Good character names are running out, huh?
Nothing personal, but they're not all that obvious because quite frankly... they suck
One man's trash... and that's the problem. I'm not addressing the rest of this post specifically to you, but to the community in general. I feel sorry for the new players when they buy Going Rogue: Thesaurus Edition. If we can't implement Global Name Association soon, then at least provide a solid name wipe (ie every character that is less than level 50, and on an account that hasn't been paid for in at least 6 months gets a generic name, and a free rename token if they ever come back). Let's face it, if you didn't pay your rent/mortgage for 6 months, how long would you get to keep "your" address? |
I suddenly wonder if there's anyone on Virtue with the name "Mackie Messer". I'll bet there's that and "Macheath".
I'd check, but I'm not at home!
I checked a list of names for DP over on Virtue, and was shocked to see that some hadn't been taken. I too am at work and can't remember all the names on the list, but both 'Wadcutter' (I use this on another server) and 'Inner-10' (target shooting term) were available as of last night.
I suddenly wonder if there's anyone on Virtue with the name "Mackie Messer". I'll bet there's that and "Macheath".
I'd check, but I'm not at home! |
And just as an FYI, Macdeath is taken as well. I am guessing he is a Shakespearian Zombies Mastermind.
I remember being rather perplexed at getting the names Harvestman (later renamed to Operative Harvestman, VEAT if you haven't guessed yet) and Lord Crow back in the day.
A LOT of the good names are taken but there are still plenty to choose from if you use your imagination and take some time to research, as Samuel stated. I prefer the traditional names but that requires some time to find ones that work.
Some names I've nabbed that I am proud of:
Invincigirl: Invul/SS Tanker
Quillowatt: Spines/Elec Scrapper
Solarless: Dark/Dark Fender
Hurriquake Girl: Earth/Storm Troller
Drainbow: Rad/EM Blaster
PsiNock: Archery/Mental Blaster
Numblock: Ice/Cold Troller
The Reader: Mind/EA Dominator
Electrio: Elec/Elec Brute
The Agriculturist: Plant/TA troller
Fallacies: Ill/Kin Troller
The Animalist: Claw/SR Scrapper
ALL my toons are Mutant Origin.
Dunno about Harvestman. That doesn't sound like an ultra obvious name.
As for Lord Crow, just remember that tacking on nearly any title greatly increases the chances of getting the name.
And for what it is worth now, on Virtue, Liberty, and Guardian, I just grabbed the name Crow Magnum (a big cavemanish type).
And just as an FYI, Macdeath is taken as well. I am guessing he is a Shakespearian Zombies Mastermind.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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If it weren't for your forum reg date, I could swear I've seen you suggest this before, but I think that thread was VERY old in the old forums. Either way, I've seen this suggested.
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If, on the other hand, it *does* matter what you look like to other people then this is no longer a simple discussion about everyone getting to have whatever name they want because it doesn't affect anyone else, because it does in fact affect everyone else by virtue of affecting the global namespace.
I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional.
So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot."
Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want.
I'd be "Suzie Snapshot." They would be "894374:Suzie Snapshot" or whatever. It seems like everyone gets what they ask for.
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And just as an FYI, Macdeath is taken as well. I am guessing he is a Shakespearian Zombies Mastermind.
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You know, from "Die Dreigroschenoper"? Look out, ol' Mackey is back?
Did you not notice that I had already confirmed that Macheath was taken? (and I still am not getting what that is a reference to).
I just added Macdeath as another random one to check on, since that was what the first there brought to mind.
I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional.
So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot." Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want. |
Something else occurs to me with this discussion, though - a lot of people may, and even right now do, end up with a name that may look good on an ID card, but isn't necessarily as fluent when people call you that when they speak to you. For instance, I'd say being named John Spartan is really cool, but when people address you as "Good night, John Spartan. Be well." it just sounds WEIRD. And... Well, have a look at my screen name and imagine what a character like that is like when being talked to. "Thank you, Samuel Tow, those people would have died without you!" Ugh!
To that effect, I've always wanted to see a different kind of AKA field. Specifically, one where I can type in what people call me when addressing me, as distinct from the name I have typed out if necessary. It's kind of like in the old Civilization games you could specify what people called you in several different contexts because some languages add suffixes in different situations. For instance, I'd just axe the last name in direct address and just go with "Sam" or "Samuel." Given that that's how people tend to address ME in most game-related situations, I'd say it has merit.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've disliked the naming system for this game from day one. I've been in games that used either a <name>@<number> system or a <name>@<globalname> system and I find both naming systems to be preferable to the one we have here. My personal preference is for the @<globalname> system.
Also, no names in this game are particularly original or creative. Many of them are particularly apt or amusing, however.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I've disliked the naming system for this game from day one. I've been in games that used either a <name>@<number> system or a <name>@<globalname> system and I find both naming systems to be preferable to the one we have here. My personal preference is for the @<globalname> system.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If, on the other hand, it *does* matter what you look like to other people then this is no longer a simple discussion about everyone getting to have whatever name they want because it doesn't affect anyone else, because it does in fact affect everyone else by virtue of affecting the global namespace.
I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional. So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot." Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want. I'd be "Suzie Snapshot." They would be "894374:Suzie Snapshot" or whatever. It seems like everyone gets what they ask for. |
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And how is this different from our current system where you can call yourself Fireman678 if Fireman is taken?
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Hero 678
aka Fireman
In other words, you get a "unique name" and a "common name" and both appear as separate "titles" on your character. Its easier to claim you are "Fireman" because you actually are "Fireman" - just colloquially. But the structure of the game is now signaling that this is a legitimate way to name characters, so there's no stigma associated with it, unlike *** Fireman678 ***!!!
What's more, by forcing the first part to be unique *and* displayed, it can be used as a universal character identifier. There will never be a question of who or what "Hero 678" is because its *not* a global handle: its unique to that specific character.
There are lots of reasons why I don't like Character@Global. The biggest objection I lodged when the system was first proposed, and later when the chat system was modified to remove even the illusion of disconnect between character and global, is that its impossible to play a character anonymously, short of having a completely different account.
Maybe for the vast majority of players this is a minor annoyance, but for me its not a small distinction. Cryptic takes this to a whole new level: I haven't investigated whether this is alterable or not (it probably is and I just haven't stumbled across it yet) but your global handle is at least initially your global handle for *both* Cryptic games, which means I'm Character@Global across both Champions Online *and* Star Trek Online. As much as some people like that, I'm not one of them.
Mostly, though, I dislike Character@Global because it perpetuates the perspective that my character is just a thing in my account, no different than a damage enhancement is just a thing in my character. It isn't an entity unto itself.
Tenzhi:
Also, no names in this game are particularly original or creative. Many of them are particularly apt or amusing, however. |
Although there are times when I'm genuinely surprised to get a name, because *I* assume its not original but I'm trying anyway. The last time that happened was when I rolled my Elec/Elec and named her (The)Electrocutioness.
My brother, now he had an interesting naming anomaly. He started in head-start, and was not in beta so his first day in head-start was his first day ever seeing any part of the game. And yet he had a weird habit of naming his characters things that eventually ended up in the game. "Patient Zero" for example. The first time I got a mission to track down "Patient Zero" I actually thought for a second that the game was telling me to track down my brother in-game and thought that was an awesome mission-generation feature.
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I just tried out something new... Just started rolling a AR/Sonic Corruptor. Instead of sitting around for twenty five minutes, trying to think up a suitable name and concept, I just thought of something to do with the powersets - "guns", googled "Gun terms", and bam, I got Chicago Lightning. It's a bodacious name!
~union4lyfe~
That's a pretty wide brush to paint with. I think its only true if you believe nothing is original, starting from the creation of the universe. Personally, I tend to put a lot of thought into my character names, and since way more than half the time the name I choose is immediately available I assume my names are, if not provably creative, at least relatively original.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.
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Even letters aren't original: its not like any of them are constructed from any visual elements that don't pre-exist written language.
Whenever someone uses the absolutist reductionist argument to conclude that nothing is original, I'm reminded of the same line of thought which concludes that nothing is real. Outside of a philosophy class, both lines of thought have no practical outcome. In a practical sense, what matters almost all of the time is real enough, and when judging creative endeavors what matters is original enough.
I don't mind that nothing I've ever created is absolutely original because absolute originality is a semantic construct devoid of any meaning other than a definition which precludes exemplars.
But for people that have a definition of originality that actually allows for the *existence* of originality, I think there are lots of examples of both creative and original naming as well as derivative naming.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
As I said, by this definition *nothing* is original. And any perspective that concludes nothing is original has accomplished nothing but eliminating the usefulness of the word "original."
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What's worse is that being "unoriginal" becomes a stigma when it's not something that can be wholly avoided.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Heh, this takes me back to the first year in college. We thought we knew so much!
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*chuckle*
When I was in college, almost all of the Professors in nearly every writing class I took (composition, playwriting, poetry, and more), kept saying "There is no such thing as an original storyline/concept/emotion in writing".
I thought they were full of it.
However, the older I get, the more I see how much so many things are recycled. Truly, it comes down to how clever you can be in your recycling attempts. I rarely use the phrase "that's original" these days... I do say "that's clever" or "amusing" or some other such descriptive.
When it comes to names, I don't feel that I'm all that clever. But I do make the effort to make them interesting at least to me. By using historical references, the thesaurus, Google, or even making a name anagram, I rarely have difficulty getting the names I've chosen. They are certainly not by any means "original", but neither are they so common as to be difficult to obtain in the game.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
You think MY names suck. I looked at your signature, and most of the names I saw in there I thought were unoriginal, and well....sucked.
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