Good character names are running out, huh?


Ad Astra

 

Posted

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Originally Posted by ClawsandEffect View Post
And a Thaumator is what exactly? It sounds like a device to regulate a furnace, or monitor the temperature of a turkey.

You think MY names suck. I looked at your signature, and most of the names I saw in there I thought were unoriginal, and well....sucked.
Uh-huh... time for you to take up smoking again... quitter


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Posted

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Originally Posted by Thaumator View Post
Nothing personal, but they're not all that obvious because quite frankly... they suck

One man's trash... and that's the problem.

I'm not addressing the rest of this post specifically to you, but to the community in general.

I feel sorry for the new players when they buy Going Rogue: Thesaurus Edition.

If we can't implement Global Name Association soon, then at least provide a solid name wipe (ie every character that is less than level 50, and on an account that hasn't been paid for in at least 6 months gets a generic name, and a free rename token if they ever come back).

Let's face it, if you didn't pay your rent/mortgage for 6 months, how long would you get to keep "your" address?
Yeah. I took the name "Sky Wraith" once on Pinnacle using a trial account so I could transfer some recipes for my other toons, then forgot to delete him. Then a month later I see a character named .SkyWraith, and I just felt soooo bad.. But what can I do? Should I re-activate the account just to free up a name? I can't even remember what account it was.


 

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I suddenly wonder if there's anyone on Virtue with the name "Mackie Messer". I'll bet there's that and "Macheath".

I'd check, but I'm not at home!


 

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Originally Posted by Coyote_Seven View Post
I suddenly wonder if there's anyone on Virtue with the name "Mackie Messer". I'll bet there's that and "Macheath".

I'd check, but I'm not at home!
Those are both taken. Yes. Should those be surprising or not? I wouldn't know, but I would guess surprising since I have no idea what they would be referencing.

And just as an FYI, Macdeath is taken as well. I am guessing he is a Shakespearian Zombies Mastermind.


 

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I remember being rather perplexed at getting the names Harvestman (later renamed to Operative Harvestman, VEAT if you haven't guessed yet) and Lord Crow back in the day.


 

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A LOT of the good names are taken but there are still plenty to choose from if you use your imagination and take some time to research, as Samuel stated. I prefer the traditional names but that requires some time to find ones that work.

Some names I've nabbed that I am proud of:

Invincigirl: Invul/SS Tanker
Quillowatt: Spines/Elec Scrapper
Solarless: Dark/Dark Fender
Hurriquake Girl: Earth/Storm Troller
Drainbow: Rad/EM Blaster
PsiNock: Archery/Mental Blaster
Numblock: Ice/Cold Troller
The Reader: Mind/EA Dominator
Electrio: Elec/Elec Brute
The Agriculturist: Plant/TA troller
Fallacies: Ill/Kin Troller
The Animalist: Claw/SR Scrapper

ALL my toons are Mutant Origin.


 

Posted

Dunno about Harvestman. That doesn't sound like an ultra obvious name.

As for Lord Crow, just remember that tacking on nearly any title greatly increases the chances of getting the name.

And for what it is worth now, on Virtue, Liberty, and Guardian, I just grabbed the name Crow Magnum (a big cavemanish type).


 

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Originally Posted by Samuel_Tow View Post
If it weren't for your forum reg date, I could swear I've seen you suggest this before, but I think that thread was VERY old in the old forums. Either way, I've seen this suggested.
I've suggested something like it since the very first name-purge/non-unique name thread appeared on the forums to my knowledge. Less so as a direct suggestion and more as a thought experiment. For people who want a name that is already taken and are willing to have unique IDs of some other kind, what's the problem with putting in a unique ID in the actual character name field of your character and putting your character's "real name" in the BIO. Its ultimately the same thing, except people don't directly see that you're "SuperDude@123456789" you're just "123456789" and anyone that wants to know your real name has to look at your bio. If its mostly for *you* and not for anyone else, what does it matter?

If, on the other hand, it *does* matter what you look like to other people then this is no longer a simple discussion about everyone getting to have whatever name they want because it doesn't affect anyone else, because it does in fact affect everyone else by virtue of affecting the global namespace.


I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional.

So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot."

Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want.

I'd be "Suzie Snapshot." They would be "894374:Suzie Snapshot" or whatever. It seems like everyone gets what they ask for.


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Posted

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Originally Posted by Willowpaw View Post
And just as an FYI, Macdeath is taken as well. I am guessing he is a Shakespearian Zombies Mastermind.
No, not "Macdeath", "Macheath".

You know, from "Die Dreigroschenoper"? Look out, ol' Mackey is back?


 

Posted

Did you not notice that I had already confirmed that Macheath was taken? (and I still am not getting what that is a reference to).

I just added Macdeath as another random one to check on, since that was what the first there brought to mind.


 

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Originally Posted by Arcanaville View Post
I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional.

So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot."

Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want.
Hmm... You know, this I can actually work with. I still don't like how the system looks, but it has the potential to be wholly unambiguous, and it would be ugly only for people who choose to go that route. I honestly have no complaints on the matter. Sure, it'll be silly to see the odd phone number hero, but as long as I know they made the choice to look like this, then who am I to judge? It's certainly no more weird than xXx 5up3r h3r0 xXx, and we can do this right now.

Something else occurs to me with this discussion, though - a lot of people may, and even right now do, end up with a name that may look good on an ID card, but isn't necessarily as fluent when people call you that when they speak to you. For instance, I'd say being named John Spartan is really cool, but when people address you as "Good night, John Spartan. Be well." it just sounds WEIRD. And... Well, have a look at my screen name and imagine what a character like that is like when being talked to. "Thank you, Samuel Tow, those people would have died without you!" Ugh!

To that effect, I've always wanted to see a different kind of AKA field. Specifically, one where I can type in what people call me when addressing me, as distinct from the name I have typed out if necessary. It's kind of like in the old Civilization games you could specify what people called you in several different contexts because some languages add suffixes in different situations. For instance, I'd just axe the last name in direct address and just go with "Sam" or "Samuel." Given that that's how people tend to address ME in most game-related situations, I'd say it has merit.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I've disliked the naming system for this game from day one. I've been in games that used either a <name>@<number> system or a <name>@<globalname> system and I find both naming systems to be preferable to the one we have here. My personal preference is for the @<globalname> system.

Also, no names in this game are particularly original or creative. Many of them are particularly apt or amusing, however.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Tenzhi View Post
I've disliked the naming system for this game from day one. I've been in games that used either a <name>@<number> system or a <name>@<globalname> system and I find both naming systems to be preferable to the one we have here. My personal preference is for the @<globalname> system.
I've played a lot of games that did that, too, and without exception I've hated all of them. Granted, not JUST for this reason, but when I log into an MMO and the first thing I see is three people with Dude@Some Random Guy above their heads, that pretty much guarantees I'll be off to a BAD start and subsequently get pissed off at every little thing. It's that ugly a naming system in my eyes.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
If, on the other hand, it *does* matter what you look like to other people then this is no longer a simple discussion about everyone getting to have whatever name they want because it doesn't affect anyone else, because it does in fact affect everyone else by virtue of affecting the global namespace.


I wonder if this would satisfy people. Suppose everyone had an "AKA" field in their character ID. Character "Name" would become character ID. IDs would still have to be unique. AKAs would not, and would be optional.

So if I'm the only Suzie Snapshot on my server, I get to be "Suzie Snapshot" and that's all. If someone else wants to be Suzie Snapshot they can't be because that name is already taken. But if they want to be, they can choose to be "Paragon Hero 894374" and immediately below that it would say "aka Suzie Snapshot."

Its no less ugly, but its only ugly for people wanting to take an already taken unique ID and willing to tolerate an ugly ID. People willing to choose a unique name can avoid having the ugly ID. People willing to have ugly IDs can have whatever aka name they want.

I'd be "Suzie Snapshot." They would be "894374:Suzie Snapshot" or whatever. It seems like everyone gets what they ask for.
This is an interesting analysis. Have the people who don't like unique names given you their take on this idea? It seems to me like this should satisfy them if the arguments they've made so far represent their true feelings.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Sailboat View Post
This is an interesting analysis. Have the people who don't like unique names given you their take on this idea? It seems to me like this should satisfy them if the arguments they've made so far represent their true feelings.
And how is this different from our current system where you can call yourself Fireman678 if Fireman is taken?


 

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Originally Posted by LISAR View Post
And how is this different from our current system where you can call yourself Fireman678 if Fireman is taken?
When the system offers you an "uglier" out as a legitimate choice and reassures you that this is perfectly normal, people are a lot more willing to take it. When you're basically compromising your own name to game the system, it feels a lit less "right" even if the net result is the same.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by LISAR View Post
And how is this different from our current system where you can call yourself Fireman678 if Fireman is taken?
In my opinion, its a little less ugly and has a slightly better structure. Instead of *appearing* in-game as Fireman678 you'll actually appear as:

Hero 678
aka Fireman

In other words, you get a "unique name" and a "common name" and both appear as separate "titles" on your character. Its easier to claim you are "Fireman" because you actually are "Fireman" - just colloquially. But the structure of the game is now signaling that this is a legitimate way to name characters, so there's no stigma associated with it, unlike *** Fireman678 ***!!!

What's more, by forcing the first part to be unique *and* displayed, it can be used as a universal character identifier. There will never be a question of who or what "Hero 678" is because its *not* a global handle: its unique to that specific character.


There are lots of reasons why I don't like Character@Global. The biggest objection I lodged when the system was first proposed, and later when the chat system was modified to remove even the illusion of disconnect between character and global, is that its impossible to play a character anonymously, short of having a completely different account.

Maybe for the vast majority of players this is a minor annoyance, but for me its not a small distinction. Cryptic takes this to a whole new level: I haven't investigated whether this is alterable or not (it probably is and I just haven't stumbled across it yet) but your global handle is at least initially your global handle for *both* Cryptic games, which means I'm Character@Global across both Champions Online *and* Star Trek Online. As much as some people like that, I'm not one of them.

Mostly, though, I dislike Character@Global because it perpetuates the perspective that my character is just a thing in my account, no different than a damage enhancement is just a thing in my character. It isn't an entity unto itself.


Tenzhi:
Quote:
Also, no names in this game are particularly original or creative. Many of them are particularly apt or amusing, however.
That's a pretty wide brush to paint with. I think its only true if you believe nothing is original, starting from the creation of the universe. Personally, I tend to put a lot of thought into my character names, and since way more than half the time the name I choose is immediately available I assume my names are, if not provably creative, at least relatively original.

Although there are times when I'm genuinely surprised to get a name, because *I* assume its not original but I'm trying anyway. The last time that happened was when I rolled my Elec/Elec and named her (The)Electrocutioness.

My brother, now he had an interesting naming anomaly. He started in head-start, and was not in beta so his first day in head-start was his first day ever seeing any part of the game. And yet he had a weird habit of naming his characters things that eventually ended up in the game. "Patient Zero" for example. The first time I got a mission to track down "Patient Zero" I actually thought for a second that the game was telling me to track down my brother in-game and thought that was an awesome mission-generation feature.


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Posted

I just tried out something new... Just started rolling a AR/Sonic Corruptor. Instead of sitting around for twenty five minutes, trying to think up a suitable name and concept, I just thought of something to do with the powersets - "guns", googled "Gun terms", and bam, I got Chicago Lightning. It's a bodacious name!


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Posted

Quote:
Originally Posted by Arcanaville View Post
That's a pretty wide brush to paint with. I think its only true if you believe nothing is original, starting from the creation of the universe. Personally, I tend to put a lot of thought into my character names, and since way more than half the time the name I choose is immediately available I assume my names are, if not provably creative, at least relatively original.
A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.
As I said, by this definition *nothing* is original. And any perspective that concludes nothing is original has accomplished nothing but eliminating the usefulness of the word "original."

Even letters aren't original: its not like any of them are constructed from any visual elements that don't pre-exist written language.

Whenever someone uses the absolutist reductionist argument to conclude that nothing is original, I'm reminded of the same line of thought which concludes that nothing is real. Outside of a philosophy class, both lines of thought have no practical outcome. In a practical sense, what matters almost all of the time is real enough, and when judging creative endeavors what matters is original enough.

I don't mind that nothing I've ever created is absolutely original because absolute originality is a semantic construct devoid of any meaning other than a definition which precludes exemplars.

But for people that have a definition of originality that actually allows for the *existence* of originality, I think there are lots of examples of both creative and original naming as well as derivative naming.


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Posted

Quote:
Originally Posted by Arcanaville View Post
As I said, by this definition *nothing* is original. And any perspective that concludes nothing is original has accomplished nothing but eliminating the usefulness of the word "original."
It's usefulness is suspect, in any case, as it largely depends upon ignorance of a precedent. Which is to say that people tend to think something is original because they either have not seen its like before themselves, or else don't recognize the resemblances. How much worth can it have as a descriptor, therefore, since it so heavily relies on subjective knowledge? If someone ignorant of cheeseburgers were to stumble upon the idea of placing a fried piece of ground meat and cheese between two handy pieces of bread they might call it "original" whereas "I never thought of that" or "new to me" would be more apt.

What's worse is that being "unoriginal" becomes a stigma when it's not something that can be wholly avoided.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.
Heh, this takes me back to the first year in college. We thought we knew so much!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Sailboat View Post
Heh, this takes me back to the first year in college. We thought we knew so much!

*chuckle*

When I was in college, almost all of the Professors in nearly every writing class I took (composition, playwriting, poetry, and more), kept saying "There is no such thing as an original storyline/concept/emotion in writing".

I thought they were full of it.

However, the older I get, the more I see how much so many things are recycled. Truly, it comes down to how clever you can be in your recycling attempts. I rarely use the phrase "that's original" these days... I do say "that's clever" or "amusing" or some other such descriptive.

When it comes to names, I don't feel that I'm all that clever. But I do make the effort to make them interesting at least to me. By using historical references, the thesaurus, Google, or even making a name anagram, I rarely have difficulty getting the names I've chosen. They are certainly not by any means "original", but neither are they so common as to be difficult to obtain in the game.


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