Everybodies Kung Fu Fighting!
Arcana, I agree with your general argument, but this paragraph in particular has a big hole in it. Batman may have decided to become a super hero, and would have become one technology or no technology, but in either case, the origin of his powers would have been VASTLY different. Consider a few examples:
Batman has only him body to rely on, so he trains in martial arts, builds up his body and gets himself only very basic tools to work with. He's a super hero, but he is decidedly Natural. Batman gets a brainwave and develops staggering futuristic technology. He builds himself an anime cyber ninja suit complete with all sorts of gadgets and gizmos. He's still Batman, but his origin is much more heavily Technology. Batman discovers an old crypt in his bat cave and finds an amulet that makes him super strong, super fast and nigh-on invulnerable as long as he has the will to control it. He's still Batman, but he is very much Magic. What I have a problem with here is that we're putting undue impetus on intent and development, sometimes to the exclusion of the NATURE of the actual powers. I don't believe the question is which came first or which started it all or how the character feels, so much as the much simpler "is it the tools or the man who uses them that makes the hero. Take away Batman's batarangs and he'll still be able to outsmart his foes even with more spartan methods. Take away Iron Man's armour, and he's helpless (as his stories prove time and time again). So, yes, I agree with your conclusion, with the above caveat. |
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-Positron 06/07/06 07:27 PM
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hmm... I wasn't aware he could shoot lasers out of his bare hands.
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or you know
the President Green Goblin thing...
AE # 67087: Journey through the Looking Glass - Save the World
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-Positron 06/07/06 07:27 PM
Arcana, I agree with your general argument, but this paragraph in particular has a big hole in it. Batman may have decided to become a super hero, and would have become one technology or no technology, but in either case, the origin of his powers would have been VASTLY different. Consider a few examples:
Batman has only him body to rely on, so he trains in martial arts, builds up his body and gets himself only very basic tools to work with. He's a super hero, but he is decidedly Natural. Batman gets a brainwave and develops staggering futuristic technology. He builds himself an anime cyber ninja suit complete with all sorts of gadgets and gizmos. He's still Batman, but his origin is much more heavily Technology. Batman discovers an old crypt in his bat cave and finds an amulet that makes him super strong, super fast and nigh-on invulnerable as long as he has the will to control it. He's still Batman, but he is very much Magic. What I have a problem with here is that we're putting undue impetus on intent and development, sometimes to the exclusion of the NATURE of the actual powers. I don't believe the question is which came first or which started it all or how the character feels, so much as the much simpler "is it the tools or the man who uses them that makes the hero. Take away Batman's batarangs and he'll still be able to outsmart his foes even with more spartan methods. Take away Iron Man's armour, and he's helpless (as his stories prove time and time again). So, yes, I agree with your conclusion, with the above caveat. |
"Is it the tools or the man who uses them that makes the hero. Take away Batman's batarangs and he'll still be able to outsmart his foes even with more spartan methods. Take away Iron Man's armour, and he's helpless." Its not quite so simple. Some beings aren't helpless when they have their defining superabilities removed, sometimes because prior to that they had *other* defining superabilities. See: Frankie Raye. And sometimes the tools are necessary but not the source of the ability: see (albeit not a hero) Bullseye.
I think you need to look at what abilities are core to the character concept and which are ancillary (which is sometimes subjective), and then look for the root cause of those abilities in terms of the origins CoX includes, until you find the best possible match consistent with the definitions in the game. I don't think its possible to simplify the process more than that without creating an overabundance of special cases.
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I think you need to look at what abilities are core to the character concept and which are ancillary (which is sometimes subjective), and then look for the root cause of those abilities in terms of the origins CoX includes, until you find the best possible match consistent with the definitions in the game. I don't think its possible to simplify the process more than that without creating an overabundance of special cases.
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But that's part of the fun. It's not a mechanical process of picking the right answer, it's a creative process of coming up with a concept, picking an origin for it and trying to explain away why that concept is of that origin.
Anecdote: a friend of mine complained about a character he'd accidentally made Science when she should have been Technology, as her power came solely and only from her power gloves. She was too high level to reroll, so we sat down and tried to macgyver some middle ground between spin and ret-con that would retain most of his concept but fit the Science origin anyway. My suggestion was to shift the source of power in her body as the result of a scientific accident, with the gloves acting only as amplifiers and focusing devices, which would have shifted her origin far enough to call it Science. Even though Positron has much the same origin and he's Technology, but that was the point - simple methods for picking the right origin are fun to talk about, but in practice, they're loose enough that you can just explain them away even if they're "wrong."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So how about that kung fu fighting?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Singular: Everybodies
Plural: Everybodies
Plural possessive: Everybodies'
Plural possessive as a contraction with 'is': Everybodies'
Singular possessive: Everybodies'
Singular possessive with... you get the idea, and it would just get sillier from here.
Dr. Todt's theme.
i make stuff...
Also, it doesn't cherry pick very well: Natural Origin SOs don't say how you were trained. You could have simply trained yourself, which certainly Superman has done. In terms of his core abilities, the classic iteration of Superman best matches someone with innate abilities not the result of any external magic, scientific experiment, mutation, or technological enhancement, and were simply improved by learning and practice.
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Would you say he did it by... Experimenting?
Perhaps he took things to a new... Level?
Okay, let me step back and put down the snark before more innocent people die. Three things:
1) City of Heroes uses "origin" in a very Gamist sense. Your origin has the effects it does because the rules say so. Now shaddap and look at the colorful baubles, 7/11ths of which you can't use because the rules say so.
2) I am a Narrativist. Exactly how hardcore I'm not sure, but I like the cut of its jib. "It only has to be true for long enough."
3) I would not shed a tear to see Simulationist gaming take a long walk off a short pier. I have no problem with its practice between consenting adults, or its sealing away inside the confines of a computer, where it can be the endless series of algorithms it's always dreamed of being. But if I ever again have to define the 99% of the universe the PCs don't give a rip about, I will rip and tear the relevant tables from the relevant book. It will be a huge book, so it will have huge tables. Rip and tear.
This idea of mine about what Origin "means" is old. Older than little ranged plinky powers, older than temp powers where your origin gives you a bonus to damage. Just about old enough to enter kindergarten, and I have no idea what kind of lunchbox to buy it.
Back then, what relevance did Origin have? Your starting contact, who matters for five levels if you really push it -- none at all if you join a sewer team -- and the enhancements. Identical in every way except for the gloss on 'em and the dudes who dropped 'em. Since then it really hasn't grown much. If anything, with the various invention sets picking up where trainings left off, it's gotten less relevant.
But I never asked myself what origin and its implementations were supposed to simulate. I asked myself what stories they'd let me tell.
The story of "how I got my powers"? No, that doesn't work. That story is dead. It's sealed. In some cases it's ossified. And it likely doesn't fit the bio box in any case.
The story of "how my powers get better"? Well gosh, son, that's where the game happens already! Let's go!
So: how do you enhance your hero's capabilities, above and beyond the experiences that give you practice?
Do you call on forces outside yourself that you may not quite understand? (Magic/Science. Yes, I conflate them. Super Science is what makes that technology indistinguishable from magic that you've heard so much about.)
Do you look at the potential inside yourself, which can grow in ways you can't give voice to? (Mutant)
Do you draw upon the experience of others, whether in the devices they've built (Technology) or the insights they pass on to you? (Natural)
And the Superman I knew was all the time doin' Super Science. The original Superman Red and Blue were offshoots of an experiment he did to increase his intelligence by bombarding himself with 31 flavors of Kryptonite. He built time-traveling Popemobile bubbles and Bizarro Rays and robots that were designed to smash your camera.
This perspective is also unusual in that it redefines "origin" to be "anything which can change your powers *long after* your character is created. In other words, this line of thought states that anyone that goes through the respec trial and executes a respec is automatically either Science or Mutation origins, the only two consistent with being exposed to radiation and having your powers significantly altered. |
Or, y'know, take the story you're telling about how your powers are getting better and pick the explanation you like.
So that is my interpretation of "origins", which now qualifies for a senior citizen discount in Internet years, and why it probably won't do a thing for what you want out of an explanation of how Superman isn't Natural origin.
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It's with the Everybodies.
Singular: Everybodies Plural: Everybodies Plural possessive: Everybodies' Plural possessive as a contraction with 'is': Everybodies' Singular possessive: Everybodies' Singular possessive with... you get the idea, and it would just get sillier from here. |
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Anecdote: a friend of mine complained about a character he'd accidentally made Science when she should have been Technology, as her power came solely and only from her power gloves. She was too high level to reroll, so we sat down and tried to macgyver some middle ground between spin and ret-con that would retain most of his concept but fit the Science origin anyway. My suggestion was to shift the source of power in her body as the result of a scientific accident, with the gloves acting only as amplifiers and focusing devices, which would have shifted her origin far enough to call it Science. Even though Positron has much the same origin and he's Technology, but that was the point - simple methods for picking the right origin are fun to talk about, but in practice, they're loose enough that you can just explain them away even if they're "wrong."
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One is a ninja with a water theme, but she was kidnaped and turned into a catgirl. The catgirl was via genentic alternation but has no toes to her ninja arts but i made her science.
Another I made natural but she uses a (high tech or magical) power suit to enhance her strength, i made her natural since her suits origin changes.
AE # 67087: Journey through the Looking Glass - Save the World
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-Positron 06/07/06 07:27 PM
Ah. So he gained... Experience with his abilities, then?
Would you say he did it by... Experimenting? Perhaps he took things to a new... Level? Okay, let me step back and put down the snark before more innocent people die. Three things: 1) City of Heroes uses "origin" in a very Gamist sense. Your origin has the effects it does because the rules say so. Now shaddap and look at the colorful baubles, 7/11ths of which you can't use because the rules say so. |
If you want to get into a discussion of the role that enhancements play from a game design perspective, just say so. However, its obvious that while the original game design intent was to have origin have an actual developmental meaning, the eventual decision was to make enhancements redundant. In other words, Origin doesn't determine what kind of enhancements you can get so much as it determines the labels they have. The only real difference is who sells them (at times) which is hardly any difference at all. They are distinctions without a difference (which is normally a sign of a game design error or compromise, actually).
2) I am a Narrativist. Exactly how hardcore I'm not sure, but I like the cut of its jib. "It only has to be true for long enough." 3) I would not shed a tear to see Simulationist gaming take a long walk off a short pier. I have no problem with its practice between consenting adults, or its sealing away inside the confines of a computer, where it can be the endless series of algorithms it's always dreamed of being. But if I ever again have to define the 99% of the universe the PCs don't give a rip about, I will rip and tear the relevant tables from the relevant book. It will be a huge book, so it will have huge tables. Rip and tear. This idea of mine about what Origin "means" is old. Older than little ranged plinky powers, older than temp powers where your origin gives you a bonus to damage. Just about old enough to enter kindergarten, and I have no idea what kind of lunchbox to buy it. Back then, what relevance did Origin have? Your starting contact, who matters for five levels if you really push it -- none at all if you join a sewer team -- and the enhancements. Identical in every way except for the gloss on 'em and the dudes who dropped 'em. Since then it really hasn't grown much. If anything, with the various invention sets picking up where trainings left off, it's gotten less relevant. But I never asked myself what origin and its implementations were supposed to simulate. I asked myself what stories they'd let me tell. |
It would be no different than if someone asked "what origin are Kheldians" and I said "Natural" and you said "wrong, they are magic, because" and then proceeded to give a twelve page personalized backstory that you use to justify a divergence from the canon description. Interpreting the question as "what origin are Kheldians [i]in whatever personal narrative you've invented for yourself" is willful side-tracking.
Now, if you do want to side track into a discussion of whether the game design would be better served with evocative game mechanical devices or simulative ones, that's cool also. Its a topic I don't find many opportunities to discuss in the thirty odd years I've been thinking about that particular topic.
The story of "how I got my powers"? No, that doesn't work. That story is dead. It's sealed. In some cases it's ossified. And it likely doesn't fit the bio box in any case. The story of "how my powers get better"? Well gosh, son, that's where the game happens already! Let's go! So: how do you enhance your hero's capabilities, above and beyond the experiences that give you practice? Do you call on forces outside yourself that you may not quite understand? (Magic/Science. Yes, I conflate them. Super Science is what makes that technology indistinguishable from magic that you've heard so much about.) Do you look at the potential inside yourself, which can grow in ways you can't give voice to? (Mutant) Do you draw upon the experience of others, whether in the devices they've built (Technology) or the insights they pass on to you? (Natural) And the Superman I knew was all the time doin' Super Science. The original Superman Red and Blue were offshoots of an experiment he did to increase his intelligence by bombarding himself with 31 flavors of Kryptonite. He built time-traveling Popemobile bubbles and Bizarro Rays and robots that were designed to smash your camera. And they're automatically Natural origin, because that's consistent with experiencing an enormous life-changing event and deciding to reinvent yourself, and they're all Technology origin, because that's consistent with having your gear overcharged and being inspired to use it in new ways, AND they're all Magical origin, because Maxwell's Demon saw what you did there (why did you think your face wasn't melting off when you got that close to a nuclear furnace?) and put in a good word to the boys upstairs. Or, y'know, take the story you're telling about how your powers are getting better and pick the explanation you like. So that is my interpretation of "origins", which now qualifies for a senior citizen discount in Internet years, and why it probably won't do a thing for what you want out of an explanation of how Superman isn't Natural origin. |
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The story of "how I got my powers"? No, that doesn't work. That story is dead. It's sealed. In some cases it's ossified. And it likely doesn't fit the bio box in any case.
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As far as I'm concerned, Origins already have written definitions. As long as they're going to mean anything at all, they're going to mean that. What the actual word "origin" means is irrelevant, because we have a definition of what the TERM "origin" means in City of Heroes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This is irrelevant to the discussion. The Origins themselves have an actual stated set of definitions. Its legitimate to ask what Superman's best-fit origin is given those definitions.
If you want to get into a discussion of the role that enhancements play from a game design perspective, just say so. However, its obvious that while the original game design intent was to have origin have an actual developmental meaning, the eventual decision was to make enhancements redundant. In other words, Origin doesn't determine what kind of enhancements you can get so much as it determines the labels they have. The only real difference is who sells them (at times) which is hardly any difference at all. They are distinctions without a difference (which is normally a sign of a game design error or compromise, actually). |
If you use the listed definitions of origin to work out that Superman and Batman are both Natural-origin, okay, you've solved a problem. But what then? What does it let you do? I'm totally with you here - from a mechanical standpoint, your origin is a meaningless choice. You may as well close your eyes and pick at random.
But what if you don't want to?
I mean, I'm assuming (perhaps unreasonably) that people who wonder what origin applies to a particular backstory are actually genuinely confused. Choosing an origin means something to them, but based on the information available to them they can't decide. If "close your eyes and pick at random" worked for them they'd have done it already. And they can't actually play the character they thought up because they have to pick an origin to do that.
I mean, maybe I'm just completely off base here, but that's the only reason I can think of for why someone would have a problem with picking out their origin.
So, "here's another piece of information: the SOs reflect different approaches to getting better at what you do. Which one best fits how you see your hero developing?" And as part of providing that information, I call Superman a Science "origin", because it's contradictory to what everybody up the thread has said and people tend to remember contradictions.
Come to think of it, I actually came up with it largely because it's not what people think of when they think of "origin" -- because it's not associated with backstory at all. People can often come up with their own backstories, but that's where they stop. They don't write the whole story of how their hero develops and matures and then step into Paragon City to act it out.
So "how the hero gets better" is a blank narrative space, and working out how to fill that in will usually work better than trying harder to cram a giant unwieldy backstory into one of the provided bins.
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So, "here's another piece of information: the SOs reflect different approaches to getting better at what you do. Which one best fits how you see your hero developing?" And as part of providing that information, I call Superman a Science "origin", because it's contradictory to what everybody up the thread has said and people tend to remember contradictions.
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What "origin" means as a term in this game is already defined within the game's own caption boxes. If you contradict that on purpose, then you may as well close your eyes and pick at random, because once you disregard the rules, there's no point in accounting for them at all. Any story which picks and chooses which rules it upholds and which it disregards is no better than a story which disregards ALL rules.
I keep using the word "spin" because that's exactly what it was. The definitions of the origins are vague enough to where you can explain anything three different ways and still follow the definitions to the letter. You don't need to disregard the definitions as given and replace them with definitions of your own choosing, because you can EXPLAIN around the problems, rather than just kicking them out of the way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Okay, and now let's take that extra step and write the thread title as it should have been: Everybody's Kung Fu Fighting.
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http://www.youtube.com/watch?v=RcszkJBYeSY
AE # 67087: Journey through the Looking Glass - Save the World
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-Positron 06/07/06 07:27 PM
Supplementary ideas and concepts are all fine and good, but they CANNOT override written descriptions in their official capacity. Going off what SOs do to you is not a BAD idea (provided you actually use them at all), but it should only ever work IN ADDITION TO the definitions of the origins as stated. You can use any and all tools at your disposal to spin and interpret origin definitions in whatever way you can manage, but you should not outright contradict these definitions.
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Or what?
If people get stuck in character creation trying to pick an origin, it's because origin is a meaningless but necessary decision. For purposes of getting them unstuck, why not replace the meaningless decision with a meaningful one?
Chaos? Anarchy? Riots in the streets? Dogs and cats sleeping together?
PEOPLE MIGHT BE WRONG ON THE INTERNET?! Oh no, anything but that!
Seriously, or what?
Any story which picks and chooses which rules it upholds and which it disregards is no better than a story which disregards ALL rules. |
Picking which rules it disregards is what makes a story a story, and not, say, a history.
You don't need to disregard the definitions as given and replace them with definitions of your own choosing, because you can EXPLAIN around the problems, rather than just kicking them out of the way. |
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I think you mean "here"
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Cause it has to be said...
SHUT.
UP.
No more derailment. (You are gonna get the thread locked like another recent one I've posted on)PLZ! KTHXBAI!
Anyway I found a good use for ninja run, granted the look isn't what I'm going for and my toon "James Ruckus" AKA "Ruckus" a Sonic/Psy blaster was a latent mutant till crey pumped him full of untested drugs to keep him alive after a motorcycle accident (the character is a thrill seeker) so Science/Mutant? I just settled with Mutant and thats how that song ends there.
Back to Ninja run as part of the character concept I came up with upon creating him,
Parkour and Free-Running. One of his specialities leaping off of buildings to the next one and back again using the most efficent possible way to get from point A to point B. 2-slotted sprint and swift and ninja run = 60Mph (or thereabouts) So yeah, dual-origin bit, squashed, Ninja Run... Epic Win in my book. Just gotta be creative with its usage.
I mean, maybe I'm just completely off base here, but that's the only reason I can think of for why someone would have a problem with picking out their origin.
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Somehow, you've stumbled into people discussing who's older, Luke Skywalker or Yoda, and attempted to turn it into a discussion about whether teenagers can be Jedi Masters.
Your alternate viewpoint of origin is interesting, and would be an interesting point of discussion if we were discussing "what role should origin play in City of Heroes version 2.0?" But we were not talking about the limits of origin, just the simple academic exercise of fitting Superman's origin to the definitions of Origin currently in the game.
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