If I Sat at Posi's Desk, thoughts from a Veteran Player.
Re 5. There is no falling damage in the Ski zone. Go fall in a city zone.
Re 15. Except for PvP and Purple IOs, all others can be acquired via merits and random ticket rolls in AE. Just because they are not in the market doesn't mean the drop rates are wrong. It may simply mean they aren't worth selling for what the market will pay.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I know the Devs are currently busy as hell with Rogue, but maybe they have a few minutes to peruse the Forums now and then. I dont know if these ideas have been suggested before, Ill assume some of them have. So with that in mind, here are a few thoughts, observations and suggestions from a veteran of almost 5 years. In completely random order:
1.) Fly is too slow, it should be at least as fast as Super Jump or Super Speed, please. Thanks for reading. |
OK, as has been explained Numerous times, Fly is the slowest travel power because it's the safest travel power. Also if you Have swift and fly effectively slotted (Someone else can tell what slots need to be where and what ENH to put in them) Fly caps out at around 80 mph. (iirc)
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7.) Do away with Trains as a means of inter-zone transportation, in a superhero game this is just … well I can’t even begin to say. Train stations could be converted to Tele-portal stations, like a scaled down mini version of Portal Corp only no clicking on it, pick a portal by the sign over the portal off you go, you’d just walk into it. If you have a mission selected in your Nav, any portal would automatically take you to that mission’s zone.
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Really, REALLY good suggestion.
I don't know about the active mission auto-zoning part, but it was great until then. The trains don't make sense in Paragon. They never have.
The rest is just silly.
Out of all the silliness, this one is actually a really good suggestion.
Really, REALLY good suggestion. I don't know about the active mission auto-zoning part, but it was great until then. The trains don't make sense in Paragon. They never have. The rest is just silly. |
Reason: It's a CITY. It has all these people in them, called, civilians. You know, those people walking around? Public transport. And since we're stuck with the War Walls (Yes, I know they dont work against Rikti, but they work on everything else) well, gotta get there somehow. And you dont HAVE to use the trains. Except to get to Croatoa/Salamanca, and that has a magical curse reasoning behind it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If I was sitting on Posi's desk I would be wearing a mesh camisole and offering thanks not suggestions.
Most of them I'm relatively ambivalent about but there are a few I'd like to comment on.
1.) Fly is too slow, it should be at least as fast as Super Jump or Super Speed, please.
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9.) Contact cell phones need to be issued after the first mission, almost every contact you have is a referral or has already asked to work with you, why on earth would they not trust you enough to give you their number up front, isnt time supposed to be of the essence ? |
13.) Archery Set, animations are too slow, range at 80 is ridiculous, speed up the animations, increase the range to 100 and give the snipe some damage, its remarkably weak compared to other snipes. 16.) The Archery set desperately needs a bow based melee attack, and I dont mean a pansy Stun, I mean a swing-your-your-bow-like-a-staff-whack-attack that does decent damage maybe even some knockdown or knock back. ( if youve seen the movie Avatar, you know what I mean). |
14.) Why do none of the Ranged Damage IO sets have any Range in them? |
15.) The Devs need to monitor the Market better, there are whole segments of the market that have ZERO product available. When this happens for an extended period the game should automatically dump some product into the market, or better yet the game should increase the drop rates on the recipes that have depleted themselves. What good is an Invention system that offers nothing to invent? |
20.) Now this one might be controversial but, characters power should scale with age, I know it kinda does, but what I mean is, a level 50 scrapper thats got 4 years of crime fighting under his belt should be more powerful that a relative nOOb whos only been a Hero of the City for 1 year. I dont know numbers, but say a 1 or 2% increase per month after the 1st year of becoming level 50 would be the best Veteran Power benefit I can think of, these percentages could go into a bank that you redistribute to specific attributes of YOUR choosing, ie: Hit Points, Defense, Resist, Mez Protection, To Hit, Recharge, Endurance, you get the idea. |
1.) Fly is too slow, it should be at least as fast as Super Jump or Super Speed, please. |
2.) Jacobs Ladder animation is too slow. |
3.) Crey Pistol accolade power is pathetic, either increase its availability or give it some power or better yet both. |
4.) Mission Transporter power could have its recharge cut in half, a 2hr recharge is just ridiculous, better yet make it 30mins. |
5.) Do away with Falling damage, I didnt realize how much more powerful my characters felt until I dropped 300 down over the edge in the ski zone to a mission door and took no damage. |
6.) After level 15 you should only receive DOs and after level 25 only SOs as Enh drops. |
7.) Do away with Trains as a means of inter-zone transportation, in a superhero game this is just well I cant even begin to say. Train stations could be converted to Tele-portal stations, like a scaled down mini version of Portal Corp only no clicking on it, pick a portal by the sign over the portal off you go, youd just walk into it. If you have a mission selected in your Nav, any portal would automatically take you to that missions zone. |
8.) Independence Port needs to be zoned better in mission descriptions, divide the zone into Indy North, Indy Terra Volta and Indy South. The whole zone is just shy of 3 miles long, presumably if your contact knows where the mission is they should be able to tell you what section of the zone as well. |
9.) Contact cell phones need to be issued after the first mission, almost every contact you have is a referral or has already asked to work with you, why on earth would they not trust you enough to give you their number up front, isnt time supposed to be of the essence ? |
10.) There needs to be a Badge for taking out Snipers. 11.) There needs to be a Badge for rescuing people on the street, either that or tie these rescues into character reputation somehow. 12.) Winter Event Present Inspiration rewards, I wouldnt mind having fewer drop but actually have them do something special, like Cap an ability for 20-30mins, maybe you can only have 2 things capped at any given time. Maybe a temporary power like SS, SJ or TP Friend or even a Temp Store where you can trade in so many presents for a Temp Power your char would normally not be able to have. Its only a few weeks a year, lighten up. |
13.) Archery Set, animations are too slow, range at 80 is ridiculous, speed up the animations, increase the range to 100 and give the snipe some damage, its remarkably weak compared to other snipes. |
14.) Why do none of the Ranged Damage IO sets have any Range in them? |
15.) The Devs need to monitor the Market better, there are whole segments of the market that have ZERO product available. When this happens for an extended period the game should automatically dump some product into the market, or better yet the game should increase the drop rates on the recipes that have depleted themselves. What good is an Invention system that offers nothing to invent? |
16.) The Archery set desperately needs a bow based melee attack, and I dont mean a pansy Stun, I mean a swing-your-your-bow-like-a-staff-whack-attack that does decent damage maybe even some knockdown or knock back. ( if youve seen the movie Avatar, you know what I mean). |
17.) Dump Base rent, its dumb. |
18.) How about a Dark Astoria Task Force that culminates in the fog being temporarily lifted from the whole zone for the members of the TF only for say, 12hrs?, along with a reobtainable (like Shivans) To Hit or Perception bonus. Its a beautiful zone, and I bet most players have NEVER seen it. |
19.) Increase the size of Giant Monsters to GIANT size. I want to see these menaces from half a zone away!, and give em some crazy knock back that sends you flying a couple of blocks away when they whack ya. Im talking about the scale of the giant mech-man in the Hess Task Force. It shouldnt be Where is AV So-N-So?, it should be Holy *&%^#$ !! This is gonna be amazing! |
20.) Now this one might be controversial but, characters power should scale with age, I know it kinda does, but what I mean is, a level 50 scrapper thats got 4 years of crime fighting under his belt should be more powerful that a relative nOOb whos only been a Hero of the City for 1 year. I dont know numbers, but say a 1 or 2% increase per month after the 1st year of becoming level 50 would be the best Veteran Power benefit I can think of, these percentages could go into a bank that you redistribute to specific attributes of YOUR choosing, ie: Hit Points, Defense, Resist, Mez Protection, To Hit, Recharge, Endurance, you get the idea. |
I'm opposed to anything more that increases the power gap between veterans and new players largely because it causes many new players to turn away from the game. They figure that since they didn't get in from the beginning, there's no way they can be as powerful as people who started earlier. The recent vet rewards (travel at level 6, removal of fog of war, multiple respecs) already provide substantial advantages for a veteran player. I don't want this gap widened, because I want to see new players encouraged to join up, not give up because they see a power gap they can never attain.
a level 50 scrapper thats got 4 years of crime fighting under his belt should be more powerful that a relative nOOb whos only been a Hero of the City for 1 year.
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And that's the way it should be.
<QR>
IMPO, as a veteran player, this thread is a lot of hair-splitting.
Certainly, some of these things wouldn't be hard to do on paper, like increasing Fly speed or decreasing recharge on a Freeze Ray, but what would the greater balance issues be with doing so?
More importantly, why drop base rent when the greater problem with bases is the lack of base raids and IoPs? Why muck around with rent when the whole system may have to be fixed wholesale anyhow?
I know many think that trams are just silly in a super hero game, but to replace them would require possible new art and assets, which would take time from those departments which may be working on other things, such as new power sets, new mobs, new zones, new mission maps, etc. And in the end, such a change would have little impact compared or benefit to other things that could be developed in the same amount of time.
Most of these are certainly just QoL improvements, like giving badges for fending off robbers and snipers. But I could never condone the devs messing with market stocking or pirce manipulation; nor coudl I condone capping any power or two, regardless of the limited duration during certain seasonal events. Such ideas don't take much consideration into the balance of the game as a whole, the intended difficulty of the game, etc.
Veterans need to keep the big picture in their heads, IMPO. Things that will greatly benefit the long-term evolution of the game are more important than adding short-term carrots that will easily be obtained and offer little in terms of long-term player interest. Although I'm for some of these ideas, other ideas need to be more thought-out before presented in such an ostentatious manner as "If I Sat at Posi's Desk".
Finally, peppering posts with negatively charged words like ridiculous, dumb, and stupid is probably the worst way to influence readers to one's point of view - especially the developers who supposedly made these things "ridiculous", "dumb", or "stupid". In short, you're back-handedly insulting the very same people whom you wish to influence. Many know how little BAB like to be called "lazy" for example; you're shooting your own ideas in the proverbial feet.
If Fly was as fast as Super Jump there would be no reason to take Super Jump as a travel power except for concept reasons (or if you really, really want Combat Jumping rather than Hover).
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back to the OP:
14.) Why do none of the Ranged Damage IO sets have any Range in them? |
I'd also like to add a 14a., which is to see some "Accurate ToHit Buff" IO sets for those out there would to put these into powers like Blinding Feint, Follow Up, Sould Drain etc. Not all ToHit buff powers are clicks that don't require you to hit something!
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"Whatever evils come this way... we will be there to stop them."
Many know how little BAB like to be called "lazy" |
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Veterans need to keep the big picture in their heads, IMPO. Things that will greatly benefit the long-term evolution of the game are more important than adding short-term carrots that will easily be obtained and offer little in terms of long-term player interest. Although I'm for some of these ideas, other ideas need to be more thought-out before presented in such an ostentatious manner as "If I Sat at Posi's Desk".
Finally, peppering posts with negatively charged words like ridiculous, dumb, and stupid is probably the worst way to influence readers to one's point of view - especially the developers who supposedly made these things "ridiculous", "dumb", or "stupid". In short, you're back-handedly insulting the very same people whom you wish to influence. Many know how little BAB like to be called "lazy" for example; you're shooting your own ideas in the proverbial feet. |
You're assuming here that every player is a min/maxer who will go for brute speed over character concept for every toon they roll. That assumption is patently untrue. And as far as the "it's the safest travel power" thing... in 5+ years of playing, I've never ran at super speed or super jumped into a mob and died. If you are running or jumping into mobs and dying with SS and SJ, you're doing it wrong. I would like to see fly have it's speed increased.
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As for the trade off itself, it's not a matter of safety it's a matter of convenience. Fly allows you to go anywhere you want just point your character in the direction and go, the only restriction is the need to steer around obstacles. Super Jump characters need to make sure they have somewhere to land to start the next jump while Super Speed characters have minimal vertical movement unless they use other powers (or temp powers) to supplement Super Speed.
I guess that was directed at me. I stand by my statement, that particular idea is stupid.
I guess that was directed at me. I stand by my statement, that particular idea is stupid.
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So again, my comment was directed at the OP, not you.
Completely agree with these last two paragraphs. Veterans should have a big picture view instead of just focusing on the details. Also, disparaging someone's work by calling it "dumb", etc. is not exactly conducive to influencing them.
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1. Is much more technically difficult than the poster implies.
2. Runs counter to the devs intentions, as previously expressed by the devs.
3. Has serious balance issues.
4. Is redundant or ineffective in accomplishing the stated goal.
5. Has better ways to accomplish its goal.
6. Is unclear as to what its stated goal actually is.
7. Appears to be a personal preference other players likely would oppose.
In return, posters should try to explain as clearly as possible when they are:
1. Expressing a preference with the understanding other players might disagree (which is entirely reasonable)
2. Expressing a suggestion knowing it might suffer serious mechanical or balance problems, with the intent of seeing if feedback can repair them
3. Suggesting a general addition to the game which is not intended to disrupt the existing game (but which accidentally might)
4. Suggesting a correction to a perceived bug or error in the game's implementation.
This would help in terms of giving the proper feedback. For example:
2.) Jacobs Ladder animation is too slow. |
Also, a note to posters of suggestions in general:
12.) Winter Event Present Inspiration rewards, I wouldn’t mind having fewer drop but actually have them do something special, like Cap an ability for 20-30mins, maybe you can only have 2 things capped at any given time. Maybe a temporary power like SS, SJ or TP Friend or even a Temp Store where you can trade in so many presents for a Temp Power your char would normally not be able to have. It’s only a few weeks a year, lighten up. |
If you know a suggestion is going to be controversial, its better to state why you think it will be controversial, and your reasons for believing the suggestion's benefits outweigh its controversial issues, or say nothing.
"I would like to reduce the recharge of energy transfer to zero and have it emit yellow ponies. I recognize there are balance issues to reducing its recharge to zero, but I believe the small amount of extra damage it will allow energy melee characters to generate is not very high compared to the benefits of being able to see yellow ponies prance around."
is much better than
"Make energy transfer have zero recharge and have it make yellow ponies. I'm sick and tired of all you balance-tards telling me which ponies I can have and which ones I can't have. And stop making that face at me; for the last time I'm not killing the babysitter."
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I know the Devs are currently busy as hell with Rogue, but maybe they have a few minutes to peruse the Forums now and then. I don’t know if these ideas have been suggested before, I’ll assume some of them have. So with that in mind, here are a few thoughts, observations and suggestions from a veteran of almost 5 years. In completely random order:
|
2.) Jacobs Ladder animation is too slow. |
5.) Do away with Falling damage, I didn’t realize how much more powerful my characters felt until I dropped 300’ down over the edge in the ski zone to a mission door and took no damage. |
7.) Do away with Trains as a means of inter-zone transportation, in a superhero game this is just … well I can’t even begin to say. Train stations could be converted to Tele-portal stations, like a scaled down mini version of Portal Corp only no clicking on it, pick a portal by the sign over the portal off you go, you’d just walk into it. If you have a mission selected in your Nav, any portal would automatically take you to that mission’s zone. |
If it bothers you enough, make a dayjob costume, and RP you're traveling on a train when you get called to another place or something.
13.) Archery Set, animations are too slow, range at 80’ is ridiculous, speed up the animations, increase the range to 100’ and give the snipe some damage, it’s remarkably weak compared to other snipes. |
20.) Now this one might be controversial but, character’s power should scale with age, I know it kinda does, but what I mean is, a level 50 scrapper that’s got 4 years of crime fighting under his belt should be more powerful that a relative nOOb who’s only been a Hero of the City for 1 year. I don’t know numbers, but say a 1 or 2% increase per month after the 1st year of becoming level 50 would be the best “Veteran Power” benefit I can think of, these percentages could go into a bank that you redistribute to specific attributes of YOUR choosing, ie: Hit Points, Defense, Resist, Mez Protection, To Hit, Recharge, Endurance, you get the idea. |
edit: I picked too many. Removed some.
edit 2: "If I Sat at Posi's Desk" ...I'd want a more comfortable chair and a bigger desk.
No. I strongly disagree. Devs should never cater to mini-maxers. There's no game balance, variety, or challange. Just the same cookie cutter characters that you get bored of playing after a few days. Then you move on to more balanced and entertaining games.
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Some people want to play a character that appeals to them and as long as it can handle a basic level of challenge don't care about anything else. Some players only care about character power. Most players of course fall somewhere in between. To some extent the devs need to cater to the whole range to keep everyone happy. This means that things need to be set so that a character has a decent enough basic power level that someone who never pays any attention can follow. But at the same time there needs to be trade-offs between build choices so that those who enjoy min-maxing can spend time tweaking their character to eke out that extra 1% performance.
To use the travel powers as an example there is a trade off in speed versus utility/convenience. Concept players will pick the one that appeals to them for the character. Min-maxers will pick the one that appeals to them based on their preferences and playstyle.
http://www.change.org/petitions/ncso...city-of-heroes#
ohhhh AT his desk....my bad
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@Lyrik
I know the Devs are currently busy as hell with Rogue, but maybe they have a few minutes to peruse the Forums now and then. I dont know if these ideas have been suggested before, Ill assume some of them have. So with that in mind, here are a few thoughts, observations and suggestions from a veteran of almost 5 years. In completely random order:
1.) Fly is too slow, it should be at least as fast as Super Jump or Super Speed, please.
2.) Jacobs Ladder animation is too slow.
3.) Crey Pistol accolade power is pathetic, either increase its availability or give it some power or better yet both.
4.) Mission Transporter power could have its recharge cut in half, a 2hr recharge is just ridiculous, better yet make it 30mins.
5.) Do away with Falling damage, I didnt realize how much more powerful my characters felt until I dropped 300 down over the edge in the ski zone to a mission door and took no damage.
6.) After level 15 you should only receive DOs and after level 25 only SOs as Enh drops.
7.) Do away with Trains as a means of inter-zone transportation, in a superhero game this is just well I cant even begin to say. Train stations could be converted to Tele-portal stations, like a scaled down mini version of Portal Corp only no clicking on it, pick a portal by the sign over the portal off you go, youd just walk into it. If you have a mission selected in your Nav, any portal would automatically take you to that missions zone.
8.) Independence Port needs to be zoned better in mission descriptions, divide the zone into Indy North, Indy Terra Volta and Indy South. The whole zone is just shy of 3 miles long, presumably if your contact knows where the mission is they should be able to tell you what section of the zone as well.
9.) Contact cell phones need to be issued after the first mission, almost every contact you have is a referral or has already asked to work with you, why on earth would they not trust you enough to give you their number up front, isnt time supposed to be of the essence ?
10.) There needs to be a Badge for taking out Snipers.
11.) There needs to be a Badge for rescuing people on the street, either that or tie these rescues into character reputation somehow.
12.) Winter Event Present Inspiration rewards, I wouldnt mind having fewer drop but actually have them do something special, like Cap an ability for 20-30mins, maybe you can only have 2 things capped at any given time. Maybe a temporary power like SS, SJ or TP Friend or even a Temp Store where you can trade in so many presents for a Temp Power your char would normally not be able to have. Its only a few weeks a year, lighten up.
13.) Archery Set, animations are too slow, range at 80 is ridiculous, speed up the animations, increase the range to 100 and give the snipe some damage, its remarkably weak compared to other snipes.
14.) Why do none of the Ranged Damage IO sets have any Range in them?
15.) The Devs need to monitor the Market better, there are whole segments of the market that have ZERO product available. When this happens for an extended period the game should automatically dump some product into the market, or better yet the game should increase the drop rates on the recipes that have depleted themselves. What good is an Invention system that offers nothing to invent?
16.) The Archery set desperately needs a bow based melee attack, and I dont mean a pansy Stun, I mean a swing-your-your-bow-like-a-staff-whack-attack that does decent damage maybe even some knockdown or knock back. ( if youve seen the movie Avatar, you know what I mean).
17.) Dump Base rent, its dumb.
18.) How about a Dark Astoria Task Force that culminates in the fog being temporarily lifted from the whole zone for the members of the TF only for say, 12hrs?, along with a reobtainable (like Shivans) To Hit or Perception bonus. Its a beautiful zone, and I bet most players have NEVER seen it.
19.) Increase the size of Giant Monsters to GIANT size. I want to see these menaces from half a zone away!, and give em some crazy knock back that sends you flying a couple of blocks away when they whack ya. Im talking about the scale of the giant mech-man in the Hess Task Force. It shouldnt be Where is AV So-N-So?, it should be Holy *&%^#$ !! This is gonna be amazing!
20.) Now this one might be controversial but, characters power should scale with age, I know it kinda does, but what I mean is, a level 50 scrapper thats got 4 years of crime fighting under his belt should be more powerful that a relative nOOb whos only been a Hero of the City for 1 year. I dont know numbers, but say a 1 or 2% increase per month after the 1st year of becoming level 50 would be the best Veteran Power benefit I can think of, these percentages could go into a bank that you redistribute to specific attributes of YOUR choosing, ie: Hit Points, Defense, Resist, Mez Protection, To Hit, Recharge, Endurance, you get the idea.
Thanks for reading.
Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.