Most Powerful Build Possible?


Bellen

 

Posted

Hi all, I've been pondering this for a little while, especially after lurking around the forums for as long as I have. I have seen many, many claims of X build can handle AV's no problem, Y build can farm like nobody's business, etc, etc.

But here is the big question: in the grand scheme of things, what build is overall the best (not from a flavor standpoint or playstyle, I mean technically the best) for simply playing anything in CoX? This includes:

-solo
-teaming
-farming
-tough target take down (AVs and even GMs)
-PvP
or whatever else you can come up with.

In my personal opinion, I think it is down to these two:

Ill/storm and ill/rad:
I am not an expert on controllers, but word is that these two can make the game easy mode. An ill/rad has even been reported to have Soloed Lusca. /rad gives the controller powerful debuffs that it's pets take well advantage of, but storm offers even more shenanigans that honestly shuts down essentially everything when combined with ill/'s shenanigans. I don't know exactly which is better of these two blue-side reps, but the ill/rad does have the title of soloing lusca, and /storm isnt exactly team or farm friendly. However, all of storm's craziness could be a boon in PvP?

Bots/Traps

The second candidate and the red-side rep, I think this guy can essentially do anything in the game it wants to. On the MM boards there are numerous threads showing this build taking down the Redside GM's with ease, with one guy even taking down every one. There is also a thread showcasing a player tearing through +4,x8 missions no problem, something other At's would see as a tough challenge, he takes it as a field test of his latest macro. The build is team friendly, but may not be as effective due to traps taking a bit of time to set as the team allready goes ahead. Farming also isnt an MM strongpoint. In PvP the bot's uncanny toughness and lesser resisted damage output, along with /trap's multiple debuffs could spell trouble.

Now, i don't know if my opinion here is accurate, but what do you guys think could be the ultimate build?


 

Posted

Well I know my Thugs/Traps makes the game feel like easy mode most of the time, so if Bots/Traps is more powerful, then it must be something.


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Posted

Quote:
In my personal opinion, I think it is down to these two:

Ill/storm and ill/rad:

I am not an expert on controllers, but word is that these two can make the game easy mode.
... so you're holding a position based on characters you haven't played? That's interesting, and I will keep it in mind when ignoring your posts in future.


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Posted

I think the Q the OP is trying to find an answer to is which AT poweset combination is the most versatile.

I'd imagine there are at least 6 combos if not more that can perform the various tasks to varying degree. Some slightly better at this, while others slightly better at that.

Not really sure there is an answer to be had in this thread.

Just because Ill/Rad may or may not be the most versatile combination does not mean you should actually try farming with one.

I understand the purpose of the thread...a question of versatility.

The Q doesn't in my opinion serve a purpose other than the fact a Q was answered to some degree.

This Q might have merit if perhaps this game was designed in a way that teaming with other players was not possible.

Then the Q of an "ultimate build" might have some significance.

The fact that one is able to team with others means people are free to specialize their characters to one or two or three areas.

Don't misunderstand me. I am not advocating the abolishment of debate.

All I am saying is trying to build a character that can "adequately" perform in a large array of circumstances does not necessarily mean you have an "ultimate build."


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Believe me, it is.
Shame I find playing a MM about as fun as watching paint peel no matter how powerful they are.


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Posted

Quote:
Originally Posted by Fulmens View Post
... so you're holding a position based on characters you haven't played? That's interesting, and I will keep it in mind when ignoring your posts in future.
I agree, there is no way he should possibly come to any kind of conclusion like that based on all the wonderful things said about those builds. Especially if he admits that he isn't sure if he's right and welcomes others opinions. How dare he!!


 

Posted

Quote:
Originally Posted by docbuzzard View Post
Shame I find playing a MM about as fun as watching paint peel no matter how powerful they are.
Most likely, you're either playing the wrong kind, or not living up to its potential. Anything /FF is not fun. With /traps and /dark, if you don't constantly have something to do, then you can be fighting more and tougher targets.

If, however, you just doing like having a bunch of robots follow you around, there's nothing that will make it fun.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Most likely, you're either playing the wrong kind, or not living up to its potential. Anything /FF is not fun. With /traps and /dark, if you don't constantly have something to do, then you can be fighting more and tougher targets.

If, however, you just doing like having a bunch of robots follow you around, there's nothing that will make it fun.
As I said above, I have a Thugs/Traps. I do have plenty to keep me busy. However I just don't like the feel of the class. I grasp the immense power, but it doesn't do it for me.

And yes, I know traps quite well since in addition to my 45 thugs/traps I have a 50 AR/Traps Corrupter.


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Posted

Quote:
Originally Posted by docbuzzard View Post
As I said above, I have a Thugs/Traps. I do have plenty to keep me busy. However I just don't like the feel of the class. I grasp the immense power, but it doesn't do it for me.

And yes, I know traps quite well since in addition to my 45 thugs/traps I have a 50 AR/Traps Corrupter.
I completely understand you. From my experience, half the people who didn't like MMs was because they didn't feel "active." The other half, like you, just don't have fun with it.

I just wanted to make sure you had gotten the "full experience."


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Posted

Quote:
Originally Posted by Player99 View Post
Hi all, I've been pondering this for a little while, especially after lurking around the forums for as long as I have. I have seen many, many claims of X build can handle AV's no problem, Y build can farm like nobody's business, etc, etc.

But here is the big question: in the grand scheme of things, what build is overall the best (not from a flavor standpoint or playstyle, I mean technically the best) for simply playing anything in CoX? This includes:

-solo
-teaming
-farming
-tough target take down (AVs and even GMs)
-PvP
or whatever else you can come up with.


...
If there is such a build the game is horribly broken.

A build may be best for a specific situation, but NO build should be better at all situations.

Solo = Self Sufficient Build (good damage and midigation)
Teaming = Best a Specific function need by a team (need to pick a role, damage, healing, cc, buffs ? no do all)
Farming = Best attacking out groups of easier monsters (usually AOE focus, with overall damage)
Tough = (AV>GM) High single Damage output and good single target Mitigation
PvP = ....

If any build met the criteria, then why would any one play anything else.

Many builds can do one, even which one is best a particular role is up to debate, much depends on player style/skill. To excel at one, usually means sacrificing something else.

For example, a good team build could increase usefullness by skipping travel power and rely on recall ally to meet up with group, but that cripples solo play, which needs transportation. A farmer will focus on many AOE attacks, but these are week against single tough targets. And focus on big attacks for AV, then it leave the player vulnerable to betting overrun by large numbers ob mob.


 

Posted

It depends too much of the situation.

Most of my characters can solo AVs and GMs, and they can also clear +4/x8 spawns of certain mobs (Council, Batle Maiden Warriors, upper level CoT and anything without heavy debuffs or mezzes) but just as well, they readily get pwn'd by others

While my Defender (Radiation/Sonic) can solo Lusca without inspirations, he may see himself overpowered by certain 'lesser' enemies such a Positron or Antimatter, and put in a position where he has to pop inspirations to win

My Controller (Fire/Radiation) can also accomplish said feat against Lusca, but when faced with oponents that summon multiple spawns (Lord Recluse, Winter Lord) he gets screwed, cause the Imps are unable to focus fire and usually attract the attention of the enemy summons

Both my Corruptor (Fire/Traps) and my Mastermind (Robotics/Traps) can solo every redside GM (all 3 of them) and even Abyss Monsters without breaking a sweat. However they share the same susceptibility to Positron, and also have a nemesis of their own in the rank of Vindicators: Swan. Being trappers, they place several gadgets on the battlefield to achieve tactical superiority over the oponent, but Swan can neutralize this tactic by using Fulcrum Shift off of all my traps, and then proceeding to one-shot me.

So, even if you can find a build that can solo +4/x8, solo AVs and solo GMs, they might *NOT* be able to solo every +4/x8 mob, and might not able to solo every AV and GM


 

Posted

Quote:
Originally Posted by Bellen View Post

Solo = Self Sufficient Build (good damage and midigation) Bot/traps
Teaming = Best a Specific function need by a team (need to pick a role, damage, healing, cc, buffs ? no do all) bot/traps can tank and debuff/buff/damage
Farming = Best attacking out groups of easier monsters (usually AOE focus, with overall damage) Assault Bot says Hi
Tough = (AV>GM) High single Damage output and good single target Mitigation Assault Bot's Incindiary missles + web nade says hi
PvP = .... Bots/traps with TP foe

If any build met the criteria, then why would any one play anything else.
because bot/trap can be dreadfully boring at times
responses in bold...


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I agree, there is no way he should possibly come to any kind of conclusion like that based on all the wonderful things said about those builds. Especially if he admits that he isn't sure if he's right and welcomes others opinions. How dare he!!
Dont forget observation as well. How dare I or he form an opinion about the strength of such builds simply by observing them in action and logically assessing the effectiveness of mulitple pets and debuffs against all situations of the game supported by general knowledge of the game's powers, archetypes and NPC capabilities !!!!

I guess I also cannot assess the effectiveness of builds having fought them many times before the PvP changes. I must play one to 50 to form a valid opinion !!!


Seriousness : God Fulmens must suck at assessing things.


 

Posted

just to bring up a point for the ill/rad controller's side (seeing as I kinda pushed Bot/Trap a bit there):

The account where the ill/rad soloed lusca was pre-Io's, he/she/it/potato did it i think even before CoV, but post ED


 

Posted

Yeah farming on ill/storm and ill/rad doesnt work that well. Also Ill/Storm won´t drop gm´s.


 

Posted

Quote:
Originally Posted by Player99 View Post
The account where the ill/rad soloed lusca was pre-Io's, he/she/it/potato did it i think even before CoV, but post ED
Was that before GM regen was boosted to crazy levels? yeah, back then even a Scrapper could do it


 

Posted

Quote:
Originally Posted by Silverado View Post
Was that before GM regen was boosted to crazy levels? yeah, back then even a Scrapper could do it
well, it was considered a feat, so I assume it was after the regen buff, It reportedly took an hour

i'm tempted to dig up the thread about it, but i think it's deep in the belly of the forum monster


 

Posted

Ill/rad is a pretty nice combo. Pretty much anything with Rad is excellent. Ill/Storm, while also excellent and fun in the right hands, is far from uber. It is extremely chaotic, which is where much of the fun comes from, but lacks real controls or other sets.

My Fire/Rad is a controlling BEAST, and the only toon I ever play past 50. She has such a deep toolbox of tricks and powers, I love pushing her in over her head and digging my way out. Sure, she dies alot, but imho, if you're not coming dangerously close to dying, you're doing it wrong.

I loved playing Bots/Dark. Tough minions + AoE heal + pets that heal + massive tohit debuffs + bodyguard mode = indestructible steamroller.


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Posted

Quote:
Originally Posted by Silverado View Post
Swan can neutralize this tactic by using Fulcrum Shift off of all my traps, and then proceeding to one-shot me.
This happened to me as well. Quite a wait..what? moment.

Swan>traps


 

Posted

As a power combination, my vote would be a Rad/Sonic Defender. However, it will not handle all of the above on any given build at the highest level. It can solo easily on most builds. It can be built to make sure nobody ever dies, period. It can be built to take down AVs/GMs. It can be made into a decent PvPer (mine gets quite a few wins for being a gimped PvP AT). It can make an ok farmer (lacking a bit in strong AOEs that don't kill your end).

But note, you're not going to find a build that owns PvE totally that'll own PvP totally, or vice versa. This is simply because of the mechanics for both are a bit different and require building for different things.

But the most important thing that can be said: a heavily IOed anything will be very strong.


 

Posted

Quote:
Originally Posted by Player99 View Post
Now, i don't know if my opinion here is accurate, but what do you guys think could be the ultimate build?[/LEFT]
Short answer: Any and all builds.

You're asking what build is uber godly in every situation, and as others have pointed out no such build exists or else the game would be severely broken and you'd see tons of players running around with the same exact cookie-cutter build, power-for-power and slot-for-slot. I'm not going to go through the list of what AT's are more useful in what situation because anyone that's played the game more than a month should know this.

When you get down to power set combinations, it depends on the player more than the build. It's up to the player to pick what powers suit their needs the best and slot them accordingly. If you're needs include being the #1 PvP'er, GM+AV+Rikti Pylon solo'er, team healer, ST and AoE damage dealer, etc. with just a single build then unfortunately for you this game doesn't offer it.

Some builds work a little better than others as others have pointed out, but they still excel only in certain situations, and only if the player knows what they're doing.


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Posted

Like has been mentioned...there's no one build that can do all that.

The builds for instance that can take down GMs, tend to lack some of the mitigation you might want in general PvE.

I find a well IO'ed WP (brute/scrapper), can handle most situations in PvE, when it comes to the varied enemy types.

As has been shown, you can get that and enough damage to solo AVs (depending on your Primary)...however, a scrapper/brute isn't going to be soloing GMs (might survive them, but arent going to surpass their regen).


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Posted

well, it seems my example of the ill/rad builds fall short with farming/aoe...

and bot/traps only falls to swan when she does FS?

no offense to anyone who's posted before this, but im starting to think bot's traps may be the best, as only 1 enemy so far has been said to give it trouble (swan), and it *can* do all of the things mentioned above, albeit it farms slowly...