, then that is that. Your suggestion for a single team will work if the Devs would allow it.

Unfortunately, most Event missions generally lack for enough participants after the first few days, and almost nobody is interested in the last few days. Which is too bad.
It's doable with a single team. 6 or 7 would be about the minimum, although I'd guess that 5 high-end toons with experienced players could do it.


 

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Originally Posted by Melancton View Post
Unfortunately, most Event missions generally lack for enough participants after the first few days, and almost nobody is interested in the last few days. Which is too bad.
It is.

Like I said, I enjoy the events, but they seem to go on for an awfully long time at the moment and people lose interest. It's like GMs. I always feel a bit sad when someone is trying to round up a team for (e.g.) the Paladin in KR and are met with a resounding 'meh' or worse yet, deathly silence.

Then I go off and try and take it on with my lvl 10 blaster or whatever I'm on, with predictable results. But debt is a small price to pay if it means giant robots aren't allowed to roam the streets unopposed


 

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Originally Posted by Melancton View Post
Unfortunately, most Event missions generally lack for enough participants after the first few days, and almost nobody is interested in the last few days. Which is too bad.
Doubly so in the EU where the last time I saw zombies around, they were chasing tumbleweeds.

I've almost given up trying to get event and GM badges on most of my alts.


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I've done it on a team of 7 - but that was only once - all the other succesful runs I've been on have had 2 teams minimum.


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I don't know why they don't just save the Deadly Apocalypse for the Halloween event. We already have zombie and Rikti invasions, which I like and always join in on if I'm in that zone, even if the character I'm playing already has all the badges. But it's like the OP says, without a couple of full teams, the DA is next to impossible to succeed at, even on high level character.

And it's not like the Winter Lord appears in the middle of June, so I think the DA should be reserved for Halloween when people are expecting it and more likely to team up for it.


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Originally Posted by mousedroid View Post
And it's not like the Winter Lord appears in the middle of June...
Wait for the climate change catastrophe event...


 

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Originally Posted by mousedroid View Post
And it's not like the Winter Lord appears in the middle of June
Hey, there's an idea. They could have the Summer Lord. He spawns those fire imps or whatever.

And maybe sometime during the Spring or Fall, you can get events where the Summer Lord is duking it out with the Winter Lord. It'll be like Heat Miser vs. Snow Miser. Totally awesome.


 

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Originally Posted by PumBumbler View Post
It's doable with a single team. 6 or 7 would be about the minimum, although I'd guess that 5 high-end toons with experienced players could do it.
Yeah. The Deadly Apocalypse is possible with a single team, but not every build can contribute enough, and you need most of the team to be fairly high level as well. At beast, you've got a duo working at each banner if you're working as one team, and that's difficult to do.


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Originally Posted by Coyote_Seven View Post
Hey, there's an idea. They could have the Summer Lord. He spawns those fire imps or whatever.

And maybe sometime during the Spring or Fall, you can get events where the Summer Lord is duking it out with the Winter Lord. It'll be like Heat Miser vs. Snow Miser. Totally awesome.
http://www.youtube.com/watch?v=yon2YuXssvo


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Originally Posted by PumBumbler View Post
It's doable with a single team. 6 or 7 would be about the minimum, although I'd guess that 5 high-end toons with experienced players could do it.
In testing, I saw one team of 8 high levels fail miserably, and one succeed fairly comfortably, even though the tactics were the same (split up 2 to a banner, then deal with the banners one at a time). The main difference was having a rad/rad defender on the latter team, which helped bring the banners' HP down a lot faster. Good buff/debuff seems to be fairly key for attempting the event with a small group.


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Originally Posted by Necrotech_Master View Post
the first time i did it was with a 1 full team of 8 lvl 50s, everyone wanted the badges and stuff so we waited until it hit a zone and went there ASAP, i think we had about 2-5 minutes left on the timer after we took down the last banner (it did help that several of the poeple on team were vets with assemble the team so when a banner was nearing the end, they would go off and tp team as soon as banner went down to cut travel time)
That was a pretty spectacular team though, you've got to admit.


 

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I actually like the fact that some of these events are a challenge. It's good in my opinion that they can't just be walked over by a level 4 wielding a bowl of custard.

That there was only one villain in Mercy is sad but if you've got a decent global channel and your server has a few members on it, it's often pretty easy to gather a team or two.

I actually really enjoy the Apocalypse event. It's my favourite seasonal celebration event so far in game. Works well good fun, requires cooperation and gives a sense of achievement with lots of shiny badges.

Sorry you didin't win this time but don't worry. I'm sure it will be back



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Originally Posted by Fleeting Whisper View Post
Yeah. The Deadly Apocalypse is possible with a single team, but not every build can contribute enough, and you need most of the team to be fairly high level as well. At beast, you've got a duo working at each banner if you're working as one team, and that's difficult to do.
Having 1 player at every banner is often sufficient to make banners vulnerable in 2-5 minutes. Most of failures I've witnessed were related to lack of DPS/buffs/debuffs to take down banners fast enough. Rads and kins contribute a lot to success at that stage.


 

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Originally Posted by NordBlast View Post
Having 1 player at every banner is often sufficient to make banners vulnerable in 2-5 minutes. Most of failures I've witnessed were related to lack of DPS/buffs/debuffs to take down banners fast enough. Rads and kins contribute a lot to success at that stage.
Yeah, but doesn't it also depend on the types of characters at each banner?

In any of the Deadly Apocalypse events, I've not been able to handle a single banner myself. Then again, none of my characters are above level 35, and only one of them (me) is above level 25. Maybe I'm just not yet at the point where I can handle the DA mobs.