Full Attack Chain... 3 Powers?
Dual blades can, I think. If you skip a second shield on scrappers, then yes.
Can't really think of more off the top of my head.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Most blasters also have a full attack chain by level 4
Radiation Blast for Corrs and Defenders. Claws.
I had a brute whose attack chain from level 6 until 32 was punch->brawl->air superiority->brawl->punch, etc.,
Not quite the same ability, but very close. I think eventually I put boxing in instead of brawl, after I got a recharge enhancement in there. Also, before I got Air Superiority, I was using throwing knives in its place, which meant I basically had a full attack chain at level 1. They weren't crazy damaging attacks, but it was certainly quick enough for me.
I was talking about within a powerset Narfmann, not using origin powers, etc.
Hell if I was counting those then ALL my characters have a full attack chain from level ONE with the vet powers added.
Dark Melee doesn't quite do it by level 4, but it comes really, really close.
I noticed this about Warshades a long time ago, of course I still didn't utilize this because I *hate* laser eyes, and refuse to get them on any Archetype, in any powerset that they appear on.
It's why I can't make a Radiation Blast Blaster. On a Defender/Corruptor Neutrino Bolt recharges so fast I dont have to worry about filling in my attack chain. That doesn't work for Blasters.
Blasters can have so many attacks it's nuts. I happened to notice this one day while running the Positron TF (BEFORE we got to keep powers up to 5 levels over). Exemped to 15, my energy/energy blaster had 8 attacks. This includes Air Superiority but not origin or vet powers.
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Archery does get pretty close with Snap Shot, Aimed Shot, and Fistful of Arrows (Fistful is technically a cone, but it recharges fast and isn't so end heavy that it's pointless to use even on a single target). There will be a little lag after Snap-Aimed-Fistful-Snapped, but not too long of one, as Snap recharges in two seconds, and Aimed in six. That's one of the fun things about that set, it's quick and snappy.
Peacebringers can do the same thing, though I'd probably respec out of one of those first three attacks after awhile... you have plenty of more needed ones that can make for a full chain later, heh.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I had a brute whose attack chain from level 6 until 32 was punch->brawl->air superiority-,
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My head hurts.
Honestly, nearly ALL powersets have a full attack chain by level 4. About the only ones that don't are Controllers, Tankers (no tier 3 Secondary 'til 6), Mastermind, and generally builds that are built for support.
My Defender has 2 attacks. 2 at level 20, not counting Veteran Rewards. Those 2 attacks do me just fine, and have thus gotten me through the game with him.
That's when I realized.... at level FOUR.... that a Warshade can have a FULL attack chain.
Get all three first attacks, Shadow Bolt (slot 1), Ebon Eye (slot 2), and Gravimetric Snare (slot 3). If you do the attack sequence 1, 2, 1, 3 and repeat it...even WITHOUT slotting them.... that is a FULL attack chain. The powers will recharge in time for you to continue the sequence, always. I never realized this before... and that's somewhat insane... a FULL attack chain by level 4. Does any other powerset have this ability? Has anyone noticed this before about Warshades? I'm curious. |
Honestly, nearly ALL powersets have a full attack chain by level 4. About the only ones that don't are Controllers, Tankers (no tier 3 Secondary 'til 6), Mastermind, and generally builds that are built for support.
My Defender has 2 attacks. 2 at level 20, not counting Veteran Rewards. Those 2 attacks do me just fine, and have thus gotten me through the game with him. |
With no cooldown wait ever?
Archery does get pretty close with Snap Shot, Aimed Shot, and Fistful of Arrows (Fistful is technically a cone, but it recharges fast and isn't so end heavy that it's pointless to use even on a single target). There will be a little lag after Snap-Aimed-Fistful-Snapped, but not too long of one, as Snap recharges in two seconds, and Aimed in six. That's one of the fun things about that set, it's quick and snappy.
Peacebringers can do the same thing, though I'd probably respec out of one of those first three attacks after awhile... you have plenty of more needed ones that can make for a full chain later, heh. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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My Defender has 2 attacks. 2 at level 20, not counting Veteran Rewards. Those 2 attacks do me just fine, and have thus gotten me through the game with him.
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Now, the reverse of the original question, what's the longest you've gone without a proper attack chain?
My Illusion Control/Storm Summoning Controller had Spectral Wounds, Blind, and Sands of Mu (vet) from level 2 to 41. Sure, I had other non-attack powers I could use (Deceive, Freezing Rain, Phantom Army, Spectral Terror, Tornado, Lightning Storm), but I definitely had periods of waiting, watching my pets (and confused enemies) kill things. And I didn't get another actual offensive power for myself until my APP.
My Energy Melee/Ninjitsu Stalker didn't have a proper attack chain until level 26 (Energy Transfer), since I skipped Barrage, and Build Up/Assassin's Strike/Placate doesn't really fit as part of "Attack Chain".
http://www.fimfiction.net/story/36641/My-Little-Exalt
I had a brute whose attack chain from level 6 until 32 was punch->brawl->air superiority->brawl->punch, etc.,
Not quite the same ability, but very close. I think eventually I put boxing in instead of brawl, after I got a recharge enhancement in there. Also, before I got Air Superiority, I was using throwing knives in its place, which meant I basically had a full attack chain at level 1. They weren't crazy damaging attacks, but it was certainly quick enough for me. |
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I decided to deleted my level 35 Warshade and start over, because honestly I haven't played him in so long I would be extremely rusty playing him now. I need the practice of playing through the levels again to get used to the powers.
The way I pick my powers is based entirely on PERFORMANCE. I usually run missions set on "normal" difficulty. If I am running out of endurance, I buy more endurance. If I need more defense, I pick up more defensive powers. All of this I do naturally level by level until I have a "well balanced" character. It's a lot easier than it seems if you do it step by step. One of the first things I try to do is to get a full attack chain so that my character's never sitting there doing nothing. That's when I realized.... at level FOUR.... that a Warshade can have a FULL attack chain. Get all three first attacks, Shadow Bolt (slot 1), Ebon Eye (slot 2), and Gravimetric Snare (slot 3). If you do the attack sequence 1, 2, 1, 3 and repeat it...even WITHOUT slotting them.... that is a FULL attack chain. The powers will recharge in time for you to continue the sequence, always. I never realized this before... and that's somewhat insane... a FULL attack chain by level 4. Does any other powerset have this ability? Has anyone noticed this before about Warshades? I'm curious. EDIT: I just figured out that you can start the attack chain with 3 and get more DoT from the gravimetric snare than you would from putting it last. So the combo then is 3, 1, 2, 1 then repeat. Nice! |
Blasters and Dominators should be able to do this by level four. Counting damaging controls as attacks, and allowing them to take powers from both primary and secondary. But they will do it with four rather than three attacks.
The key to it is that one power have a recharge time that is less than or equal to the activation time of either the other two powers, and neither of the other two powers have a recharge time that is longer than the combined activation times of the others.
Defender Radiation Blast, Warshade and Peacebringer tier one and tier two attacks all have the same activation and recharge times if I recall correctly, which leaves the difference in the tier three attacks. The T3 powers on these three sets are not the same. I think its odd that the T2 and T3 warshade attacks have the same activation time and damage (counting all the ticks from Gravimetric Snare). Usually a T3 power is slower and heavier than the T2 power.
The only thing I don't like about that attack chain you specified is that Shadow Bolt is similar to a ranged version of Brawl in terms of damage, activation time and recharge time. It does make a good filler attack, but if you take Hasten like most Warshade builds suggest, its not going to wind up doing much for you in the long run. There won't be too many gaps to fill while Hasten is up. Levels 1-10, Brawl is a decent power, especially now that it is zero endurance. But except for Brutes, I never use it past that. Shadow Bolt is kind of the same.
Wish Kheldians got a freespec at level 24 like the Arachnoids do. It would make slotting Shadow Bolt a lot more palatable.
Honestly, nearly ALL powersets have a full attack chain by level 4. About the only ones that don't are Controllers, Tankers (no tier 3 Secondary 'til 6), Mastermind, and generally builds that are built for support.
My Defender has 2 attacks. 2 at level 20, not counting Veteran Rewards. Those 2 attacks do me just fine, and have thus gotten me through the game with him. |
But if I understand what Westley is talking about, he means an attack chain with no waiting. There is always an attack ready to fire by the time the previous attack finishes its activation. Tanker attacks tend to be slow and heavy, with recharge times of 4, 6 and 8 seconds commonly (Super Strength Jab being an exception). With such long recharge times, there are substantial periods of time when you stand there waiting for an attack to recharge.
I had a brute whose attack chain from level 6 until 32 was punch->brawl->air superiority->brawl->punch, etc.,
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OH THE INHUMANITY!!
Seriously, I couldn't last that long with an attack like that.
Also, Westly, it's not like Warshades are the only things to have an attack chain by level 4. C'mon, basically any AT with a combat flavored primary can have an attack chain by level 4.
OH THE INHUMANITY!!
Seriously, I couldn't last that long with an attack like that. Also, Westly, it's not like Warshades are the only things to have an attack chain by level 4. C'mon, basically any AT with a combat flavored primary can have an attack chain by level 4. |
One thing I use to like about Energy Melee at early levels was that you could have a continuous chain with just the first three attacks. You can get close to that with more recharge later on, but you're not going to have that feel at early levels anymore. I think Super Strength and Dark Melee can move pretty well, now, but not continuously with the first three.
Anyway, it's not a make it or break it kind of thing, but sets that blossom early like Martial Arts and Archery stand out to my mind, as they're so fun from the start: partially from how continuous they can be.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
There's also some powersets that are faster in their attacks, but do less damage with each or drain more Endurance. Like the early Claws attacks have much faster reload than the early Super Strength attacks e.g., but at level 12 already the attacks alone can suck a Claws character dry in like half a minute. While other sets dont have to worry much about Endurance that early.
I am sure in the end it all balances out.
I decided to deleted my level 35 Warshade and start over, because honestly I haven't played him in so long I would be extremely rusty playing him now. I need the practice of playing through the levels again to get used to the powers.
The way I pick my powers is based entirely on PERFORMANCE. I usually run missions set on "normal" difficulty. If I am running out of endurance, I buy more endurance. If I need more defense, I pick up more defensive powers. All of this I do naturally level by level until I have a "well balanced" character. It's a lot easier than it seems if you do it step by step.
One of the first things I try to do is to get a full attack chain so that my character's never sitting there doing nothing.
That's when I realized.... at level FOUR.... that a Warshade can have a FULL attack chain.
Get all three first attacks, Shadow Bolt (slot 1), Ebon Eye (slot 2), and Gravimetric Snare (slot 3). If you do the attack sequence 1, 2, 1, 3 and repeat it...even WITHOUT slotting them.... that is a FULL attack chain. The powers will recharge in time for you to continue the sequence, always.
I never realized this before... and that's somewhat insane... a FULL attack chain by level 4.
Does any other powerset have this ability? Has anyone noticed this before about Warshades? I'm curious.
EDIT: I just figured out that you can start the attack chain with 3 and get more DoT from the gravimetric snare than you would from putting it last. So the combo then is 3, 1, 2, 1 then repeat. Nice!