Leveling the playing field
Price caps simply dont work.
Anything 'worth' more than a cap gets traded outside the market for significantly larger amounts.
1 million as a cap is additionally laughably low. there will be at about 24/36 of the rare salvage and hundreds of recipes than trade above that level routinely.
If you both buy and sell at the market you easily make enough inf, if you treat it like a store and try to buy only, that is when you run into issues.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.
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No.
/unsigned
1. Nothing is preventing you from earning enough inf by playing the game.
2. Nothing is preventing you from reading and following the instructions of the several market guides that show you how to get everthying you want by following their simple instructions.
3. Nothing is preventing you from earning and trading in AE tickets.
4. Nothing is preventing you from earning and trading in merits to get what you want.
Oh and for the record I only use basic IO's, and the most inf I have on any character is 16 million.
Edit: You can even farm candy canes during this winter event and buy the universal travel power recipes and sell them for millions.
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.
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Conversely, Rev, you could be making a lot of money using the strategy you were just complaining about. Do you really want to destroy all your financial opportunities?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
There is already an effective price cap. It just happens to be 2 Billion, rather than 1 million.
Sorry, Blackwell, but I believe that your idea is not based on a full understanding of the Market.
Your perspective of what a "Large" sum is is different than mine. That's okay, but you've tried to put in a price cap that is far less than the $Inf cap for a character and I don't believe that it would work.
BTW, your attempt to brand any disagreement with your (flawed) idea as belonging to "Gold miners and hoarders" is trollish. Hopefully unintentionally so. Your idea should stand or fall on it's own merit, not on passive-aggresive posturing based on assumptions about those who will want to discuss your idea.
Lower-level characters CAN afford those expensive recipes for the most part*. Anything that they can slot (i.e. is no more than +3 to thier level) has a chance for dropping for them. The Random Number Generator being what it is, they will eventually recieve recipes/loot that they can sell for equivalent prices to what they want. Sell your drops.
*possible exceptions include, but are not limited to Respec Recipes. But then again, at low levels you can use Vetspecs, Reroll or wait until L24+ and run a Trial. So no great loss.
You know, when you said "levelling the playing field," I didn't think you intended to just drive a bulldozer over the Market. It'd be funny to watch, but I kind of still have use for the place.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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People hate what they don't understand?
Seriously, just USING the Market to sell your drops (at "Sell it now!" prices) allows any character to be financially self-sufficient and fully equipped with functional enhancements.
Being fully equiped with pretty-darn-good IO's: Slightly more effort.
Being fully equiped with the topmost-tier IO's (PVP/Purple): Significantly more effort (talk about diminishing returns!), but doable without resorting to third parties.
Isn't there already a 2 billion inf price cap on everything?
Be well, people of CoH.
I used to feel like Purples and Rare IOs needed to drop more because I could never afford them.
Then I realized that people that do get those drops/Buy those IOs from the market can do that because they play the game about 15 times more than I do.
Id rather not nerf the market. As a great movie once said "...And once Everyone is Super...No one will be" If you want the epic rares and a pimped out toon - play more.
As has been pointed out, if you artificially limit the market any more than it already is, you'll simply create a black market economy of people trading the enhancements outside of the WW/BM interface.
We have a free market system. The reason the price is high is because the supply is lower than the demand. Just like in the real world, this means that the price goes up to the point that only the people with lots of money can afford them. If you really want to level the playing field then you need to increase the drop rate and not set price caps. There would be no reason to pay a higher price with a larger supply.
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.
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http://en.wikipedia.org/wiki/Price_ceiling
I believe other people have covered the general problems with something like this, but I'd liek to suggest you read the wikipedia article on price ceilings:
http://en.wikipedia.org/wiki/Price_ceiling |
Isn't there already a 2 billion inf price cap on everything?
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Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeppers.
Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 5 character can earn 1M by just running a radio mission or two. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I don't know what you're talking about!
>.>
<.<
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'm waiting until I hit the inf cap before posting the "joined the ebil" club photo. Matter of fact, I'm going to wait until both my mains are at it.
To make it doubly fun? I NEVER flip anything. I only sell.
I do, however, accept donations.
Be well, people of CoH.
BTW, the easy path to lots of inf at lower levels is MA. I've taken a couple characters to MA only and by level 20 all 3 are over 50M from selling the bronze recipes I've rolled. One key is that some of those recipes might sell for 2-5 million but people pay 10-20 million for the crafted enhancement.
I had to use some tickets to get some salvage to sell to even have enough to list the enhancements.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yeppers.
Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two. |
Depending on your definition of "marketeer" -
1. Do tutorial.
2. Defeat a hellion or skull. One or two should do.
3. Place beginning inspirations on market.
4. Use money from them to buy cheap SOs. 1-2 to start is fine.
5. Cycle that money into more SOs to buy.
6. Sell to appropriate store.
1m in single digit levels is boring, but easy. You can expand out into recipes, as well.
Yeppers.
Also, I'm going to reiterate once more that a price cap of 1 million is laughably low. While a level 10 character isn't likely going to have 1M without being lucky, a marketeer, or having turned off XP for some time, a level 50 character can earn 1M by just running a radio mission or two. |
Redside is a different matter.
I'd like to politely disagree with you on this point. I regularly get 1 million just from selling my drops by level 10 heroside. I simply focus on opponents that drop arcane salvage and I've never once played the market, or turned off XP. Since I do it regularly I can't claim to be lucky either.
Redside is a different matter. |
I realize that luxury cars are going to be expensive. I have a problem with just HOW expensive they get. This makes it practically impossible for poor people to get a hold of them. I am suggesting a $10,000 cap on pricing for all luxury cars in America. I believe this is a fair cap as it still garners people large sums and still leaves it reasonably available for poor people. I know the businessmen and thrifty people are going to complain about this but we need a fairer pricing system that allows luxury cars to be purchased (when available) by poor people.
First of all I realize that rare recipe drops are going to be expensive. I have a problem with just HOW expensive they get. THis makes it practically impossible for lower level characters to get a hold of them. I am suggesting a 1,000,000 influence / infamy cap on pricing in the consignment house / black market. I believe this is a fair cap as it still garners players large sums and still leaves it reasonably available for lower end characters. I know the gold miners and hoarders are going to complain about this but we need a fairer pricing system that allows rarer recipes to be purchased (when available) by lower level characters.