The City of Heroes Super Booster IV: Martial Arts is out!


ABC123

 

Posted

Quote:
Originally Posted by ABC123 View Post
Over the years (4) I have logged a number of bug reports for different bits of the game and none of them have ever been fixed.
How are you sure they haven't been fixed because they're too busy creating new content? Or is it possible that they haven't been able to reproduce the error, and have to continue collecting data until they find the bug? Or because they can't figure out yet what's causing it? Keep in mind there's more to fixing bugs than just poking the code- they have to find them first.

Once again, all we're saying is that your anger is misdirected. Dislike the bugs, but new content has nothing to do with how quickly bugs get fixed (or not). The global chat channel color bug drove me *INSANE*. For months I rabidly read every update and patch in the hopes that they'd fixed it.. to no avail. When they *finally* fixed it, I was SO HAPPY! Would that fix have come any sooner if they hadn't released any new content in the [years?] between introducing the ability to color global channels, and actually making it STICK? Nope. So I never complained about the new content. I knew they'd find it eventually, and fix it, and they did.

Think of it this way: The Devs work on content that I don't care about. I don't like PvP, I never have, and I never will. Do I begrudge them the time to work on PvP? Not at all, because time spent improving PvP will make the game more enjoyable for people who like PvP, thus improving the game overall. Do I care about base raids? Nope, another form of PvP! Do I want to get them working? Yes, because so many people want them to work. Do I care about Task Forces being excluded from the Reputation system until they can figure out how to disable the -1 setting? Not really, I always play TFs on "heroic" anyway. But again, I want them to fix that because I know people who want to do really hard TFs.

If you do not like or otherwise do not care about new content, that's fine. If you vehemently want bugs fixed, that's great. But the two have absolutely nothing to do with each other. Not one iota. We cannot be any more clear about that: None of the new content is causing the delay of the bug fixes that are annoying you. It's like being angry at your dog for driving up the price of tea in China. One has absolutely NOTHING to do with the other.


 

Posted

Dear BABs et al,

I genuinely love the animations for Ninja Run. Great fun to watch and play.
However, I am only luke warm about the power itself.

What are the odds that the animations and sound effects will one day exist independently from the power and be available separately?

I'd love to have the same moves but with my current combination of powers active.
How does that possibility rank on a scale from snowball-in-hell to the-sun-rising?

And is there anything I can do to help make it so? I mean, for example, if 1000 ppl agreed to pay more for that option, would that be enough to get a green light for the project?

Thanks for the funs.


all_hell


 

Posted

Quote:
Originally Posted by ABC123 View Post
I logged three bugs months ago (via the online reporting system) that have not been address. One is the crab pack appearing on every slot of a dual build toon, the other is that applying the predefined insect armour to a crab spider results in the entire costume changing to plain when accepted. The third is that only the first costume slot can have the widow or spider pieces (as appropraite).

Over the years (4) I have logged a number of bug reports for different bits of the game and none of them have ever been fixed.
To my knowledge at least 2 of your reported bugs are not bugs at all. I believe that only the first (extra) cossie slot can be the official arachnos uniform slot and has been since day one of VEAT's, which is why VEATS get 6 slots instead of the standard 5. And the Crabspider back pack is probably tied into taking the crab spider build, as build and and costumes are completely seperate. The pack needs to be there on the cossie for the powers to animate. It's like taking an MM, the MM's weapons is set at creation and is always there (though invisible unless drawn) weather the MM takes the personal attacks or not.

As to your other one, not a clue, though I don't think it is tied purely to CB's as i have had similar issues in the past with standard AT's cossies not sticking! But that cleared up a while ago.

Just because something happens in a way you don't like doesn't make it a bug. I don't like how the prestige power slide power run anim takes presidence over the ninja run anim, which means i'm gonna have to buy another +stealth IO to slot in a different sprint so i can run sprint and NR at the same time (or do a full respec just to change one slot). But it seems that that is WAI so i just have to live with it.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
Just because something happens in a way you don't like doesn't make it a bug.
Very true. Or not just working in a way we don't like: sometimes a power doesn't seem to be working correctly, and seems to be broken in the players' favor.. and yet it's working as designed. There are several powers that I thought were bugged because they seemed "too good" or to be working better than their description text implied.. but they are indeed working exactly as intended.

My Crab Spider is ... level 10 or less, so I have no idea about any costume bugs and whether or not anything is working properly. Sorry I can't be of any help there.


 

Posted

Quote:
Originally Posted by Sapphire7 View Post
My Crab Spider is ... level 10 or less, so I have no idea about any costume bugs and whether or not anything is working properly. Sorry I can't be of any help there.
What St_Angelius said is right Sapphire, the Crab Spider powers can not play correctly unless the crab backpack is on the toon. I may be wrong, but I think for a short time in beta testing of them, the backpack could be removed and you had people that looked like they were.. well.. pooing laser beams.

So
Quote:
One is the crab pack appearing on every slot of a dual build toon,
This is working as intended, unless you mean you have a Bane on one spider and a Crab on the other..



Quote:
the other is that applying the predefined insect armour to a crab spider results in the entire costume changing to plain when accepted.
This I've never seen happen before, and when I just tried to recreate it nothing happened. so.

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The third is that only the first costume slot can have the widow or spider pieces (as appropraite).
This is bug? How?

Quote:
Over the years (4) I have logged a number of bug reports for different bits of the game and none of them have ever been fixed.
There is a difference between a Bug and a glitch. I've had my character do the Typhoon's Edge Dual Blade power spin through the entire apex of a jump so it looked like he was a helicopter. I've never been able to recreate it, so it was a momentary glitch. So unless we have a 'list' of bugs you've reported, I'm going to have to assume that they were never able to recreate any of your so called bugs.


 

Posted

First off I have to say that the Ninja Run is the best Booster Pack so far and looking forward to the next ones to be released. I was thinking of what would be cool to see next come out. I think a Beast Booster Pack would be awesome. Just picture running on all fours and having a beast stance when still. Then add new beast heads like Bird, Bull, Horse, Shark, Gorilla, Baboon, Snake, Ant, Bee, Spider, etc... Then they should make new claws animation for open hands with claws that look like bird talons, werewolf claws, webbed hands with claws, insect hands with claws, etc...


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Quote:
Originally Posted by ABC123 View Post
I logged three bugs months ago (via the online reporting system) that have not been address. One is the crab pack appearing on every slot of a dual build toon, the other is that applying the predefined insect armour to a crab spider results in the entire costume changing to plain when accepted. The third is that only the first costume slot can have the widow or spider pieces (as appropraite).
As St_Angelius said above, the first and third "bug" you posted there aren't bugs at all.

If you have a dual build Soldier, and one of those builds is a Crab Spider, then you have to have the backpack at all times, because the system can't separate your build from your costume. Positron himself said there is no way to work around this currently.

And VEATs are supposed to only have access to the special costume parts (and nothing else) on the first costume slot, and not on any other slot. This is working as designed. The Arachnos costume pieces were not intended to be used with other options, and they would not match well and/or clip with other parts.

As for the "predefined insect armor" thing... that sounds like it might be a bug, but I don't understand what you're trying to say when you say it changes to plain?

Finally, why are you complaining about this here? There is a thread specifically for listing costume bugs. Post there. The end.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Aumakua View Post
First off I have to say that the Ninja Run is the best Booster Pack so far and looking forward to the next ones to be released. I was thinking of what would be cool to see next come out. I think a Beast Booster Pack would be awesome. Just picture running on all fours and having a beast stance when still. Then add new beast heads like Bird, Bull, Horse, Shark, Gorilla, Baboon, Snake, Ant, Bee, Spider, etc... Then they should make new claws animation for open hands with claws that look like bird talons, werewolf claws, webbed hands with claws, insect hands with claws, etc...
I don't know about a beast-run, but I am VERY hopeful for animal heads/tails/other bits from the Mutant pack. *crosses fingers and toes*


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Finally, why are you complaining about this here? There is a thread specifically for listing costume bugs. Post there. The end.
Probably because he's defending his stance that they shouldn't be releasing new content until all bugs are fixed. In fairness, he is trying to support his view. In reality, he needs a little perspective.


 

Posted

so..i finally got my money order in on paypal today.

go on the store, buy Science pack no problem

go back and try to buy Martial Arts:

"we're sorry, please try again later or tomorro" o_O


 

Posted

Quote:
Originally Posted by Player99 View Post
so..i finally got my money order in on paypal today.

go on the store, buy Science pack no problem

go back and try to buy Martial Arts:

"we're sorry, please try again later or tomorro" o_O
Due to credit card fraud protection issues, I believe you can only use a given credit card to make one purchase per month. Or something to that effect.


 

Posted

yeah, but it was paypal...


 

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Quote:
Originally Posted by Sapphire7 View Post
Due to credit card fraud protection issues, I believe you can only use a given credit card to make one purchase per month. Or something to that effect.
They changed it a while back so you can now set a limit to the number of purchases in a month per credit card, with $200 being the max I believe.

Quote:
Originally Posted by Player99 View Post
yeah, but it was paypal...
Give it a few minutes and try again. They might have implemented some sort of delay to make sure that people don't accidentally make duplicate orders. In the same way that a lot of message boards make you wait 30 seconds in between posts, you might have to wait 5 min or so in between purchases.

If it doesn't work again, try again this evening or tomorrow. If it's still not working tomorrow, contact NCSoft tech support.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

yeah, im giving it a half hour

EDIT:

huh...still didnt work


 

Posted

Still waiting for them to bundle up all of the Super Boosters and offer it at a discount; lol.

or

Find out that these are the first in a series; "Super Sci I, Tech I, Magic I, etc."


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I wouldn't doubt that eventually both of those things will be true, Yogi.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by TamamoNoMae View Post
What St_Angelius said is right Sapphire, the Crab Spider powers can not play correctly unless the crab backpack is on the toon. I may be wrong, but I think for a short time in beta testing of them, the backpack could be removed and you had people that looked like they were.. well.. pooing laser beams.
I don't know about the beta, but the Halloween costume powers make the Crab Spider backpack vanish, and the result is that all of the attack effects emit from the character's right foot. Which looks wacky-tastic when you've got a Coralax costume on and you hit Supression.

As for characters with both Crab Spider and Bane Spider builds, as I understand it, your build can't affect your costume, so if one build has Crab Spider powers, both builds are stuck with the backpack.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

I love is pack, but I want a natural one with a ton of clothes. I actually saw a site that's been showing off stuff...


 

Posted

I’m in a Devil’s advocate mood right now, so please take that into consideration.

Although I agree with many of the stances about content vs bugs, I do feel protective towards people that give bad examples, or grammar, or whatever. To be flippant, when someone points out on my posts that “Hey, dude, you said ‘The sky is bloo’ ” doesn’t make the sky green. And I’m the King of bad examples. That being said…

Obviously, you don’t pull content programmers that do packs, issues and costumes to do bug fix. However, you can change the company resources. Lets pretend no overhead and that there are only 2 divisions.

You got $300,000 to pay 6 people 50k a year salary.

Currently, in this pretend version of CoH, we have 3 Content Programmers, and 3 Bug Fixers. Voila. Budget achieved.

Then, people think there are too many bug fixes. You don’t pull a costume designer to fix bugs. Of course, they don’t have the same training, and one can’t do the other’s job. I agree with most of you on this.

BUT, they could fire 2 content designers and hire 2 more bug fixers, thereby changing the RESOURCES (not asking people to work out of skill set, as was the counter argument), and you have 5 people working on bugs, and 1 on content.

That’s likely what was meant.

Or, if it’s 1 actual person on each, give 1 less hours, and hire a part-timer to help the bug fixer (a painfully real example as my close friend was cut from 40 hours a week, to 24 hours at the beginning of the year, to 16 hours last month, so, of course, he’s looking for a new part-time or full time job).

To use the house example, of course, don’t ask the painter to do electrical work, but you reduce his hours and hire more electricians. And, sad to say, in this economy, most people will be happy with whatever hours they can get.

Obviously it’s simpler if it’s “Let 2 designers go, hire 2 bug fixers”, but I’m sure you get the point.

Now I’m not saying it’s a good idea. I’m just saying lets not beat on the guy because of bad wording / bad examples.

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Me? My opinion? Well, whatever keeps the company afloat. Packs are (presumably) pretty easy to make and easy income. If that keeps the company going, fine. It’s like those 2am steamy commercials about 900 numbers on network cable (at least they have them in my Country, not sure about USA). Sure, they have nothing to do with the “good” daytime and evening programming. But it’s revenue. And, if it keeps “Days of Our Lives” up during the day, my wife is happy. She just never needs to see those late night commercials.

Many MMOs have folded. It’s a recession. If CoH can make income because they offer “A stereo that goes to 11!”… why not.

But again, try not to slam the guy for badly wording. Contest the idea, sure. But please, try not to be too picky. Speaking as an English second language, it’s tough enough to get the concept across without my bad examples being shredded.

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Other Topic = People buying packs may trip flags if you buy too many of them. As a requested anniversary present, since we’re doing cheap gifts, my wife asked for all the Packs. I tripped a “You bought too many things at once” (paraphrased) error message, so, there’s definitely a limit of how much / how fast you can buy. Just wait it out. Depending on the amount, might take a couple of days, or a couple of weeks, but it does sort itself out.


 

Posted

The problem with your pretend CoH dev team is that while with two more bug fixers bugs get solved at a higher rate. Content is slowing down because you only have one person for that. And while I'm happy with any bug fixes if no new content came out because of it a lot of people who already are bored with the game will leave and more people get bored because there is no new stuff to do and no new players will come in because A) They heard people are leaving because of no new content or B) They don't know about City of Heroes because no new content means no news coverage on gaming websites.

This means a lesser income for the company which probably means that one or two bugfixers have to go because the company can't afford them. Which means in the end they have still 3 bugfixers but have lost 2 content makers, a lot of money and a lot of players.


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@Lyrik

 

Posted

Quote:
Originally Posted by Lyrik View Post
This means a lesser income for the company which probably means that one or two bugfixers have to go because the company can't afford them. Which means in the end they have still 3 bugfixers but have lost 2 content makers, a lot of money and a lot of players.
Fair enough. And that's a position that I can understand, and, on reflection, actually agree with.

I just didn't want the other guy demonised because we were all fixating on = as if he was asking BaB to fix bugs.

Thank you for the reply.


 

Posted

Quote:
Originally Posted by Fiery_Redeemer View Post
Fair enough. And that's a position that I can understand, and, on reflection, actually agree with.

I just didn't want the other guy demonised because we were all fixating on = as if he was asking BaB to fix bugs.

Thank you for the reply.
ABC had already clarified that his statement ('how about you fix the existing bugs before asking me to spend more money'), was directed at Paragon Studios as a whole, not BaBs in particular. Hence my (rather lengthy) reply about Paragon's business model, and whether or not there's any reason to change it. What they're doing now seems to be working rather well. In fact, having worked at several software/hardware companies, I can attest that releasing software with a list of known bugs (which will grow with heretofore unknown bugs) which will be fixed later.. is an extremely common practice*. Getting software out the door brings in money, as long as the software functions. As long as the bugs don't harm actual functionality, they can be addressed by the appropriate team later.

Also, I find that cutting back hours is a crappy practice, and I'm glad Paragon hasn't done so (or at least, that we've heard of). *Especially* since it's the new content that keeps bringing in the dollars, and especially because the bug team has been doing fairly well at finding and fixing bugs.

So poor arguments aside, the question is "Should Paragon Studios change their business model/resource allocation?" - and since they seem to be doing fairly well, I'd hazard the answer as a "No."

*To be fair, not all companies do this. But it's common.


 

Posted

Quote:
Originally Posted by ABC123 View Post
I logged three bugs months ago (via the online reporting system) that have not been address. One is the crab pack appearing on every slot of a dual build toon, the other is that applying the predefined insect armour to a crab spider results in the entire costume changing to plain when accepted. The third is that only the first costume slot can have the widow or spider pieces (as appropraite).

Over the years (4) I have logged a number of bug reports for different bits of the game and none of them have ever been fixed.
First is WAD - Working as designed. As mentioned, they would like to make it work like you apparently do, but would require some heavy coding issues.

Second one - to clarify - you go to using the insectoid pattern/texture under the regular "Tights" option on a regular costume slot (non-Arachnos-specific) and it ends up defualting to Tights/Smooth when you are done?

Third one - WAD/WAI - Working as intended.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
This is the Natural booster.

Or at the very least, the first one. They might very well make a second pass at Super Boosters for all the origins, once they've done the Mutant pack which should be coming up in the next 3-5 months.
I hope this isn't the natural pack, I was hoping for a quiver in that pack

Quote:
Originally Posted by Tiger_Lady View Post
You know what, I'm surprised that we haven't seen any Shredder clones around.
lol Yeah that was the first thing I thought of when I saw the helmet.


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Posted

First thing I thought about was updating my Blue Archer.


Original








Updated



Wow pictures came out kinda sucky, but you get the idea. Liked how it went with the newer Green Arrow look, but still not sure if I'll go back to the original or not.


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