Leveling the playing field


Adeon Hawkwood

 

Posted

First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.


 

Posted

Price caps simply dont work.

Anything 'worth' more than a cap gets traded outside the market for significantly larger amounts.

1 million as a cap is additionally laughably low. there will be at about 24/36 of the rare salvage and hundreds of recipes than trade above that level routinely.

If you both buy and sell at the market you easily make enough inf, if you treat it like a store and try to buy only, that is when you run into issues.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by RevBlackwell View Post
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.

No.

/unsigned

1. Nothing is preventing you from earning enough inf by playing the game.

2. Nothing is preventing you from reading and following the instructions of the several market guides that show you how to get everthying you want by following their simple instructions.

3. Nothing is preventing you from earning and trading in AE tickets.

4. Nothing is preventing you from earning and trading in merits to get what you want.


Oh and for the record I only use basic IO's, and the most inf I have on any character is 16 million.




Edit: You can even farm candy canes during this winter event and buy the universal travel power recipes and sell them for millions.


 

Posted

Quote:
Originally Posted by RevBlackwell View Post
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.
Whew, okay. I laughed so hard I thought I was going to blow a blood vessel in my eye. A 1M price cap? You realize that this would drive nearly everything off the markets into an actual black market? Granted, because of the sheer volume of content that would be affected by this lockdown, a lot would be shoe-horned because people would just find it easier...but you'd pretty much never see anything orange or purple on the CH ever, ever again.

Conversely, Rev, you could be making a lot of money using the strategy you were just complaining about. Do you really want to destroy all your financial opportunities?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Whew, okay. I laughed so hard I thought I was going to blow a blood vessel in my eye. A 1M price cap? You realize that this would drive nearly everything off the markets into an actual black market?
This. If you could somehow absolutely enforce people only selling things for 1 million max, by making it so nobody can trade outside of the market... then there will be 1302948093240932409 bidding, 0 for sale on the good stuff, because everybody will be able to make enough money for one in about an hour of fighting at level 50, but the supply won't have increased at all. Plus, with that little profit in selling them (if you looted a purple that you have no use for, but it would only sell for the price of vendoring a handful of level 50 IO recipes, would you put it on the market?), most people would just horde them instead of putting them on the market, leading to farming things personally to be the only way to get them.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

There is already an effective price cap. It just happens to be 2 Billion, rather than 1 million.
Sorry, Blackwell, but I believe that your idea is not based on a full understanding of the Market.
Your perspective of what a "Large" sum is is different than mine. That's okay, but you've tried to put in a price cap that is far less than the $Inf cap for a character and I don't believe that it would work.

BTW, your attempt to brand any disagreement with your (flawed) idea as belonging to "Gold miners and hoarders" is trollish. Hopefully unintentionally so. Your idea should stand or fall on it's own merit, not on passive-aggresive posturing based on assumptions about those who will want to discuss your idea.

Lower-level characters CAN afford those expensive recipes for the most part*. Anything that they can slot (i.e. is no more than +3 to thier level) has a chance for dropping for them. The Random Number Generator being what it is, they will eventually recieve recipes/loot that they can sell for equivalent prices to what they want. Sell your drops.
*possible exceptions include, but are not limited to Respec Recipes. But then again, at low levels you can use Vetspecs, Reroll or wait until L24+ and run a Trial. So no great loss.


 

Posted

You know, when you said "levelling the playing field," I didn't think you intended to just drive a bulldozer over the Market. It'd be funny to watch, but I kind of still have use for the place.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

People hate what they don't understand?

Seriously, just USING the Market to sell your drops (at "Sell it now!" prices) allows any character to be financially self-sufficient and fully equipped with functional enhancements.

Being fully equiped with pretty-darn-good IO's: Slightly more effort.
Being fully equiped with the topmost-tier IO's (PVP/Purple): Significantly more effort (talk about diminishing returns!), but doable without resorting to third parties.


 

Posted

Isn't there already a 2 billion inf price cap on everything?


Be well, people of CoH.

 

Posted

I used to feel like Purples and Rare IOs needed to drop more because I could never afford them.

Then I realized that people that do get those drops/Buy those IOs from the market can do that because they play the game about 15 times more than I do.

Id rather not nerf the market. As a great movie once said "...And once Everyone is Super...No one will be" If you want the epic rares and a pimped out toon - play more.


 

Posted

As has been pointed out, if you artificially limit the market any more than it already is, you'll simply create a black market economy of people trading the enhancements outside of the WW/BM interface.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

We have a free market system. The reason the price is high is because the supply is lower than the demand. Just like in the real world, this means that the price goes up to the point that only the people with lots of money can afford them. If you really want to level the playing field then you need to increase the drop rate and not set price caps. There would be no reason to pay a higher price with a larger supply.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

Quote:
Originally Posted by RevBlackwell View Post
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.
I believe other people have covered the general problems with something like this, but I'd liek to suggest you read the wikipedia article on price ceilings:
http://en.wikipedia.org/wiki/Price_ceiling


 

Posted

Quote:
Originally Posted by RevBlackwell View Post
First of all I realize that rare recipe drops are going to be expensive...
right here is where you should have stopped typing and went to the market section under player questions and researched on how to afford the things you want.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I believe other people have covered the general problems with something like this, but I'd liek to suggest you read the wikipedia article on price ceilings:
http://en.wikipedia.org/wiki/Price_ceiling
Also to add. If some people are like me in anyway, if a 1mil price cap was put in our market, I would just not sell things there. I would probably just craft and store it myself or give it friends. The market would dry up much to quickly with a price cap


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Isn't there already a 2 billion inf price cap on everything?
Yeppers.

Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Yeppers.

Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 5 character can earn 1M by just running a radio mission or two.
Haha...nice typo there. I think you meant a level 50 can get 1 million that easily, not a level 5.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I don't know what you're talking about!

>.>
<.<


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I'm waiting until I hit the inf cap before posting the "joined the ebil" club photo. Matter of fact, I'm going to wait until both my mains are at it.

To make it doubly fun? I NEVER flip anything. I only sell.

I do, however, accept donations.


Be well, people of CoH.

 

Posted

BTW, the easy path to lots of inf at lower levels is MA. I've taken a couple characters to MA only and by level 20 all 3 are over 50M from selling the bronze recipes I've rolled. One key is that some of those recipes might sell for 2-5 million but people pay 10-20 million for the crafted enhancement.

I had to use some tickets to get some salvage to sell to even have enough to list the enhancements.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
Also to add. If some people are like me in anyway, if a 1mil price cap was put in our market, I would just not sell things there. I would probably just craft and store it myself or give it friends. The market would dry up much to quickly with a price cap
I'd like to note I do this anyway. Yes, I *give purples away to friends* - or at least ask if they could use it - before putting it on the market. And it's not from being rich, or anything close to it.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Yeppers.

Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two.

Depending on your definition of "marketeer" -
1. Do tutorial.
2. Defeat a hellion or skull. One or two should do.
3. Place beginning inspirations on market.
4. Use money from them to buy cheap SOs. 1-2 to start is fine.
5. Cycle that money into more SOs to buy.
6. Sell to appropriate store.

1m in single digit levels is boring, but easy. You can expand out into recipes, as well.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Yeppers.

Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two.
I'd like to politely disagree with you on this point. I regularly get 1 million just from selling my drops by level 10 heroside. I simply focus on opponents that drop arcane salvage and I've never once played the market, or turned off XP. Since I do it regularly I can't claim to be lucky either.

Redside is a different matter.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'd like to politely disagree with you on this point. I regularly get 1 million just from selling my drops by level 10 heroside. I simply focus on opponents that drop arcane salvage and I've never once played the market, or turned off XP. Since I do it regularly I can't claim to be lucky either.

Redside is a different matter.
Same here. Several of us got together, started new characters to run a forumites lvl 1-15 Arc at lvl 1. By level 10 I had made 2mil just by selling my salvage from radio missions in KR.


 

Posted

I realize that luxury cars are going to be expensive. I have a problem with just HOW expensive they get. This makes it practically impossible for poor people to get a hold of them. I am suggesting a $10,000 cap on pricing for all luxury cars in America. I believe this is a fair cap as it still garners people large sums and still leaves it reasonably available for poor people. I know the businessmen and thrifty people are going to complain about this but we need a fairer pricing system that allows luxury cars to be purchased (when available) by poor people.