Was Fulcrum Shift awesome once?
i dont believe thats how the sounds works, i know the sound is louder if your closer to the enemies being hit, and the more enemies hit make a louder sound. the sound and visuals are definitly noticeable on larger mobs

I don't believe the visual changed, but the sound did. Somewhere around Issue 7 or 8, I believe, the old sound, which was closer to the sound of Siphon Power, with a loud "Fwaap!" sound, was replaced with the jingly effect that we have now. That may have been a performance issue, as I recall stories of hangups when it was cast on a large group.
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I don't believe the visual changed, but the sound did. Somewhere around Issue 7 or 8, I believe, the old sound, which was closer to the sound of Siphon Power, with a loud "Fwaap!" sound, was replaced with the jingly effect that we have now. That may have been a performance issue, as I recall stories of hangups when it was cast on a large group.
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So *is* there a visual indicator of which of your teammates are in range to be boosted by FS? Enemies get the dark red swirls...
I haven't been able to pick it out on the large teams I almost always play on, with all the other powers going off.
As was said, the visual hasn't changed, but the sound used to be closer to a loud smacking sound. But at some point it started to cause a lot of problems. For many people, one of four things would tend to happen:
1) You went in to a sound loop crash
2) Your screen froze for a long time
3) Your screen froze for a long time, and then you crashed
4) It worked normal
This was all happening around the time that a lot of sounds were causing sound loop crashes, but Fulcrum Shift's was the worst offender.
A lot of people prefer the old sound, because they feel it sounded more "powerful" than the new sound, but I like the new sound a lot better. The old sound effect made it sound like every other power in the set, or pretty much like what it was: an AoE version of Siphon Power, which didn't seem that exciting to me when I first got it.
While the new sound doesn't really go well with the rest of the set, I like that it sounds more like what the power says it does: transfer energy from your opponent to you and your teammates. I wish they'd redo the whole set to fit a similar sound theme, while also beefing up the Fulcrum Shift one a little to sound more powerful than the rest of the set.
I also wish they'd redo the Dark powersets' sound effects. Those have always sounded goofy to me. Not to mention most of the graphics look like clumps of hair.
When I read the title, I came in here with the intention of posting "Your use of the past tense confuses me." Then I realized you were talking about the FX of the power. You ruined my snarky reply!
That said, I've only been around for 2.5 years, so I don't think I predated the change. But honestly, I didn't even know it had a sound effect, and the visual was always so muted it was usually lost in the auras of my toggles. The effect I always went by was the Damage Buff in my Powers Window turning blue, and my damage numbers increasing by an order of magnitude.
And Head Splitter one-shotting +2 bosses.
@Roderick
i wasnt here for the original sound effect either, but i like the current sound effect.
as for visuals, since i16 i guess it depends on the colors that the player has set, since some colors (like black/black) are ner invisible while other colors are much more noticeable.

I remember herding the entire eden trial room around the crystal titan (on my invul tanker) into one of the little holes around the room and having a kin fulcrum shift (fwaaaaap!). The buffs went across the screen, 3 people DC'd, and a blaster cried out in delight and ran in and nova'd.
Good memories :P
I remember herding the entire eden trial room around the crystal titan (on my invul tanker) into one of the little holes around the room and having a kin fulcrum shift (fwaaaaap!). The buffs went across the screen, 3 people DC'd, and a blaster cried out in delight and ran in and nova'd.
Good memories :P |
The original sound effect was very much like that of Siphon Power without the high-pitched bits.
Wow. Learn something new every day. I was around for the days when Fulcrum on a huge herd would crash people, but I had no idea it was because of a sound issue. I always just assumed it was gfx overload from so many targets or something.
t MrQuizzles, the error message is something like CoH has encountered an error and has to close, please describe what you were doing when it happened in order to help us solve the problem, or something like that. Unless you're being very cheatyface, you'll almost never see that message nowadays.
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The numbers of targets hit was a big issue. Many crashes, many many crashes.
Even with 16 targets its overbuff for anyone but a brute, hitting 100 or more was just crazy. Fun but crazy.

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I never saw it in person, but people I trust told me stories of crashing Crey's Folly from herding 600 Freaks and someone hitting a nuke.
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The old Kinetics whip-crack sound was so much cooler. It used to make up for the underwhelming visuals with awesome sounds on Siphon Power and Fulcrum Shift... I just can't get into the set at all without it.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
t MrQuizzles, the error message is something like CoH has encountered an error and has to close, please describe what you were doing when it happened in order to help us solve the problem, or something like that. Unless you're being very cheatyface, you'll almost never see that message nowadays.
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"You just had over 100 (200?) effects go off at once. This is a bit excessive, just so you know."
I specifically remember the "This is excessive, just so you know" part being in there. I saw that error once, but that's because I had a demo of someone demonstrating it. I played it again much later, but the popup was gone.
Question for long-time Vets: Did they change the sound and visual effects for Fulcrum Shift at some point? I seem to remember someone mentioning that they did.
I ask because the sounds and visuals seem so out-of-whack with how powerful the buff actually is. I can't SEE which members of my team are being buffed, the sound effect doesn't scale well with how many enemies are being affected...overall it just seems like some designer was out to lunch on the sounds and visuals for this freakishly powerful buff. ![]() |
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@PrinceSnake
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Heck yeah, those were the days. If you got enough enemies with it, a fun little error message would pop up in-game. I forget exactly what it said, but it was an indicator that the game rolled over and died on you.
The original sound effect was very much like that of Siphon Power without the high-pitched bits. |
I had that error happen often. Most often in the eden trial or when i'd indulge in dumpster diving teams. Which was usually kind of fun for me... I had an active roll of following the tanks, SBing them, FSing the herd, and laughing my head off when the blaster went nova...
IT was something like, graphic memery buffer overrun or some such error. *shrug* In Eden trails with a solid tank, i could crash 2 or 3 people on the bottom map EASY.

I still recall the one time a blaster had to of nova'd like, 200 of them crystals, and we got a retalitory strike from like, 400 underlings... that nearly killed me and him, until the tank cleaned house with one footstomp... I have to admit, argo limits are prolly a good thing for game balance, but watching 200 mobs go up in smoke at once, and nearly twice as many underlings explode after one footstomp... ah the memorys. heh.

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@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
The old Kinetics whip-crack sound was so much cooler. It used to make up for the underwhelming visuals with awesome sounds on Siphon Power and Fulcrum Shift... I just can't get into the set at all without it.
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Like others have said already but yes the sound has been changed unfortunately. I never crashed when my main (Kin/Rad Def) used FS...sure I might have lagged for one or two seconds if there were lots of mobs when I FS'ed but never crashed (never saw an error message either).
I really loved that 'fwaap' sound effect when FS was used on a large group of mobs. Good times, good times.
The sound now is okay but *shrugs*

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The numbers of targets hit was a big issue. Many crashes, many many crashes.
Even with 16 targets its overbuff for anyone but a brute, hitting 100 or more was just crazy. Fun but crazy. |
But not much in the game is more fun then watching our invincible pre-I5 invuln/em tank die to monkey farts because of so much lag following a herd/nuking.
The guy could go afk in the middle of 20 giant monsters and live, but a couple hundred whiffs of monkeybutt can take anyone out.

Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
When I read the title, I came in here with the intention of posting "Your use of the past tense confuses me." Then I realized you were talking about the FX of the power. You ruined my snarky reply!
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I've always missed the old "Crack of Doom" of Fulcrum Shift... the new dingle bells don't even come close. The original FS sound was very similar to lightning clap or lightning storm from the Storm set... it was MUCH more impressive. I have to say that I truly DESPISE the new fulcrum sound. Let's see, CRACK! of Doom or dingle dingle dingle... hmm, I wonder which is more impressive and in keeping with one of the single most powerful buffs in the game?
I never heard of lag issues from the sound effect before... it was all the visual effects and applying all the buffs that tended to lag in the old days. As far as I can tell all they did was replace one .wav file with another.
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I've always missed the old "Crack of Doom" of Fulcrum Shift... the new dingle bells don't even come close. The original FS sound was very similar to lightning clap or lightning storm from the Storm set... it was MUCH more impressive. I have to say that I truly DESPISE the new fulcrum sound. Let's see, CRACK! of Doom or dingle dingle dingle... hmm, I wonder which is more impressive and in keeping with one of the single most powerful buffs in the game?
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I never heard of lag issues from the sound effect before... it was all the visual effects and applying all the buffs that tended to lag in the old days. As far as I can tell all they did was replace one .wav file with another. |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I wish they'd provide us with a directory of the sound names in the game and what power/object they are associated with. The "How to replace sounds' thread has been helpful, but it's basically a collection of sound names/locations that people have discovered so far, so it is very incomplete.
Fulcrum Shift used to be so powerful, it sucked the electrons out of your COMPUTER! It's been nerfed!
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That made me laugh out loud with my mouth full of apple. Good thing I'm not Snow White!
I sound-loop crashed just last night running my kin and got the "please explain what you were doing" popup. I couldn't remember exactly which power I had set off, so all I could say was "running buffs with my kin"... sounds kinda kinky now that I look at it.

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Question for long-time Vets: Did they change the sound and visual effects for Fulcrum Shift at some point? I seem to remember someone mentioning that they did.
I ask because the sounds and visuals seem so out-of-whack with how powerful the buff actually is.
I can't SEE which members of my team are being buffed, the sound effect doesn't scale well with how many enemies are being affected...overall it just seems like some designer was out to lunch on the sounds and visuals for this freakishly powerful buff.