How Many Really Use the Valut Room or Vault Reserve?
Wait. You refuse to use a useful feature of the game, because it does not do exactly what you want it to do? I have a lot of respect for you Bill, but that is really silly.
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In other words, it isn't a useful feature for me. Nothing silly about it.
I also have access to other accounts. (Not mine.) The only difference between the way I play this game now and how I would play it with account based storage is that now I have to waste the time to log on another account to act like a bank rather than just using said bank.
It's not game breaking. It probably is a dead horse. I don't give a ****. I'll keep asking for it until I get it.
EDIT: Red, I'm stealing that for future use.
EDIT2: And while I'm at it... offline SG invites and promotions/demotions.
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Not only does the "risk factor" sound like a crazy conspiracy theory, but it's easy to completely avoid any and all risk:
1) Set permissions so only the leader can access bins; rank 1s can invite but not kick 2) Invite someone so they can invite your alt 3) Log onto alt and get invited 4) Wait for third party to exit SG, or just kick them (using leader alt) 5) Change permissions so that anyone can access bins 6) Access bins; profit Zero risk involved. The only thing that could go wrong would be if your friend didn't invite your alt. They can't kick, nor could they access bins in the time they're in the SG. Alternate option: 1) Email yourself a trial account code 2) Deal to your new trial account character 3) Deal it back to your alt; profit Third option: 1) Deal to someone you know and trust 2) Have them deal it back; profit Any and all players can trade with eachother. You can easily give a level 45 Healing SO to your friend with no strings attached. Because SGs are social and are designed for lots of people to use and gather, the bins make trading easier. Any and all players can trade to a friend, and then have that friend trade it back to one of your other characters. SG bins can do this too, without the middleman if you want. This makes trading to one of your own characters easier. Allowing us to trade directly to our own characters wouldn't allow us to do anything that isn't already possible. Including the fact that you could do it with no risk involved. The only difference is it would save time and effort, which makes it a QoL change. |
I do believe I said this:
There is a slight difference. There is an inherent risk in using the SG racks in that anybody with a rank permission can access a rank locked storage container. You can partially minimize the risk by limiting the ranked permissions and the players in each rank. While the purpose can be used in a similar manner, to share items between avatars on the same account, since you absolutely need a second player to invite your avatars to the SG, and promote your avatars, there is a slight chance of risk. Although yes, you can eliminate the risk by having two accounts. I think the devs are fine with the cost of another game purchase and the cost of at least one month of subscription offsetting the... ahem... exploit. |
I use mine all the time, though usually the in-base vault. The building and the Pocket D branch I only use rarely....usually if I happen to just be right there. Oh, and for 21 days or so per character to get the badge.
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I've built one in my base, I'm looking at using it to store salvage for the Empowerment station. Since most of my alts have a different use for that thing, they might as well use different Salvage.
Paragonwiki really didn't go into too much detail except to mention the amount of spaces you would get with each level. They also mentioned a "Physical Vault Building", one on the Hero side and one on the Villain side which I cannot recall ever seeing. |
What??
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AMy first thought was if I plopped a bunch of Invention Salvage in the Vault, and then signed on with another toon on the same server, would I still have access to the Salvage from my other toon who put it there? Me thinks no as the inventory is exclusive to that toon only.
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My second question would be when do you think it would be advantageous to plop stuff in the Vault? I guess if you were crafting recipes for enhancements and such, it might be a good place to store the extra goodies? Also, since we are only given a limited slot inventory to hold this stuff, I am also thinking this would make a good "back-up" storage spot. My market philosophy so far has been to sell the items I don't need, or use the items to build some new invention sets that I can sell for a nice profit. Thus, I am constantly "moving" stuff around at the markets. |
Yes.
I rarely sell salvage. I just buy it. In fact, I haven't sold salvage since like 3 days after I started my last character, which was about 3 months back.
So, in a nutshell, can anyone give me some other beneficial tips on using the vault reserve other than just holding your goodies? If my other toons had access to the same vault then I would start to really re-think this one. Paragonwiki really didn't go into too much detail except to mention the amount of spaces you would get with each level. They also mentioned a "Physical Vault Building", one on the Hero side and one on the Villain side which I cannot recall ever seeing. Did they remove the Vault Buildings and just keep them in Pocket D? |
Yes. It appears many people are giving you useful tips!
As others have said, the Vault in the PD, on the street, and in your base are all the same Vault, so you can put it in one place and use it when you get back to your base when you are at a crafting station. I think many sg's by now are putting the vault right over a crafting station. I like putting an IO salvage table and an enhancement table right near too. If I recall right, you can have your personal salvage window open, the io salvage table window open, the Vault window open, and the active IO recipe table for crafting all up at the same time. Everything has to filter through your personal salvage, so the vault and base storage gives you room to move what you need into your personal salvage to carry around or do whatever with.
Yeah, there are Vault buildings in all non-hazard zones - I'm pretty sure. Logging off in one gives you a Day Job (and others have already brought up the 21 days). You will also want the Day job for logging off in a police station - if you are a hero - or on the [I can't remember where-Grandville maybe?], if you are a villain - to get an accolade. Then spending time off line in either location will build up a temp power.
As far as interpersonal trading, I suggest making a personal base if you aren't in an sg already. Ask someone else to invite all your characters in. Make some characters that you will play later and invite them too. Always play in SG mode. Before too long you will at least have enough loot for a warehouse room, an Io salvage storage and an enhancement table. That's all you really need to trade amongst your characters. It doesn't cost any power/control to run, but you will need to pay a little bit of base rent every month.
You will however need power /control to get a personal vault operational in a base. For a small/solo sg, I suggest the oversight room and the combo generator to start off. I'd also safe up for the square warehouse room instead of the two blocker, because it can hold far more tables.
Good luck.
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Maybe they were looking at the disreputable, disavowed, scammer-haven POS wikia site, not the player-supported and updated Paragon wiki.
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I use it frequently, probably daily. I store a reserve of rare, uncommon and currently expensive common salvage in them. When I need a rare, if I have it in reserve I use that. If I need an uncommon or common and don't like the current price, I use a reserve one and bid what I want to pay, then sock it in the vault later when the bid comes through. I use this to buffer against my unwillingess to pay "buy it now" prices for things. Sure, I could sell high and then lose nothing buying high later, but this has a greater sense of certainty for a lower cost in tying up my market slots on patient bids.
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Okay FIRST all vaults are linked... the ones in the city zones, Pocket D and your Sgs base all hold the same salvage so you can go to any of them and get back what you put in. NOT sure if they changed it but at one point an SG that had a coalition with another base could even access their salvage in THAT SGs base.
Secondly.. "It will break the game?" Okay it would make it more convenient and since the Devs never caved to the idea of allowing us to move influence between our characters I highly doubt they will ever allow all our characters to acces all the salvage in the vaults of all our characters either. Truthfully the logistic would be nearly impossible anyway. I have over 30 characters on Virtue and most are storing at least some salvage. Now I have a 50 that can store as much as 50 pieces in her vault... how does a 20 level that only has 30 in hers even see all the salvage that 50 in storing? But break the game? I also have 2 accounts and can very easily log both on at the same time and transfer influence, salvage, recipes, enhancememts, you name it simply by sending both characters to the same spot and TRADING! If I have something on one character I want nother to have bad enough I can make it happen with or without a "buddy" to help with the transaction.
How I use the vault? Like a few here I store what's valuable or I think I'll need later in there and sell what I don't. The storage racks in the two Sgs I run are filled with nothing BUT rare salvage that can be used to build recipes or to finance a lower level character. So I keep the other stuff I want in the vault so it doesn't take up space in those.
I'm a firm believer in using everything they provide me with to enhance my game play and help me level faster. The poster that said they wouldn't use the vault until ALL their characters had access... is shorting themselves cause it means you're selling stuff off JUST to free up slots based on a "wish" that frankly I don't think will ever come true. Like I said years ago players started asking to be able to have an ATM, of sorts, where a 50 level could store influence and lower levels he or she owned come come and make withdrawls so they could buy better enhancements and level faster.. We never got that so I wouldn't hold my breath waiting to be able to do the same thing with salvage through the vault.
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As I was hopping through Pocket D, I just happened to wander into the Vault Room. I had to ask myself, "why I never used the Vault?". My first thought was if I plopped a bunch of Invention Salvage in the Vault, and then signed on with another toon on the same server, would I still have access to the Salvage from my other toon who put it there? Me thinks no as the inventory is exclusive to that toon only.
My second question would be when do you think it would be advantageous to plop stuff in the Vault? I guess if you were crafting recipes for enhancements and such, it might be a good place to store the extra goodies? Also, since we are only given a limited slot inventory to hold this stuff, I am also thinking this would make a good "back-up" storage spot. My market philosophy so far has been to sell the items I don't need, or use the items to build some new invention sets that I can sell for a nice profit. Thus, I am constantly "moving" stuff around at the markets. So, in a nutshell, can anyone give me some other beneficial tips on using the vault reserve other than just holding your goodies? If my other toons had access to the same vault then I would start to really re-think this one. Paragonwiki really didn't go into too much detail except to mention the amount of spaces you would get with each level. They also mentioned a "Physical Vault Building", one on the Hero side and one on the Villain side which I cannot recall ever seeing. Did they remove the Vault Buildings and just keep them in Pocket D? |
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I'm still not quite sure why they put a big honkin' vault, let alone two identical ones, in Pocket D.
Not that I really frequent it anymore, but it really wrecked some of the aesthetics.
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I say the same thing about the AE buildings in almost every zone
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I have all my toons in a personal SG, but I still use the vault reserve. If I'm on a team and filling up with salvage, I can quickly dump salvage in the vault; my personal SG base racks are, to a first approximation, full - and when I drop salvage there, I enter it into my records [1], which takes time.
[1] Why? Because that way when the racks are full, I can run my salvage Perl script, and find out what I have most of and hence can sell, without looking in every rack to see what I've got.
I use the vault for all my characters, to store rare salvage or some extra pricey pieces - alchemical silvers, etc.
My main farmer/badger redside will use the zone vaults while crafting on the fly. Saves time from having to zone, twice. I'll grab what I need, pop up the crafting table and create the enhancement.
I used to use the vault extensively for storing rare salvage, and still do on craft-and-sell toons, but my principal use now is to stash components for empowerments to help my lowbies. Usually stuff for +Rec, -KB or Stealth empowerments (the latter is useful for many TFs).
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I rarely go to the Vault Reserve. Instead, I have a fully functional SG/VG Base that has the Vault in the Crafting Area.
I use the vault to shuffle off inventories when I'm running a lot and don't want to slow the team down by spending an hour at the market, piddleshucking through the UI to get what I need done.
I also have all 36 slots on Guardian, on atleast 2 of my accounts (the ones I use the most) fully loaded with alts I've leveled up to around 10-12 to unlock the majority of their storage capacities. I use the Vault in Base and other storage for shuffling inventories around with these alts. Some of them are completely dedicated to storing specific items such as rare salvages that I use in repeat sales/crafting. Being an Ebil Marketeer, I find it's use to be valuable to me.
Wow, I'm finding the responses in here dumbfounding... I use the vault all the time, and see people coming and going from them pretty frequently when I'm in there as well. It sounds like more people have a better storage setup for their SGs (I finally have a personal SG with about six of my heroes, and I'm dumping a fair amount of their salvage into the bins for the SG, rather than personal vaults), so maybe that's why.
I use personal vaults all the time to save rare salvage for when it's needed, and most of the commonly used salvage... even things like Inert Gas, etc., because market flippers love to make things like that suddenly really expensive... and I usually am too impatient to wait for it to settle down again. Once a hero gets fully IO'd out, I tend to empty them out and pass them on to the characters that still need it (though it will usually be pretty empty by then, after all the enhancements they've needed).
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I'm curious how it would break the game?
I think about the fact that players can trade with each other and wonder how being able to trade with myself would somehow be any different? I always liked having account-wide storage available to my characters in Guildwars. |
It would totally change the game as I know it. My upper level toons could mentor the living crap out of my newbies. Buy up entire sets for them...as long as we're having shared storage, might as well have the ability to store enh, something I've wanted for a while.
Interesting that GW has it but another NCsoft game doesn't.
OK, I see what you're saying.
It would totally change the game as I know it. My upper level toons could mentor the living crap out of my newbies. Buy up entire sets for them...as long as we're having shared storage, might as well have the ability to store enh, something I've wanted for a while. Interesting that GW has it but another NCsoft game doesn't. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The thing is, anything you could possibly do by using an account-wide storage system can already be done, just with more steps. That's why there's really no point in not having account-wide storage.
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Mind you, I think all of the effort they make us go through just to do trades between our own characters is insane - I totally agree with Billz that the should allow offine SG invites and I will go even further and suggest that they allow emailing influence and other items between characters. It wouldn't change the way I play - even with those QoL features I would still have two accounts to feed my alt-itits but it would make life a lot easier. However on the vault issue after looking over the discussion I think it would be better to leave that on a per-character basis and implement other, better methods of sharing things on the same account, although if they added an extra 'vault' that was cross account and left the personal vault as is, that would work as well (This is kinda what EQ2 does - you have several bank slots that are cross account and anything in them (or in containers in them) can be accessed by all your characters - I would love this.
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There is one potential drawback to having the vault be account based instead of character based - loss of total storage space. As it stands now I have 30 slots per character to store extra stuff, in addition to all my base storage (yes, I have a personal base, 2 accounts and plenty of storage). I like to use the vault for stuff I know one particular character will be using and the base racks for general storage for all characters. If they change the vaults to per per account I can easily see them reducing it to 30 slots total instead of per character.
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Really if they just let us access an account-wide inf vault with a 2b cap, that'd be fine. The other stuff would be gravy but most of what we deal around is cash anyway.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I suspect that there was a risk / reward factor involved when the SG base storage was put together. I don't actually know that for certain. It just seems like the most logical reasoning that I can piece together based on how the system works and how the development team was behaving at the time of inception.
1) Set permissions so only the leader can access bins; rank 1s can invite but not kick
2) Invite someone so they can invite your alt
3) Log onto alt and get invited
4) Wait for third party to exit SG, or just kick them (using leader alt)
5) Change permissions so that anyone can access bins
6) Access bins; profit
Zero risk involved. The only thing that could go wrong would be if your friend didn't invite your alt. They can't kick, nor could they access bins in the time they're in the SG.
Alternate option:
1) Email yourself a trial account code
2) Deal to your new trial account character
3) Deal it back to your alt; profit
Third option:
1) Deal to someone you know and trust
2) Have them deal it back; profit
Any and all players can trade with eachother. You can easily give a level 45 Healing SO to your friend with no strings attached. Because SGs are social and are designed for lots of people to use and gather, the bins make trading easier.
Any and all players can trade to a friend, and then have that friend trade it back to one of your other characters. SG bins can do this too, without the middleman if you want. This makes trading to one of your own characters easier.
Allowing us to trade directly to our own characters wouldn't allow us to do anything that isn't already possible. Including the fact that you could do it with no risk involved. The only difference is it would save time and effort, which makes it a QoL change.